Fury Flechette

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  1. Fury Flechette

    So, now what?

    Quote:
    Originally Posted by Fireheart View Post
    Claws, Dual Blade, or Spines Scrapper, with Regen, or Willpower as the secondary.

    Regardless of your AT and Powerset, build, strategy, and tactics are important to survivability. You aren't going to be zerging +8 spawns until at least level 22, so keep your goals reasonable. Read the AT Specific forums, so you can learn about how your AT and powerset Works, or you're just setting yourself up to fail. And bear in mind that by level 2 or level 8, your character hasn't even begun to blossom - you can't judge anything about them, by that point.

    Be Well!
    Fireheart
    Yup, I'd agree with the choices above. Claws/Regen - take QR at level 4 and never worry about endurance, plus you have good AoEs in spin and shockwave. WP is a slower starter since it doesn't have QR until 20, but it's better in taking on groups at higher levels. Spines/WP would be the way I'd go for mass mobs.
  2. Please don't start a thread asking for spines to be BUFFED. I'm actually afraid it will be nerfed because it's too good. Sure the activation times are awful, but the toxic dot and the secondary effects it has are anything but.
  3. Quote:
    Originally Posted by Phoebe_Ponderas View Post
    Spines seems to be the obvious primary since it has two 360 degree AoE's and Ripper which seems to hit pretty much everything in front of me. Throw Spines is of course useful but positioning it in the middle of a spawn swarm can be a pain.
    Throw Spines has a huge arc, 90 degrees if I recall correctly. You can be in the middle of a group and still hit most of the things in it. Positioning ripper since it's essentially a melee attack with an arc is much trickier.

    Quote:
    Fire Melee was also one I thought of really quickly, but then noticed that it only has one real AoE (they took away combustion T_T).
    Fire Sword Circle is on a 20 second recharge and with enough recharge (global bonuses, hasten, recharge in the attack), you can get it down to a point that it comes up very quickly. I did miss having another AoE attack with my fire/shield, but fireball pretty much solved that problem. BU->FSC->AAO charged Shield Charge and Fireball to clean up anything that managed to survives.

    Quote:
    Electric Melee was a maybe also, but...Spines still seems to pull off the AoE thing better.
    Electric has a bunch of AoEs, but the ones most worth mentioning are Lightning Rod (which is amazing!) and Thunderstrike, which if positioned right, can hit quite a few targets for respectable damage. I would say the AoE capabilities of electric melee and spines are roughly on par. Spines does more damage over time with quills. Electric does more bursty time damage.

    Quote:
    Secondaries seems to be one of two things for me. Either Willpower for the massive regeneration or Shields for the massive defense. Unfortunately, if I go spines, I can't go shields. So that pretty much leaves me with Willpower.

    I dunno, just rambling. Any opinions?
    Spines/WP is a good choice. And I think you can build one for relatively cheaply. Some small bonuses for +hp and +rech and I'd say you'd be good to go. You could also try for +melee defense but honestly spines attacks doesn't lend itself to that approach since it has so many targeted AoEs. I'd go with a build that had mostly generic IOs and some sets to optimize your attacks and upgrade from there.

    Electric/Shield and Fire/Shield are both very capable as well too, especially with blaze mastery, but to get them to the relative performance level of a spines/wp with just generics and a few sets will take a lot more investment. However, I think a well spec'ed Electric or Fire Shield toon will outperform a well spec'ed spines/wp. But if your intention is to make something effective and affordable, I'd go with spines/wp.
  4. I'd put in 2 - 4 Efficacy Adaptor, 3 - 4 Performance Shifter if I was going for bonuses or just slot 2 generic end mod IOs.

    Regen isn't usually what's at a premium (you can always slot up health if you want that), recovery IMO is harder to come by.
  5. Some more data.

    Fire/Shield/Blaze scrapper on the Unai Kemen Close the Dimensional Ruptures map against Axis America Council. Mission difficulty set at +1 to level x 8 players, no bosses.

    Clearing all enemies off of map then resetting:

    ***********************
    Run 1
    Enhancements
    2 SOs

    Recipes
    2 Range
    1 KB
    4 End Redx
    1 Heal

    Salvage
    32 common salvage
    2 uncommon salvage
    1 Prophecy - rare salvage

    ***********************
    Run 2
    Enhancements
    5 SOs

    Recipes
    1 Kinetic Crash KB/Acc
    4 Heal
    1 Damage
    3 End Redx
    1 Def Buff

    Salvage
    30 common salvage
    4 uncommon salvage
    1 Prophecy - rare salvage

    ***********************
    Run 3
    Enhancements
    7 SOs

    Recipes
    1 Bone Wings - Costume
    1 Ethereal Shift - Temp Power
    1 Run
    1 Damage
    1 Jump
    1 Damage Resistance
    1 Nightmare Acc/Rech
    1 Sovereign Right Acc/Dmg
    1 Adjusted Targeting Tohit/Rech

    Salvage
    22 common salvage
    8 uncommon salvage

    Considering what that map would have got me prior to i16 with 7 padders, the drop rate is underwhelming.
  6. Fury Flechette

    Purple's

    Quote:
    Originally Posted by McCharraigin View Post
    AAAAGGGGGHHHHH!!!!!!!!!!!

    Sorry to burst into this conversation, but reading what I quoted made something inside of me snap like a twig. Please, please help me understand something.
    ..and I am in a rage, so, if my writing is not understandable, I apologize in advance.


    If IOs, and IO sets, are not needed....then please, please, please explain why when you go to the different AT forums, the builds there REQUIRE LOTG recharge IOs, plural, more than one, they REQUIRE Numinas, they REQUIRE every single IO set out there that is so expensive you are required to have billions and zillions of influence points, and I know I am being dramatic, but I feel dramatic about this...not about the cost...sellers sell at the amount buyers buy, but about the necessity of the sets

    Case in point....real life example here, I would love to make a Shield scrapper...I happily went to the scrapper boards to do some homework on the subject, and found out Shields demands IOs...it will not perform well without them

    Explain to me, how, in one post these IOs are REQUIRED, or your build will not work, and in other posts your builds will work WITHOUT IOS!!!!!!!!!

    Which is it?????

    If I go build a Dark/Shield, and solo her with a build filled with Crushing Impacts and Common IOs ....will I die in every fight because I don't have Numinas, and LOTG recharges, four of them, and, and, fight with no accuracy because I had to six slot a set of expensive IOs to get a tiny defensive bonus which I can't see, even being as rotten in math as I am, being large enough to make a difference and, and, oh Fudgesticks....my confusion over this has been building and building and I, I, did a Nova.

    If someone can explain this whole mess to me, send me a PM because I am sure I am the only player here who is bitterly confused by this "You NEED IOs, You DON'T need IOs thing...

    I played this game before there was a Wentworths. The builds people played were SO, DO, and TO, builds, and they worked. Now, these same builds REQUIRE a bloody fortume in IOs or they will not perform.

    ...Oh cornflakes, I am going to go into the game, and punch some Hellions in the nose with one of my new toons...but....oh noes my new toons just have TOs in their build, the Hellions will hit them in the nose instead.

    Lisa-Leaves thread muttering something about bandaids and LOTG..four of them..yes,that made an impression on me.

    ...and...thanks for letting me rage. I truly needed to express myself on this matter.

    I return this thread back to you all.
    The folks in the scrapper forums have a bias towards high performance toons. That's not saying they aren't helpful, but often times they build with an eye for optimal performance not the budget conscious. With that in mind, many of the ideas they have can be put to good use on even lower priced builds.

    I have a friend of mine who rolled and played a DM/Shield scrapper to 50 just using SOs, and he didn't find it gimped at all. So YMWV.

    I'd suggest two things. First, go back over there and tell them what you're trying to accomplish and what kind of budget you have. I,along with several others, post budget oriented builds all the time. Second, if they don't help you, shoot me a PM. I have soft capped two shield characters without using a single purple, a single LoTG,a Miracle/Numina/Regen Tissue unique, etc. and the characters perform very well. You don't have to spend a fortune to get a good character.
  7. Fury Flechette

    Purple's

    Quote:
    Originally Posted by FargonRob View Post
    Humm, well, I have done most of the task forces, as have other friends of mine, done most of what your have suggested and other than a Real Money Trader, I have heard no one that's been as versed in how to manipulate the games money system as you seem to be.

    These techniques your mentioning are just egregious exploits based on the outcome you have mentioned.
    Haha, so since I can buy what I want, I'm using exploits? Haha. And I'm not even close to the richest players on this forum.

    I'll tell you an "exploit" that I use. I buy a recipe right off the market for real cheap, put lowball bids for any salvage it needs, craft it and sell it for a profit.

    Another "exploit" I use is do random rolls on merits I get from doing taskforces and mission arcs. I then sell those recipes on the market. Somehow, this earns me a profit.

    This might come as a shock to you, but there's no secret to make influence easily in this game. The first step to realizing that you have a problem is admitting it. The next step is asking for help. Let me know when you've completed step one.
  8. Fury Flechette

    Purple's

    Quote:
    Originally Posted by FargonRob View Post
    I don't play, nor do I care to play other MMO's. It's this one I am concerned with.

    True, they are nore required, and the "buy" usually means heading to the real money traders to afford them. I think we need to find a way to make the RMT's find a different game, one way is to take one of the biggest money makers away, and letting folks make the characters they want, with sufficent effort.

    Sorry but 2 drops since they came out and 3 50's created since then, to me that makes the drop rate far too low to be useful to people looking for sets, and purples for the most part do need to be in sets.
    Again, unsympathetic. I have a few purple sets. I have:

    * Just bought them
    * Used merits to buy recipes and sold them to buy the purples
    * Had them fall from random drops - mostly on TFs
    * Traded for them
    * Had one gifted to me
    * Sold over 30 crafted purple IOs (largely because I'd rather have the influence than the slight increase in character performance)

    I have never used a RMT service nor would ever buy influence. It's funny to me that you think that just because purple sets have high prices you think that players had to have to used RMT services to afford them.

    I don't play nearly as much as some players, but I use the resources I have at hand (merits, the market, some farming) to maximize influence gain to get what I want. Also, it's playing characters at level 50 where you realize the most chances for drops. If you're rolling new alts constantly, and hence never fighting level 47+ oppositions, your chances for purple drops are negligible.

    I have friends of mine that just do TFs and Hami Raids and they then exchange the merits for recipes. They can pretty much afford anything they want and not farm one bit.

    I think the problem lies with you. You're doing it wrong.
  9. Quote:
    Originally Posted by Futurias View Post
    Did you guys actually look at the number or did your eyes just glaze over at the title?

    +2 Mag protection won't break the game. Far from it. It would just get rid of the minion and lieutenants one-mezzing you.
    Yes I did read your OP and I disagree with it. Why add something the game doesn't need? Further, why dumb down the game even further...it's already pretty easy.
  10. Fury Flechette

    Purple's

    Quote:
    Originally Posted by FargonRob View Post
    unobtainable.
    I don't think that word is what you think it means. You can *buy* them. They fall as random drops.

    Hard to get != unobtainable. And compared to other MMOs, gaining the elite gear in this game is laughably easy. Best yet, they're not required for any content in this game.
  11. Fury Flechette

    price limits

    I'm completely unsympathetic. Why do you *NEED* purples to have fun playing this game? They are optional content, and aren't required for anything.

    And compared to elite gear in WoW, purples in this game are ridiculously easy to get. They fall as random drops or you can just flat out buy them. Best yet, no raiding group (TF or normal team here) will be prejudiced against you if you don't have purples slotted. Heck, they won't even care if you you're just slotted with SOs if you're the power set they're looking for.
  12. Quote:
    Originally Posted by Memphis_Bill View Post
    If this game got any easier, they could just replace all powers with a big red button in the middle of the screen that says "I win."

    I mean, look at the ATs:
    Tank, Scrapper, Brute, Stalker, VEAT - Mez protection built in.

    Blaster - Defiance 2.0

    Controller - Should be able to throw some control, buff (say, FF) or debuff
    on the enemy before getting mezzed. And most have pets if they DO get mezzed, post-32, to get aggro off the controller.

    Defender, Corruptor - See above comments on buff/debuff.

    Kheldians - can take Dwarf for insta-breakfree built in. (Not to mention mezzing doesn't detoggle them, so they don't get knocked out of Nova if they're in it, nor do they fall to the ground.)

    Dominator - Again, can mez first, and there's always the "Get out of mez free" of Domination.

    Mastermind - heh. Sure. Go ahead and mez the mastermind as the pets beat on you. Or mez one of the pets as the MM debuffs you. All pain, no gain.

    And of course, Breakfrees are hardly rare, AND we've been able to combine inspirations for a few issues now. There are also plenty of sets that give resistance (lowering the duration of the mez) on top of defense (to make sure you don't get mezzed in the first place.)


    So this terrible, horrific need for mez protection is... where, again? (And yes, I do play quite a few defenders, controllers, and dominators.)
    Completely agree. And if you really wanted mez protection (at least for holds) you can grab acrobatics. Further just about every character can get a significant amount of defense via set bonuses; many can soft cap. Mezzes aren't really that much of an issue.
  13. Quote:
    Originally Posted by Radmind View Post
    I came up with this build that has One with the shield and 50% M/A/R defenses.
    Anything above 45% (except when you're debuffed) is a waste. Take those slots and get more recharge, hitpoints, recovery and regen, and your build will be better.
  14. Quote:
    Originally Posted by Perfect_Self View Post
    Just a quick correction, Power surge is a god mode, not a rez

    ---------------------------------------------------------------------------------
    Power Surge
    When you activate this power, you transform your body into living Electricity and become extremely resistant to all damage but Psionics, as well as Disorient, Sleep, Hold, Immobilize, Knockback, End Drain, Recovery DeBuff, and enemy Teleportation. Your Endurance recovery is also increased. As Power Surge wears off, the charge in your body explodes in a massive EMP pulse. However, expending all this energy will leave you exhausted, and drained of almost all Health and Endurance.

    -----------------------------------------------------------------------------------

    It is a very fun power, have it on my elec/elec brute.
    Yep. I read that wrong in Mid's and must have mistaken the power for something else. I got into my head that +res = res (as in resurrect). In any case, the power as is in the build posted above is mislotted.
  15. Quote:
    Originally Posted by Mixlplick View Post
    QR--

    Had a look at your build, Fury, trying to see exactly where you got your recharge higher than mine--noticed your build exceeds the rule of five in 5% recharge bonuses. You can lose a slot from build-up, and still keep the same amount of global recharge.

    Don't know where you'd use that slot, though. And you probably already know you're over.

    Cheers,

    Mix
    That's correct. I have Scirocco's in Ripper instead of Obliteration. I must have swapped out the two by accident when I posted it
  16. Quote:
    Originally Posted by Frosticus View Post
    Traps > this isn't your little brother's gadget set.

    Ok so I was playing around with new traps and figured I'd pair it with sonic cause sonic is awesome and cause sirens' + tripmine would potentially increase the aoe damage otherwise lacking from sonic.

    Anyway, I manage to softcap my def to:
    EVERY damage type and position. (no use of pvp def IO either!)

    It also has 66% s/l res and 47.5% global rech.

    This isn't how I'd actually build the toon, more of just an exercise of whether it could be done. And the build isn't gimp at all

    *just add 20.9% to all the totals as the new mids isn't set up to have FF gen as a toggle for totals (for defs only).

    Seamless attack chain of shriek, scream, efence. Has howl for teams and provides 25.85% team def to all.

    Click this DataLink to open the build!

    I think traps looks like a pretty viable choice for defenders.


    I was inpsired by this, and rolled a traps/sonic last night. It's very impressive so far.
  17. Quote:
    Originally Posted by dave_p View Post
    Spines/Invul - Fits the concept well. How's the synergy? I actually have relatively little experience w/Invul--my Invul tank is only in his 30s or so. I'm assuming Spines wants lots of mobs to attack, which is good for Invinc, so guessing this is a good combo?
    Good synergy. You'll have endurance issues though since spines can be unexpectedly expensive.

    Quote:
    Spines/SR - I've been meaning to reroll an SR scrapper (first one ever back in I0 was a Dark/SR, but it never worked out), but I don't see this as a good concept (yeah, the suit gives me enhanced speed... meh), and I don't know about how well Spines & SR suit each other.
    Better synergy than you might think. Good secondary for a traditional point blank spines scrapper or a ranged type (throw spines + impale + epic blasts)

    Quote:
    Spines/Dark - Black liquid metal w/suitable costume options should make this work. Again, not sure about the synergy, though lots of mobs + Dark Regen always work together nicely. Plus the added damage aura sounds good. Wonder how OG would play out with Spines?
    Amazing synergy. Damage aura + quills + spine burst = everything dead pretty quickly. However for the build to be playable you'll need +recovery, +melee defense and some recharge in that relative order. Could be an expensive build, but well worth it.

    Quote:
    Spines/Elec - Currently have zero exp. w/ELA, but will be making an Elec/Elec tank for sure. Prolly similar to Dark in that it's resist based and has a damage aura, plus pretty much infinite end post Power Sink. Conceptually, electrified liquid metal Spines of Dooooooom.
    It's actually going to be squishier than dark because dark has that amazing heal. It's more on par with fire armor. I only have experience with electric armor on brutes and haven't tried this particular combo yet, so consider that as well.

    Quote:
    Opinions?
    On your list, best synergy to worst IMO:

    Spines/Dark
    Spines/Inv
    Spines/Elec
    Spines/SR
  18. Quote:
    Originally Posted by Dechs Kaison View Post

    Name: Parry Hotter
    I've already seen a character with that name. Sadly, it was a fire/kin.
  19. Redo!

    Static shield at level 10! As a scrapper you want your mez protection as soon as it's available. Taking it at level 30 is a terribad decision.

    I don't think I can play a build that has havoc punch and thunderstrike as the only attacks until you take chain induction at 26. I'd spec in charged brawl and then respec out of it after you get high enough to get other attacks.

    Epic choices are bad too. Why bother with physical perfection when you have power sink and energize in your secondary? Also, Laser Beam Eyes is at best a filler attack. At least energy torrent has knockdown which can be used as a soft control. Also, I never take the self rez on a scrapper. Power surge is very skippable...how often are you planning to die?

    I'd also take lightning field much later when you can afford the endurance to run it, post level 20.

    As for slotting...er, let's say your slotting can be much improved all the way around. Mostly, your problem comes down to you seemingly wanting to just stick in random sets and not really caring that much about the global bonuses other than small recharge bonuses. You want certain other bonuses, particularly melee defense and +hps.
  20. Quote:
    Originally Posted by warriorssorrow View Post
    I can solo the bm map +4, 8 players w/ my fire/sd scrapper. Bosses are a problem if they get past my soft cap twice in a row
    I can do the same (fire/shield/blaze), but for farming, I've settled into +2 x 8, no bosses.
  21. Quote:
    Originally Posted by Petsummoner View Post
    Why would you put in added smash/lethal defense?
    Perhaps I'm missing something and need some information. When will you ever need S\L defense if the three positions are capped? As far as I always knew, the highest defense is what determines if you are hit or not.
    I don't understand why he did that either. Moving to slots to true grit I can sort of understand. However there's no need to add to smashing/lethal defense when you're soft capped at all three positions. There's no need to use kinetic combat IO sets at all unless you badly want the hitpoint bonuses.
  22. Quote:
    Originally Posted by Stormfront_NA View Post
    Fury, thank you so much for posting, must confess I never thought of a Scrapper behaving in a Blaster manner, the thought is quite exciting. I will likely use your build as one of my two build choices.

    But it seems the build proposed would be for a team oriented Scrapper as opposed to a true solo, killing machine Scrapper. I say this, for I am thinking that in order to range attack foes consistently, I would need for someone (a tank) to keep them away from me, so I can range fight. Are my thoughts in error?

    Hugs

    Stormy
    She solos just fine at fairly high difficulty. I haven't tried her out at the new i16 difficulty options, but she operated at level 5 (invincible) difficulty options on the old scale solo quite easily. Her only issue are some AVs solo, but that's an issue with a lot of builds. She is however wonderful on teams and I have never failed a TF with her, even in cases where she was the only damage AT.

    Also, you don't need a tank to keep stuff at range. If they move in, you can use lunge, ripper and you'll find that the +slow in your spines attacks will make them move in pretty slowly. You also have your entirely secondary to fall back on. If you look at my posted build, all of your clicks are spec'ed for recharge and they'll be up constantly...you'll be pretty sturdy at range or up close.

    With as much endurance and recharge you have in the build, you can use AoE attacks like throw spines and energy torrent as single target attacks against bosses and still not see your blue bar move.
  23. Quote:
    Originally Posted by Fullcringe View Post
    Super reflexes is always a great choice. It is fairly cheap to cap positional defenses, it has a good amount of defense debuff resistance, and it has scaling resists so that when you do get hit after the first time it wont hurt as much.
    I'd second that suggestion. Also SR has quickness so that you don't have to worry so much about those expensive recharge bonuses. Katana, fire melee and electric melee paired with SR would make good, affordable choices.
  24. Quote:
    Originally Posted by Neuronia View Post
    -1 level x7 spawn size
    Unai Kemen Zombie map.

    Salvage

    5 Fortune
    4 Ruby
    3 Nevermelting Ice
    1 Thorn Tree vine
    1 Psionic Threat Report
    1 Demonic Threat Report

    Recipes

    1 Costume Piece: Piston Boots (1)
    1 Rope-a-dope: End/Stun (47)
    1 Invention: Endurance Reduction (50)
    1 Invention: Run (50)
    This is sort of result is what I'm currently getting on the Umai Kemen Axis America map set for +3 level x 8. The only difference being is that I end up with 1 or 2 pieces of rare salvage, but typically only 4-5 recipes tops.

    I'll post my results later after 3 or 4 runs.
  25. Fury Flechette

    Spines/Elec Help

    Quote:
    Originally Posted by Tenacious_T View Post
    I've never played Spines/ before but I looked at some guides and have gotten a general idea of how to play it. I'm just not sure which powers will be most useful with /Elec.

    1) Lightning Field: how decent is it in regard to damage? Would it stack well with Quills later on? I don't want end drain to be a focus.

    2) I'm assuming I'll want CJ/SJ, but is TP a viable option? I could TP in and let loose with AoE attacks.

    3) Any other powers advice or interesting slotting? Maybe an example build with powers only?

    Thank you for your help! By the way, have you guys seen how awesome the alternate spines are? Thorn, Metal, Crystalline, and Slate spines all look wicked awesome.
    1. Damage is decent, and it will stack nicely with quills. Damage aura can be end hogs, but electric armor nicely mitigates much of that.

    2. TP is viable, just make sure you get -kb IOs to help with knockback protection. Grounded has gotten better, but I like have at least one -kb IO slotted in the rare cases I'm leaping, etc.

    3. Take fighting pool for tough. It will help with your survivability in smashing/lethal attacks. Also, since you're going to use damage auras, you'll want to grab IO sets that provide melee defense bonuses...aim for around 25-30% if possible. That may necessitate that you take Weave.