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Posts
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They crawled down the elevator shafts from the roof and forced the doors open.
... which is why they can't follow you through elevators. The CAR is in the way of using the ELEVATOR SHAFT.
It all makes sense now! -
When the game originally shipped, the idea that one character could beat 30, 40, 200 enemies at once was a great surprise to the designers- or at least to some of them. And the idea that one character could make seven characters unkillable was probably another surprise. So the "old design goals" were never necessarily something that worked in the actual game.
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I'd suggest "last 14 days" - there's a huge lump in the python for weekends- but maybe "last day"/"last week"/"last month" if we were feeling like more info is better. The graph would be lovely, of course, but that's an AWFUL lot of info to keep track of.
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Quote:... I don't think it was ever any good to start with. But I have no substantiative argument with the rest of this post.
more-so than damn near everything else, it has withered with time. -
Quote:People like to b**ch, it's human nature, but very very few people will actually not accept you for a team because of your enhancements. I don't think I've ever been on a team where I've even seen someone comment on someone else's enhancements.Other MMOs such as EQ2 let you do this too, and boy do people like to b**ch about what other people do with their characters. I hope CoH is different. I thought the aspect behind this game was to build your own super hero/villain the way you want it, but if I have to do things a specific way that someone else says is best, that defeats the whole purpose. If this means at level 50 when i finally reach it, people wont team or raid with me because of what enhancements i have, i'm best off soloing or only teaming with my close friends who got me this game. ;p
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101.3% is a very minor diminishing return, to the point that I'd consider it "slotted about right. " Six Thunderstrikes- well,there you're clearly just looking for that set bonus, because you're at something like 150% damage.
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Not to trivialize the experience, but you can generally go to wentworth's, and find level 50 yellow recipes (which sell to stores for 5,000 each) in big stacks for under 1,000 . Check the unpopular things like snipes, sleeps, confuse, immobilize and slow. (if that fails, try the 41-46 range, which sell for a little over 4000.) Once you've made your first 100K or so, stop doing it- there are much better ways of getting inf in the game. That's just something to get you through DO's.
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Another note for the OP: You can use /friend or /gfriend to put people on your "friend list." Gfriend (global friend) requires them to accept your friend invite. There are lots of reasons people may not accept your invite, ranging from excellent ("I have 150 global friends and my list is full") to reasonable ("I don't know you that well yet") to dangerously irrational ("My ex-gf had a character with a similar name and YOU ARE OBVIOUSLY A CRAZED STALKER "). If rejected, I always assume they had a reason; it keeps me from starting imaginary fights.
Having a bunch of friends ("friend" is specific between your character and that character) and gfriends (between your account and their account) often makes it easier to find teams with at least ONE person who's good. Two if you count yourself.
I don't play other MMO's much, so I don't know if the friend list is useful in other games, but I get a lot of use out of it here. -
Rough guide to blasters in my sig, starting at post #10. Cutting and pasting for your specific question:
Quote:WHAT CAN I DO TO SURVIVE?
* There are builds that, at high levels, can rummage together respectable levels of defense. This doesn't help in the first 40 levels, though. I wouldn't rely on it.
* You Are Not Iron Man. You're more like James Bond. Sneak in, sneak out, run if you have to and always try to leave impressive explosions behind you, because if they shoot you, you will die. There are individual bosses in the 35+ game who can hit you for around 80% of your entire health bar with one shot. Don't let them. -
Quote:I'm not understanding your reasoning here, and it's very possible the problem is on my end. -14% damage debuff (from evencons) turns 1000 HP of damage into 860. If you can't ignore one you can't ignore the other. Are you talking about stacked -recharge effects?
Chilling Embrace has -recharge combined with a -14% damage debuff, allowing you to basically ignore minions and focus on an annoying boss or lieutenant, especially if you also drop IP. -
I'd say Dark Melee, except for the lack of AOE. Fire/Elec brute?
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For a point of reference on whether 24 seconds is a long time: When you take a fistful of insps, how many fights does it last? When you get the berserker pack on ding, how many fights does it last? Two? Three? Four, maybe, if you're crazy fast?
That's 60 seconds. Including time to go from spawn to spawn. 24 seconds, plus time to get to spawn, plus time to smokebomb them, is a whole different game than what I probably joined your team to do. (not to mention the time to finish off anything that's not, say, a white-con minion.)
The situations where you may be willing to invest the time- let's say some idiot named Fulmens set up a +3/x3 mission full of Malta- are not the situations where the added firepower of a Time Bomb solves the problem. (a Trip Mine, MAYBE, is worth doing. Two Trip Mines? Too slow.) -
Speaking for myself? Very sure.
Now there is a difference [maybe not an important difference for your purposes] between these statements:
1. "the markets are full of max level recipes because the level 50s are making all the recipes"
2. "People below 50 don't roll until they reach 50."
I can only gather data on #1, so for #2 I have only a moderate number of anecdotes, based on trying to get people to sell me sub-50 recipes and generating them myself.
* I ran a certain number of TF's- mostly during the US daytime, so more skewed towards hardcore players- but MOST of the people on the teams, who were not already 50, wanted to wait till 50 to roll their recipes.
* I have heard people in Atlas Park/Freedom discussing the common wisdom of the noob- which was, in this case, "wait till 50 to roll." It may be no wiser than "don't click on the boxes in the respec" but the urban legend is out there- that's the way to go.
* I have been told by people from whom I was trying to buy merits, "I'm waiting till 50" or "Why would you want recipes below 50?" or "That's a waste of money."
* I've never heard anyone,ever, explain how they were going to, or someone else should, roll at anything other than 50.
It is clear that the vast majority of recipes are generated at level 50. I will assume that hardly anyone buys Perfect Zinger: Taunt/Rech, and that people do not care what level they get it - feel free to discuss this assumption.
If this assumption is correct, then the ratio of "bought at 50" to the ratio of "Bought below 50" should match the ratio of rolls at 50 to rolls below 50.
There are 13 recipes for sale at 50, and the last 5 cover the 27th of June to present
There are 19 from 41-49, last 5 tend to have sold from about 5/1 to the present. So 5 sales at 50 in 2 days, 40 sales 41-49 in the last, roughly, 60 days.
There are 2 for sale from 31-40, last 5 vary from June 1 to (in one case) Feb. 2nd. Maybe 5/1 on average. So 50 sales in the last, roughly, 60 days.
There are 6 for sale 21-30, with quite a lot of last 5 sales in the march-april range. (worst case is September 2009...) So 50 sales in the last, roughly, 90 days.
I conclude that, at least for the recipes sold, you sell about 1.5 per day from 21 to 49 and about 2.5 per day at level 50.
It might be good to a factor of 5, that estimating technique, but I wouldn't trust it further. Maybe Stealths, where there's enough of a market that you can actually trust the IO is used or sold?
10 for sale at 50
2 for sale 16-49
3 for sale at level 15
Last 5 sold at 15 since 6/23 (roughly 5 in 5 days)
Last 5 sold at 16-25 -one level has 5 in the last 2 months, most of the rest go back into mid to late 2009. 50 in the last 200+ days.
Last 5 from 26-35 - typically around February or March. Call it 50 in the last 90 days.
Last 5 from 36-45 - "more reasonable", around april maybe. 50 in the last 60 days.
Last 5 from 46-49: 15 in the last, say, 90 days.
Last 5 at 50 since yesterday
We pretend that all these were rolled, even the level 15s, and conclude that we have 2.5 sold per day at 50, 1 a day at 15, and roughly 1.5 a day at 16-49 .
So we have as much business at 50 as we do at 15-49 and approximately half the IO's rolled are at level 50. If we take out the bump at 15 (people buying with merits) we get roughly the same 2.5/1.5 ratio.
So around 65% of [sold] rare recipes are generated by level 50's. Now there are many things throwing that off- farmers tend to have a completed build, be picking up 50's, and to occasionally get a rare recipe from a boss- but that still says most of the rolls are done by and for 50's.
Discuss. -
Quote:Lest we get carried away, Red Tomax lists it as 4 seconds [used to be 6, I believe], putting it ahead of all Blaster snipes, and 5 [!] seconds faster than Time Bomb.
Don't forget Full Auto has the longest animation of any power in the game.
Stalker snipes are upwards of 7 seconds.
I'm not saying FA is a good power or a bad power. I'm just factchecking ya. -
Quote:You know what else takes out even con minions? Fireball/Firebreath. In under five seconds. Without any Build Up or Aim. With very reasonable (SO) slotting, it does so on about a 12 second cycle.
Because on the last run it one shotted even con minions. Without any Build up. That doesnt look bad t'me... *shrug*
If you've got Mental as your secondary, you can do it with nearly ANY primary.
Oh, and "Without any Build Up"? You say that like it's an advantage instead of a disadvantage. Because if you use Build Up, it will expire with about 14 seconds left on the timer.
If you really don't see 24 seconds as a problem, go you. (Is Time Bomb on a "leash" like tripmines are? If so... you can't even set it up and go on to the next spawn.) I have run on teams where fights are over before Build Up expires. Frequently. -
Quote:It took me years. Deciding that I wasn't going to pay less than 5908 for salvage has saved me many hours of bid creeping. (it's a couple million difference on an entire build. That's four level 50 crafting costs. )
guess being very "frugal" is a hard habit to break.
Trying to deliberately destroy billions in market fees helped. I started out with the idea that I could lose on a few of the transactions, and I made a lot of money on 99% of them.
On the 42 million? I still want to yell at that person. 42 million was even above the "last 5". They didn't even TRY ! -
These niches may go away for a week or two now that I'm calling them out:
Level 40 miracle and decimation yellows. I was getting a straight 6 million each on level 30 Karma KB protections. There were one or two level 50 Thunderstrikes, look for the ones with relatively few crafted for sale, where I could buy the recipe for less than the crafting cost, sell the final product for 6 or 8 million. I did at one point overlap a little on the Doctored Wounds, it turns out. Oddly, whenever I went to the "buy for 40 mil/sell for 60 mil" I had trouble, but I did find a couple "buy for a 1-3 mil, buy salvage for 3 mil, sell for 20 mil" niches. I even found a couple "buy for 5 mil, buy salvage for 3 mil, list for 31, sell for 40 mil" items, but I didn't sell a LOT at those prices. (I don't remember what they were. Orange recipes, took an expensive rare salvage, one of the B-list sets like Miracle or Devastation.)
So that's how I went from a million to 300 million on my latest marketeer. Start by flipping one or two at a time, then once you work up to 10 million two or three, and so forth.
The important thing is to find something where the last 5 sales are in the last day or two. And if you overlist and it doesn't sell, relist it lower. Don't let the pride make you dumb. -
By the way, I just ran a stalker up to 10, oldschool- no teams, no temp powers, selling all salvage for 1 and buying every TO I could- and had 61K in the bank. And villainside market in the sub-20 stuff is notoriously soft. . . some of that stuff didn't instasell at 1 inf.
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Kendo: if you try for too much you will get undercut. If you're moving low-end stuff people don't care much if they pay 4M or 8 M for it. More accurately, people who care what they pay care enough to craft it themselves. I first realized this when I listed something for (I don't remember the exact numbers) something like 28 million and it sold, the next day, for 42 million. Not an instant sale where someone wanted it and had a bid waiting... someone looked, saw there was one for sale, and didn't even TRY a relatively low bid for it.
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I demoed Personal Force Field once when someone asked me about it. I stood in the middle of a bunch of +2 Nemesis Jaegers, dancing. Then I realized I was on a Defender, and the Blaster numbers were lower. So I invited my wife to come online, join the team, put up her Blaster-level PFF, and dance with me.
A convert was made. -
To the OP: That's kind of like asking what the fastest riding lawnmower is. The fastest lawnmower will still lose to the worst car that passes inspection.
To Silencer7: 75% -recharge on an enemy quadruples your lifespan if you survive the alpha. (4 * 0 is still 0.) You may not LIKE that math but it's accurate. Shiver makes a meaningful contribution to MY blasters' lifespans. Against +2s, the first application of Shiver roughly doubles the half-life of my blasters. I can tell the difference between a five second half-life and a ten second half-life. If you can't tell that difference, you're not doing your damage fast enough. -
I can't STOP you from calling it soloing. (And yes, people have said "I soloed [AV X] with only an Empath buffing me" before.)
Back when I held a contest for first Blaster to beat the RWZ challenge, these were the rules to get into my sig (Stratonexus won):
No temp powers
No vet powers
No inspirations
No teammates
Your cameraperson was allowed to observe to keep the enemies from despawning if you died and came back from the hospital to continue the fight.
(As far as the "enough temp powers"- a Shivan is about two SO'd out Scrappers of damage, if I remember. The Shivan does not get credit for soloing a GM if they bring an Empath along.) -
I'm going to mention that the game kinda changes around level 20 (18-22) for MANY characters. In the case of Tankers, that's about when you first get your taste of "up to your eyeballs in badguys and you just. don't. die." The early levels are the "die for the team" levels. Pay thy dues and keep going.
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FF does have an active AOE damage power (fireball-scale damage) that also does knockdown. I know, it's not a LOT of additional damage, but it exists, and it was more than I asked for.
My "break-the -cottage-rule" power would be something similar to Sonic Dispersion that you couldn't run at the same time as Dispersion Bubble- that is, give the team the choice of capped DEF or good DEF and some RES.
So I'd like to improve Force Fields, yes. But I find "one person defense-caps the whole team, reliably" to be a considerable benefit in a variety of situations, and I don't think cascading defense failure is too high a price to pay for that. (I still have a secret belief that the Devouring Earth quartz was a typo on the level of Smoke Grenade, back in the day, but it's got six years of history behind it now.) -
So... 6 months gone from game. I'm going to ask some obvious-sounding "Is the computer plugged in" type questions.
Did you forget about enhancements? Are these new characters? Are you using Build Up and Aim as available? Are you playing them all the same way?
If you pick a specific example of a character, a fight and a set of tactics you use that get you killed, maybe we could help.