Granite Agent

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  1. Iggy knows. But will he tell??
  2. Granite Agent

    No Escaping!

    You will have moron and door-sitter/afk teammates who ruin your plan of No Escaping on at least 50% of your BAFs. Sad but true.
  3. Granite Agent

    Dark/DP

    Here's my dp/dark corr for some comparison thoughts. I've incarnated him up to Rebirth (T3) and Reactive (T3). He's running Musculature (t3). He's soft-capped to S/L/E/N. Hitting the soft-caps should be even easier on a Def, I'd imagine.


    Villain Plan by Mids' Villain Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Midnight Marksman: Level 50 Magic Corruptor
    Primary Power Set: Dual Pistols
    Secondary Power Set: Dark Miasma
    Power Pool: Leadership
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Pistols -- Thundr-Dmg/Rchg(A), Thundr-Acc/Dmg/Rchg(3), Thundr-Acc/Dmg/EndRdx(3), Thundr-Dmg/EndRdx/Rchg(5), Achilles-ResDeb%(5)
    Level 1: Twilight Grasp -- Nictus-Heal(A), Nictus-Acc/Heal(7), Nictus-Acc/EndRdx/Rchg(7), Nictus-Acc/EndRdx/Heal/HP/Regen(9)
    Level 2: Dual Wield -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(9), Thundr-Dmg/Rchg(11), Thundr-Acc/Dmg/Rchg(11), Thundr-Acc/Dmg/EndRdx(13), Thundr-Dmg/EndRdx/Rchg(13)
    Level 4: Tar Patch -- RechRdx-I(A), RechRdx-I(15)
    Level 6: Darkest Night -- DarkWD-ToHitDeb(A), DarkWD-ToHitdeb/Rchg/EndRdx(15), DarkWD-ToHitDeb/EndRdx(17), DarkWD-Slow%(17)
    Level 8: Empty Clips -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(19), Posi-Dmg/Rchg(19), Posi-Acc/Dmg/EndRdx(21), Posi-Dam%(21), Achilles-ResDeb%(23)
    Level 10: Swap Ammo
    Level 12: Bullet Rain -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(23), Posi-Dmg/Rchg(25), Posi-Acc/Dmg/EndRdx(25), Posi-Dam%(27)
    Level 14: Howling Twilight -- RechRdx-I(A), RechRdx-I(27)
    Level 16: Shadow Fall -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(29), LkGmblr-Rchg+(29), RctvArm-ResDam/EndRdx(31), RctvArm-ResDam/EndRdx/Rchg(31), RctvArm-ResDam(31)
    Level 18: Executioner's Shot -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(33), Thundr-Dmg/Rchg(33), Thundr-Acc/Dmg/Rchg(33), Thundr-Acc/Dmg/EndRdx(34), Thundr-Dmg/EndRdx/Rchg(34)
    Level 20: Fearsome Stare -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(34), Cloud-Acc/Rchg(36), Cloud-ToHitDeb/EndRdx/Rchg(36), Cloud-Acc/EndRdx/Rchg(36), Cloud-%Dam(37)
    Level 22: Maneuvers -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(37), LkGmblr-Rchg+(37)
    Level 24: Suppressive Fire -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(39), BasGaze-Rchg/Hold(39), BasGaze-EndRdx/Rchg/Hold(39)
    Level 26: Combat Jumping -- HO:Enzym(A), LkGmblr-Rchg+(40), Krma-ResKB(40)
    Level 28: Petrifying Gaze -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(40)
    Level 30: Boxing -- Empty(A)
    Level 32: Hail of Bullets -- C'ngBlow-Dmg/Rchg(A), C'ngBlow-Dmg/EndRdx(42), C'ngBlow-Acc/Dmg(42), Erad-Dmg(42), Erad-Acc/Rchg(43), Erad-Dmg/Rchg(43)
    Level 35: Tough -- S'fstPrt-ResDam/Def+(A)
    Level 38: Dark Servant -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(43), SipInsght-Acc/Rchg(45), SipInsght-ToHitDeb/EndRdx/Rchg(45), SipInsght-Acc/EndRdx/Rchg(45)
    Level 41: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(46), LkGmblr-Rchg+(46)
    Level 44: Scorpion Shield -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(46), LkGmblr-Rchg+(48)
    Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48)
    Level 49: Super Speed -- Winter-ResSlow(A)
    Level 50: Musculature Partial Radial Revamp
    Level 50: Reactive Total Radial Conversion
    Level 50: Rebirth Partial Core Invocation
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(48)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(50), P'Shift-EndMod/Rchg(50), P'Shift-EndMod(50)
    Level 10: Chemical Ammunition
    Level 10: Cryo Ammunition
    Level 10: Incendiary Ammunition
    Level 1: Scourge
    Level 4: Ninja Run



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  4. Quote:
    Originally Posted by StormVyxen View Post

    Interface: Any one would work here - Reactive isn't as appealing as it used to be for fire.
    Does interface still proc for pet attacks? If so, with Creepers, this is still a pretty good choice. I have it on my Plant/Fire/Fire and between pet attacks (if it still works, Audrey & Creepers) and my fast attack chain for ST's (Blaze, Blast, Incin) I am liking it.
  5. Not to argue, but IMHO /WP suffers from def-debuffing enemies even if you soft-cap ... because /WP has *an extraordinarily small amount* of def-debuff resist. So late-game groups like Romans can be a real pain on /WP, and one that properly built SR (easy) or /SD (harder but doable) or even INV (moderately easy) can tackle better. I have abandoned /WP in favor of those 3 secondaries, especially for "tanky" type Brutes. There is a great thread currently on the Scrapper forum that talks about SR's lack of squishiness actually.

    I know ITF has fallen out of favor, and incarnate mobs with +to-hit are pummeling solo (not buffed) /SR and /SD atm, but I'd still say those are better late-game especially paired with something like Rebirth. I took Rebirth on my FM/INV -- he is soft-capped to S/L/E/N with 1 mob in range, has perma dull-pain (close to 2600hp I think), has Aid Self, and now Rebirth. That's some tough stuff.

    Just a perspective to consider.
  6. I hope you have renamed him Captain Knockback.
  7. Crab/Huntsman: Renegade Operative
    Bane/Huntsman: Operative Wolfsbane (originally a Wolf Spider Soldier/Bane Hybrid, now sadly retired on an inactive account)
    Fortunata: Telepathik
  8. Granite Agent

    Huntsman/Crab?

    Here's what I respecced into based on your hovertank build. Running musculature T3 at present. Definitely not endo-sustainable solo. But on teams seems just fine. Reasonable ST chain with SingleShot-Burst-Bayonet. Empty slot in Venom is for a Rag KD, and I'll build up to the whole Rag set if I care. I burned over 1B today buying all the dang IOs you see.


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  9. Granite Agent

    Fire/MM Build

    Here's a build for you to consider. It's my I20 build for my Fire/MM, Fyremental. It has soft-capped S/L and can chain Blaze-Blast-Flares for STs. It also gets toys like Spiderlings which are proving helpful on BAFs.

    Wrt to your build ... um, 1 recharge IO in Psychic Shockwave and you put 2 Armageddons in WoC? Did you actually build this? I know you are new here (and I won't guess at your age), but have you looked in the forum for Fire/MM builds and comments?

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  10. Does this area buff affect pets as well? That is, if you are a Fire / Kin troller, will 1 SB affect all your pets?
  11. I ran through a thread on this a few months ago, if you board search. Best advice I got was two-fold

    1) Run musculature alpha for a significant damage increase

    2) The compromises to reach the recharge needed for the top DPS chain (GC-SD-GC-GD-repeat) can gimp the rest of your build.

    Good luck.
  12. Plant/Fire is your awesome friend. Great control from Plant and great damage from Fire Assault. Go team.

    Fire = more AOE goodness than Earth
  13. The Survivability Test spreadsheet looks super cool. But how do you use it? I tried to import a MIDS build and it didn't seem to populate. Is there a thread where you discuss use?

    Thx!
  14. Granite Agent

    Huntsman/Crab?

    Thanks this is very helpful.

    I keep bouncing around the idea of a AR/NRG blaster and then abandoning it because either (1) Fire/MM is so much better (and I already have one of those) or (2) I keep thinking a Huntsman build could do similar dmg with more versatility and survivability. But I can't find a Huntsman build I really like that feels like it can pump out the dmg.
  15. Granite Agent

    Huntsman/Crab?

    Quote:
    Originally Posted by Linea_Alba View Post
    Personally, I currently prefer the bane version with more offense, with aid self, and no resist; but I'm keeping this one on the back burner in the alternate build slot to try the different variations for comparison.
    Linea, could you post your Bane build (referenced above) for comparison please?
  16. And I still got mezzed by Illusionists simucasting flash on a Carnie mish set +3/+6
  17. I don't use it / have it on my Plant/Fire/Fire and I don't miss it.

    Fireball (EPP) + RoF (EPP) + Fire Breath seem to get the job done.

    The animation time and slow DOT really kill it for me.
  18. This is an end-game MA/SD build that someone posted recently (I forget the name, sorry!!!) that I thought was awesome. So I am using it. The build below it is a variant I created to include Fireball. My issue right now is that the build is not yet 100% endo-sustainable, but that's it. It does chain SK-CS-SK-CAK. I wish someone could tell me the base DPS of that chain.

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    WITH FIREBALL

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  19. Reverse question -- are any of the Incarnate abilities' recharge times affected by global recharge on a toon (which perma-doms have a lot of)
  20. Quote:
    Originally Posted by gameboy1234 View Post
    ITF is fairly easy, run often, and a good source of shards. .
    Cim is a ghost-town on Freedom since I-20 sadly
  21. I built up my FM/Inv with a lot of input from board gurus like Iggy, Nihili, Werner etc. Here is the thread:

    http://boards.cityofheroes.com/showt...05#post3483105

    I was getting 193-195 dps pre I-20 and now incarnated that has gone up a decent amount (posted in Pylon thread in Scrapper forum re the changes).

    He's softcap with 1 foe in range of Invinc, has a 4-attack chain with strong ST dps and has FSC / Dark Oblit (and Pyronic) for AOE. Endo sustainable too with Cardiac which buffs +RES too.

    Fun times.
  22. Granite Agent

    Creeping (again)

    Impeded Swiftness afaik.
  23. If you're not adverse to it, Mace is a slightly better / more powerful set than Axe due to Crowd Control and the love that Clobber got. IMHO.
  24. Here's how i slotted in on my Fire/MM blaster.

    Level 20: Drain Psyche -- Nictus-Heal/HP/Regen/Rchg(A), Nictus-Acc/Heal(25), Numna-EndRdx/Rchg(25), Numna-Heal/Rchg(27), Numna-Heal/EndRdx/Rchg(27), Efficacy-EndMod/Acc(29)
  25. No experienced viewpoints on Spiderlings?