FM/SD Critique (Help Improve)


Granite Agent

 

Posted

I have a lvl50 FM/SD Scrapper who I really enjoy playing I mainly use him for AoE damage at present, but like to see if there are any improvements on my present build for him. I have currently gone the way of the Cardiac Alpha slot but can change if required and helps with the build, I went the witht his Alpha as I have a few toggles running, and with attacks built in can cost end.

But as the title suggests any help or improvements would be appreciated.

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Saint Sanguinor: Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Fire Sword -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(19), T'Death-Dmg/Rchg(21), T'Death-Acc/Dmg/EndRdx(21), T'Death-Dmg/EndRdx/Rchg(31), T'Death-Dam%(31)
Level 1: Deflection -- HO:Enzym(A), LkGmblr-Def(3), LkGmblr-Rchg+(3), S'fstPrt-ResDam/Def+(17)
Level 2: Battle Agility -- HO:Enzym(A), LkGmblr-Def(7), LkGmblr-Def/EndRdx(7), LkGmblr-Rchg+(13)
Level 4: True Grit -- Numna-Heal(A), Numna-Heal/EndRdx(5), Numna-Regen/Rcvry+(5), RgnTis-Regen+(13)
Level 6: Cremate -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(9), Mako-Dmg/Rchg(9), Mako-Acc/EndRdx/Rchg(11), Mako-Acc/Dmg/EndRdx/Rchg(11), Mako-Dam%(19)
Level 8: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Rchg+(15), Ksmt-ToHit+(15)
Level 10: Active Defense -- HO:Membr(A), HO:Membr(46)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(33)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(43), Zephyr-ResKB(46)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Fire Sword Circle -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(27), Armgdn-Acc/Rchg(34), Armgdn-Dmg/EndRdx(40), Armgdn-Dam%(43)
Level 20: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(25), GSFC-ToHit/Rchg/EndRdx(25), GSFC-Rchg/EndRdx(33), GSFC-ToHit/EndRdx(34), GSFC-Build%(40)
Level 22: Boxing -- Acc-I(A)
Level 24: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(37), Aegis-ResDam/Rchg(43)
Level 26: Incinerate -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(27), Hectmb-Acc/Rchg(29), Hectmb-Dmg/EndRdx(29), Hectmb-Dam%(31)
Level 28: Weave -- LkGmblr-Def(A), LkGmblr-Rchg+(39), HO:Enzym(39)
Level 30: Maneuvers -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(50)
Level 32: Grant Cover -- LkGmblr-Rchg+(A)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(50)
Level 38: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 41: Char -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-EndRdx/Rchg/Hold(42), BasGaze-Acc/Rchg(42), BasGaze-Rchg/Hold(42)
Level 44: Fire Blast -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(45), Apoc-Acc/Rchg(45), Apoc-Dmg/EndRdx(45), Apoc-Dam%(46)
Level 47: Fire Ball -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(48), Ragnrk-Knock%(50)
Level 49: Melt Armor -- Achilles-ResDeb%(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(17), Mrcl-Heal/EndRdx(40)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(23), P'Shift-EndMod/Acc/Rchg(23), P'Shift-Acc/Rchg(34), P'Shift-EndMod/Acc(36), P'Shift-End%(37)



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Posted

Guessing by the lack of response, I have a fairly descent build


 

Posted

Most folks here (I think) feel Melt Armor is pretty useless for scrappers. You might want to replace with another power. Such as OWtS, for "oh crap" moments.

Rest of the build looks pretty cool.


 

Posted

Quote:
Originally Posted by Granite Agent View Post
Most folks here (I think) feel Melt Armor is pretty useless for scrappers. You might want to replace with another power. Such as OWtS, for "oh crap" moments.

Rest of the build looks pretty cool.

Thanks for that, thought the Melt Armour might come in handy when fighting EB's/AV's, but will relook at it.