What's a good secondary for Spines?


dave_p

 

Posted

First, to stipulate, I don't repeat powersets within ATs so Regen, WP, Fire & Shields are out.

Second, I'd like to stick to a concept, though you can stretch things pretty much where you need to.

I'm thinking of making a tech-oriented Spines/? scrapper using the new metallic Spines costume option. I'm thinking of a guy wearing a suit of liquid metal or something like that. So...

Spines/Invul - Fits the concept well. How's the synergy? I actually have relatively little experience w/Invul--my Invul tank is only in his 30s or so. I'm assuming Spines wants lots of mobs to attack, which is good for Invinc, so guessing this is a good combo?

Spines/SR - I've been meaning to reroll an SR scrapper (first one ever back in I0 was a Dark/SR, but it never worked out), but I don't see this as a good concept (yeah, the suit gives me enhanced speed... meh), and I don't know about how well Spines & SR suit each other.

Spines/Dark - Black liquid metal w/suitable costume options should make this work. Again, not sure about the synergy, though lots of mobs + Dark Regen always work together nicely. Plus the added damage aura sounds good. Wonder how OG would play out with Spines?

Spines/Elec - Currently have zero exp. w/ELA, but will be making an Elec/Elec tank for sure. Prolly similar to Dark in that it's resist based and has a damage aura, plus pretty much infinite end post Power Sink. Conceptually, electrified liquid metal Spines of Dooooooom.

Opinions?


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Posted

Quote:
Originally Posted by dave_p View Post
Spines/Invul - Fits the concept well. How's the synergy? I actually have relatively little experience w/Invul--my Invul tank is only in his 30s or so. I'm assuming Spines wants lots of mobs to attack, which is good for Invinc, so guessing this is a good combo?
Good synergy. You'll have endurance issues though since spines can be unexpectedly expensive.

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Spines/SR - I've been meaning to reroll an SR scrapper (first one ever back in I0 was a Dark/SR, but it never worked out), but I don't see this as a good concept (yeah, the suit gives me enhanced speed... meh), and I don't know about how well Spines & SR suit each other.
Better synergy than you might think. Good secondary for a traditional point blank spines scrapper or a ranged type (throw spines + impale + epic blasts)

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Spines/Dark - Black liquid metal w/suitable costume options should make this work. Again, not sure about the synergy, though lots of mobs + Dark Regen always work together nicely. Plus the added damage aura sounds good. Wonder how OG would play out with Spines?
Amazing synergy. Damage aura + quills + spine burst = everything dead pretty quickly. However for the build to be playable you'll need +recovery, +melee defense and some recharge in that relative order. Could be an expensive build, but well worth it.

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Spines/Elec - Currently have zero exp. w/ELA, but will be making an Elec/Elec tank for sure. Prolly similar to Dark in that it's resist based and has a damage aura, plus pretty much infinite end post Power Sink. Conceptually, electrified liquid metal Spines of Dooooooom.
It's actually going to be squishier than dark because dark has that amazing heal. It's more on par with fire armor. I only have experience with electric armor on brutes and haven't tried this particular combo yet, so consider that as well.

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Opinions?
On your list, best synergy to worst IMO:

Spines/Dark
Spines/Inv
Spines/Elec
Spines/SR


 

Posted

I think with /ELA it depends on what you're fighting. With tough you get almost 60% S/L resist and well over the cap for Energy resist. Add in some good defense and recharge and you're gonna be tough. The heal isn't as good as /DA, but with enough recharge you can get it up near perma(you can probably get it perma, I just haven't tried yet).

Last night I took my level 22 Spines/Elec Scrapper on the Synapse TF and I was already at the resist cap. It was a ton of fun.


 

Posted

Good advice so far. So I'm leaning towards Spines/Dark atm. I can just about cap the S/L def on this build (with the lack of ST attacks, I'm having to 4-slot Brawl, which is just wrong on so many levels...), but end is looking dodgy, even w/the Nunima/Miracle uniques. Question: Is Cloak of Darkness not suppressed in combat? City of Data shows it as not suppressing at all, which would make my life a whole lot easier.

I'll have to put together a Spines/Invul build and compare, but yeah, I'm really liking the idea of 2 damage auras.


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