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A cold domination toon is the perfect complement IMO.
* Shields stack nicely with WP defenses. The shields are positional and typed.
* Hoarfrost gives your wife even more hitpoints.
* Sleet means that stuff dies quickly to electric melee AOEs
* Heat Loss means neither you or your wife runs out of end
* Cold debuffs means that there isn't much short of GMs and uber AVs (Recluse, Statesman, Reichsman) that can stand against the two of you.
I think your only real decision is to decide on what to pair it with. Some choices:
Cold/Sonic Defender - sonic blasts have good damage for a defender and very nice -res debuffs
Ill/Cold Controller - You'll be playing more support this way but you can lay down debuffs in the safety of superior invisibility. Take recall and the two of you can easily stealth any boss kill mission. Deceive, phantom army and spectral terror add considerably to your tool set.
Earth/Cold Controller - So much control and debuff it isn't funny. Stuff will be held, slowed, debuffed for -res and -def.
I think some good non-cold domination choices include:
* Dark/Sonic Defender - huge heals, good area -res, darkest night synergizes with WP defenses, AoE fear and a good pet
* Sonic/AR Defender - sonic debuff toggle + electric AoEs = yum, shields and AoEs
* Plant/Kin Controller - Seeds! Carrion Creepers, lots of area effects and good damage, plus fulcrum, transference and tranfusion
* Ice/Storm Controller - everything is slowed to a crawl and frozen in blocks of ice; either that or it's flopping on a big sheet of ice. -
I've actually leveled mine up instead of getting it PL'ed so my perspective will be of someone who actually struggled through the beginning part of the fire/kin career where it isn't nearly as rosey as it is at the end.
Quote:About an 8 or a 9 if you play well. Speed boost and the huge kinetic heals/endurance buffs are amazing. However, I've run into many bad fire/kins who are used to AE farming environment and don't understand how to use their powers outside of that environment. I'd rate their contribution as a -5. And amazing as a fire/kin is in a farm environment, there are many other controller combinations that are as good or better outside of it.1. Value to team play (1-10) 10 being the highest and 1 being the lowest ranking
Quote:2. Solo play potency (1-10) are fire/kins good solo'ers?
Fire/kin players who got PL'ed to 50 will never know this, since they get to play with all their tools in place.
Ratings:
Pre-stamina: 3
Post-stamina: 4
Post-imps: 6
Post-transference: 8
Post-epic blasts: 10
Quote:3. Endurance hogs (1-10) do they use end like drunken sailors?
Quote:4. AoE on fire damage (1-10) I ask this as it seems it has a very wide ranged cone of attack.
Quote:Finally, out of all these sets "is" e.g. Earth Control, Gravity Control, Ice Control,..etc,..is Fire/Kin the best? This question would be best asked for those of you who have played the other sets and can give a good comparison. I know there will be bias here towards other groups and sets, I just want to know I will have tons of fun with this fire/kin and just need the pat on the back and reassurance to know that I am in for a good and wonderful journey. -
Quote:Here's my take on it.I find the fighting pool very helpful in adding to survivability as well, so while I wouldn't slot or use Boxing, taking Boxing, Tough, Weave could be a way to go with those selections as well.
If you're farming, fighting pool is great. If you're not, it's meh. The worst thing about being a /kin is missing and having tactics (leadership) on a build is valuable to yourself and for the rest of the team.
Fighting pool is taken on a lot of fire/kin builds so they can cap smashing/lethal defense. At the cap, it's worth it. Somewhere below the cap, I'd rather have tactics and be able to hit my heal when I need it.
I have dual builds.
The first build is a fire/kin/fire with fitness/leaping/speed/leadership. This is the build I take on TFs and when I team. It has the important buffs (speed boost, increase density). This is also the build I'd recommend when you're leveling up since it has higher accuracy.
The second build is a farming fire/kin/stone with fitness/leaping (only CJ)/speed (only hasten)/fighting. This build is purpled up the wazoo largely because the build benefits from not only the +rech the purple sets provide but also (as important IMO), the recovery and global accuracy. The build doesn't have speed boost and I'd never take this build out of a farm. The first build is more effective on TFs and far cheaper to boot.
As for pool power recommendations, assuming you're team oriented and not farming:
Speed - for hasten. Hasten is a no brainer for kins because it stacks with siphon speed allowing you to bring up buffs and AoE controls far faster.
Leadership - Manuevers (only slightly worse than Weave in defense and a great place for a LoTG/Recharge) and Tactics (allowing you to hit stuff!)
Leaping - for CJ. Being immobilized is awful, awful for a kin. CJ provides protection against that and stacks with hurdle and to a lesser degree, swift to provide great combat manueverability. -
Gold farmers have become very brazen lately. I see them all the time in either the Talos or RWZ AE. They're easy to spot:
* Terrible costumes. Seems like they just pick a set costume set and randomize the color.
* SOs only
* Fire controllers. The group I see are two Fire/Kins and a Fire/FF. One of them have group fly. I'm assuming it's one gold farmer triple boxing.
* They won't respond to you if you send them a tell or try to talk to them in local.
I realize as a player it's not my duty to do anything about these guys, nor do I have absolute proof that they are gold farming (farming influence and selling it back as RMT), but it grates on me nonetheless.
Still, as a player, I don't want to see these guys, especially in something as obvious as an AE center. -
Quote:Cool thanks! Hope you enjoy them.Bought them. On a character that has spare slots if I relist them. Not surprised this didn't move given how much lower the history on that level is, but most folks probably didn't realize that those sales are mostly 4-8 months old. So they thought those old prices were still valid.
RagManXI think you got a great deal.
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I'm hoping that I can drum up some interest and someone will buy two Kinetic Combat crafted IOs I've listed. Pricing below.
Level 32 Kinetic Combat Dmg/End - 15M
Level 32 Kinetic Combat Dmg/Rech - 5M
They've been sitting in my market slots for over a week and not a nibble. I pretty much consider the prices above fire sale pricing. The difference between a level 35 and a 32 is .6% enhancement value (e.g., Level 35 Dmg/End gives 22.9% Dmg and End Redux while a Level 32 gives 22.3%).
The pricing on level 35s are considerably higher too.
A crafted level 35 Dmg/End (6 avail) last 5 pricing: 60M, 50M, 50M, 60M, 50M. Recipe price averages to 40M.
A crafted level 35 Dmg/Rech (10 avail) last 5 pricing: 60M, 50M, 50M, 40M, 45M. Recipe price averages to 25-30M.
These are great deals for someone looking to soft cap smashing/lethal defense on a budget. -
Quote:Aye. Agreed with the above. Also, builds will vary based on player preferences. I have one that's built for farming and running TFs hence I emphasize +recharge over regen and recovery, and have the blaze epic. If I was building an AV soloer I'd either have the medicine pool or take body mastery for physical perfection to increase regen/recovery. I'd also have a much different single target attack chain than what my current build uses.Aim for 45% defense to all positions around 50% global recharge bonuses and as much regeneration and recovery as you can get. Then post up your build and please make use the search feature, there are a lot of great threads that contain a lot of useful information.
The definition of "ultimate" will change based on your character goals. -
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Quote:Fire melee scrappers are amazing farmers, but it's clear you've never played one that's well kitted out.Actually, fire scrappers don't make the greatest farmers. They don't have a ton of AoE. Electric looks like it would probably be a good farmer though, almost rivaling spines in terms of AoE damage. I think you could really power through stuff with an elec/shield scrapper.
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Just to add, this would be what my wish list would look like:
Lvl 1: Electric Fence - single target immobilize
Lvl 1: Tesla Cage - single target hold (normalized cast time, recharge, range to match Char)
Lvl 2: Electric Fences - AoE immobilize
Lvl 6: Chain Induction Field - essentially recolored Liquefy (from the sonic set)
Lvl 8: Lightning Field - PBAoE damage aura
Lvl 12: Lightning Clap - Short ranged stun, kb
Lvl 18: Voltaic Guardian Army - Gang War clone except with electric gremlins
Lvl 26: Tesla Cages - AoE hold
Lvl 32: Lightning Golem - Uber electric pet that looks and act remarkably like Deathsurge -
My guess is that electric control will look something like this:
Lvl 1: Electric Fence - single target immobilize
Lvl 1: Tesla Cage - single target hold (normalized cast time, recharge, range to match Char)
Lvl 2: Electric Fences - AoE immobilize
Lvl 6: Power Sink - PBAoE self +end, foe -end (possibly Short Circuit here)
Lvl 8: Lightning Field - PBAoE damage aura
Lvl 12: Lightning Clap - Short ranged stun, kb
Lvl 18: Tesla Cages - AoE hold
Lvl 26: Chain Induction Field - essentially recolored Liquefy (from the sonic set)
Lvl 32: Voltaic Guardians - buffed up older brothers of voltaic sentinel, using the Cap Au Diable Gremlin model but recolored. May be like fire imps so 3 pets. -
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I used to try to buy at level 35 largely because 27-33 were so popular for Siren's Call and level 35 isn't that much different in enhancement value when used in sets than 50s (far cheaper to craft too). However, now I just don't care. I'll buy lower ones if they're available but when exemp'ing your level 50 still has more inspiration slots and access to better powers/more slots than natural characters at the same level. There's nothing in this game that is that difficult for any exempt'ed 50 to handle.
I know people do obsess about getting IOs at a certain level, but I played this game when only SOs were available and my characters played fine then. Exempted, you still have more power since sets are already packing more end redx and recharge than what you'd get with straight SO slotting anyway.
Try for a lower level, but I wouldn't go overboard with it. -
Quote:Pretty much opinion as well too. The event was WAY too long. Among the problems this caused:Here's my post-mortem.
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Since those changes will be promoted to our Live Servers next week, we are extending the Halloween Event from November 3rd to November 10th.
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In light of the recent issues experienced on the live servers and the resulting downtime, we wanted to let you know that the Halloween event has been extended until Wednesday, November 11th 11:59 PM Pacific Time
DO NOT WANT.
Seriously. It just went on and on and on and on.
* Some SFs/TFs became very difficult affairs due to the constant disruptions the zone events caused. Numina TF with all it's hunt mission was virtually impossible except for the extremely patient.
* Lag. Even for people with good rigs.
* Negative effect on non-ToT teaming, at least when the event first came on.
My personal opinion: this event should be 7 days tops. -
Here's a few characters I've done. Sorry for the bad quality of the images. I saved a couple as .jpg files and the results came out blurry.
Obviously, a mixture of new/older pieces. Only the ninja girl above has mostly newer pieces. -
Quote:Ooh, so worth it.Cool. Anyone gotten it yet want to post the stats on Ninja Run?
Raw stats on a level 13 character with a DO in Swift.
Running speed with Swift: 18.97 mph
Running speed with Swift + Sprint: 27.44 mph
Running speed with Swift + Sprint + Ninja Running: 43.17 mph (yes, they stack)
I tried to use Ninja Running on a newly created level 1, but it appears you need to be at least some level above level 4 and 13. I suspect it opens up at level 6. It was available on my level 13.
The running style is interesting as your character runs with one arm across her chest, the other arm extended behind her. When she jumps across any obstacle (fences, garbage cans), she flips in midair.
This power alone is worth it since it really does enable you to forgo travel powers altogether if you have this and say the GvE jump pack.
If I'm not mistaken, 43.17 is close to the speed of unslotted super speed. -
I actually impose a constraint with my naming which both helps and at the same time pushes my creativity. All but a handful of my heroes/villains have two Fs in their names. Some of mine:
Freedom Fury
Fury Flechette
Fallen Faith
Fell Fiend
Field Factor
Fell Fender
Faberge Fae
Fiona Firedrake
Fortuna Famosa
Flame Fencer
Fumi Fuse
Obviously, some of the names above wouldn't be desired by a lot of players, but at the same time, I enjoy their uniqueness. I play mostly on Virtue and so I have a lot of competition for names. I still manage to get mostly what I want and find that my naming pattern helps out a lot.
I only mention this because this was the way I solved the naming issue. It may or may not be of help to you. -
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Quote:Pretty much agree with this. Also, if you go for a soft capped s/l defense build, even hibernate is unnecessary. I've tanked everything with my ice/ss and I've been pleasantly surprised how sturdy my ice tanker is.Hoarfrost and Hibernate.
I can't tell you if you'll like hibernate, but it certainly is an extremely useful survivability tool. It gives you enough time for debuffs to fade and for you to recovery health and endurance... quite often fast enough for you to continue to keep most of your taunt effects going. Hoarfrost goes a long way in mitigating spikes of damage.
No other pool resists besides tough, and I have complete confidence in telling not to bother with resist bonuses from IO sets. Tough helps, but recharge to help with hoarfrost and energy absorption is more productive than any amount of resists you can hope to acquire.
One other thing: don't skip chilling embrace! Not only is it a great taunt aura but it provides great mitigation, greatly reducing incoming fire. -
I'm glad you like it (I'm sort of ambivalent about it myself). Just note that walking turns off all your toggles. Don't walk during a Zombi or Rikti invasion.
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Off the top of my head:
Metal Shroud
Cyber Needle
Titanius
Stabdroid
Also: Hero/villain name generator -
Quote:This is partly incorrect. Players have a base tohit of 50% in PvP. But the second is partly right, most PvP builds do have gobs of +tohit and +acc, so defense is still mostly useless.The reason why +def is seen as pointless in PvP is twofold: players have a base tohit of 75%, and players often have unholy gobs of +tohit and +acc.
Also, Katana would be one of my last choices for a PvP scrapper primary. PvP attack damage is *roughly* calculated from animation time. The very thing that makes Katana great in PvE (fast animating attacks) make it a poor choice for PvP. -
Quote:I don't see anybody in that thread praising buying a recipe directly. Everybody is in favor of random rolls. Are you thinking of a different thread? Or am I misunderstanding what you mean by direct purchase?This thread has some Market forum regulars actually praising the direct purchase option a bit. Might be time for a forum showdown on the topic?