Gangrel_EU

Caffeine Fuelled Sidekick
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  1. Combination of Ghosting/Going for objectives only (ie on "lag hill", why kill everything when you only need to go for the Generals and then run/speed to the end of the map?). Possibly the longest part of the ITF could well be the 1st two missions where you need some fairly dedicated builds to ghost and kill the mobs around Cybil/Cysts.

    Basically it happens due to knowing the maps so well that with a *good* team, the 1st two missions can basically be done by 5 players, TP'ing the doorsitters for the ambush team just for the ambush at end of 1st mission.

    I still prefer the "kill em all" option... and again with a good team you can generally get it done in about 60-75 minutes.

    A few of my friends tend to do the speed runs, i am the flunky on the team until they need rezzing
  2. Quote:
    Originally Posted by Techbot Alpha View Post
    1 shard. You can only get 1 shard from the end component.
    And I have yet to see a 30 minute ITF, despite running with some very good players with some honestly obscene builds. If by 30 minutes you mean 'Ghost absolutely everything you can', well...myeah. Doesn't contribute much to shard earnings, I know that much.
    I have been on several sub 30 minute ITF's. Yes they were speed runs, but still got a few (3) shards from it.

    In the "kill all that moves" ITF's that i have been on, on average it took twice as long, and got between 6 and 9 shards.

    So efficiency was about the same (for me), but that is the luck of the RNG. Hell i have been on a "kill all" ITF and got 3 shards from it... now THAT sucked for efficiency.
  3. From what it looks like, crafting the Notice isnt time gated.

    Do agree with you on the cost of shards.

    *edit*

    One point that I think that some people have been worried about is the total shard cost to fully finish the Alpha slot.

    Seeing as we can now appears to be that we can get shard drops from *anything* we kill, is the the total still fair? Or should shard drop rate be increased... and if so, how much.

    And define "casual soloer".... for me, its someone who never teams up but plays 6 hours a week (on average 1 hours a day, maybe just enough to clear out 2-4 tip missions).
  4. QR: Ok Techbot, now that you have gotten that out of the system...

    How much should a Notice cost to *craft*.

    Remember it will be available to ALL players as well.
  5. Quote:
    Originally Posted by Toony View Post
    Not the best community for new players to see. Makes WoWs forums look pleasent.
    Hell even Eve Online forums look pleasent compared to WoW's... and they can be pretty harsh.
  6. No real difference anymore between the make of boards as to which ones run "better" with one brand of processor or not.

    AMD processor here, Nvidia card.

    The only real advantage is that you could take advantage of AMD's "all in one" overclocking software (if the motherboard supports it).

    Yep, i cannot use the AMD processor overclocking software, although I am on an AMD processor.. go figure.

    I only listed the Nvidia card, because that is what i know best (not to mention as well that ATI *seem* to have some performance issues with CoX right now... as in you have to use older drivers)
  7. As I am in the UK the prices will differ for you in the US, but in general a 500Watt Powersupply will deal enough for you (you can actually run a GTS250 with a couple of drives on a 300Watt PSU, but not recommended)

    Expect to pay around £40-£60 for one of them... (more if you want one with changable cabling/higher efficiency)

    GFX card wise, the GTX460 will do well enough. It has enough grunt for all games that I am throwing at it to run at 1920x1080 with a decent framerate (30fps min, more often limited to screen refresh rate), without knocking the details down too much from their maximums). GTX460 in the UK goes between £120 to £180.

    US prices are pretty much currency symbol changes (ie $40-$60 for a PSU and $120 to $180 for the GFX card).

    Feel free to post up here what you are you thinking of.

    The *only* downside i can possibly think of is that the motherboard that you are getting in the PC is a micro-ATX one. That *can* make things tight to fit around hardware wise, although the case looks large enough to accomodate it all.
  8. Depends on the graphics card to be honest.

    Some are "dual chipset" cards, where they are both on the same physical card... others are single cards but you need to link them up (either SLI for Nvidia or Crossfire for ATI).

    The performance increase for SLI/Crossfire (even 2chip/1 card combo) isnt double the performance of a single card, typically only 50% more efficient, although depending on the game, it can actually *decrease* performance of the game having this option enabled.

    The important bit as to "what graphics card and what power supply you should go for" is "how much have you got to spend on them"?
  9. my GTX460 is a double slot card (so it takes up 2 backplates), but is actually *shorter* than my 8800GT (if only just). My GTS250 is single backplate (but double thick in the middle due to cooler) and pretty short(ish)
  10. Quote:
    Originally Posted by SuperOz View Post
    There's only ever been two games in my thirty years of tabletopping that have ever gotten superheroes right, and I'm afraid Champions isn't one of them for me.

    The first is the venerable Marvel Super Heroes from the now-defunct TSR (now Wizards of the Coast). One chart that handles everything in the game, and it handles every power level from Aunt May to the Beyonder. All percentile based and it scales beautifully. For pure super-heroey stuff, this is your game.

    The second is White Wolf's Aberrant game, which has no connection to the World of Darkness, allows you to put huge amounts of customisation into your powers, and runs off a success-based system. And any game that has advanced rules where you can eventually going around making whole galaxies and lifeforms is pretty cool... Be warned, though...this is a R-rated game with everything that implies. But I've seen DC and Marvel heroes converted over with ease. Give it a look.


    S.
    MSH was a marvellous system, once you got it into your head how the scaling worked (and shifting across the columns).

    Trinity and Aberrant were good as well, using the standard D10 WW success system with the level increases making perfect sense (although my friends Aberrant character with 10 levels of *DEAD* was taking it to the extreme)
  11. Quote:
    Originally Posted by Blue_Mourning View Post
    It also should be noted that it's easier, from a PR standpoint, to set the bar initially far apart and approach the sweet spot from the direction of slower "leveling" speed, than faster, for the simple reason that if the developers at any point in the open beta process, make the speed slower a portion of the player base is going to talk about a nerf to the system. If they make it faster it's an easier sell to the playerbase and they get good PR out of it. With all that being said, I still feel like the bar is set strangely far apart here.
    Agreed on this part... overestimate instead of underestimate. Granted you might have to jump back and forth a few times (nerf/buff/nerf/buff) but if the first change is generally towards the "easier/better" side, then any further changes are generally better accepted (even if you over estimated and made it TOO easy, you can then make it harder (but not as hard as it initially was) )

    Doing it the other way is tantamount to dev suicide (unless it was stupidly easy in the 1st place)
  12. Quote:
    Originally Posted by Captain_Karate View Post
    So the solution is to punish the people who like to play, and have been playing this game solo, for years? I'm sorry, but by reading this thread, I thought that teams had "more risk" and therefore should got "more reward" and also "faster reward" because of it. Ok...I kinda see where they are coming from, even if I don't buy it personally. But whatever.

    But not for nothing..."the majority" loves to team! But now they won't team if a solo option is present? Oh wait, I get it, they only like to team because they get (incarnate) stuff faster because the risk is greater? So if they made solo friendly incarnate arcs, no one would ever do TFs for similar rewards? So apparently the team/solo debate is moot. It's all about "getting stuff the fastest"?

    I think it's all ridiculous. People who like to team will still team for the incarnate stuff, and people who like to solo will still solo for theirs. You might have a small proportion of min/maxer type team lovers who might go against their grain and solo content just for so called "faster reward" but I don't think it's a game breaker honestly for most people. And typically, the people who are min/maxers and do want and indeed get everything the fastest already have the characters and the influence to do it anyways. You don't develop that type of mentality in the game by having mediocre toons. But the point of the GAME is to have fun, and if they had WTFs and also soloable arcs available, it's basically win-win in my books.

    I'm actually in the what I consider, small proportion group I mentioned above, but on the other side. I hate teaming, but I did go against my grain this week, and did two Khan TFs solely for the Notice of the Well. But now that I've got my level shift, I'm back to ignoring everyone else in the game basically again! That's how I like it. I do my thing, everyone else does theirs. The world makes sense for me again!
    Actually the hardest part would be balancing out the cost for time spent, effort put in, and "difficulty" of the task.

    The ITF is one of the most commonly run (if not the most commonly run) TF right now, due to how fast it can be done (last run took me just over an hour and that was as a "kill most"), and that it provides fairly decent rewards for the effort (between 5 and 11 shards per run, merits/choice of incarnate salvage)

    Of course, if you make it (as a solo player) possible to achieve the same aim as a someone who runs TF's.

    One *distinct* advantage that the "soloers" have is that they can call in for extra help when the going gets tough, whilst on a TF you dont have that option to call up/replace people at a moments notice without starting again from scratch.

    I am *not* against solo options, what I AM against though is solo play being the easier route to *exactly* the same rewards that team players get.

    Note: I do find the initial costs being a bit high (especially considering that to craft a NOTW you need incarnate components as well as 40 shards). I *personally* would have gone for 40 shards total + "some random inf cost".
  13. Quote:
    Originally Posted by paynesgrey View Post
    So you're basically saying that the Devs must ensure team players have preferential treatment, or they'll all rage quit if they see solo players getting comparable Incarnate drops through additional solo-friendly incarnate arcs. That the knowledge of solo players adavancing at the same rate will drive away everyone who likes to team. (Even though most players will actually bounce back and forth between the two depending on their mood or how much time they have that particular day.)

    "What? They made a story arc that someone can solo and get Incarnate salvage? I... I can't.... I have to cancel now! NOAAAAW! I can't play this game if they can just play different content geared towards they're play style! This Slot is dead to me if a solo player can get it a week like me, instead of a month! I'm going to go play Farmville, where the developers undertand that social interactions are what MMO's are for, not a customizable individual experience where people can solo or team as they wish and still progress...I feel so used and dirty...solo... got slots..."

    It's odd. I though CoX and another of other gamges had been succeeding by addressing the desires of both communities, by making sure solo players had plenty to do, plenty to advance with while also seeing to it that team and raid fans had their own material to work with. I thought More Content For Every Playstyle was an idea that had been working out well, I had no idea so many team players were quitting because solo'ers were doing their own thing.
    No.

    But the problem is that players in general will go via the easiest/fastest method possible to get their stuff.

    Why run a TF when you can spend time by yourself and possibly blitz the *arc* faster than the time it gets for players to do a non speed run of a TF...

    Isnt this punishing the teamers as a result?
  14. Quote:
    Originally Posted by Eiko-chan View Post
    Generally, I either don't play at all (as has been the case for the past while), or several hours (2 to 4) a night (as was the case when I was trying to get my first Uncommon boost.)
    Ok, thanks for answering that, for i generally play about 6 hours a week (or so) as I do have another MMO I play (it has no "end game" content as such for you can potentially drop a day old character into "end game" content over there, which I do find refreshing...)
  15. You cant actually uninstall DirectX as it *is* built into windows.

    What programs are specifically causing the error (apart from iTunes).

    What might also help is by going into program files, and then deleting their directories; rebooting then trying again.

    If the directX installer is saying that everything is up to date and present, then i would generally believe it (although there is *never* anything wrong with downloading the nice large 100+MB installer and trying from there, instead of using the webinstaller (which is good for general updates)
  16. Quote:
    Originally Posted by Leandro View Post
    Edit: okay, I thought of something to add. Let's say you want to get the shards by hunting bosses, for example in PI by Portal Corp. Let's say you are a capable build that can defeat a boss in under a minute, and travel to another boss before the minute is over; it'd take 24,000 minutes to get all the shards you need. That's 400 hours, or 4 times longer than it takes to level to 50.
    Or half the time i spent levelling up my 1st 50 from scratch...
  17. Quote:
    Originally Posted by Eiko-chan View Post
    A Very Rare boost costs a bare minimum of 56 shards, no matter how you earn other parts (three uncommon components at 8 shards each and a Favour of the Well at 32 shards).

    32 gets you an Uncommon (12 for a Common, 20 more for the Uncommon part; this uses up the Common.) You will need two Uncommons (so you can make two Rares) to get a Very Rare, so that's 64 already.

    88 Shards for a Notice - you'll need two of these, for two Rares. 176.
    Now you need two more, to make a Favour. 176 + 32 = 208.
    That's Leandro's 384. It's not counting any other costs. That's just the Notices/Favour.

    Two more common components for each Rare - that's another 8 each, 16 total. We're up to 464.

    The Very Rare costs another common and uncommon - 16 more.

    Total cost for a Very Rare from scratch is 480 shards (and apparently 400 million inf.) Those gaining Notices in other ways only need 128 shards (some of which can come in batches of 4 by gaining common components through TFs).

    If you lower the cost of a Notice to 24 shards (which was my suggestion), that makes the total cost 224 - almost a hundred more than those gaining notices in other ways.

    So no, I didn't expect it to cost "a hundred or so". I was expecting a couple hundred. Considering solo shard drop rates (even running at x8), that would be months of play.
    Just wondering Eiko, but how many hours (on average) do you spend a week playing the game?
  18. Out of popcorn... who wants some more?
  19. AFAIK you cannot use 2 of the *same* rare to make a very rare.
  20. Quote:
    Originally Posted by Eiko-chan View Post
    I do not consider the marketing department of NCSoft or Paragon Studios to be separate from the development team of Paragon Studios. When I say "they" in reference to "the dev team", marketing is included. I'm not sure why this would not be the case. To suggest otherwise is to suggest that marketing works at odds with the developers, not in tandem.
    Ok, pop quiz here.

    What position does Black Pebble hold inside Paragon Studios?

    Coder
    Marketing
    QA
    Brand Manager
    Tea Boy

    Answers on a post card please.

    Which of the above would sensibly be linked to "developer" status...
  21. Quote:
    Originally Posted by Mylia View Post
    Well since they are under a lot of NDAs they probably cannot talk to much what is down the line for various reason this thread shows.


    I know for my job and some of my friends jobs we are under strict NDA due to the sensitivity of work we have. They would be the same since they are competing against other companies/games out there that would take something and copy it in their game.....OR it does not get implemented and we feel that we should be entitled to it now.
    Agreed.

    As we have only been given a very small smattering of information about what is in I20 and that was last year; I can understand *WHY* they arent saying much else about it.

    For all we know they could well be just a few days from lifting the NDA on I20, and out comes all of the pertinant information

    Note: I have seen in other MMO's where this has happened before, and not just with NCsoft but with other "big names" where little concrete information can be put forward by the developers... and most of the developers actually DO want to tell you about all of the nice stuff that is coming, and also their future plans from that point onwards.

    If developers are never willing to talk about their game, then i have worries about it
  22. Quote:
    Originally Posted by Samuel_Tow View Post
    This is something people need to remember. "Teaming preference" is not a binary thing, either WILL DO or WON'T DO. It's usually a case of "might do, sometimes, for some tasks, with some people if I'm in the mood." I haven't undergone psychological evaluation and I don't know what I'm talking about, so I can't say whether I'm an introvert or an extrovert, but I know that playing with other people - even when it's fun - taxes me, and greatly, meaning I either need to leave the team and do something on my own where no-one will bother me, or otherwise log out of the game and do something else entirely.

    Also, for lack of ability to carry over nested quotes, there's something I want to say on the subject of "teaming vs. interacting." At some point along the way, I described worries of teaming becoming nothing more than a means to an end that people engage in not because they want to, but because they feel they have to, leading to communal play, but VERY cold, basic interaction which leaves one feeling even less a part of the community. It's pretty evident when a person teaming with you doesn't really want you on his team, but knows he NEEDS you on the team nevertheless, and will tolerate you through grit teeth out of sheer necessity. That's generally not a good situation.

    I've teamed a lot over the years, and I can say one thing for a fact - the level of actual player-to-player interaction, to say nothing of social interaction, is rock bottom for the most part. You exchange some curt communication with the team leader, are placed on the roster, and proceed to solo alongside what may as well be 7 bots, for all the humanity they display. No-one says a word, no-one cares about a word that is said, no-one wants to acknowledge that there are human beings behind the characters on screen. On the subject of bolded MMO, this is not better than solo play in any way. It IS solo play in everything but game mechanics.

    In short, being within a certain proximity of other human beings is not the same as socialising with other people. And that's not a fine line, either.
    Mostly agreed, but that is a problem with PUGs in general though with 90% of all online games. Very little "social" communication.

    On the flip side, from PUGS i have had quite a few nice long and fun conversations a couple of the players there (unlike other MMO's). Although the PUG itself wasnt necessarily fun, I found that some of the people in them *were* fun to be around.

    PUG groups are strange beasts anyway to be honest...

    Now saying that, when I was teamed up with friends, we probably spent more time team-chatting than we did killing stuff ingame... and we had no global chat at that point in time (American servers had it for quite a few months before us EU players)

    Hint: If it wasnt for a PUG, I would have never been invited to join an online station that was starting up EU side (all those years ago), I would have never gotten the circle of friends that I have now ingame and out of game, I would have never helped out at NCsoft events (nor raided their staff party all those years ago).

    And that is ALL from one PUG that I joined out of the blue and sucked in team communication skills.
  23. Quote:
    Originally Posted by TrueMetal View Post
    As an introvert I can say that I love teaming, TFs and everything that has to do with it. The Apex TF is the best piece of content this game has imo.

    It is also true, that after a certain point (which can be after a single TF, or a 16 hour gameathon it differs day to day) I've had enough and I really need to do something solo in game, or some other loner activity outside the game (reading or just staring at the ceiling while listening to music usually works) so I can recharge my batteries. Interacting with people, even online, is draining.

    In the same vain, I love summer music festivals. 3 days in a tent on a camping site with a group of friends and surrounded by thousands of other people. I love it. For 3 days. Afterwards I usually lock myself away for two days and really appreciate it if people just leave me the heck alone. I did a four day festival once and that really stretched my limits. I don't think I was all that pleasant on the road home.
    I am like this sometimes as well... and i wouldnt call myself an introvert. Infact (or at least a few years ago when my life was better off) I was out pretty much every night with friends doing social activities (Roleplaying, gigs, or even just watching movies with them).

    But other times I would have to blow them off and tell them that I just didn't feel like going out.
  24. Well thanks Eva, you have finally made up my mind for me.
  25. Quote:
    Originally Posted by Desmodos View Post
    When did you switch? When Ultra Mode was introduced, with Issue 18, I had no problems whatsoever. The 'compatablity' fell apart with Issue 19.
    Not for me... i switched just after christmas (it was a christmas present for me) and i was playing pretty much every day.