Fury Flechette

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  1. Quote:
    Originally Posted by McNum View Post
    Try a hovering FF/Energy Defender. I had no idea he was supposed to have a super move. I just did the usual and stuck to the ceiling while pelting him with energy blasts, while hitting Aid Self when he got a lucky shot through. Then again, that's pretty much my strategy for anything that's tougher than a lieutenant.
    Yeah, that fight would've been pretty lopsided in your favor.
  2. Once you figure him out, he's extremely easy. Ranged classes walk over him. And if you're melee, simply hit and run. I'd imagine a hover blaster/corruptor would just laugh at him. I've faced him with a blaster with combat jumping, a tank and a couple of scrappers. I only had difficulty the first time. After that, the fight is trivial.
  3. Quote:
    Originally Posted by Nightchill_EU View Post
    (Edit: as for resources I have about 17 characters who can decently run Super Merits missions, so thats about 17 LotG every four days... tho, I dont have infinite time and I hardly do it with 3 toons. So yeah I can affort 30ish Million enhencements but real purps goes for about ten times this price).
    This is a horrible way of doing it. Head over the marketing forum and cut that time significantly and make most of your inf offline.
  4. Fury Flechette

    Spines/Regen

    Quote:
    Originally Posted by DarkThingy View Post
    How would you not take health and stam. regen scrappers need regen hints health for more regen. and spines is a hella bad with end. so why not take stam?
    trust me Mr. I have 15 lvl 50s me and someone have over 40+ each so we kind of know what we are talking about so you can just stfu no one cares about how high your post count is if your post are rubbish
    You have 15 level 50s and you still come off sounding like a noob?

    QR is better than stamina. If I can make a decent spines/sr scrapper, which doesn't have QR, then I can make a regen scrapper without stamina. Anyone who's min-maxed builds realize that endurance drain comes mostly from how attacks are slotted. I've been able to make an endurance efficient spines/sr build since pre-inventions.

    Also, I'm not sure why the dig at post count. Post count matters only in the sense that you can look up a player's history and find out whether or not they know what they're talking about. Given that the person you criticized wrote guides on how to min-max a character, I'd say his opinion is more credible than yours who makes silly claims and only justifies his opinion by saying you have 15 level 50s. Does the fact that I've probably deleted that many 50s make my opinion trump yours? (pro tip: it doesn't)

    Further, if you played with regen, you'd realize that slotting a regen scrapper for regen and recovery is absolutely the worst thing from a min max point of view. Regen thrives on +recharge and then defense. It's a click set. Passive regeneration is actually *not* it's strong point.
  5. Fury Flechette

    I am old.

    I have a SG mate that served tours of duty in Vietnam. And I have you beat nearly by a decade. OP - you're not even close to being old.
  6. What about either a MA/Dark scrapper or stalker? Dark has your fear aura, dark regen can substitute for regular regen + you can use IO set bonuses to get your native regen pretty high. Plus dark armor has +perception.
  7. Fury Flechette

    Veteran Rewards

    Quote:
    Originally Posted by Steampunkette View Post
    Actually my Superstrength characters LOVE Sands of Mu and the Nemmy Staff.
    Yup this. Rage + Sands of Mu is a rather awesome combination and I use it constantly when there's a rage crash.
  8. Just as a FYI. TheOcho kindly moved A Market Journal: From 0 to Millions to the Player Guides section. Now I won't have to worry about having it eaten by the forum monster.
  9. Quote:
    Originally Posted by Memphis_Bill View Post
    I just can't see there being a PVP resurgence of any significance, no matter what they do, and that's a shame.
    Pretty much agree with this. I used to love PvP in this game. I thought it had amazing potential since it was the only fast moving PvP on the market that allowed you to fight effectively in three dimensions. Sure, it wasn't balanced, but it was still fun.

    I think the time for PvP has sunsetted in this game. The dev team's emphasis is definitely the PvE side of the game, and the focus on the end game content will eat up pretty much most of the resources from here on out. That will probably stir more interest to the majority of the player base than any bone that is thrown to the PvP side of the house.

    Truly a shame.
  10. Fury Flechette

    Chain Gun

    Quote:
    Originally Posted by Dr_Mechano View Post
    The power Icon is mistaken, it isn't a cone but a single target attack.

    However it is one of the most powerful temp power single target attacks available considering it will 1-shot most minions and carve off a good chunk of health for anything higher.
    This ^^

    I was very disappointed that it was single target, and kept gleefully trying to line up targets into a cone.

    With that said, I see no reason why it couldn't be a temp power that drops. It does high damage, has inherent accuracy, but it's a single target power with a longish cast time and it roots. Sounds plenty balanced to me.

    So /signed
  11. Quote:
    Originally Posted by Ryuuk View Post
    My suggestion: add a timer to the purchase of each item, like the one which is on "Convert Merits" right now. If they do not want a player producing a pvp recipe(on a single character) faster than 1/20 days, set that timer at 20 days. Allow a character to run as many Tip and Alignment Missions as they would like within their existing alignment to earn AMs. This would maintain current time limits on side-switching, while allowing "burst" players like player B above to earn AMs as much as they can during their playtime.
    I can't agree with your suggestion. The purpose of these was actually as a means for players to earn these rewards without farming or using the market. The ironic thing about your suggestion is that you want to put the farming aspect of it back in. It's the whole reason why they put the time limit in there in the first place. They don't want players hording like they are currently doing with reward merits.

    Now mind you, your suggestion would only benefit me because I probably can crank out A merit missions about as fast as anyone as I have several farming capable characters already. However, the mechanisms are in place precisely to stop players like me.
  12. Fire/Dark Corruptor, Dark/Sonic Defender - both are great. Dark miasma has tons of tools: debuffs, slows, a heal, a rez, controls and a pet. Sonic blast adds great debuffs as a defender and has adequate AoE. While fire blast doesn't add debuffs for a corruptor, it more than makes up for it with lots (and I mean lots) of AoE. Both are solid for teams and solo. Both are very durable - Darkest Night means that you can essentially tank. And neither cost that much to outfit - they're effective with the base SO enhancements.
  13. Quote:
    Originally Posted by Medic_brietz View Post
    which server has the most red side population? who is second?
    I went to the dark side on my tank (virtue) to try something new and
    I can rarely find a team. I know time of day play's into this, but I am just wondering on average.
    Odd. I can find a team on Virtue any time I want on red side. I suggest you look into global channels and try to create teams yourself. Just toggling the LFT flag isn't sufficient.

    This isn't directed at you, but I find that the people who have the most difficulty in finding teams tend to be the passive types that want teams to find them instead of being more assertive about it.
  14. Some of the Praetorian mobs (e.g., Resistance) have some defense. You are supposed to be missing more than normal against them.
  15. Quote:
    Originally Posted by Matt_B View Post
    I'd take the Flight pool over Leaping, just to get Air Superiority which is a great single target damage mitigation tool. If you're not taking Leaping to get Acrobatics for KB protection, then Flight is the way to go IMHO. Punch and AS are a nice 1-2 punch as they have the same base recharge time. I'd also just stick with Electrifying Fences and Ball Lightning and drop Mu Lightning to keep your focus on AoEs. That's just my take on things. I've got a SS/FA/Mu at lvl 44 and that's the route I've been going.
    As much as I like air superiority, I wouldn't make a fire armor toon without leaping. I like having immobilize protection too much from combat jumping. It annoys me to no end to be rooted in place like some squishy.
  16. Quote:
    Originally Posted by HeroJunkie View Post
    I've been gone from the game for a year but came back to check out Going Rogue. Unfortunately I'd have to say that there really isn't that much new stuff in the game considering it's been a whole year. I would have liked to see new archetypes. A year's worth of fees for the game would be about $170 which is about what is costs to buy three brand new games.
    *boggled*

    There's a ton of new content in GR. Three whole new zones of contacts with lots of story arcs. You don't need Ultra Mode to enjoy that.

    I have no problem with people saying that they don't like the new stuff in GR, but saying that there hasn't been stuff added is boggling.

    P.S. They added 4 new power sets in the last year: dual pistols, demon summoning, kinetic melee, electric control or did you miss that too?
  17. Quote:
    Originally Posted by Rooftop_Raider View Post
    3 Lucks will give you 45% defense, which will allow you to cap against most mobs.
    Your information is outdated. Small lucks only give 12.5% defense each. It was largely thought that they provided more, but subsequent testing and monitoring by combat attributes verified that 3 lucks do *not* equal 45% defense (it's 37.5% which is still very good but not soft capped).
  18. Quote:
    Originally Posted by MT_Head View Post
    Just wondering. I have boxing, tough and weave. I was thinking of getting rid of weave, as I would like to have at least another of the body mastery pool (ideally I would want them all except eye beams, only because it doesn't go with my concept). So... am I dumb for wanting to bail on weave, and possibly the whole pool?
    I don't get Weave with my SRs. It's pretty easy to soft cap without it. I do get Tough / Fighting pool though. First, because you need Tough for the Steadfast Def/Res and second, having a bit of resists helps a lot - cushioning the occasional crits you get from fighting high conning bosses.

    So, my advice: don't abandon the fighting pool, skip Weave.
  19. Some of the Loyalist arcs in the Responsibility line have really surprised me. I thought I'd be Resistance all the way with my characters, and yet I've chosen to be a Loyalist or switch sides a bunch of times. Meanwhile the Crusader arcs in the Resistance have been a complete turn off. Special mention goes to Hatchet. His arc is particularly ghoulish...and filled me some level of revulsion after I completed it.

    If you're a heroic type character, there are contacts (not all of them) in both the Loyalist Responsibility and Resistance Warden lines. Loyalist Power and Resistance Crusader definitely appeal to more villainous types...actually I think the Crusader ones are far more villainous.
  20. Quote:
    Originally Posted by Tru_ghost View Post
    i seem so be having the same problem as alkirin, i understand the concept but im seeming to fail here , have made a small profit here and there but i just cant keep it going... im trying to get away from farming.
    Alkirin no longer has any problems. His problems mostly amounted to picking some bad niches and pricing things too high so the IOs would sit in his slots without selling. In his last update to me via PM, he was well on his way to making a tidy fortune.

    1. You want to price low enough that your stock sells, while still making a profit and pricing above the bargain hunters. This means that even if you're selling only your listed price, you'll be making profit.

    2. Pick a niche that has buyers from the last five sold within the last few days. Picking a high profit niche that only sells one of that item every couple of months is a losing proposition unless you are extremely patient.
  21. Quote:
    Originally Posted by Mijinion View Post
    cause kinetics is kinda under powered
    siphon speed and inertial reduction are only useful for running about
    Have you seriously been playing since 04 and think kinetics is under powered? All I can say is that your first post on these forums was not a very good one.
  22. Quote:
    Originally Posted by EvilGeko View Post
    Not everyone who is new enjoys easymode. When I first started this game, I was rather shocked at being able to take on multiple yellow and orange mobs in Atlas. People coming from other MMOs or even other video games will not immediately assume that they should be able to run into a spawn and survive.



    No. More like, let's screw the vets who complain that everything is too hard to do instead of trying to get better.



    The mission tells you to pick flowers. In many games, you would just have to...you know...walk over and try to pick the flowers. Here, they glow and make noise and on top of that they tell you exactly how to get to them. Why not just have the game finish the mission for your?

    What's so bad about figuring things out for yourself once in awhile. Or *gasp* maybe working with others who have figured it out. Building some community at the same time.
    Sorry Geko. Completely disagree. GR was targeted for new players, and I think the risk of alienating such players due to frustration at not being able to progress through content is very real. I've run into several new players already who were shocked at how hard some of the timed, wade through a map full of Syndicate minions to kill a hard Syndicate Lt before the timer ran out, while evading ambushes style of missions. And there are a few varieties of these.

    I think balancing the consistency of the difficulty is a good thing. And there's still plenty of difficulty left in GR even with this one tweak.
  23. Quote:
    Originally Posted by Call Me Awesome View Post
    No note about the bug where loyalist/resistance mixed teams occasionally bug and can attack and kill each other. I've had this happen to me three times so far.

    Here's the situation:
    We have a team composed of some resistance and some loyalist characters running missions.

    Everyone enters a mission and we discover that some of our own teammates come up as valid targets and can be attacked and killed.

    MM pets set to anything but "passive" will attack the opposing faction teammates.

    AOE splash damage will hit opposing faction teammates.

    As I said I've run into this bug three times in leveling a Praetorian 1-20 and bugged it each time.
    Aye. This definitely happens. I can point to the kill 80 Clockwork mission given by Penelope Yin as an example. You enter the mission with a team and Noble Savage will immediately aggro on any Loyalist members. Resistance members won't even be able to target Noble Savage. But here's the weird thing. If you get close to Noble Savage as your teammates use an AoE, they will damage you. Further, MM pets con orange to players of the opposing faction.

    It's unintended PvP.
  24. Quote:
    Originally Posted by Muon_Neutrino View Post
    There's a difference between difficulty and tedium. When two even-level syndicate LTs can kill a nearly full health scrapper in a single volley of attacks, that's not difficulty. The only challenge involved there is avoiding death by boredom as you trek back from the hospital with a fresh tray of insps over and over again.

    Most of the praetorian mobs are fine. A bit on the hard side, but not ridiculously so. Syndicate are not. They desperately needed toning down, and I'm very happy to see it done.
    I agree with this. The gambler's cut spammed by the Sword Adepts and the accurate martial arts attacks used by the Brawler Adepts were pretty mean. Sure, with inspiration use they can be overcome, but in ambush waves, they're nasty.

    I found out one of the reason why there's such as huge perception difference in difficulty is based on the type of AT you play. The Syndicate are easy if you're ranged - almost ridiculously so. They can be difficult to melee ATs.

    I've had in game friends who simply took squishies with hover and have completely laughed at the Praetorian content whereas some of them made brutes/scrappers/tanks and had a much harder time of it.
  25. Quote:
    Originally Posted by Kryogenik View Post
    My biggest complaint with the whole game has always been that it costs way too much to "fund" a character.
    Do people really still think this? Even if you don't marketeer/farm at all, your characters earn substantially more than what they used to make in the pre-invention era. I don't struggle to buy DOs/SOs at all.

    If you do marketeer (and not farm), your earning power is almost limitless. And your marketeering effort doesn't even have to be that sophisticated. There are players who reach the influence cap only selling common IOs. I've personally went to 0 to the influence cap in days with limited farming and much marketeering.

    There's wealth out there, and it's achievable with the bare minimums of effort and a little know how.