Haetron

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  1. Quote:
    Originally Posted by Cien_Fuegos View Post
    Im starting a new thread everyday. Period

    If they don't like it they is not only comic book mmo

    You've sung the "I'll QUIT" song before.

    That lasted, what, 4-5 hours?
  2. Quote:
    Originally Posted by TonyV View Post
    I think they should count up the votes in this thread, and whoever gets the least, that's who they off. It would probably be Positron.

    Why? So that it would catch people totally off-guard, of course, which would be exciting! Be honest, if they offed Positron, who would be saying, "Yeah, I saw that coming..."

    In fact, being a fan of the long shot, I'm going to go ahead and put my metaphorical money on him being the one.

    And then he'll get ressed by a defender with howling twilight and have hair. So his TF contact model can get redesigned.
  3. Quote:
    Originally Posted by Stele View Post
    Still a good read. With elec, fire, shield, and WP available, and energy coming, very curious where they all fit in.

    And I still think I must not be as good a player as I think I was because I never enjoyed my DA scraps or brute a couple years back. Maybe now with inherent fitness I could make it work.
    Not enjoying DA does not make you a bad player.

    Swapping the powers of inherent fitness for the fighting pool did help my /da quite a bit. It's still the worst melee character I have, but, it helped.
  4. I'd like some alternate Dark Armor effects. Something less smoky/tendrily. If it was made where it could actually have bright effects enabled too for the new anims, that'd be cool, but I realize it's unlikely.
  5. Are we doing people we hope die, or people we think? From the responses, it seems the former, even though the first post implies the latter.

    Ah well, going with hope for my first vote!

    Numina: 23
    Synapse: 34
    Citadel: 28
    Statesman: 5 + 1 = 6 (Face of the game to new players, regardless of feelings about the former dev pilot. Plus, I liked Web of Arachnos.)
    Back Alley Brawler: 45
    Manticore: 33
    Positron: 34 -1 = 33 (Hated him since the stupid "team wipe, ress, hay guys, my major character flaw is fixed now" and he got the custom model of himself with his helmet off.)
    Sister Psyche: 37
  6. I should point out, I originally had Cobra Strike instead of CAK for the first attack, but changed my mind, because of the prevalence of immobilize, and not control, with blaster secondary T1s. I would -like- "Old" Cobra Strike as a T1 for it, but I doubt it'd happen.
  7. I think I liked the part where Siege is getting smashed. Just the timing of it. You look and go, "Oh man, that's gonna hurt."

    Synapse death was lol, but that CoV trailer video has pretty much made it impossible for me to do anything but laugh at Synapse dying.
  8. Alright. So it's got something to do with a graphics setting, BUT, no telling which one it is. Turning up to "ultra" mode fixes the shield patterns but performance suffers. This seems kind of odd, as the shield pattern is just like a costume pattern/weapon customization, right?
  9. This is odd. I pick cavalier shield or round shield (non reinforced) and try to select a pattern, and there's like, 50+ options, but they do nothing. Have tried changing different colors and patterns and completing char customization and checked in play, and nothing.
  10. Haetron

    The Dead Pool

    Smart Money is on BAB.

    Dev is gone.

    Zone is gone.

    Minimal appearances in PVE game. (2 missions and a TF)

    And in Recluse's Victory?

    A. It's an alternate time line, so what does it matter.

    B. Removing him from RV would even the Heroes and Villains side. Currently, Heroes have six, villains have 5.
  11. Hide's probably the weakest part of the set, but it does serve utility purpose for helping you position prior to deciding what to do next, as well as fucntion along with the -per from Blinding Powder.
  12. Quote:
    Originally Posted by Vanden View Post
    I don't think a melee immobilize will work. Every other Blaster secondary t1 is for keeping foes out of melee. Also no Build Up?
    Focus Chi pretty much is build up in everything but name.

    My thinking on the melee immobilize is that considering the secondary is already melee friendly, you can hit the immobilize, and back away blasting if you're in danger, or really lay in with some follow up meleeing.
  13. So, the latest round of proliferation has gotten me wishing for that /MA that Maelstrom apparently has. I'd actually probably eat up just a straight port of Martial Arts, but I know that's unlikely, so I thought, "Why not mix MA with Ninjitsu?" Not taking any of the heals or active defenses mind you, but Ninjitsu has always been the odd defense set with extra utitlity powers anyway.

    What I really like about this, is the fact that it doesn't require any new animations at all.
    Code:
     Crippling Axe Kick  Melee, Moderate DMG(Smash), Foe Immobilize, -SPD, -Fly 
     Storm Kick           Melee, Moderate DMG(Smash) 
     Focus Chi 		  Self +DMG, +To-Hit
     Crane Kick 	          Melee, High DMG(Smash), Foe Knockback 
     Hide          	  Toggle: Self Stealth, +DEF(Melee, Ranged, AoE)
     Smoke Flash  	  PBAoE, Foe Placate 
     Dragon's Tail         PBAoE, Moderate DMG(Smash), Foe Knockdown 
     Blinding Powder     Ranged (Cone), Foe Sleep, Confuse, -To-Hit, -Perception 
     Eagle's Claw 	  Melee, Superior DMG(Smash), Foe Disorient, +Special
    Now, it may need a few numbers tweaks. CAK probably does too much damage to be a T1, Hide would need to be redone more akin to Cloaking Device from/Devices. But overall, I think it has a nice mix of Melee Strikes and Utility to make an interesting and unique secondary for Blasters.

    Edit: I've updated this in a later post for the i24 proposed changes to blaster secondaries by adding a sustain effect to hide, as well as changing out CAK to a Modified Crane Kick.
  14. Martial Arts as a blaster secondary.

    Heck, I'd play it if they just ported it straight over... BUT, that's not likely to happen.
  15. Haetron

    Oooh

    Quote:
    Originally Posted by Surgepoint View Post
    Let's not forget: if Galaxy City's 'present' version goes all kablooey, then BABs will be vacated from his primary NPC responsibility. Of course he'll still be present in the past version 'Echo of Galaxy City', but otherwise there is no reason for him to be alive, story-wise.
    This. He makes minimal appearances in other missions. He has no real task force. His zone is going kablammo.

    Sometimes the obvious choice is the right choice.
  16. Haetron

    New Judgements?

    I'd actually like a few judgements that are single target/small AOE that give up targets for spiking harder on said target.

    I think such a thing could actually work for S/L, Psi, and Tox, as you wouldn't be mowing down entire groups, but the stuff you do hit? It dies, or it wishes it had.
  17. Quote:
    Originally Posted by Winterminal View Post
    Probably

    It is the biggest flaw with CoH in my opinion, because the fact is, as you say, there will be people with large stockpiles, and the easiest way to keep those people from getting new shiny as soon as they unlock the newest slots (without causing a whole lot of rage) will be to introduce another new form of currency.
    Fixed, because this isn't something that just started with the incarnate system. CoH, since inventions, has always seen the solution to gating new content as "Welp, we'll just create a new currency!"

    It gets kind of old, fast.
  18. Haetron

    Oooh

    BaBs it the one that makes the most sense.
  19. Haetron

    Sup




    Because, just for comparison.
  20. Here's my own build. Went with fire epic, due to theme, but mechanically, that dark pool is looking nice!

    Note, I haven't gotten to play the build yet, it's only about half slotted, but man, Stone/Elec is sweet!

    One question, if anybody looks at it. Is it worth the minimal defense loss to swap the Touch of death from Seismic for Hecatomb?

    Villain Plan by Mids' Villain Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Brute
    Primary Power Set: Stone Melee
    Secondary Power Set: Electric Armor
    Power Pool: Fighting
    Power Pool: Leaping
    Ancillary Pool: Pyre Mastery

    Villain Profile:
    Level 1: Stone Fist -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(17)
    Level 1: Charged Armor -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(3), RctvArm-ResDam/EndRdx/Rchg(9), RctvArm-EndRdx(17)
    Level 2: Stone Mallet -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(19), FrcFbk-Rechg%(39)
    Level 4: Heavy Mallet -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(19), FrcFbk-Rechg%(40)
    Level 6: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(43)
    Level 8: Conductive Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(9), RctvArm-EndRdx(15), RctvArm-ResDam/EndRdx/Rchg(15)
    Level 10: Fault -- FrcFbk-Rechg%(A), ExStrk-Dam%(11)
    Level 12: Static Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(21), RctvArm-ResDam/EndRdx/Rchg(21), RctvArm-EndRdx(23)
    Level 14: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(23), RctvArm-EndRdx(25), RctvArm-ResDam/EndRdx/Rchg(25)
    Level 16: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 18: Seismic Smash -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(27), T'Death-Dmg/Rchg(29), T'Death-Acc/Dmg/EndRdx(29), T'Death-Dmg/EndRdx/Rchg(40), T'Death-Dam%(42)
    Level 20: Lightning Field -- Sciroc-Acc/Dmg(A), Sciroc-Acc/Dmg/EndRdx(46), Sciroc-Dam%(46)
    Level 22: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(31), LkGmblr-Rchg+(31)
    Level 24: Lightning Reflexes -- Run-I(A)
    Level 26: Build Up -- RechRdx-I(A), RechRdx-I(34)
    Level 28: Energize -- Mrcl-Heal/EndRdx(A), Mrcl-EndRdx/Rchg(33), Mrcl-Heal/EndRdx/Rchg(33), Mrcl-Heal(33), Mrcl-Rcvry+(34), Mrcl-Heal/Rchg(34)
    Level 30: Grounded -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/Def+(46), ResDam-I(50)
    Level 32: Tremor -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(42)
    Level 35: Power Sink -- RechRdx-I(A), RechRdx-I(36), EnManip-EndMod(37), EndMod-I(39), EnManip-Stun%(40)
    Level 38: Power Surge -- RctvArm-ResDam/Rchg(A), RctvArm-ResDam(39), RctvArm-ResDam/EndRdx/Rchg(42), RctvArm-EndRdx/Rchg(43), RechRdx-I(43)
    Level 41: Ring of Fire -- Acc-I(A)
    Level 44: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx/Rchg(45), Thundr-Acc/Dmg/EndRdx(45), Thundr-Dmg/EndRdx(45), Thundr-Acc/Dmg/Rchg(50)
    Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
    Level 49: Melt Armor -- Acc-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Fury
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- EndMod-I(A), EndMod-I(27)
    ------------
    Set Bonus Totals:
    • 5.5% DamageBuff(Smashing)
    • 5.5% DamageBuff(Lethal)
    • 5.5% DamageBuff(Fire)
    • 5.5% DamageBuff(Cold)
    • 5.5% DamageBuff(Energy)
    • 5.5% DamageBuff(Negative)
    • 5.5% DamageBuff(Toxic)
    • 5.5% DamageBuff(Psionic)
    • 28% Defense(Smashing)
    • 28% Defense(Lethal)
    • 3.94% Defense(Fire)
    • 3.94% Defense(Cold)
    • 11.8% Defense(Energy)
    • 11.8% Defense(Negative)
    • 4.88% Defense(Psionic)
    • 21.1% Defense(Melee)
    • 7.38% Defense(Ranged)
    • 4.88% Defense(AoE)
    • 34% Enhancement(Accuracy)
    • 5% Enhancement(Heal)
    • 26.3% Enhancement(RechargeTime)
    • 4% FlySpeed
    • 157.4 HP (10.5%) HitPoints
    • 4% JumpHeight
    • 4% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Held) 2.75%
    • MezResist(Immobilize) 19.3%
    • MezResist(Stun) 2.2%
    • 10% (0.17 End/sec) Recovery
    • 20% (1.25 HP/sec) Regeneration
    • 1.58% Resistance(Fire)
    • 1.58% Resistance(Cold)
    • 3.13% Resistance(Negative)
    • 4% RunSpeed
  21. Quote:
    Originally Posted by OminousVoice View Post
    I would personally love to see those ridiculous sparkles removed from Dark Armor's Murky Cloud. Or at least some alternate effects. It's difficult to take a DA toon seriously when they twinkle like a particularly depressed Twilight vampire.
    Disagreed. I like them because they contrast with the rest of the armor set.

    What I'd actually like is a "Bright" version of the Dark Armor effects, but my understanding now is that would require completely new animations, and so would not be likely.
  22. Quote:
    Originally Posted by Winterminal View Post
    To the artist who designed the Pocket D windows, I give mad props for bringing the Something Awful meme to the game.
    It's not actually there. Just checked.
  23. Haetron

    Energy Melee

    My personal opinion:

    If you run smallish teams or solo, Energy Melee is great.

    The larger your team, or the more adept they are at spamming AOE damage, the more you're going to hate it, as that situation can render the two biggest attacks worthless.

    Edit: Stalker Energy Transfer -does- "crit" but it doesn't do extra damage when doing so, it just removes the self damage aspect of the power.
  24. Quote:
    Originally Posted by Dechs Kaison View Post
    I am.

    But to make you happy, let's compare a DA tank on SOs with no tohit to an invuln or shield tank on SOs without endurance.
    Because Dark Armor on SOs never runs out of endurance, and isn't a complete endurance hog, right?

    I know, you're sold on the fact Dark Armor has end resist drain, and I agree, it's a great benefit, but end drain isn't really that common, compared to reduced accuracy/to hit, which occurs, well, any time you fight anything higher level.

    You know what, this isn't the forum or the thread for this. Give me some time to look over the numbers and I'll just do a break down of what I dislike about dark armor in comparison to other sets, and then you can pick it apart and everyone else can eat just massive bags of popcorn.

    Edit: And I just realized, you're comparing tanks, and Im always complaining about brutes. I actually think Dark Armor tanks on SOs might be alright to play, Im just wary of attempting it after the experience on my level 50 brute. To the tank version's advantage, it does get slightly higher base resist and a slightly bigger pool of HP to work with, thus allowing for a larger margin for error in Dark Regen usage.
  25. Quote:
    Originally Posted by Lycanus View Post
    that's the power-simulator in the costume creator showing what siphon life looks like on that character...

    Calico exists in two versions MA/Dark scrapper and Dark/Shield scrapper

    Oh. I don't have Siphon Life.

    EM/DA brute. Still, nice screenshots, and thanks for the input.