Suggestions to improve my fire/inv please?


Granite Agent

 

Posted

I've recently got back into CoX and started working on improving my fire/inv brute, who was first IOd out around issue 13 or so (hence things I believe have fallen out of favour/been nerfed like the BOTZ). I would appreciate any suggestions on how to improve him.

I would like to build him as capable of performing both the roles of tank and damage, not super-specialised either way, but able to fill in for either role where a team is lacking.

Currently he has 46.3% S/L defence and 70.3% S/L resist, and about 27% F/C/E/N defence and 25% resists to same. Should I improve his elemental def any, and how best to do so? I'm quite reliant on purples against pure fire and energy mobs when playing at high difficulty.

My current intention with his build is to perma Dull Pain, I intend to put Level 30 LOTG 7.5s in CJ, Weave, and Tough Hide. (Currently with T3 Spiritual Alpha +1 LOTG 7.5 Dull Pain has about 5s downtime.) Is this an effective move and are these good places to put them?

Notes on power selections - I don't like playing with no travel power, and for conceptual reasons it should be Super Speed. I also don't care for Taunt on a brute and would prefer to set moar things on fire! instead.

I have 1.6bn inf, so purples and PvP IOs are out, but most everything else is doable with a few A-merit runs to keep costs down.

The order I've taken his powers is fairly random as I did a quick and dirty respec to get playing with some friends after I19/inherent fitness. I appreciate this needs to be looked at in more depth to minimise losses of bonuses when exemplaring (e.g. Incinerate needs to be moved to earlier).

Powers I'm not too sure what to do with are Boxing - I don't even have it in my powers tray, is there anything useful I can do with it? and Breath of Fire which I like as a situational extra AOE but I don't know if its slots can be used any more effectively. Also I expect that cool things can be done with Health and Stamina (Numina's unique?), but I'm not sure what would work best.

Thanks very much for any help you may be able to offer.

This is his build as it currently stands:

Villain Plan by Mids' Villain Designer 1.94
http://www.cohplanner.com/

Click this DataLink to open the build!

Cretan Bull: Level 50 Science Brute
Primary Power Set: Fiery Melee
Secondary Power Set: Invulnerability
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Knock%(5)
Level 1: Resist Physical Damage -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(5), RctvArm-ResDam/EndRdx/Rchg(7), RctvArm-ResDam(7)
Level 2: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(9), RctvArm-ResDam(9), RctvArm-EndRdx(11), ImpSkn-ResDam/EndRdx(11)
Level 4: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(13), Dct'dW-Rchg(13), Dct'dW-Heal(15), Dct'dW-Heal/EndRdx/Rchg(15), Heal-I(17)
Level 6: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(17), GSFC-ToHit/Rchg/EndRdx(19), GSFC-ToHit/EndRdx(19), GSFC-Rchg/EndRdx(21), GSFC-Build%(21)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(23)
Level 10: Boxing -- Empty(A)
Level 12: Cremate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Knock%(27)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(27)
Level 16: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(29), RctvArm-ResDam(29), RctvArm-EndRdx(31), TtmC'tng-ResDam/EndRdx(31)
Level 18: Breath of Fire -- Range-I(A), EndRdx-I(31)
Level 20: Resist Elements -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(33), RctvArm-ResDam/EndRdx/Rchg(33), RctvArm-ResDam(33)
Level 22: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(34), RctvArm-ResDam(34), RctvArm-EndRdx(34), ImpSkn-ResDam/EndRdx(36)
Level 24: Weave -- RedFtn-Def/EndRdx(A), GftotA-Def/EndRdx(36), Ksmt-Def/EndRdx(36), S'dpty-Def/EndRdx(37)
Level 26: Fire Sword Circle -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/Rchg(37), Sciroc-Acc/Rchg(37), Sciroc-Dmg/EndRdx(39), Sciroc-Dam%(39), EndRdx-I(39)
Level 28: Invincibility -- GftotA-Def/EndRdx(A), LkGmblr-Rchg+(40), LkGmblr-Def/EndRdx(40), S'dpty-Def/EndRdx(40)
Level 30: Resist Energies -- ResDam-I(A), ResDam-I(42), S'fstPrt-ResDam/Def+(42)
Level 32: Greater Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(42), KntkC'bat-Dmg/Rchg(43), KntkC'bat-Knock%(43)
Level 35: Tough Hide -- DefBuff-I(A), DefBuff-I(43), DefBuff-I(45)
Level 38: Unstoppable -- EndMod-I(A), RechRdx-I(45), RechRdx-I(45), RechRdx-I(46), ResDam-I(46)
Level 41: Incinerate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(46), KntkC'bat-Dmg/Rchg(48), KntkC'bat-Knock%(48)
Level 44: Superior Conditioning -- P'Shift-End%(A)
Level 47: Physical Perfection -- P'Shift-End%(A)
Level 49: Combat Jumping -- DefBuff-I(A)
Level 50: Spiritual Total Radial Revamp
Level 50: Ion Total Core Judgement
Level 50: Reactive Total Radial Conversion
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- RechRdx-I(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Heal-I(A), Heal-I(48), Heal-I(50)
Level 2: Stamina -- EndMod-I(A), EndMod-I(50), EndMod-I(50)
Level 1: Fury
Level 4: Ninja Run



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Posted

cant read data chunk or click to open build


 

Posted

I just did a paste of the short forum export so not sure why the datalink is broken, however here it is again.

http://www.cohplanner.com/mids/downl...C0FF03D129D67A

The datachunk works for me when I import it back into Mids', but I shall repost it as well.

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I've just double checked importing these into Mids' and they both work for me.


 

Posted

Quote:
Originally Posted by greygriffin View Post
I just did a paste of the short forum export so not sure why the datalink is broken, however here it is again.

I've just double checked importing these into Mids' and they both work for me.
It isn't broken, Mids got updated a little while ago and people don't tend to notice that. Older versions can't open builds under newer versions, so you get these "broken" posts a lot.


 

Posted

Here is what I could come up with after fiddling around in Mids a bit. Defenses are 45.4% (S/L), 37.3% (E/N), and 34.1% (F/C). Hasten isn't permanent, even with T4 Spiritual, but it helps ensure that Dull Pain is permanent.

Villain Plan by Mids' Villain Designer 1.94
http://www.cohplanner.com/

Click this DataLink to open the build!

Cretan Bull: Level 50 Magic Brute
Primary Power Set: Fiery Melee
Secondary Power Set: Invulnerability
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(7), Mako-Acc/Dmg/EndRdx/Rchg(19)
Level 1: Resist Physical Damage -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(7), Aegis-ResDam/Rchg(9)
Level 2: Temp Invulnerability -- RctvArm-ResDam/Rchg(A), RctvArm-ResDam/EndRdx(9), RctvArm-ResDam/EndRdx/Rchg(11), RctvArm-ResDam(21)
Level 4: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(11), Dct'dW-Rchg(13), Dct'dW-Heal/EndRdx/Rchg(13), Dct'dW-Heal(15)
Level 6: Cremate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(17), Mako-Acc/Dmg/EndRdx/Rchg(19)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(42)
Level 10: Resist Elements -- RctvArm-ResDam/Rchg(A), RctvArm-ResDam(23), RctvArm-ResDam/EndRdx(23), RctvArm-ResDam/EndRdx/Rchg(43)
Level 12: Incinerate -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Dmg/EndRdx(25), C'ngImp-Dmg/Rchg(25), C'ngImp-Acc/Dmg/Rchg(27), C'ngImp-Acc/Dmg/EndRdx(27)
Level 14: Super Speed -- Clrty-Stlth(A)
Level 16: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(40), RctvArm-ResDam/EndRdx/Rchg(40), RctvArm-ResDam(43)
Level 18: Boxing -- C'ngImp-Acc/Dmg/EndRdx(A)
Level 20: Resist Energies -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam/Rchg(39), RctvArm-ResDam/EndRdx(40), RctvArm-ResDam(46)
Level 22: Tough -- TtmC'tng-ResDam/EndRdx(A), RctvArm-ResDam(37), RctvArm-ResDam/EndRdx/Rchg(39), RctvArm-ResDam/EndRdx(39)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(37), LkGmblr-Def/EndRdx(37), LkGmblr-Def/EndRdx/Rchg(43)
Level 26: Fire Sword Circle -- Erad-Dmg(A), Erad-Acc/Dmg/Rchg(29), Erad-Acc/Dmg/EndRdx/Rchg(29), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(31)
Level 28: Invincibility -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(34)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(34)
Level 32: Greater Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(33), Mako-Acc/Dmg/EndRdx/Rchg(34)
Level 35: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(36), DefBuff-I(36), Ksmt-ToHit+(36)
Level 38: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(46)
Level 41: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(42), Mocking-Taunt/Rchg/Rng(46), Mocking-Acc/Rchg(48), Mocking-Taunt/Rng(50), Mocking-Rchg(50)
Level 44: Build Up -- AdjTgt-ToHit(A), AdjTgt-Rchg(45), AdjTgt-ToHit/EndRdx/Rchg(45), AdjTgt-EndRdx/Rchg(45), AdjTgt-ToHit/EndRdx(48)
Level 47: Superior Conditioning -- P'Shift-EndMod(A), P'Shift-End%(48)
Level 49: Physical Perfection -- P'Shift-EndMod(A), P'Shift-End%(50)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Spiritual Core Paragon
------------
Level 1: Brawl -- C'ngImp-Acc/Dmg(A)
Level 1: Fury
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(3)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(3)



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Posted

Thanks very much, those numbers are a good improvement all round, and I don't need a complete build's worth of new IOs. The lack of perma Hasten is not really a concern to me, I understand that is normally a very expensive prospect.

With the improved recharge I'm not too concerned about losing Breath of Fire (it was a pain to keep jumping around to aim the cone anyway) as I can just use FSC more often. I haven't used Unstoppable in teams for a long time either (sometimes use it when solo at full difficulty but with a better build I shouldn't need it I guess?), so no great loss there either.

I see that the end drain has gone up but so has the end recovery, do you expect the overall effect to be about the same?

I suppose I will have to learn how to use Taunt effectively.

Thanks for helping out!


 

Posted

I built up my FM/Inv with a lot of input from board gurus like Iggy, Nihili, Werner etc. Here is the thread:

http://boards.cityofheroes.com/showt...05#post3483105

I was getting 193-195 dps pre I-20 and now incarnated that has gone up a decent amount (posted in Pylon thread in Scrapper forum re the changes).

He's softcap with 1 foe in range of Invinc, has a 4-attack chain with strong ST dps and has FSC / Dark Oblit (and Pyronic) for AOE. Endo sustainable too with Cardiac which buffs +RES too.

Fun times.


 

Posted

Quote:
I see that the end drain has gone up but so has the end recovery, do you expect the overall effect to be about the same?
End usage will depend on how long your fights are and whether or not you want to run Super Speed all the time. Thinking on the build a little more, I'd probably move the Celerity +Stealth to Sprint and toss a Quickfoot End/Run in Super Speed. That would cut endurance by 0.1eps while nearly capping your runspeed (about 5mph shy).

The three Performance Shifter procs add 0.6eps to the figures in Mids (average over time, sometimes better, sometimes worse, usually very close). Worst case, running SS (with the new slotting) and fighting nonstop against something like a pylon or AV, you'd have a net 2.53eps for your attacks, which isn't bad.

Looking at your single-target attacks, GFS is ~3.17eps, Incinerate ~2.20, Cremate ~3.11, and Fire Sword ~2.71. Only one of those attacks comes in below 2.53, so you can see that your blue bar would be dropping. However, it wouldn't drop that fast. Your worst single-target attack is only -0.54eps net. I'd guess that puts you somewhere over 4 minutes of continuous fighting without detoggling and maybe closer to 5 minutes. Again, that's not bad. My advice would be to just turn off Super Speed when fighting AVs, which bumps you up to 2.89eps recovery and keeps you in the fight for a good long time.

When you add in FSC, things get a little more expensive. It hits ~4.76eps, but will be your best DPS dealer in groups of three or more enemies. It's absolutely worth using as much as possible in those conditions. Also, if you're in a situation where you are using it, you'll likely also spend some time switching targets and some time running from spawn to spawn. You won't make any attacks during those gaps, so your bar will recover at that 2.53eps pace.

Quote:
I suppose I will have to learn how to use Taunt effectively.
Taunt is a great power. You can grab the attention of one spawn and pull them to another for quick and easy AOE fun. If you're doing fine where you are, send a taunt out to the next group and bring them to you. It'll help you keep Invincibility saturated. I only slotted it for the set bonuses and Mocking Beratement has excellent set bonuses.

One thing I'm not quite happy with on the build is the accuracy. Without several accuracy set bonuses in the build, you end up with ~138% in several attacks. In most TFs (set to +0/x1), you wouldn't notice this at all. Once you're level-shifted, you wouldn't notice it with +1s. Against +2s, things would start to slow down a little, and get progressively worse from there.

You could trade the 3pcs of Eradication in FSC for another 3pcs of Obliteration, which would give you 5% more recharge and 9% more accuracy. You'd have 34.1% E/N defense, which is still just one purple from softcap. FSC would be a bit more thirsty (~5.38eps), but the recharge and added accuracy might make it worthwhile. The end result is that you'd get another level's worth of ability.


 

Posted

Thanks very much for your commentary, it's been really useful, especially on the endurance figures.

I had already bought and stowed away in my SG base a full set of Obliterations as a possible replacement slotting for FSC, so I think I'll go with that as you've outlined in your last post.

Much appreciated.