Gaidin

Cohort
  • Posts

    452
  • Joined

  1. Quote:
    Originally Posted by iBones View Post
    I was debating whether to pair Elec with SR to maintain the alpha from LR, or to just put a sword with it. I'm still not certain what will peak my interest. For some reason, pairing katana with SR makes me feel like im wasting DA, i dont know why.
    Well, the thing is DA really hurts Kat/ DPS. If you have a set that can eliminate it from the attack chain, then your DPS skyrockets. So, when viewed this way, DA is a leveling tool and /SR then allows you to use the high ST DPS chain when softcapped.

    Quote:
    Originally Posted by iBones View Post
    As for Electric, is the ST dmg bad enough to make the ride to 50 unenjoyable?
    I'd have to say this is a bit subjective. I am used to leveling at +1/+2 difficulty with Bosses. Elec/ ST damage, even with AAO boosting it seemed lacking for me, but then I had done a FM/SR to 50 previously and ST damage was always very good there. I switched to DM/SD, which is very ST focused. Since you leveled MA/ to 50 with no issues, I would say that you'd be fine with Elec/ and would have more AoE to boot.
  2. Kat/ and DB/ would both pair well with /SR, as Quickness will help you attain the high levels of +Recharge needed to run their highest DPS ST attack chains, which deal similar damage. If you're looking for an AV soloer, then I'd recommend either of them. They are both similar as far as AoE potential, which is to say, moderate. Kat/ gets the nod for ease of leveling though, since DA will help soft cap Melee Def early on.

    Electric is better for AoE and less spectacular for ST damage. If you're looking for more AoE, then Elec/ might work out. I have an Elec/Shield sitting at 29 because I was dissatisfied with the ST damage output. The caveat to my experience is that I solo a great deal and the ability to take out hard targets is something I both do and enjoy, so farming-oriented toons and I don't tend to mesh well.
  3. Gaidin

    AV Killer?

    If you're poor, I'd recommend Fire Melee/SR.

    FM/SR can softcap all positions and attain 95% DDR easily without much influence. You can take Aid Self for when damage does get through, and Fire Melee doesn't require a lot of recharge to be able to run an excellent ST attack chain, as +Recharge is a lot of the cost in many expensive builds. Also, /Regen depends a great deal on +Recharge to excel as well. For example, Incinerate>Scorch>Cremate>Scorch requires 145% in Incinerate, 90% in Cremate, and 75% in Scorch and does ~170 DPS without any damage procs.

    DM/SR requires more influence, as it's optimum attack chain requires a lot more recharge, but has the benefit of not needing Aid Self due to Siphon Life. If you think you might eventually get a moderate amount of influence, then it's a good choice. It's optimum ST attack chain is MG>Smite>SL>Smite, which requires 235% in MG, 185% in Smite, and 117% in SL and does ~222 DPS without damage procs and with saturated SD.
  4. I toyed around in Mids and came up with a build. I am afraid that the lack of survivability in /Elec will make me inordinately sad. This build runs the FU>Focus>Eviscerate chain with the FotG -Res proc in Eviscerate. It has 30.9% Melee Def, and a measly incidental 19.7% Ranged/AoE Def. On the plus side, Energize is almost perma and down only 1.2 seconds. Between Energize, PP, and CP the end usage should be sustainable without Stamina. The HP sucks at 1444, and therefore the regen rate is not nearly what I'd hoped for in a resist-based set. On the other hand, the damage output should be pretty impressive.

    I have only played soft-capped Def builds and BS/WP, which is as good as a soft-capped build in nearly any situation. I have never leveled a resist-based toon previously, so I am worried that the lack of survivability inherent in a resist vs. def-based toon will be too great to enjoy.

    Any thoughts?

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1402;702;1404;HEX;|
    |78DA9D935B53525114C7F79183C41D44BC20446186881EC42E935A399636938131D|
    |9F8502A73C29D30119C39D0946F7D807AEEA5DECAEA23347D953E42F75E9A29A375|
    |D9303D7706FFBFE3DA6BADFDDF7B9F5D7CB4E213E2F192D00297EB66AB55DEA8D8A|
    |66549DBB56EB61FD8665DB8841083DD68B928EB521A90FAB095EC0557E45DD96849|
    |63B52E2B6DBB56292FDBF79B76F86AA32A6DD9681BDD175FA9D9AC1B05695AB5C69|
    |E87FED9B0A4DCF5D3EB95DA5EB50D03C16ED6AEB45BD59A155EB56A15E3527377BF|
    |5C345B6D69EF8F80A50CFC55D11B3D1DA7B805488BBEDB8C2D82BECDD821F497091|
    |FFD008DAA74310A2F09D11F231C89331284D018E113A46B9CEED47EF50991179EDF|
    |8C4382EF0FA343080807E2335439B84A38A60586EE815BA772EBE40E01EE10E2B60|
    |3DC68801B0D72A33A54B9C86EC7E94AF3C8246128C398228C6419BCC62F30BD5B4D|
    |EF9EA34643D0C8CB21CDFB819263510D9182113F8FF4F9B3E435C68833344808B27|
    |33DB846A5F16B84A3054691B14E68407A582D343C43A1630623C798251CCF339E93|
    |E56F6039A28E2552246327D61925C67542BA4070C02451653A3A4427951966E469B|
    |D3A240CAB731BE6854E79187E4680301D6478094DA81A55DE47E7C95F668130BD48|
    |9839CFB8C058A2B9BE83F731B5DD6333B467616894E09023C1D3E74284FCA1409BF|
    |99F040BF2926A6F9373BC21A708E3A719671867093F60A6147F0E22F5944211E830|
    |A12C4FBCA4D0C9578C03C66B42FA0DE32D61038C4F729598E4633E80DE596539FB8|
    |CB2726B1A9E4D6E939D5FA40DFE0A79865AADC1DFF638789855DD66F9E38AEBBDCB|
    |093F7844E1DF889B924ABABA8A10D22829A9F76E67C71DEADD98FF7DDEF9BA73BA6|
    |F78406FA294503651B650B65176504C943B281594CEFB5E75F01CFA9A4759405944|
    |89823FF104335D5E102F8A0FC58F124009A284502228319417289DBF7AD8F26F|
    |-------------------------------------------------------------------|
  5. Quote:
    Originally Posted by Zandock View Post
    So, I finally got my first Scrapper to 50, an Elec/SD, and got her all IOed out. She destroys spawns like a beast. I'm able to lay down the AoE damage like nobody's business. The ST damage, however is rather poor. So I'd like to move on to something which will be able to bring down AVs now, and just so happens to have some nice AoE on the side, as well. Here's my plan for the build. Just wondering if I've covered all my bases on survivability, DPS, and endurance management. It's designed to run the Scorch>Incinerate>Scorch>Cremate chain. So let me know if I made any glaring errors, thanks!
    Your attack chain is fine. Incin needs to have 144% recharge, which you have. I like the 3-proc slotting in Scorch. It's a solid build and should do quite well.

    I do have one suggestion: If you have the influence to put into it, I would suggest going FM/Shield instead. I got my FM/SR to 50 and she was a blast. Then I made a DM/Shield. I wish I had made a FM/Shield instead of the FM/SR due to AAO and Shield Charge. For AV soloing, FM/SR is great and also capable of doing so with a less expensive build. FM/Shield is a great deal better at it due to AAO - DPS is increased significantly, but it does cost more to do so.

    Either way you go, have fun.
  6. Quote:
    Originally Posted by Nihilii View Post
    As for scrapper Claws, its high end chain starts a bit under DB, and unfortunately lags further behind because it can't slot the PVP -res IO. Never looked too much into Brutes so can't comment on that. We're still talking about 230-240 DPS or above, while also enjoying Spin and Shockwave.
    Hm. I think the trade off for Spin and Shockwave would be worth the drop in DPS. The PVP -Res IO could be slotted into LF. It could also go in Eviscerate, but I assume that it's DPA is bad, even including it's higher crit rate, since it's not in the top chain?

    If Kat/ is higher DPS, even with BF/FU double stacked to boost the damage aura maybe I'll go Kat/ afterall. It really seems that it shouldn't be since, with a resist set like /ElA, you'd surely use a single DA to cap Melee Def which would prevent you from using the top chain and lower it's DPS.

    I need to find an attack chain info thread so I can do my own calculations until Umbral completes his calculator.
  7. Quote:
    Originally Posted by Warkupo View Post
    Scrapper > pvp > brute ?
    Ah, good point. I don't PVP, so I don't tend to have the mindset needed for PVP reccommendations, but Scrapper crits would certainly help out I would imagine. The higher HP and heal in DP might counter some of the disparity though. Again, supposition on the actual usefulness in PVP.
  8. Quote:
    Originally Posted by Bill Z Bubba View Post
    Brute: Higher base HP means you get more out of Dull Pain.
    Scrapper: No need to chase fury.
    Brute: DoT on Fiery Melee attacks Are affected by fury's damage buff but are Not affected by crits.

    Brute wins.
    Sadly, true. If only the DoT could crit, then we'd be talkin'.

    The only downside to Brute could be chasing Fury if you dislike that mechanic, which some on the forum have indicated. If Fury isn't a problem for you, then definitely Brute.
  9. Quote:
    Originally Posted by bAss_ackwards View Post
    If we get Toxic Blast, can we get Mop Manipulation?

    This is a brilliant idea. Proliferate War Mace/ and implement a Mop skin. Win ensues.
  10. I don't think Elec/SD is the new FotM, per say. I actually think that FM/SD is more common, as it blends excellent AoE in Fire Sword Circle with excellent Single Target(ST) damage. Elec/SD does indeed have a great deal more AoE, but Elec/ falls behind in ST damage. DM/SD is the opposite of Elec/SD and also very popular. It has the best ST damage, as well as a dual-purpose damage attack and self-heal in Siphon Life, but lacks in AoE.

    I'd have to say that for farming options Elec/SD is obviously better, but for all around scrapping, I'd choose FM/SD due to it's greater ability to take out hard targets easily and still do excellent AoE. If you're looking for an AV/Pylon soloer then I'd reccommend DM/SD as the optimal choice, followed by FM/SD due to FM/'s greater ST damage compared to Elec/'s.

    All of this aside, /SD scales greatly with the more influence invested in it. I would reccommend Fury Flechette's thread on Elec/SD and Fire/SD builds for varying options and excellent information:

    http://boards.cityofheroes.com/showthread.php?t=216944

    Also, if you're interested in DM/SD, this thread has some excellent builds in it, generally expensive builds, though not all. Santorican and I usually help out in this one:

    http://boards.cityofheroes.com/showthread.php?t=192252
  11. I'm thinking of rolling an /Elec toon and I have no experience with it, so I found this thread by searching, and have a few questions, specifically in regard to Nihilii's recommendations.

    First though, for the toon I'd like excellent ST damage with at least some AoE. This rules out DM/. I don't want to roll a FM/, as I have a FM/SR. The ones I'm looking at are Kat/, DB/, or Claws/. I have a Claws/DA sitting at 16 , and haven't played either of the other two primaries, though I have done quite a bit of reading and toying around in MIDs with them.

    Survivability is always a factor too, as I end up tanking for my wife and friends on a general basis. I know that DA in Kat/ would be the best option for upping survivability, but I have a BS/WP and I can't help get the feeling that it would feel too similar, however erroneous that feeling might be.

    Also, Influence is not a concern, and I do have a Gladiator's Armor PVP +Def IO if that would factor into the survivability differential. I don't have a Fury of the Gladiator: Res DeBuff, but I might look into getting one for DPS purposes.

    Quote:
    Originally Posted by Nihilii View Post
    IMHO :
    - Kat/ELA for ST DPS (DB/ELA being a close second)

    Lightning Reflexes help those primaries attain their super high recharge chains, and Energize (+ CP/PP) keeps you going as these chains are also end heavy. Lightning Field is a great boost especially as it benefits from the two -res procs you're going to be able to slot.
    I was wondering about Kat/ actually being behind both DB/ and Claws/ as far as ST damage. DB/ has Blinding Feint and Claws/ has Followup - taking advantage of /ElA's Lightning Reflexes, would not double stacking either allow for their ST chain damage plus the boosted damage of Lightning Field to push them quite a ways over Kat/ DPS? I'm not proficient with attack chains, but I'm making an educated guess based off of the Pylon soloing results thread and the top DPS chains in BillZ's 'The Results Are In..." thread.

    Quote:
    Originally Posted by Nihilii View Post
    - Claws/ELA for a nice mix of both.

    Nothing specific to say about this. It's Claws, great ST damage, great AoE damage and great mitigation.
    This was what I was leaning towards over DB/ due to it's better AoE capacity and added mitigation over DB/. I haven't tried DB/ at all though, and the novelty plus Blinding Feint is still allowing it to be in the running.

    Any commentary or input is greatly appriciated!

    edit: PvE only. Also, Brute version is also an option.
  12. Quote:
    Originally Posted by Santorican View Post
    I actually like the first one a lot, a lot a lot. Here is why because for one there aren't that many AVs low levels minus TFs so you won't be soloing too many hard targets for long so that negates killing your AAo, SD fuel and the utility of being soft capped at 27 out weighs just about any small losses.
    I just realized that I'm softcapped down to level 30, not 27, as I won't have Combat Jumping until 30. Oh well, it's still what I'm going with.
  13. Quote:
    Originally Posted by pyrite View Post
    why the Enzymes in deflection and battle agility? they enhance debuffs according to the screen
    The game makes no distinction between Def buffs and debuffs, so the HOs will enhance either.
  14. Quote:
    Originally Posted by pyrite View Post
    Would you post the first build long form, as my gaming/internet comp is not the same one that has mids, thanks
    Hero Plan by Mids' Hero Designer 1.707
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Kujutsu: Level 50 Natural Scrapper
    Primary Power Set: Dark Melee
    Secondary Power Set: Shield Defense
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Leaping
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Smite
    • (A) Hecatomb - Damage/Recharge: Level 50
    • (3) Hecatomb - Accuracy/Damage/Recharge: Level 50
    • (3) Hecatomb - Accuracy/Recharge: Level 50
    • (5) Hecatomb - Damage/Endurance: Level 50
    • (5) Hecatomb - Chance of Damage(Negative): Level 50
    • (7) Cloud Senses - Chance for Negative Energy Damage: Level 30
    Level 1: Deflection
    • (A) Luck of the Gambler - Recharge Speed: Level 30
    • (7) HamiO:Enzyme Exposure
    • (9) HamiO:Enzyme Exposure
    • (43) Steadfast Protection - Resistance/+Def 3%: Level 30
    • (43) Gladiator's Armor - TP Protection +3% Def (All): Level 30
    Level 2: Battle Agility
    • (A) Luck of the Gambler - Recharge Speed: Level 30
    • (9) HamiO:Enzyme Exposure
    • (11) HamiO:Enzyme Exposure
    Level 4: True Grit
    • (A) Numina's Convalescence - Heal/Endurance: Level 30
    • (11) Numina's Convalescence - Endurance/Recharge: Level 30
    • (13) Numina's Convalescence - Heal/Recharge: Level 30
    • (13) Numina's Convalescence - Heal/Endurance/Recharge: Level 30
    • (15) Numina's Convalescence - Heal: Level 30
    • (15) Numina's Convalescence - +Regeneration/+Recovery: Level 30
    Level 6: Hasten
    • (A) Recharge Reduction IO: Level 30
    • (17) Recharge Reduction IO: Level 30
    • (17) Recharge Reduction IO: Level 30
    Level 8: Siphon Life
    • (A) HamiO:Nucleolus Exposure
    • (19) HamiO:Nucleolus Exposure
    • (19) HamiO:Nucleolus Exposure
    • (21) HamiO:Golgi Exposure
    • (21) HamiO:Golgi Exposure
    • (23) HamiO:Golgi Exposure
    Level 10: Active Defense
    • (A) HamiO:Membrane Exposure
    • (23) HamiO:Membrane Exposure
    • (25) HamiO:Membrane Exposure
    Level 12: Hurdle
    • (A) Jumping IO: Level 30
    Level 14: Health
    • (A) Regenerative Tissue - +Regeneration: Level 30
    Level 16: Boxing
    • (A) Accuracy IO: Level 30
    Level 18: Tough
    • (A) Aegis - Resistance/Endurance: Level 30
    • (25) Aegis - Resistance/Endurance/Recharge: Level 30
    • (27) Aegis - Resistance: Level 30
    • (27) Aegis - Resistance/Recharge: Level 30
    • (50) Aegis - Endurance/Recharge: Level 30
    Level 20: Stamina
    • (A) Performance Shifter - Chance for +End: Level 30
    • (29) Performance Shifter - EndMod: Level 30
    • (29) Performance Shifter - EndMod/Recharge: Level 30
    • (31) Performance Shifter - EndMod/Accuracy/Recharge: Level 30
    • (48) Performance Shifter - Accuracy/Recharge: Level 30
    • (50) Performance Shifter - EndMod/Accuracy: Level 30
    Level 22: Against All Odds
    • (A) Endurance Reduction IO: Level 30
    Level 24: Phalanx Fighting
    • (A) Luck of the Gambler - Recharge Speed: Level 30
    • (50) Kismet - Accuracy +6%: Level 30
    Level 26: Soul Drain
    • (A) Obliteration - Damage: Level 30
    • (31) Obliteration - Accuracy/Recharge: Level 30
    • (31) Obliteration - Damage/Recharge: Level 30
    • (33) Obliteration - Accuracy/Damage/Recharge: Level 30
    • (33) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 30
    • (33) Obliteration - Chance for Smashing Damage: Level 30
    Level 28: Weave
    • (A) Red Fortune - Defense/Endurance: Level 30
    • (34) Red Fortune - Defense/Recharge: Level 30
    • (34) Red Fortune - Endurance/Recharge: Level 30
    • (34) Red Fortune - Defense/Endurance/Recharge: Level 30
    • (46) Red Fortune - Defense: Level 30
    • (48) Red Fortune - Endurance: Level 30
    Level 30: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed: Level 30
    • (40) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 30
    • (43) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 30
    Level 32: Midnight Grasp
    • (A) Crushing Impact - Accuracy/Damage: Level 30
    • (36) Crushing Impact - Accuracy/Damage/Recharge: Level 30
    • (36) Crushing Impact - Accuracy/Damage/Endurance: Level 30
    • (36) Crushing Impact - Damage/Endurance/Recharge: Level 30
    • (37) Crushing Impact - Damage/Recharge: Level 30
    • (37) Recharge Reduction IO: Level 30
    Level 35: Shield Charge
    • (A) Armageddon - Damage/Recharge: Level 50
    • (37) Armageddon - Accuracy/Damage/Recharge: Level 50
    • (39) Armageddon - Accuracy/Recharge: Level 50
    • (39) Armageddon - Damage/Endurance: Level 50
    • (39) Armageddon - Chance for Fire Damage: Level 50
    Level 38: Shadow Maul
    • (A) Obliteration - Damage: Level 30
    • (40) Obliteration - Accuracy/Recharge: Level 30
    • (40) Obliteration - Damage/Recharge: Level 30
    • (42) Obliteration - Accuracy/Damage/Recharge: Level 30
    • (42) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 30
    • (42) Obliteration - Chance for Smashing Damage: Level 30
    Level 41: Conserve Power
    • (A) Recharge Reduction IO: Level 30
    Level 44: Focused Accuracy
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 30
    • (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 30
    • (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 30
    • (45) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 30
    • (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 30
    • (46) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 30
    Level 47: Physical Perfection
    • (A) Performance Shifter - Chance for +End: Level 30
    • (48) Miracle - +Recovery: Level 30
    Level 49: Grant Cover
    • (A) Luck of the Gambler - Recharge Speed: Level 30
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Celerity - +Stealth: Level 30
    Level 2: Rest
    • (A) Empty
    Level 1: Critical Hit
    Level 6: Ninja Run
  15. Quote:
    Originally Posted by Werner View Post
    Agreed, totally 100% impossible. Nobody could ever do it.

    (Innocent whistling while waiting.)
    Yes, ridiculous to even suggest such a thing.

    (looks around nonchalantly)

    (Also, Werner, did I get at least a tiny groan from you for my purple patch joke earlier in the thread? )
  16. Quote:
    Originally Posted by Santorican View Post
    I actually like the first one a lot, a lot a lot. Here is why because for one there aren't that many AVs low levels minus TFs so you won't be soloing too many hard targets for long so that negates killing your AAo, SD fuel and the utility of being soft capped at 27 out weighs just about any small losses.
    That's pretty much what I was thinking. I don't exemp often, but when I do I hate losing survivability. This build would negate that issue entirely. I think I'll go with it. I also like that Smite has both the Heca and Cloud Senses damage procs, which I'm hoping will up DPS nicely. I can't wait to try it out on a pylon.

    Sant, if you or anyone else can see any improvments, please let me know. Also, does it look end sustainable to you? I was worried about pulling the second recharge IO from CP, but I couldn't find another slot to stick in Combat Jumping to reach Ranged softcap.
  17. Quote:
    Originally Posted by DaveMebs View Post
    Invuln is probably better than SR if you want to invest a large amount of cash, but if not go with SR>
    I agree, if you plan on spending a lot of inf Invuln will be more rewarding...except against Psi. If you want something that will be capable of taking on late-game Psi opponents more easily, then I'd go with /SR. Also, /SR has easily capped DDR, so against Def Debuffing enemies it will also shine.
  18. OK, my DM/Shield is almost 50 and I am nailing down the final build I want. I have two that I'm considering atm. I'm looking for opinions and possible improvements. Both builds are capable of running MG>Smite>SL>Smite and have at or near 95% DDR. I am not positive, but I think both builds are end sustainable - confirmation would be nice.

    The first uses level 30 IOs and is capable of exemping down to level 27 and maintaining soft-cap to all positions. It also has 95%+ Acc vs. +4 even without SD. SD recharges in 37.2 seconds, but is slotted with Oblits, so it does damage it's fuel.

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1424;699;1398;HEX;|
    |78DA9D93DB521341108667930D6B92DD1CC470C6088239C942D02A39A9558256A96|
    |02141AED4B8242389A6426A37A9823B1FC02B8F57DE29EA2358BE89BE80EFA0B8F6|
    |614289976E25FF37D3D3DDD333BDBBB6B7620AF1ECAAD062CB0DC7F3CAA58AEBB45|
    |AD235EE38ED8EEB348CDB9D279DB6D731841083DDC5F29A6C4869AF38EE531EA68F|
    |5656E463D9F4A45DAAD565A3DA9D266F366BD295CDB6DD1D44D677771B76A92565D|
    |5A4E18D7ABB293DCF52939D5ABBDEDCE1A555E9B46092BCDEAA57EC6BBBD5FDF29A|
    |E3B5A5BB3F0045E5E0EF6275F4F8219109085114812C2347D0F38C02A1E70760544|
    |42C08D0284A17290D4D3D9760A607C509C57C3F99F3B341441402340E08681CD075|
    |8C289AE012649750F02EB94436086689B14988DD636C11C6A1FE904A1C2A0834258|
    |E01AFDF5007349678AB93FFF0D4DC71F6295A5052986303E105B5A638A0D803C9A3|
    |5C808866694B034C96325957A84C0D4C71CE24E243E415045352DD617286BC062E1|
    |0862E328A84E22C5F17B8F7AAEBE97D4B5D1879C1784938FD8A30FD9A507C4388C1|
    |095274F1BE488DD1BE7130F57322AD9F5B513CA4953DD86290DAEA87067F72D25F8|
    |C43C299DF0C9F21A8B53A440DABC28623946F2CCA301916612A46988E13FA206A54|
    |F56D94ABC87CA3B4F9EF847D7048ABBEA51F517D672B8C2A431226B619DCED241C6|
    |E9CA3F4F1797A65271608E716194B8CCB040F3699549B4CF289337CE20C9F38C727|
    |CEF189737CE21268563533CBFB6E82A9A01215DE93F3F90F8C03C647C2D427C667C|
    |201546BAB56D8DCD3E95B741709589951AFD00C5FCF887EF4A5C20F1EB1FAB7254C|
    |E1EBBAFA2EC1A491535A3FFA54FD70023E165EFDDFE78BD94D17DE88806EA2AC836|
    |85B38BA8FF200A70F71E4E0681BA58253FFABD9AD383E8775CDA32CA02CA2A4A03E|
    |F11C3D8D284814C544B15062287194044A2FCA10CA3B14FF0F7748E9AF|
    |-------------------------------------------------------------------|
    This second build is set up with level 50 IOs and would not be as functional as the first for exemplaring. SD is recharged in 36.1 seconds and is slotted for only Acc and Recharge, so it won't damage it's fuel. Not all attacks reach the +95% Acc vs. +4 mobs without SD.

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1428;705;1410;HEX;|
    |78DA9D935B4F134114C7677BA1B6BBDB8BD09672B10584965696164D40309A289AA|
    |06090224F2A2EED48AB4D6976DB04DEFC003E69A24FBE29EA47307E21BF83E27A2E|
    |D3467D74D3FE7F3367CE993973CEEED6F1BA21C4CB1B428BDE6AD9AEBB5FAD3976A|
    |7239DD07DBBDB73EC96BE5159CEDDEB3DEF75DD5E480891E93BEC6FC99694D6BAED|
    |BCE06176B0B22E9FC9B62BAD6AA3295BF5FE34B1D16E4847B6BB567F10D93E3A6A5|
    |9D58E94758386779ADDB6745D9E6C4ABBD36C1F9A6AE5B0D18559E276A759B36E1E|
    |D54FF6B76CB72B9D9351486A1EFE0E66478F1714799F1015E12B30E6098122A3441|
    |8FA0E9814111302341595D46825ADE1CAB965300684285E266BF10AA15226E810A6|
    |71984FE330F6F78BA2A2012E7EB5B3FF01B9183B846895B14B883F64EC11A6E1164|
    |1B571B024D01461180C6C42485D33748D8F3AFF0F4756FE664AD18494C26AF3F02A|
    |DB228A29C521D85C671FA117E8C814984C1566F26573AA3895119A86C023A68262D|
    |7A97C2E98122ACFC40F2AF9E84FC2D819E31761C263083F1511A2867923FFF03B8E|
    |7A43B8F09AF19610859B24A9019E484E51963130A539544B73963367025339864D3|
    |3D464CF9759E36D38951CD754038771CE558C8F91C90FA649D5BDC925CA2DC7AD9F|
    |AA309618FC76CCF0DB7102515975E9EC53DA68E68070B1C6A83324618E8F4F40E6D|
    |32A6A9A4B35C7F9CD71A9F25CAA3C972ACFA50AC059B32AC3D9081D3FAF33620C93|
    |B010E517D7205421B6A0AE5AE0E377C15452C7973ED011973E324E199F080B9F195|
    |F08A790B4A53A65716F16B9618B77C19C178BDCA938F895D5AB51E6B64C04065F2A|
    |FCE0119B7F5AC214B71D50DF25983472CA06069FAA178E0F56FFF7F96AF4B70BEF4|
    |4407751B641B43D1C3D42798CD32738B271748052C3A9F7CDE8671C5BC1BCAEA2AC|
    |A2ACA124213FF10A3D433A888E62A098285194184A1C6518650CE53D8AF71BFEF4E|
    |EAF|
    |-------------------------------------------------------------------|
    Please let me know what you think.
  19. Quote:
    Originally Posted by Santorican View Post
    I'd like for Scrappers to get Blaze as well as an updated version of Energy Melee
    Updated Energy Melee would be cool, but I fear that Kinetic Melee will be the closest we get. While it looks pretty, it probably has terrible DPS/DPA.
  20. Quote:
    Originally Posted by Werner View Post
    It's a filthy, filthy habit. I should try to wean myself off of it. Or maybe cold turkey.
    Hm. I'd use the (purple) patch.
  21. Quote:
    Originally Posted by PhoenixKnight_NA View Post
    but the point is we are both right and both wrong. so to say i dont know what im saying is presuptius. to say when someone wrong with nothing to back up on what the other person says. im not saying your wrong you have merit ill give you that. but to say i have none is wrong. i play on freedom. true i go play abit differntily then others.
    but my point holds on both the kat/wp and spine. becuase i do know what im saying. wheither or not you agree with it.
    No, you are not "both right and both wrong." Please, consider that Chaos, Werner, and myself have all given you factual information based upon actual numerical comparisons as well as objective and accurate information about why your recommendations were not valid and/or incorrect.
  22. Quote:
    Originally Posted by PhoenixKnight_NA View Post
    while kat/wp is great they do start off slowily. but near end game kat can come close to the damage output of the broadsword itself.
    This is wrong because Kat/ DPS outperforms BS/ DPS by a significant margin. Werner covered the numerical comparison nicely.

    Quote:
    Originally Posted by PhoenixKnight_NA View Post
    but i would recommend spine/wp like kat this type ends up being a beast in both pve/p. but it does have a 1 problem it starts off squishy. much more for a scrapper.
    This is wrong because /WP is far from squishy leveling up, regardless of primary, and becomes even easier to level if paired with Kat/ due to DA, or DM/ due to SL. Also, Spines/ was not one of the options the OP referred to, and it doesn't offer any appriciable mitigation assistance for added survivability, unlike DM/ and Kat/**.

    ** I don't view Spines/ secondary effect to be terribly effective for mitigation, especialy in comparison to DM/ having SL and Kat/ having DA.
  23. Quote:
    Originally Posted by Sarrate View Post
    However, in a generic sense, I will say that leaving things out of balance is a bad idea. For me, I'm quite fickle when it comes to making new characters. They need a concept that interests me, powersets that I want to play, and I expect a certain level of performance. Recently, I have kept running into problems where I think:

    "I wouldn't mind making a def based character. I could make SR, but the benefits of Shield outweigh it. I wouldn't mind making a Shield Brute, but Scrapper Shield is so much better. I don't want to make a Shield Scrapper or Scrappers don't have the primary I'm interested in playing."

    It prevents me from making new characters because I don't necessarily want to make a Shield character, but the way my logic works I don't want to spend a lot of time making a character that ends up being subpar. (I did make a Claw/Elec Brute, simply because the name was too big a draw for me to ignore, but I'm constantly unsatisfied with the builds I try to plan for her. I'm hoping GR will provide new avenues for me to go down. I don't like it when sets are so disproportionate - too high or too low.)
    Please don't take this the wrong way, but your logic for not making a toon made my brain hurt.
  24. Quote:
    Originally Posted by Silencer7 View Post
    I've read most of it. I mostly see castle saying "Maybe I'll check it out" (time permitting.) Community relations is part of castle's job, so this is exactly the response that people should expect, but functionally it doesn't mean much.

    Which is the point I made originally. They're going to make decisions based on observation of player behavior, not based on what the forum says. Except in rare cases the forum doesn't have access to the data to make a persuasive case about the relative strength of power sets. The forum can bring anecdotal evidence to the attention of the devs, but they aren't going to make decisions based on that (and if I read into the tone of his posts, castle was aware of the issues with /shield anyway.)
    If this is all that you've gathered from the thread, then you haven't read it in it's entirety and you have missed a good bit of the point. Castle is going to nerf Shield Charge purely based upon the posts in this thread and what they have revealed about the damage values. It is a nerf that I feel is warranted, though I will miss what it currently does immensely just like I miss what the old /Regen used to be capable of. The nerf won't be for awhile, as he said that he can't addres it immeadiately, but make no mistake - it is coming and it is directly in response to forum posts.
  25. Quote:
    Originally Posted by Werner View Post
    Not to answer for Gaidin, but you CAN take AAO earlier. It's mostly a matter of how much aggro you're willing to pull. If you're solo, it doesn't really matter, since you'll get all the aggro anyway, so you might as well be doing more damage. But if you team a lot, taking AAO before you can handle the aggro can get you killed.
    This is exactly it. I was teaming with my wife and two friends, and I had leveled an ElM/Shield previously with AAO earlier and it got me killed quite a bit. I decided to wait until I had Tough before picking AAO up and it did help immensely. If you're not planning on teaming, then you can get AAO earlier and it won't impact your survivability.

    As far as the build, that's the exact one I used, and I don't have a cheaper alternative built. You could just eliminate the uniques in the build and the cost would be much lower. Generally, you can look at the cheaper IO sets and grab a combination to reach the best enhancement values that you can afford. I started bidding on recipes when I started the toon, and by the time I hit 27 I had most of them. The uniques I had already from previous toons, so they didn't really cost me any of my leveling funds.