Fulmens

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  1. OK, things like "What level", "What primary" and "What secondary" would help for starters.

    I'm going to give some answers to common new-kid problems... I spent a couple minutes once trying to go in the "out" door of the tram, so I'm not up on any particular pedestal here.

    1) SLOTTING. If you're level 22 or higher, you should have single-origin enhancements in your powers. Attacks should be 1 accuracy, 3 damage and then "whatever else" (accuracy, recharge, endurance reduction) if you have extra slots. Generally no more than three SO's (or IO's totalling 100% if you're getting fancy) of the same type in the same power. Make sure you buy enhancements you can use! For Magic, you want to go to the little shops with the only working chimneys in Paragon.

    2) POWERS. Build Up and Aim are both important to hitting hard with your key attacks. Aim, despite the name, is a "mini-build-up" doing +65% damage instead of +100% damage. Stamina is another good power to have- you should aim to get this around level 20-24. It's in the Fitness pool, and you need two "prerequisite" powers before you can get it. (Either swift or hurdle, and then Health, are the standards. I like swift but it's very much a personal choice.)

    3) TACTICS. Conveniently, I wrote a mini-guide on Blasters so I wouldn't have to repeat this stuff too often. You're not Godzilla, you're James Bond. When you get hit, it hurts, and you have to hit people fast and hard until they drop.

    I hope one of these is the answer you wanted.
  2. Welcome to the game! Ask if you have any questions.

    There's a strong tendency for "Guides" to be designed for people who are 1) already level 50 and 2) have a zillion inf. That's not how you actually need to play the game, and it's easy to lose perspective.

    My Single Piece Of Advice For New Players: You very, very likely want Stamina ( a power in the Fitness Pool), probably between level 20 and level 24. You need two other powers from the Fitness Pool before it. Generally either Swift or Hurdle and Health. Stamina makes your Endurance come back a lot faster, Health makes your HP come back a lot faster, and Swift or Hurdle helps you get from place to place faster. It's the "Bored now!" set of utility powers.
  3. [ QUOTE ]
    Seeing as you are the unofficial but undisputed market guru, how do I make 10 million per slot? What kind of items do I need to flip?


    [/ QUOTE ]
    Oh, please. KeepDistance made a billion in 30 days from nothing, and documented it. There are LOTS of people better at this than me.

    I buy, craft and sell (as mentioned). I get the easiest, fastest turnover items at max level of the particular recipe. Look for something you'd want to slot if you had more money.

    I think KeepDistance made most of his inf flipping 10-stacks of common level 50 recipes, but I could be wrong. It's been a while since I read his "how I did it" guide.

    After I finish my "burnt 10 billion inf" experiment maybe I'll talk about what I learned. Right now I need the money more than I need to talk about how smart I am, and that's a pretty severe need for money.
  4. It's that easy.

    If you want to make 10 million a slot it is a little harder. And I don't mean that in any sort of ironic way. On a scale of 1 to 10, where 10 is "that stuff from The Sting", you're going from about a 2 to a 3 or 4.
  5. They've fixed most of my old list. (Ice melee for tankers, Invuln, Dark Melee, etc.)

    I'll give you three.

    Devices for blasters. You can front load the damage in a fight if you take about a year to set it up. Yay? If you had Build Up, you could front load the damage in a fight NOW.

    Sonic Resonance for Defenders. It just doesn't do enough of anything for me. Yeah, you don't get Resistance many other places in this game but... it's weak.

    Energy Aura on a Stalker- it's got a heal that only works if you're in the middle of 300 guys, it's got a ton of "get your END back" powers, and it's otherwise custom designed for a Brute.
  6. Every monday and friday they take down the servers for maintenance, generally from 9 to 11 AM Eastern. Occasionally they do it on other days as well.
  7. Most people who don't have a Miracle +Recovery also don't have an AV-soloing purpled out build.

    Just sayin'.
  8. Fulmens

    PvP IOs and me

    Macskull: Let's pretend for a moment that the Devs fear the wrath of the playerbase. Let's pretend for a moment that the small number of people farming PVP IO's are a significant part of the playerbase.

    Do you really think that the people who posted the fatwa against powerlevellers are really going to try a weak, ineffective ruse to deflect your nerdrage?
  9. I don't know; I'm thinking out loud. There's this ability to get 50K or 100K for some common salvage these days. Rare salvage seems to be a pretty constant 500K to a million. I'd probably grab 30 common salvage, put it at Wents, grab another 30 and you should have stacks of 8-12 of just about everything. Put em up for sale at 44K or 88K, depending on your confidence, wait a day, and throw out the ones that didn't sell.

    Or I could buy your gold rolls for 8 million apiece, with a little advance notice.
  10. You can get, usually, level 38-46 "trash" set recipes for really cheap. The SO's are better because you can hold ten of them from level 1, but you can do both. (I don't buy the level 50's because there's too much competition.)

    For me it goes something like this: Beat my way to level 3 or so, buy trash salvage and one recipe, run to vendor. Do stuff, get to level [whatever], buy trash salvage and 3 recipes or whatever, run to vendor. That gives me enough to clear the 100K starting barrier.
  11. OK, got some more money and the store's open again. V-side preferred.
  12. [ QUOTE ]
    What i did on a couple of toons was turn off my xp so that i only earned influence and prestiage. It was a great way to earn both for my SG.

    [/ QUOTE ]

    I think this is a misconception.

    If you are exemplared (via Ouroboros, Task Force, or actually helping someone lower than you) you get double influence and (I think) double Prestige .

    If you turn off XP I believe you don't get any reward for your selfless action.

    ... just checked, and it was 16 prestige for a minion with XP turned off and 16 prestige for the minion next to him with XP turned on.

    Edited in orange because XP is not prestige.
  13. Posi/Synapse/Sister P/Citadel gets you pretty close (Yeah, I'm assuming heroside). Can't do that solo, though.
  14. ... getting back to the OP. People have made my "Don't need heals" and "try to get Stamina by level 20-24" points (most people swear by level 20, I'm usually fine till 22 or 24).

    Hmm. Other advice for new kids: The game will change in the early 20's. The first 20 or so levels play, I'm told, like "other games". Healing keeps you alive and it's generally focussed on the guy on point.

    After level 20 or so, the archetypes really come into their own. They've got their main powers, well enhanced. Tanks go from "dying for the team" to "dying when they get bored and jump into a huge purple spawn." Empaths go from "Healers with occasional buffs" to "Buffers with occasional heals." Scrappers become full-speed shredding machines with no common sense- or more accurately continue to be that, but now they have the tools to do what they really want- and Blasters are dropping ten or twelve guys at a time, every minute or so. Defenders do... well, no two Defender primaries do the same thing, but they do whatever, really well.

    Villainside it's even more of a dramatic change. The teens are always really tough for me Villainside. Then it's like I get my driver's license or something, and I just start running people over.
  15. [ QUOTE ]
    IIRC You can get the half the crafting cost back if you sell them during a respec.

    [/ QUOTE ]

    For set recipes, you get the full crafting cost back. (none of the ingredient or recipe cost, just crafting.)

    For commons, you get half the crafting cost back. This is the "memorized" crafting cost, because at one point people were crafting [memorized] level 50's, respeccing with a trayfull and printing money.
  16. I meant "in Shadow Maul", one of your big hitting powers. I may not have been clear.
  17. Part of the reason I wanted to talk about "accurate heals" is that it's a more obvious separation between "whether it hits "(the accurate part) and "What it does when it hits" (debuffs THEIR accuracy.)
  18. Kingsbury: you do love a convoluted conspiracy with no clear point. What do they get by delaying the screams and howls, exactly ?
  19. OK, let's take Shadow Maul as an example of an "Accurate To-Hit Debuff" power.

    It requires a to-hit check. If you slot it with six of a "to-hit debuff" set it will be nearly useless, because it will miss all the time. Therefore, you would want to 6-slot it with an "Accurate to-hit debuff" set for, well, accuracy.

    (Of course, that would STILL be a bad idea because of the lack of damage enhancement, but work with me here. )

    Darkest Night does not have a to-hit roll. It's automatic. Accuracy in that power would be wasted. It works just fine 6-slotted with a "To Hit Debuff" set.

    Accurate Heals and regular heals are a similar thing; consider Dark Regeneration. You can't 6-slot with Heal sets for a juicy final bonus without risking misses at crucial times. Therefore, Accurate Heals (and Accurate To Hit Debuffs, and Accurate Defense Debuffs) were created.
  20. By the way, Bronx, you need to turn that excess influence into infamy or move it around. And I need to help.
  21. I started out doing bargain builds, making money, and making the profit I'd been hungry for, for the last couple years. ("We were poor once." ) Then I started doing things "For the health of the market"- after all, it was good to me. I kept some commons salvage in stock, I crafted common IO's at moderate markups. I have sort of branched out: I worked to get a few dozen Pool C's into the market at levels below 50 when that backbreaking shortage happened, for instance. I'm currently trying to destroy a tiny percentage of the "Excess influence" that I think is in the system.

    I, like the goat, also like playing with money and ideas.

    The"making money" part is easy and rewarding. I've only started playing with the high end stuff since I decided to destroy 10 billion influence. . . which involved making around 5 billion influence, it turns out.And counting.
  22. I've posted requests in the Market section for "Custom IO's" and had them filled (low-level Blessings of the Zephyr, for instance.) The current problem is that none of the brute-force methods (spend 240 merits, for instance) work for PVP recipes.

    I believe you can still get them in zone PVP, but I haven't tried.
  23. [ QUOTE ]
    If you don't like it sitting there, bid 2 billion on a Luck Charm, then vendor it. :P


    [/ QUOTE ]

    Do it.
    DO EEEET!