Garent

Legend
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  1. Quote:
    Originally Posted by Hawkeyed View Post
    As with all contests, a band of 3 is brought along to make it fair on everyone who entered.

    With this, our three judges were not from Pinnacle, but from other servers. The taste each person has, is well, different.
    I'm not complaining (don't think you thought I was, but covering myself just in case). I mostly just couldn't let two red, shirtless demons being the winner and runner-up go without making some sort of wisecrack about it.
  2. It's odd how you have devastation in some of the blasts but thunderstrikes in another. I'd suggest using all thunderstrikes (for defense) or all decimations (for offense).
  3. Garent

    Damage output?

    Quote:
    Originally Posted by Ultimo_ View Post
    Catburglar doesn't usually spawn right on top of you, but it does happen from time to time.
    It happens sometimes with ambushes. Hard to prevent it, especially on a small map like that. It's the biggest reason I lost the first time. Focus + ripper = dead.
  4. Garent

    Damage output?

    Quote:
    Originally Posted by Ultimo_ View Post
    People aren't listening, alas.

    Garent:
    Storm is a set that does fairly well, as it also has debuffs in it.
    Read my post again. The only storm summoning power I used was steamy mist.
  5. Garent

    Damage output?

    I grabbed my storm/energy and was able to solo Catburgler as an EB under the following conditions:

    -I did not use any powers from my primary except for steamy mist
    -I did not use any epic pool powers
    -I did not use any temp powers or non-passive accolades

    The second condition was actually the tough one for me. I don't have power burst in my build since I'm using dominate instead. That means I had to use energy torrent as my third attack which was a real drain on my endurance. At level 50 this guy does over 1k damage with his focus since I didn't have any resistance. I failed on the first attempt because focus took me by surprise, but succeeded on the second one by using 1 health, 4 defense, and 4 endurance inspirations.

    Focus and the self heal made this guy a real pain, but like any EB he should be defeatable through intelligent inspiration usage.

  6. Quote:
    Originally Posted by Hawkeyed View Post
    The tastes of the judges really show through on this one :P.
  7. Quote:
    Originally Posted by Neuronia View Post
    Hehehe. The best was some FFA I was in and some Fire Blaster queued up Inferno and two of us in range took like 30 points of damage, kinda looked at him funny and laughed at how bad they'd nerfed those things, le sigh.
    The rampant nerfing to AoE attacks remains my greatest pet peeve about I13. And keep in mind that I'm one of the people who overall LIKED issue 13's changes.
  8. Quote:
    Originally Posted by Odacer View Post
    I don't have a solo fighter...
    Neither do I. Still only have one pvp character and sonic blast leaves the door wide open for people to kill steal off me. Should still be entertaining though, and hopefully we'll break up into smaller events afterwards.
  9. I won't be moving anyone anywhere.

    As for TFs, well, the heroside respec trial sucks. That's just the way it is. Finding the people necessary for the more popular TFs like the Cimeroran one is as easy as going to the zone where it takes place and waiting for someone to broadcast about it.
  10. What you're serious? I thought you were just trolling.

    If you really do it, my usual teammates haven't played recently, so you may have to settle for just me or I'll have to pull someone random from my globals or from arena chat.
  11. Lol, if you guys really want to put me in my place that badly go for it.
  12. Pinnacle.

    And yes, one of my teammates drank before every match.
  13. Quote:
    Originally Posted by ConFlict View Post
    What kinda of team configurations were you beating out of curiosity? mostly melee toons or something? I honestly can't imagine a line up like that working in a legit 3v3 match unless it was all melee toons or afkers.
    Final two matches were against a brute, corruptor, blaster team and a controller, scrapper, blaster team. The brute, corruptor, blaster team was the other undefeated team and we didn't take any deaths against them or the team after them.

    You can say the other teams were stupid if you want to, but that's not the only pvp tournament I've won on my server with my defender. I've been on a winning 2v2 and 5v5 team as well.
  14. REQUIRED huh? The last pvp tournament I participated in was a 3v3 and our team was a blaster, controller, and me as the defender. None of us had phase shift or hibernate, blaster had both SJ and SS, controller and I only had SS. We won every match, and had a total of three deaths.
  15. Quote:
    Originally Posted by black_barrier View Post
    best change in the inherent would be a perception bonus per person in your team.

    thereby allowing defenders to stop sucking in pvp.
    Defenders already easily hit the perception cap, and they don't suck in pvp.
  16. Quote:
    Originally Posted by BrandX View Post
    My suggestion...for Defenders inherent...none of that happens for their toggles.

    They're toggles are ALWAYS working, even when mezzed.
    Since this would require the powers themselves to be messed with, it wouldn't be possible for pool powers to do this. It would also have the consequence of having your toggle buffs affect your teammates even if they're mezzed. As it works right now, you lose the benefit of other people's steamy mist and shadowfall if you're mezzed, under this system you'd keep the buff if that person was a defender.
  17. Quote:
    Originally Posted by Hawkeyed View Post
    Actually, we had a better turn out then we thought with all the walk ups then what people had signed up.
    The judges were pretty flexible. Which was good, because I wouldn't have been able to get in otherwise.
  18. I'm up for that. Any time is good for me assuming I can remember to come.
  19. Garent

    Set bonuses?

    Quote:
    Originally Posted by DrMike2000 View Post
    Just double the number, and thats the percentage of attacks that bounce of you. So with 25% you're taking half damage, debuffs and mezzes from any ranged volley of attacks, Malta Sappers miss you half the time etc. It caps at 45% where 90% of attacks bounce off.
    Not exactly true. At 25% defense an even level malta sapper will miss you 25% of the time (you meant half of his attacks that would have hit will miss instead, so I'm nitpicking really). At 45% defense you'll be dodging 95% of the attacks that come your way.
  20. Quote:
    Originally Posted by Biospark View Post
    For me at least, the issue with our "inherent" and our "solo strength" are two seperate issues, but they tend to be mentioned together alot since our "inherent" ability does nothing for us while solo (unlike every other Hero-side AT).
    You mentioned tankers later, but there's also Kheldians.
  21. Garent

    Rad/Sonic

    A lot of melee area attacks are considered melee type anyway.
  22. Garent

    Set bonuses?

    Recharge and/or defense are the important things to go for in just about any build. Everything else tends to come on its own if you go for those.
  23. It looks like there aren't any rules against entering in multiple categories or servers. Is that the case?