Fury Flechette

Renowned
  • Posts

    1680
  • Joined

  1. Quote:
    Originally Posted by squishor View Post
    Force feedback is somewhere around a 20% chance to fire every time I hit thunderstrike, or is it a 20% chance to fire off every target thunderstrike hits?
    20% chance for every target hit. It's why it's better in AoE than in ST attacks.
  2. Quote:
    Originally Posted by Hyperstrike View Post
    Have you tried flushing your browser cache?
    Have you tried flushing your DNS cache?
    Just to clarify

    Browser Cache

    Firefox -> check w/in Preference
    Internet Explorer -> Tools / Internet Options, select Delete under Browsing history
    Chrome -> no idea

    DNS Cache

    From a command line, type: ipconfig /flushdns
  3. You can slot Basilik's in Char.4 slots gets you 7.5%, and 2 slots helps with ranged defense. The 7.5% recharge isn't included as part of the recharge bonuses that come with Luck of the Gambler so you won't be violating the rule of five.

    Also, Decimations would probably be better in fire blast than Entropics...they give the same 6.25% recharge bonus, though you will lose the regen bonuses. Decimations however have much better enhancement values than Entropics.

    I haven't been able to see a good way to do this, but the Force Feedback proc is awesome in Thunderstrike if you can manage it. However, putting that proc in would probably necessitate Touch of Death in Havoc punch and a slot from somewhere else. That would cost you 10% recharge...probably worth it.
  4. Participants and entries received. 25 out of 50.

    Emperor Steele
    Siberian_Spring - 3 entries
    Matt_King
    Oedipus_Tex - 2 entries
    Prime_Nighthawk
    Smersh
    Outback - 2 entries
    Hydrothermia
    Stunrunner - 3 entries
    Doctor_Mechaniker
    Galactoman
    Nurse Midnight
    sweet_ice_t
    Commander
    High_Jinks
    Fire_Wyrm
    ThE_WiSeCrAcKeR - 4 entries
    Gaelic Reign
    Kai
    HochroterDrache - suggestion to embed images in your post
    Antoinette
    Smersh - 2 entries
    BubblegumBomb
    Power_Play
    Hydrophidian

    All of the above are valid entries.

    Again, refraining from compliments because I don't want to tip my hand, but I have been very impressed at the overall quality of the entries. In hindsight, I'm glad we gave ourselves more than a few days to complete the judging.
  5. No question that the increase in prize amounts is warranted. The entries have been really high quality and it's made our job as judges very difficult.

    So to sum: 2.1 billion at stake! Prizes extended to 6th place with individual prizes awarded for the top costume for each Freedom Phalanx member.
  6. Quote:
    Originally Posted by UnicyclePeon View Post
    FF,

    Why do all the builds I see skip Fire Sword and take Scorch instead? Is Scorch better? I kinda wanted the sword for concept. Also, while I like your build and I like the presence of Physical Perfection, I don't really like the fact that Grant Cover is missing. Isnt it key to having some Defense Debuff Resistance?

    Thanks for the effort, I'll study it. I see some things in your build I'll likely use.

    Lewis
    You can probably put Grant Cover in your build, but it will either cost you an attack or hasten (which arguably, isn't needed). Taking out hasten to take Grant Cover is a very valid choice - you can move the two slots to better regen or improve recovery.

    As EvilGecko mentioned, the reason why that Scorch is in a lot of builds instead of fire sword is because it's highly endurance efficient and has good DPA. Scorch - Cremate - Incinerate is a relatively high dps and endurance efficient chain that can be run with very little recharge and can still down AVs.
  7. Quote:
    Originally Posted by UnicyclePeon View Post
    Grr. OK, I think I may leave my MA/WP and not re-make him since he is level 40. My DM/WP was originally (when COH was released) DM/SR but at some point (before I realized about softcapping) I said screw it and made her DM/WP. She is level 41 though, so even though she *should* be DM/SR, maybe I'll just let it go and leave her. Tho I'm tempted to make her DM/SR. I dunno.

    But for the Fiery Melee guy, maybe I'll go Fire/Shield. If I make another Electric scrapper (I have a level 50 Elec/SR) I'll definitely do Elec/Shield.

    Does anyone have a CHEAP Soft-capped Fire/Shield build? I can afford maybe 300 million or less (not counting rare salvage, which I will buy via some AE farming). I dont care about epics at all, but I do prefer to have a good single target attack chain without using Boxing, Air Superiority, or Epics. I also don't care about recharge or regen at all. I can't afford all the LOTGs and Numinas I see all over the place in builds.

    Or is it even possible?

    Thanks,

    Lewis
    This is as cheap as I can make one. I only used one expensive set (Obliteration), the rest are relatively moderate in price. It is soft capped in all positions. It has below average recharge, recovery, regen but that's to be expected in a budget build...you can always upgrade later.

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Cheap Fire-Shield: Level 50 Magic Scrapper
    Primary Power Set: Fiery Melee
    Secondary Power Set: Shield Defense
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Body Mastery
    Hero Profile:
    Level 1: Scorch -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(5), T'Death-Acc/Dmg/EndRdx(9), T'Death-Dmg/EndRdx/Rchg(34), T'Death-Dam%(34)
    Level 1: Deflection -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(7), S'dpty-EndRdx(13), S'dpty-Def/EndRdx/Rchg(15), S'dpty-Def(43), S'fstPrt-ResDam/Def+(50)
    Level 2: Cremate -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(5), Mako-Acc/EndRdx/Rchg(9), Mako-Acc/Dmg/EndRdx/Rchg(17), Mako-Dam%(31)
    Level 4: Battle Agility -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(7), S'dpty-Def/EndRdx/Rchg(13), S'dpty-Def(43)
    Level 6: True Grit -- Heal-I(A), Heal-I(11), Heal-I(46)
    Level 8: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(17), DefBuff-I(37), DefBuff-I(39), DefBuff-I(46)
    Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(11)
    Level 12: Hurdle -- Jump-I(A)
    Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15)
    Level 16: Health -- Heal-I(A)
    Level 18: Fire Sword Circle -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(19), M'Strk-Dmg/Rchg(19), M'Strk-Acc/EndRdx(23), M'Strk-Acc/Dmg/EndRdx(23), M'Strk-Dmg/EndRdx/Rchg(31)
    Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc/Rchg(21), P'Shift-Acc/Rchg(42), P'Shift-EndMod/Acc(42), P'Shift-End%(42)
    Level 22: Against All Odds -- EndRdx-I(A)
    Level 24: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(25), GSFC-ToHit/Rchg/EndRdx(25), GSFC-Rchg/EndRdx(40), GSFC-ToHit/EndRdx(40), GSFC-Build%(40)
    Level 26: Incinerate -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(27), Mako-Dmg/Rchg(27), Mako-Acc/EndRdx/Rchg(29), Mako-Acc/Dmg/EndRdx/Rchg(29), Mako-Dam%(31)
    Level 28: Phalanx Fighting -- DefBuff-I(A)
    Level 30: Kick -- Acc-I(A)
    Level 32: Greater Fire Sword -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(33), C'ngImp-Acc/Dmg/Rchg(33), C'ngImp-Acc/Dmg/EndRdx(33), C'ngImp-Dmg/EndRdx/Rchg(34)
    Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
    Level 38: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(39), Aegis-EndRdx/Rchg(39), Aegis-ResDam/EndRdx/Rchg(43), Aegis-ResDam(46)
    Level 41: Conserve Power -- RechRdx-I(A)
    Level 44: Physical Perfection -- Heal-I(A), Heal-I(45), P'Shift-EndMod(45), P'Shift-Acc/Rchg(45)
    Level 47: Weave -- GftotA-Def/EndRdx(A), GftotA-Run+(48), GftotA-Def/EndRdx/Rchg(48), GftotA-Def(48)
    Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1412;671;1342;HEX;|
    |78DAA5935B4F13611086BFDD6E597AA62214CAA18020C756AA5E78B830112431818|
    |458E38572B0B61FED6A536A5B13BD33319A78B8F278E59DA2FE04E33FD19FA25067|
    |E6FDDAA4F1D20DBC4F777666DEC937BB1B0F57C34A3DBEA4ACE84A25DF68ECE60AF|
    |57CADA6EBFE8D7CC92BC457CA3A5F9B58F3EA3A9D2B7BBA52749552C976D2EE86AE|
    |689D59F374FD117EA73A8F56F59EAE36740665EDDBF8D56A59D775B59969FF086FE|
    |EEF5732EB64E3554BB859F39A55DD6844CC4DA9DCA44741B9CBD5B42EC6AFD4BC42|
    |E6F27E914CF38D26990FD154F3F4FF84C793ABE5573709B3CABE2570B604BDDB82C|
    |91D6057108C102C537524A19E9620ECB318514BB0600BB209C2987AEA9A22AAB2F6|
    |08596597044E59D0EB09FAEE0AC6EF0942E4E58397CFD7EDD56512A63C3FF26CFFB|
    |4940681343048F62E121CF7A72D4EBF04D3E3927012480311EA17C0B4566011FD80|
    |1E6A144223159A9350824211931C41EF287ABBF42486272A86419E53286ECE215E9|
    |3D0B1FB401D93368026CEE1010E87AAFACD99F7BF96DEC7DF006F05F3EF80F7C007|
    |4C41530DF03991FDC0A4347A468D12C63EF149B2863E030782D92FC057E09BE0055|
    |50D9BAA612C2F89E525B1BC512C6FB46B7931B21F3147358273B55D7E17101A4B4A|
    |E82585520839A9DBB2DB893C50008A78FBB4204E4DA7CC2853BF65BA137F8043E00|
    |86B6D01CAC7F091C98C59FFCCB2250BCF02A7050B6704E9B3821C15CD9931E7B0F7|
    |03F25D346FE22256B964807D2C61030E39654C5EC69197F3540070815EC114E52DC|
    |3C25E8645B60BA34EE7E3A43FBAD4FA3F914DA7F351294B2229A7F371FED7F53DDC|
    |F60A5C0B925E67D964B9C1B2C5B2CDB2C39267B9C3526069FDE854C7CEF140E7592|
    |EB05C6479C5496E8824C4126689B04459622C7D2CFD2C832C49968F2CADBFD816FC|
    |59|
    |-------------------------------------------------------------------|
  8. HochroterDrache,

    You can embed the images in your post by editing and then selecting the Insert Image icon. That will show a dialog box (ensure you temporarily allow pop ups) that will allow you to paste a URL to your image location.

  9. Quote:
    Originally Posted by UnicyclePeon View Post
    *sniff*

    My problem is that I have such alt-itis that I can't afford a softcapped Shield build, unless its a Tanker. BTW do Fiery scrappers usually take Breath of Fire or do they skip it? Only having FSC from the primary seems a bit lacking for AOE.

    Lewis
    FSC is plenty. At low levels, build up + AAO + FSC = most stuff dead or nearly dead. Then you can single target the stuff that's barely alive.
  10. Two players who saw my fire/shield in action rerolled their fire/sr to fire/shield. Not that this helps any...

    But honestly, even if you don't use shield charge, the damage boost you get from AAO all by itself is pretty amazing.
  11. Wow, I'm pleased as punch at the list of new features. I wonder if emailing influence extends to alts on other servers or is server specific? I suspect the latter (and am not griping about it), but it would be awesome if it was cross server.

    The new Posi TF is excellent news. I hope they slowly update all the TFs, SFs. Even some of the SFs are years old.

    Anyway, the features list looks like pure win.
  12. Quote:
    Originally Posted by ShadowWings View Post
    Matt wasnt using Trial accounts, Xan. Those are actual friends.
    Just to clarify, I actually said this was okay, even encouraged. We want people to look at these...the more the better. Obviously, the quality of the costumes themselves have the most weight in terms of judging, but consider having friends stop by as sort of an intangible, say like home court advantage.

    I just don't want people to think that Matt_King did something improper.
  13. Participants so far - 17 out of a possible 50 cap

    Emperor Steele
    Siberian_Spring - 3 entries
    Matt_King
    Oedipus_Tex - 2 entries
    Prime_Nighthawk
    Smersh
    Outback
    Hydrothermia
    Stunrunner - 2 entries
    Doctor_Mechaniker
    Galactoman
    Nurse Midnight
    sweet_ice_t
    Commander
    High_Jinks
    Fire_Wyrm
    ThE_WiSeCrAcKeR

    The only troubling entry is Hi_Jink's. The rules do state that the costumes need to be full body shots. And the only reason why I have rule in there is because the choice of boots and the look from the waist down really do give you a fuller sense of the complete costume. With that said, I have no doubt that the Hi_Jink's intent wasn't to obscure or hide the costume but actually the reverse: to show them off to best advantage.

    Ideally, Hi_Jinks will resubmit his entry. But if that's not possible, I'll allow his entry with the understanding that some are not full body shots and hence assessed a small penalty when the judges and I go to evaluate it. It's my attempt at splitting the baby. Hi_Jinks is also welcome to submit a second and separate entry as well.

    Also, if you see possible rule infringements, I would prefer you PM me first.

    Thanks everyone. The submitted costumes are amazing so far, and while I'd love to add compliments to the entries that have been posted, I am refraining in order to maintain impartiality and to not tip my hand as to what I like.
  14. Quote:
    Originally Posted by New Dawn View Post
    I read what I wrote, I did write it the wrong way around. I should take more time to proof read myself.
    Ah, that makes sense. I didn't figure you'd think that way, so I thought the comment was odd.
  15. Electric control was mentioned at one point as something that was supposed to be in game sometime. Not sure if that will hit before or after GR. I'm guessing that it will be afterwards.
  16. Thanks Sweet_Ice_T for modifying your entry so it fits better on the page.

    FF
  17. Quote:
    Originally Posted by Umbral View Post
    A*/Regen with melee attacks. Self healing is one of the only things that is actually successful and melee attacks are the primary use for Scrappers.
    Aye. Agree with this.
  18. Quote:
    Originally Posted by New Dawn View Post
    I'd lay bets that SD/FM out guns FM/SD.
    I have a very heavily IO-ed FM/SD scrapper. There's not a single tank out there that I know of that can compete with her in terms of raw damage.
  19. Participants entered so far:

    Emperor Steele
    Siberian_Spring - 2 entries
    Matt_King
    Oedipus_Tex - 2 entries
    Prime_Nighthawk
    Smersh
    Outback
    Hydrothermia
    Stunrunner
    Doctor_Mechaniker - please label so there's no confusion as to who's who. You can label right in your post; no need to edit your picture.

    At this point, 10 of the available 50 participant slots are filled.
  20. Hello art forum denizens!

    One of my co-judges thought it would be a good idea to apprise some of you of a contest I am running over on the Virtue server forum. The link to the contest information.

    The Contest

    Makeover 3 or more of the Freedom Phalanx and post your entry to the referenced thread.



    Prizes: 500M influence for 1st place, 250M influence for 2nd place, 100M influence for 3rd place

    Timeline: Contest ends on March 4, 2010 or when the 50th participant enters a valid entry (so the contest is capped at 50 people). As of this writing, I have 3 participants, 4 entries.

    Judges: me, Bayani, Deebs

    Additional details / thoughts

    When I envisioned this contest, I thought of it mostly as a Virtue server community event, but really there isn't anything that precludes people from other servers from participating. All you need is a good vision on how an updated Freedom Phalanx can look like and post it over there as your entry.

    Prize money will be paid only to a Virtue character in influence, but the enterprising among you probably won't have much difficulty in transferring it to other servers via the market or some third party.

    Anyway, given the number of costume designers who lurk in this forum, I thought you should at least be made aware of the contest and given the opportunity to participate (since, many of you probably wouldn't visit the Virtue server forum).

    Hopefully, the mods will forgive me for cross posting this, and allow a one-time exception.

    Hope to see some of you there!
  21. I am pleased to announce that two distinguished members of the Virtue community have agreed to join me as judges. Both of these forum posters have a long history with the Virtue community.

    Bayani

    Bayani has become almost synonymous with art commissions. His main, Bayani, has been featured in dozens of works done by a number of artists both famous and unknown. As someone who has literally looked at tens of thousands of different costumes and who is a huge comic fan, his perspective will be most welcome.

    Deebs (aka Dragonberry)

    A former Virtue calendar girl, Deebs is a well known Virtue forum personality. Her main, Dragonberry, is almost instantly recognized at any event...it's hard to miss a green lizard with pink hair, a scarf and school girl style socks. Deebs is also an accomplished artist in her own right, and her artistic viewpoint will bring an interesting perspective to the judging process.

    I've asked these two to help me because based on the early entries I've received, I anticipate a difficult judging process. The ones that are already posted on this thread are impressive.
  22. A+ post, Organica. Great information.
  23. Quote:
    1. Able to trade Merits
    Goes against the entire point of merits. Merits were designed in part as a way to gain recipes without resorting to the market. If you make them tradeable, it defeats the point of having them in the first place.

    Quote:
    2. Invention table in ALL Wentworths
    Wentworth's are often some of the busiest places on many servers. If you added invention tables there, it would just add to the congestion. Also, the Steel Canyon and Cap Au Diable markets are both very close to Universities with invention tables. It takes less than 10 seconds to get from one to the other. Further, if you can't be bothered to do even that, you can get the field crafter badge and summon a work table wherever you want.
  24. No to yet another raise the level cap suggestion.

    I know you're just posting your opinion, but my character development doesn't stop at 50. It's actually the point where it just begins. I think many (using your definition of "many") people would share this point of view as well.

    Also, all the other things you mention in your OP are not something that has to be tied to level advancement. Some powers for example are tied to badges; others could be tied to the completion of certain story arcs or missions.

    What I don't want to see is 10 more levels of grinding to reach the new level cap. That's one of the guaranteed ways to get me to quit this game.