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Posts
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Well done! Did you separate Rommy from his fluffies somehow, or just hop in and go for it using SL to keep you alive?
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Iggy that's pretty awesome, thanks. Gave me some new ways to think of things.
How important is the rectified reticle to hit-buff in Invinc?
I moved it out into RPD for the +S/L def, changed the CJ slotting to allow 3 LoTGs for HP, put a 2nd enzyme back into Manuevers to lower its endo, and seem to have ended up around the same numbers.
What do you think? The only thing bumming me out now is the lack of perma-DP.
Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Mr. Flames: Level 50 Magic Brute
Primary Power Set: Fiery Melee
Secondary Power Set: Invulnerability
Power Pool: Medicine
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(17), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(42), C'ngImp-Acc/Dmg/EndRdx(43), Zinger-Dam%(43)
Level 1: Resist Physical Damage -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(50)
Level 2: Cremate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(7), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(27), C'ngImp-Acc/Dmg/EndRdx(39), Zinger-Dam%(45)
Level 4: Temp Invulnerability -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(5), RctvArm-ResDam/Rchg(5), RctvArm-ResDam/EndRdx/Rchg(42)
Level 6: Dull Pain -- Dct'dW-Rchg(A), Dct'dW-Heal/EndRdx(7), Dct'dW-Heal(9), Dct'dW-Heal/Rchg(9), Dct'dW-Heal/EndRdx/Rchg(11)
Level 8: Incinerate -- Hectmb-Dmg(A), Hectmb-Dam%(11), Hectmb-Acc/Dmg/Rchg(15), Hectmb-Acc/Rchg(15), Hectmb-Dmg/EndRdx(17), Zinger-Dam%(21)
Level 10: Build Up -- GSFC-ToHit/Rchg(A), GSFC-Rchg/EndRdx(13), GSFC-ToHit(13), GSFC-ToHit/EndRdx(31), GSFC-ToHit/Rchg/EndRdx(37), GSFC-Build%(37)
Level 12: Stimulant -- IntRdx-I(A)
Level 14: Boxing -- Empty(A)
Level 16: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(19), RctvArm-ResDam/Rchg(21), RctvArm-ResDam/EndRdx/Rchg(42)
Level 18: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(23), LkGmblr-Def/EndRdx(29)
Level 20: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(25), RctvArm-ResDam/EndRdx/Rchg(27), RctvArm-ResDam/Rchg(46)
Level 22: Resist Energies -- ResDam-I(A)
Level 24: Weave -- HO:Enzym(A), HO:Enzym(29), LkGmblr-Rchg+(31)
Level 26: Fire Sword Circle -- Erad-%Dam(A), Erad-Dmg(33), Erad-Acc/Dmg/EndRdx/Rchg(33), C'ngBlow-Dmg/EndRdx(33), C'ngBlow-Dmg/Rchg(34), C'ngBlow-Acc/Rchg(39)
Level 28: Invincibility -- HO:Enzym(A), HO:Enzym(34), LkGmblr-Rchg+(36), Rec'dRet-Pcptn(39)
Level 30: Maneuvers -- HO:Enzym(A), HO:Enzym(31), LkGmblr-Rchg+(34)
Level 32: Aid Self -- Numna-Heal/EndRdx/Rchg(A), Numna-Heal/EndRdx(40), Numna-Heal(40)
Level 35: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(37)
Level 38: Unstoppable -- GA-3defTpProc(A)
Level 41: Gloom -- Apoc-Dam%(A), Apoc-Acc/Rchg(43), Apoc-Dmg/EndRdx(48), Thundr-Acc/Dmg(48), Thundr-Acc/Dmg/Rchg(48), Thundr-Dmg/EndRdx/Rchg(50)
Level 44: Dark Obliteration -- Ragnrk-Acc/Rchg(A), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Dmg/Rchg(45), Ragnrk-Dmg(46), Ragnrk-Dmg/EndRdx(46)
Level 47: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(50)
Level 49: Resist Elements -- S'fstPrt-ResDam/Def+(A)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Cardiac Core Paragon
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(36)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(23), P'Shift-EndMod/Rchg(25)
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I've been tinkering trying to up the DPS and smooth out the endo usage.
Starting from Nihili's build above, I came up with this. Any better? Proc'd out the 3 attacks, chaining Incin - Scorch - Crem - Scorch. Added a proc and upped the endo reduce in FSC.
Figure build has to run Cardiac but since the upper levels give +Res that's not a bad thing on a Brute. Just wish FSC/FB were recharging faster.
Maybe the DPS here is sustainable and pushes 180+?
Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Mr. Flames: Level 50 Magic Brute
Primary Power Set: Fiery Melee
Secondary Power Set: Invulnerability
Power Pool: Medicine
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Pyre Mastery
Villain Profile:
Level 1: Scorch -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(40), C'ngImp-Acc/Dmg/Rchg(42), C'ngImp-Acc/Dmg(43), Hectmb-Dam%(43)
Level 1: Resist Physical Damage -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(29)
Level 2: Cremate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(7), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(27), HO:Nucle(39), Zinger-Dam%(45)
Level 4: Temp Invulnerability -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(5), RctvArm-ResDam/Rchg(5), RctvArm-ResDam/EndRdx/Rchg(42)
Level 6: Dull Pain -- Dct'dW-Rchg(A), Dct'dW-Heal/EndRdx(7), Dct'dW-Heal(9), Dct'dW-Heal/Rchg(9), Dct'dW-Heal/EndRdx/Rchg(11)
Level 8: Incinerate -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(11), Hectmb-Acc/Dmg/Rchg(15), Hectmb-Acc/Rchg(15), Hectmb-Dmg/EndRdx(17), Zinger-Dam%(21)
Level 10: Build Up -- GSFC-ToHit/Rchg(A), GSFC-Rchg/EndRdx(13), GSFC-ToHit(13), GSFC-Build%(17), GSFC-ToHit/Rchg/EndRdx(25), GSFC-ToHit/EndRdx(43)
Level 12: Stimulant -- IntRdx-I(A)
Level 14: Boxing -- Empty(A)
Level 16: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(19), RctvArm-ResDam/Rchg(21), RctvArm-ResDam/EndRdx/Rchg(42)
Level 18: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(23), HO:Enzym(37)
Level 20: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(25), RctvArm-ResDam/EndRdx/Rchg(27), RctvArm-ResDam/Rchg(46)
Level 22: Resist Energies -- Aegis-ResDam(A)
Level 24: Weave -- HO:Enzym(A), HO:Enzym(29), LkGmblr-Rchg+(31)
Level 26: Fire Sword Circle -- Erad-%Dam(A), Erad-Dmg(33), Erad-Acc/Dmg/EndRdx/Rchg(33), C'ngBlow-Dmg/EndRdx(33), C'ngBlow-Dmg/Rchg(34), C'ngBlow-Acc/Rchg(34)
Level 28: Invincibility -- HO:Enzym(A), HO:Enzym(34), LkGmblr-Rchg+(36)
Level 30: Maneuvers -- HO:Enzym(A), HO:Enzym(31), LkGmblr-Rchg+(31)
Level 32: Aid Self -- Numna-Heal/EndRdx/Rchg(A), Numna-Heal/EndRdx(40), Numna-Heal(40)
Level 35: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(50)
Level 38: Unstoppable -- GA-3defTpProc(A)
Level 41: Char -- Acc-I(A)
Level 44: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(45), Thundr-Dmg/EndRdx/Rchg(46), Thundr-Acc/Dmg/Rchg(46), Thundr-Acc/Dmg/EndRdx(48)
Level 47: Fire Ball -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(50), Ragnrk-Dmg/EndRdx(50)
Level 49: Resist Elements -- S'fstPrt-ResDam/Def+(A)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
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Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(23), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(36), RgnTis-Regen+(37), Numna-Heal/EndRdx(37)
Level 2: Stamina -- EndMod-I(A)
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1421;692;1384;HEX;| |78DA6593D952134114867B3213300B420849D8421296AC3024807A63699562AA288| |926EEE50DC6D02653354CA89960C99D2FE25AAE2FE1AECFA0BC8117A06F309E39A7| |13C64A0AFAEBFEE7F47FBACFCCA93C5A0F32F6F83C930217F5BA656D5D30F73ADC5| |BA937B586BF62AAC9B25EDFE1D620632C868FB62A5CE75C2D6BDCDCA7799CF475FE| |801B1657378C877BBAC1CDFA7D4DD73AFBA10DA3C54D6E74D4EE64A8DA6EEB6A856| |F6B0DCDE0B42A6BCD5647339A415C6DF2FA2E2C86BB8B6D6E5A2D6D377469576BA8| |D57D130E51B73A70807138560EFE8725267EB6C238A0C432DB885C0391BF4728781| |C7C7022718B2DB359986498678690404CA71021498431DB2B5501B36CE03A62B486| |98BC86489F0528325BB4D0FE23AC64612F3BF671A690BD42F6B9148A9F20C24B718| |AB72A395B072E234E5C255410FE2B88308C83E2348369CCE4CF204E660939C4481E| |31E61C064E0ABB7C94C4EB7B8D4F826F09AF28FC3D62FC0D22FF0E31038902948B0| |5A6B076124843421AB2E1C7BEF42A6FCBC374C151AAE698EB9E1916859D218AF384| |227897E81862FE0C154E8688B0700A93C538194E92C512197E858808C5B1C81A5A2| |8B03526CC63C26E5A704624837142146EE2C8E3943EF99B7048D8C11BA60C421BF1| |0DC6294942E3296198129C23E310E48E8BDCF16ECEFF7327202441B93D891B28656| |A849B88EFCE17243C6669CF1C15A73482F8018F1644DD17566447FA09635648D949| |3CED2F900AE28E8527282D3E253C432CBD243C472CBF401CC02E55F48DBA826F7E7| |995B086289D229C467C86C0A2287F3186DFF0B4D2EB3C99518B44A945D2D422696A| |91CDE338F873BE9EAAD26B2E26A152567A6D69D7FC308AF96DD7FC8E6B7ED735F78| |D40CF919B7D08BA24B99D8FFA943FC78A2CDDA2B2D30B993F87179BA7B7F4D7BD33| |89452BF65D25DFA794FA94B53E65B54FF9076157E664| |-------------------------------------------------------------------|
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Why solo Khan when you can Chaka Kahn?
http://www.youtube.com/watch?v=ObjLb6ElTvs -
Well, my purpled out Claws/SR was getting 12 min pylon times vs. 5 mins for my unoptimzed DM/Shield, so that tells you something.
Now granted I'm not yet at the recharge to run FU-Focus-Evis or FU-Focus-Slash chains, but I'm running FU-Focus-Slash-Strike with the -RES in Slash, hecas in FU (inc. proc), Apocs in Focus (inc. proc), and ToDs in Strike (inc. proc).
Also the DDR in Shields definitely helps, even compared to soft-capping WP to E/N and/or S/L. -
Did you do a board search? There were some recent threads on this including one I'd started a few weeks ago.
People are more likely to propose builds when you show one first, too. Just sayin. -
Quote:Well, then, I guess I'm sort of hosed lol. You talked me out of DB/Invuln the other dayFM's main advantage is that fire isn't resisted much. 160 DPS on a FM is often better than 180 DPS on any S/L primary because tons of foes have some kind of S/L resistances at level 50.
It's also DPE efficient and doesn't rely on damage buffage, so it works rather well with sets giving you a significant damage boost (that is, Shield), especially on scrappers.
On Invul (no damage aura or damage boosting ability of any kind), with medium recharge, lacking procs, the numbers aren't so impressive.Now FM seems to have failed. I suppose I could look at KM (after waiting to see if it gets nerfed). I was really hoping to pair something "strong feeling" with /INV but maybe I blew it. Problem is I already have Claws/SR, DM/Shield, Elec/Shield.
Guess I'll have to think about stripping this guy and going back to the drawng board next 2xp
What's going to be the highest DPS primary to pair with /INV, either Brute or Scrapper??
Quote:DB/Inv is my favorite character since years, but I can't honestly say it does anything that another primary couldn't do, if we're talking highend performance ; esp. on a brute where BF gives less damage (both in terms of actual buffage and relatively because of lower base damage).
FM for example is superior on almost every point except tohit. Good ST chain at low recharge? Check. Good AOE damage? Check. Good DPE efficiency? Check.
Add to that a rarely resisted damage type, and no weapons (no redraw). It lacks the ability to slot -res procs (so, slightly less useful against big targets on teams) but does about the same ST damage and FSC is much easier to use than any DB AoE.
If you really like KM/Inv, another thing you might consider is that I20 isn't so far away. It's a bit of a long shot, but with the Judgement slot giving us an AoE, who knows? It might give primarily ST builds more appeal. -
Holy cow! Why is the DPS so bad? I was getting ~180 on my Claws/SR and I thought that seemed bad. I really thought Fire Melee would outperform claws. I read all these posts about how FM was better for Brutes (than scraps) due to Fury buffing the DOT. I figured it would do better DPS than most sets including KM.
I was really looking to top my Claws/SR. I have no idea why its showing so low?
If there's just something fundamentally wrong with the approach on FM and Brutes I may have to strip this guy come next 2xp
Quote:Including everything (server ticks, time spent using additional clicks, accuracy, etc.) I'm getting :
- 164.7 DPS for GFS Incin Crem FS using your build, and an end consumption of 3.13 with the cardiac very rare (45% end) ; with a ~2.6s recovery, that's about 3 minutes and a half of nonstop fighting (perf shifter proc and hasten crash included, they more or less cancel each other).
You could also not use Hasten and do 161 DPS, ending up with a much more manageable consumption of 3.03eps and recovery of 2.8eps, giving you almost eight minutes of nonstop fighting.
- 162.2 DPS for Incin Scorch Crem Scorch using my build, and an end consumption of 2.11 with the cardiac very rare (45% end again) , ending up with an endurance drain of 0.08 per second after recovery (20 minutes of nonstop fighting).
Either chain is going to take a pretty long time killing a pylon, you're looking at 15-16 minutes of nonstop and lagless fighting (around that kind of DPS the slightest stop can throw you back several seconds if not minutes against a pylon).
Edit: err, stupid me. The very rare includes a level shift, so against a pylon you can boost all of these numbers by 11%, giving you 183, 179 and 180 DPS respectively. Might not seem like a big jump, but that's the difference between taking fifteen minutes or just twelve against a pylon.
Edit 2: err, stupid me again. The level shift doesn't work against pylons. Pointless edits. -
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I've basically been stripping 7 years of toons to come up with cash to kit out my DM/Shield and say 2-3 other toons. I liquidated over 3B the other day to buy a +3 Gladiator DEF, and I probably have to buy another one lol!
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Bass do you really not have single-target chan endo probs?
I modeled my FM/INV build on yours here, and I am having massive endurance issues with my single target chain. Made tons worse by including AOEs.
I am debating losing the F/C soft-cap as well.
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Did some more testing last night and things aren't looking good.
The attack chain of Incin - Crem - FS - GFS was not at all sustainable against a pylon. Even with Tough detoggled. I later decided I'd gather up some fodder to beef defense up through Invinc, which might let me turn off more toggles. But during the pylon test, I decided to eat blues to see if I could get a read on DPS.
Sadly, and I'm not sure why, DPS seemed very very weak. I had trouble getting the pylon down to half by 10 mins. That doesn't make a lot of sense to me. The chain seemed smooth, although there might be just a little tiny pause before GFS?
My Claws/SR brute got like 12 min pylon times (~180dps) and would have expected this chain to do a lot better. I can't explain.
Anyway, I suppose I will go try to get cardiac slotted to see if that helps with endurance? Or would it be better to switch to Nihili's basic chain of Incin - Scorch - Crem - Scorch and slot musculature?
I also have to think about reslotting all around. Maybe, as said above, losing the capped F/C def in favor of savng some slots.
I have to say that Fireball from APP appears to do pretty weak damage, even with 75% fury. I wonder if it's worth keeping.
Open to ideas. I thought FM/Invlun would feel a lot stronger. Right now my DM/Shield scrap feels tougher. -
Quote:Does this program work? I downloaded it and checked some boxes for Greater Fire Sword but it doesn't seem to do anything. I'm using Windows 7 with the COH folder in Program Files (x86) not just Program Files. No idea where this program saves things etc.Read through this thread and got a lot of info. Wrote a little program that will do a lot of the work of renaming and copying files for you. Used mediafire to host, as no access to a real host. The program uses a SQLLite database to keep track of sound names. If the text file of sound names still exists out there, I can update the database to make finding sounds a lot easier.
The program is simple enough to use. Put a checkmark in to mute a sound, uncheck it to unmute it. Check a folder to mute everything underneath it {ie Demon Summoning}
The program automatically copies the silent ogg file to the correct folder and correct name. The changes take effect next time CoX is ran.
There is also a button called Glowie, that if you click it and browse to an ogg file, it will change the sound glowies make to whatever sound you give.
When you open the program, it does have to populate a tree with 6000+ items, so it may look like it freezes. A look at task manager says otherwise. Give it a minute or so for it to populate.
Any feedback welcome, as well as if anyone has the list of sounds text file referenced earlier in thread, that would be great.
Link:: http://www.mediafire.com/file/g3tttq...3u/silence.exe -
Most folks here (I think) feel Melt Armor is pretty useless for scrappers. You might want to replace with another power. Such as OWtS, for "oh crap" moments.
Rest of the build looks pretty cool. -
I think Firey Embrace makes Fire Epic pretty attractive as an alternative to the Pet.
I need to rebuild my Plant/Fire for I19. My goal was (1) Permadom and (2) Aid Self (in my current build) and (3) potentially soft-capping to at least S/L. I haven't put time into doing it yet. I figured I'd grab the Fire Epic for Fireball goodness, and probably finally take the AOE immob for use with Rain of Fire (also in Epic). -
I finally got this guy IO'd out and leveled to 50 last night.
Initial testing was quick and dirty. I went to the Fab in Gville and got surrounded by a bunch of lvl 50 banes including a few bosses and a Paragon Protector boss. At first I was fine with up to like 60 def from invinc. But somehow the banes (I think) did something to lower my def and after a time they had me down to in the 20s, at which point I was getting pretty hurt and had to eat some greens to keep from dying. So Nihili's suggestion of Aid Self is looking more attractive.
Granted that was me just standing there and not attacking, as well.
Attack chain of Incin - Crem - FS - GFS seems to chan smoothly but does seem a bit hard on the blue bar. I'm not sure it could be supportable for a pylon at present. Using FSC and Fireball also seems to suck down end badly -- FSC especially because of the slotting (to get recharge/damage, not /end).
I'm curious to see if I can sustain vs a pylon and what the DPS of the chain above will be. I will say I'm a bit bummed at the burst damage of GFS as it doesn't seem as crazy as I'd hoped.
Anyone know if there's a way to SILENCE the GFS screetchy sound??? -
I thought it has a chance to proc off each target, but that once it proc's it supresses itself for 10 seconds ... meaning even if it procs off say 5 targets hit by the same AOE you only get teh benefit of the proc firing one time.
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Bass, why'd you go with FF procs in Bullet Rain and Empty Clips?
I have the -RES proc in Empty Clips (and in Pistols). I'm debating putting a +DMG proc in Bullet Rain (chance for smashing) but considering the FF.
What's the logic? -
Thanks Nihili. I had read a long thread on Fire Melee chains.
http://boards.cityofheroes.com/showthread.php?t=242425
I thought Werner was saying that the top chain was Incin - Crem - FS or GFS - Incin - FS, but those req'd crazy recharge -- whereas Incinerate -> Cremate -> Fire Sword -> Greater Fire Sword did about the same DPS. So I assumed that last chain was "top" and would outperform Incin-Scorch-Crem-Scorch. It was hard to decipher anything in that thread. Sounds like you've done the math and somehow Incin-Scorch-Crem-Scorch pulls ahead.
I like the Aid Self / CJ slotting. That's cool. Thanks. I guess the downside to Cardiac is having to give up the +Damage alpha?
Quote:I believe it's this:
Incinerate (3.30, +204%) -> Cremate (3.43, +134%) -> Fire Sword (3.56, +69%)
Incinerate (4.22, +137%) -> Cremate (4.35, +84%) -> Greater Fire Sword (3.56, +237%)
Though I haven't poked my head into the recharge thread recently where Arcanaville was reviewing recharge requirements, and seeing something a little different than our standard calculations. I'd shoot for better than the above to be safe.
You can do slightly more DPS with Greater Fire Sword -> Incinerate -> Fire Sword, but that's a silly chain since it takes MORE recharge than the top chain to do less damage. I also have Incinerate -> Cremate -> Fire Sword -> Greater Fire Sword doing about the same DPS at much lower recharge (+134% in GFS), but that takes four attacks, so is inefficient in a different sense. -
Using a lot of input from BassAckwards and Nihili, I put time on 2xp Wkd into making a FM/INV brute.
Planned build-out is below. Nearly soft-cap to all positions (44.5%) with 1 foe in range of Invince.
Should be able to chain Inc-FS-scorch-GFS for close to top DPS.
Open to suggestions to make it better/stronger. Would love to work in Gloom pool, but losing Char means losing 2.5% E/N def. That I'm having trouble making up elsewhere. Also wish I could proc-out FSC and attacks, but can't find the slots w/o hurting def #s.
Villain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Mr. Flames: Level 50 Magic Brute
Primary Power Set: Fiery Melee
Secondary Power Set: Invulnerability
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Pyre Mastery
Villain Profile:
Level 1: Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(40), KntkC'bat-Dmg/Rchg(42), KntkC'bat-Dmg/EndRdx(43), HO:Nucle(43)
Level 1: Resist Physical Damage -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(3), Aegis-ResDam/Rchg(3)
Level 2: Cremate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(7), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(39), HO:Nucle(45)
Level 4: Temp Invulnerability -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(5), Aegis-ResDam/EndRdx/Rchg(5)
Level 6: Dull Pain -- Dct'dW-Rchg(A), Dct'dW-Heal/EndRdx(7), Dct'dW-Heal(9), Dct'dW-Heal/Rchg(9), Dct'dW-Heal/EndRdx/Rchg(11)
Level 8: Incinerate -- Hectmb-Dam%(A), Hectmb-Dmg/Rchg(11), Hectmb-Acc/Dmg/Rchg(15), Hectmb-Acc/Rchg(15), Hectmb-Dmg/EndRdx(17)
Level 10: Build Up -- GSFC-ToHit/Rchg(A), GSFC-Rchg/EndRdx(13), GSFC-ToHit(13), GSFC-Build%(17), GSFC-ToHit/Rchg/EndRdx(25), GSFC-ToHit/EndRdx(43)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(23)
Level 14: Boxing -- Empty(A)
Level 16: Unyielding -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(19), Aegis-ResDam/Rchg(21)
Level 18: Combat Jumping -- LkGmblr-Rchg+(A), Zephyr-Travel/EndRdx(23), Zephyr-Travel(42)
Level 20: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(25), RctvArm-ResDam/EndRdx/Rchg(27), RctvArm-ResDam/Rchg(46)
Level 22: Resist Energies -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(27), Aegis-ResDam/Rchg(29)
Level 24: Weave -- HO:Enzym(A), HO:Enzym(29), LkGmblr-Rchg+(31)
Level 26: Fire Sword Circle -- Erad-Dmg(A), Erad-Acc/Rchg(33), Erad-Dmg/Rchg(33), C'ngBlow-Acc/Dmg(33), C'ngBlow-Dmg/Rchg(34), C'ngBlow-Acc/Rchg(34)
Level 28: Invincibility -- HO:Enzym(A), HO:Enzym(34), LkGmblr-Rchg+(36)
Level 30: Maneuvers -- HO:Enzym(A), HO:Enzym(31), LkGmblr-Rchg+(31)
Level 32: Greater Fire Sword -- KntkC'bat-Dmg/EndRdx(A), KntkC'bat-Acc/Dmg(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(40), Mako-Acc/Dmg/EndRdx/Rchg(40)
Level 35: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(50)
Level 38: Unstoppable -- GA-3defTpProc(A)
Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(42)
Level 44: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(45), Thundr-Dmg/EndRdx/Rchg(46), Thundr-Acc/Dmg/Rchg(46), Thundr-Acc/Dmg/EndRdx(48)
Level 47: Fire Ball -- Ragnrk-Knock%(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(50), Ragnrk-Dmg/EndRdx(50)
Level 49: Resist Elements -- S'fstPrt-ResDam/Def+(A)
------------
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(37)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(36), P'Shift-EndMod/Acc(37), P'Shift-EndMod/Rchg(37)
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1594;754;1508;HEX;| |78DAA593E94E534114C7E7726FADDD684B297B590A58DAC2A51510B7C444B1094AB| |5485CA2465261846B6A69DA62E49B0FE0274DF4136E717D054DDCF50934517C0235| |2E6F50CF32054C3FDAA4FFDFCC9933FF337367267D65C22DC4D57D42731DC8654BA| |5D9FDC5E5B2B4A5B30BD69C335D34BB53B9EC2559B20B219A6968362D73529A294B| |1657B81DE2F884BC20F325694EE62F2FE7F2B2983D6FE5ACF28A7F32BF288B325F3| |6AB0D6766692967CE14A49CF75033652D2C96ADFC829B7A53325B808EB7DA9997C5| |D2A255F01F2C58736666A5082BC896CA50BD05D634067F9F26D4AF62880C202C223| |384E831426C9AB11760E8E205A6D29C4A9D18854652D4251849825F53E360A8B1E1| |16366C60A76DEC3BA80C5F027465A8B3A1C186C608E1150CD938C1B06528B4E5306| |1EB51469AE03C420880DA557D7BBC8E462284FA014694E08B111A20DDC1E936C743| |0AB91F331E70DE5342CB2342EC09210C155C6AD1AEB8C05023A389A14182876D85A| |7023FF106DA5E35C5CBFB6CE07D36F2876B82297E95E00F72E82B558BAE11744808| |70821E084323225A3A096D3D84A12EC25BC8082AA320576AE34A1D5CC900A36695D| |03CCEC7D0A1D8A92A83B6AACFD2FA0DCA8744F777C60F468EF6D993672C11DE81B6| |6B1A19B72BC31EC55E36F643ED90AA1DAAD6FCB7362EAD4B9D6097BA3399CD57475| |DD0C8452AFA1E3BCA31CC0EBD8D84A48FF00186FAD559F46FD731F419748043DAC0| |47DA50F413E10B8CC4D5C6E3AB5460F036E30E61E83EE32E61F81E610D66996AC9E| |6389DD6F0086394901C63EC20BC86C4042F592470BB21D161ACBF43A1DEE1D4E610| |DDA18CB1FEB684469194B1FE1CFFEBF7CC5DF5714C3BA13503228EA39CC4EE2994D| |32867307616E51CCA2C4AE5B9BBBA52EF4E5CD02E94DD287B50823E906B98697781| |B850DC281E947A142F8A0F2580D286B28A5271C0649DF75CF9892BD036EFFF574DE| |4F74644D34ED005E83B44EFE2CFC688AEDDA283E8BD4EE8BBC9B84148D47CF7584D| |24591319AD898CD44436BEF75F3EDE2CBF| |-------------------------------------------------------------------|
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Quote:Yeah, I did exactly that, but it couldn't have been done without a level shift. The level shift allowed the confuse duration to last longer so I could get off more attacks in between applications. Still it probably took about a half an hour to defeat Numina using Confuse > Blaze > Incinerate.
Wow, so you just confuse 1 AV constantly in all the groups with AVs until they kill all the others? And then you just keep them confused while you attack them until they die? That must take a long time.
I'm still surprised that their regen doesn't outpace your damage of Blaze>Incinerate. And how does Valkyrie's REZ mess with things?
Impressive work. -
Dude that is seriously impressive! How did you manage it? I know Mind/* can sleep the AVs but how did you put out enough damage to kill each one, while also remaining alive in the 1:1 fights??
Can you share your build?
Quote:With a level shift I was able to complete a solo MoLRSF with my Mind/Fire.
http://img543.imageshack.us/img543/9...2011614241.jpg
http://img13.imageshack.us/img13/433...0201163042.jpg
http://img600.imageshack.us/img600/3...2011731531.jpg
http://img577.imageshack.us/img577/1...0201181917.jpg
http://img823.imageshack.us/img823/5...0201190703.jpg
http://img826.imageshack.us/img826/7...0201235425.jpg