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Posts
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Joined
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Blueruckus said, while trying to defend an AOE KB power:
Quote:... here's my problem with Sonic. When I play force fields, those freak tanks/warwolves don't have their way. They run up and swing and miss. It doesn't matter if they get in the Blasters' faces, except inasmuch as it allows the said Blasters to use their high end melee attacks.Aside from that though, the backline was constantly being rushed by stray freak tanks/warwolves who were having their way with those squishies.
Sonic is really good at making a "pretty good" team into a great one, but it just can't do all the defensive lifting by itself, or even most of the defensive lifting by itself.
I don't have TERRIBLE problems with the endurance used Sonic as a whole, with the caveat that I'm talking about the 22+ game and I frankenslot my attack powers for lower endurance usage. -
Quote:I didn't know that. . . so like FAO Schwartz and the $4000 toy porsche, when I was a kid. Today I learned something!
An Aspirational Item is a term used by wine sellers to refer to expensive wines that nobody buys. You put a $1500 bottle on the shelf, and suddenly, the $500 bottles next to it seem so much more reasonable. -
Devil: Glad to have you doing stuff like this!
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People are trying to solve at least two distinct problems with this, it is true.
Problem 1: Inflation
Problem 2: Undersupply of My Favorite Recipe
Any others that are getting rolled in here? -
Quote:I will take some of that 1-for-1 infamy.Oh, THAT I can help you with. My standard "Free for Market Buddies" rate applies. I have plenty of red to supply you with. Send me your blue, along with a forum PM with the total and global names (the "receipt") and I'll take care of it tonight.
And you'll be doing me a favor, because my last ten transfers or so were the other way 'round, and I haven't been able to significantly help folks for quite some time. -
Minotaur said:
Quote:... and when I was trying to make a point by frankenslotting a level 50 for 6 million (5.5 million of which came from the respec) that was relevant. To me.You're completely missing the point. A lot of people used to, and as far as I know still do post at a very low price to get a quick sale for badges or to free up slots (and I'm not talking in this case about the really desirable items, think harmonised healing/serendipity etc). The numbers in the next paragraph are plucked out the air but give the sense of what I found.
I've previously posted several examples of this but I suspect the forum purge has eaten them, the sort of thing would be an IO where at levels 35-40 there are no recipes for sale, all the last 5 sales are bought at 323456 (with the very odd higher one where somebody's come in with a separate bid from outside) and there are 20 crafted IOs for sale across those levels with a last 5 all around 10M. If that sort of thing is not evidence of a flipper I don't know what is. These are the sort of thing that pre flippers you could pick up for 20K and I did.
It's not relevant any more, to anyone. If you sell all your salvage and recipes for 1 inf you will still make more than 93 million by the time you hit level 50. You have 93 slots. If you have to buy your recipes for (323456 + 1) you'll still be fine.
If at some point you're squeezed- say you've just hit 27, you didn't plan ahead and you're scooping up 1.5 million of SO's- you can make a million in an hour doing garbage collection- picking up level 41-44 yellow recipes and dropping them off at a vendor. Or doing AE missions until you can afford an orange salvage of your choice.
With ten minutes of education, there is no difference between 20K and 320K. -
While I was thinking about the potential effect of a "lunch hour seeding" (every PVP IO at level 50 and every purple, one of each- something a Dev could do on their lunch hour, and we'd never know it) I realized a potential downside to this.
If you make a dev tool that allows you to add recipes to the game on the live servers, there is the possibility that the keenest of your 100,000 players would be able to find a way to use it as well. (they managed to turn one recipe into ten crafted at one point, early on...)
I suppose in the same way that the devs can log into the live game with a character with every power, they can log in with a character holding lots of recipes, but still... it's a potential danger. -
I don't even know how many months I spent leaving bids up for stacks of generic 30 and 35 recipes. I was making like 100K per stack, selling those to vendors!
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It's not for me, because without both Aim and Build Up I just don't feel like I do that much more damage than a Scrapper. And Scrappers are six times as hard to kill.
I ran a /Dev up to 29 or 30 once- enough to get the trip mines slotted- and I hated it because it was slow and annoying. Weirdly, I ran a Dark/Traps corr -as slow if not slower- up to 50 with no problems a couple years later.
I have no philosophical problems with AR; it doesn't seem like it's for me, but I respect it. /Dev is my last choice of secondary any time ever. Second last is /fire, but there's a huge gap between the two.
ALL Blaster secondaries [well, except Mental] are weak, put together out of leftover powers with unclear goals, but most of them do one or two things really well. What /Dev does well is not something I want to do, apparently. "Enough damage to kill them" is two stacked trip mines and I could drop two whole spawns in the time it takes to stack two trip mines. -
What makes you think your build skills are so much better than mine?
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Quote:Even if you do have two Sonics on a team, that takes people at 55% res to [whatever] and puts them at the cap. And it allows double hula-hoops, for 60% Res Debuff around the guy on point instead of 30%.
It is however, hard to make redundant (what are the odds of 2 Sonic Resonance users on a team?
So two isn't redundant at all. -
Quote:I haven't done much Dominator play, and probably not very good dominator play, but I've had that feeling with my Dom. "If I don't keep HIM and HIM and HIM out of play, I'm in trouble."
In the end I don't care much what the color of the name of the mob is. But I do like to feel like a superhero and I also like to feel like I can get taken out if I don't pay attention and keep on my game (and have a little luck). There's that suspension of disbelief. I need at least a couple fights a mission where I might go down, otherwise I'm bored. -
Quote:The balance is, Fire has zero powers that save your life. No mez, slow, stun, sleep, -ToHit, knockdown, or knockback.
DM is, I presupposed, what I expected. I'm a little disappointed in fire (that is balance-disappointed), since it rules AoE it seems unbalanced that it's so close on ST as well. After being gone quite a while and coming back, I'm a little disillusioned that there's still such great inequities. However, a balanced game isn't really a rational goal anyway. A fun game is, which has to be balanced enough not to stop the fun, but doesn't really need to be more balanced than that. -
By the way, Nethergoat: I think that lowering the inf available to level 50's is ALSO a good idea. We can have cake and pie both.
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I dunno, the first day of the market I knew someone who was buying level 50 generic IO recipes on the market for, like, 1000 inf as fast as she could put the bids down and run to the vendor and back.
That was pretty utopian for her. I had the insane popcorn-eating issue where I was buying common salvage for 10 inf each and selling it for 250 inf and I _could not stop_ . It was free money, lying there! Even though I worked out the math [while running back and forth and back and forth] and the money was really really low... I had a Depression Era grandparent yelling in the back of my brain. You take the free money. -
traditional warnings apply:
100 gets you 85
You could get a better rate from someone else
You could mail it to yourself in like a month
But I sent you a tell anyway from @Boltcutter. -
Crud. Lost a huge post by hitting backspace in the non-text field.
Anyway, I have to disagree that market seeding would accomplish nothing. A billion of market seeded items would produce the same effect as ten billion in normal transactions. Farmers increase their personal wealth by WAY more than they actually increase the wealth supply in the game as a whole- by selling purples and rare recipes and whatnot, they are removing money from the game, and that's something like 2/3 of their revenue stream [based on TopDoc's numbers. Other farmers may be less efficient.] So they're not actually producing as much inflation in the money supply as you'd think.
And the "magically generated items" would take out a disproportionate amount of wealth. Spending a billion on MGI's is the equivalent, for money disposal, of spending ten billion on regular items.
Now 20% may actually be too much stuff to add to the market- my vague guesswork indicates that it'll take out about half the inflation, but I don't have any trust in that number. It could produce deflation. It could produce price crashes and take out much less inf than we thought. It could produce all sorts of unexpected consequences.
But I guarantee you it will pull inf out of the game, fast and hard. -
Sonic's always struck me as a really good "+1" . It won't make a team on its own, but it will make just about any team clearly and visibly better, and it will do so with minimal fuss. It's very undramatic, but an extra doubling of survivability no matter what, and instant-on -Res in the hula hoops, make for a really good 6th or 7th person for any team.
(compare, on the flip side, that second Kin or Force Fielder.) -
I've received much generous help from others- Werner, for instance, gave me two builds to demonstrate the difference between a really top-end build and a cheap build.
I tend to personally be the guy who, when you ask what time it is, tells you how to build a watch. So I'm more likely to ask a bunch of questions and then try to custom-create something around what YOU want.
Which is to say if someone came up to me and said "What's the build for Fulminator?" I'd tell them. But they'd probably get better results building their own thing. (Especially since Fulminator is a fire/elec blaster, and that's all play and no build.) -
Quote:We tried this back when we were doing the "Myth Smashers" column, and that's why it only went two or three episodes. Because SOME attacks had redraw baked in and SOME did not ... it was maddeningly inconsistent. Activating an attack, if I remember, uses [or used] the longer of activation time or animation time, which was not well known at the time. There was also the mysterious "lag time" [now identified, understood, and named after Arcanaville.] So it was not a particularly simple thing.
A while back all the drawn weapon sets had their redraw time baked into the animation time so that redraw supposedly didn't hurt overall DPS at all. I don't recall if that was true or not. -
I know a bunch of people who could translate but I don't think any of them play this game.
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Back in 2005 I had a good friend targeting through my Scrapper for a level and a half. On an Energy Blaster. When I finally figured out what was going on... I don't remember what I said, but I hope it was relatively diplomatic.
As Soulwind has said, a good tank tends to hit eight guys one time each. If you're targeting through, you might tap each one of them JUST after he does and maybe bust off some aggro, maybe not. You're unlikely to get any of them to zero HP, which is YOUR goal but not HIS. -
Worse than that, Quasadu. It was 9999 . It was easier to buy level 50 SO's, give them to someone, have the person sell them back and accept the 40% transaction fee.
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Minotaur:
Quote:That's... half right. I picked up, in June 2007, a Steadfast Res/Def for about 40K, on the spot, during my 6 million inf challenge (frankenslotting a level 50 spine/dark for 6 million inf over a weekend.) In the early days of the market, nobody knew what a Res/Def was good for.In the earlyish period of the market, I used to get to level 6, and place my (ridiculous lowball) bids for a load of unique IOs. By the time I hit level 32 2 or 3 weeks later and wanted to slot them, I'd bought most of them (I never paid more than 500K and rarely more than 200K for a steadfast res/def for example, a friend got all 3 of the big healing uniques for like 10M total). If you want a nice brand new car and only want to pay $100, you're likely to be SoL in real life, but before the flippers arrived, you could get that sort of bargain in game if you had a modicum of patience.
The Heal Uniques are a legitimate point, though.