FourSpeed

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  1. In addition to the quality advice given above, also keep in mind that
    some sets also have 5% improvement to all movement speeds as well.

    Performance Shifter is a case in point - slotting two of those in, say,
    Stamina gives you that movement bonus.

    Slotting 2 Gaussian To-Hit buffs in something like Aim would do the same.


    Regards,
    4
  2. I finally got around to fully reading the Frankenslotting Guide - Nice Work,
    Fulmens.

    I frankenslot *all* of my toons, and the 3 chief advantages I see (which
    you've also noted) are:

    1> It is cheap! I start at L25 (more on this in a sec), and you can do the
    entire build for 15-50M easily with some planning and patience.

    2> The build is much more powerful than SO builds for two reasons: you
    get additional bonuses (set bonuses and attribute bonuses), and you also
    use fewer slots to maximize key attributes of a power. This means you get
    "extra" slots to improve secondary or utility powers as well.

    3> Maximizing powers early makes levelling easier, and since you use IO's
    which never need be replaced, inf made at higher levels can be saved to
    spend much later on purples (if that's your thing) or other specialty IOs
    (LotG's, Miracles, etc).

    I mentioned that I start at L25 (usually with L28 recipes). Primarily, this
    gives me inexpensive sets that have bonuses available in all PVP zones,
    as well as a lot of Ouroboros missions (two activities I usually enjoy), so
    my core powers "exemplar" well.

    If you're the sort of player that dabbles with builds in Mid's beforehand,
    you can get a real good idea of what characteristics to enhance, and
    what set IO's to look for. I typically start putting in recipe bids for those
    after L15, so by the time I get to L25, they're usually bought, crafted and
    ready to go... Once slotted, I'm good on those powers the whole way to L50.

    It may surprise folks in the amount of inf you can build up if you're not
    switching out SO's frequently along the way.

    The best part is that you don't lose any effectiveness along the way, so
    frankenslotting really does let you have your cake and eat it too...


    Regards,
    4
  3. Add tp foe to the stutter list as well...


    4
  4. Quote:
    Originally Posted by Squez View Post
    The devs need to fix voodoo and witchcraft.

    Hmmmm... maybe we could get those as AT powersets...
  5. Quote:
    Originally Posted by Hydrophidian View Post
    This.
    Aside from that, probably the easiest and safest way to make Inf on the
    market is still vendoring lvl 50 common IO recipes. All you have to do is
    make a list of what the vendor buys them for. It's a little boring, but it's
    zero risk.
    Actually, it's easier than that - no list required. For L50 Common IO's, the
    vendor will pay 1/4 of the crafting cost listed on the recipe (Details in the
    guide in my sig).


    Regards,
    4
  6. My thoughts on it are similar to RagManX's.

    I'll take a peek a the beta (along with the same friend of mine who got me
    into CoX way back when).

    I too am concerned about the "Emmert Effect", though, for the moment,
    it's a "new shiny" to dabble with.

    The game itself will determine whether I migrate or not - I won't "lifetime"
    in any case, simply because I'm not into that particular business model.

    Most likely, I would expect to sub for a few months (if I like it), and then
    decide 6 months or so down the road whether to stay here or there (I
    only plan on keeping one of them).

    As for market effect? I'm guessing it would be minimal. I'd suspect that
    few folks would cancel here while scoping out CO beta, so presumably,
    the only change might be a dip in transaction volume.

    After that, again, it would depend on how good CO is before I'd expect
    any significant migration.

    Regards,
    4
  7. As others have stated, it's relative to the player, and I agree.

    That said, I'm still in the camp where 1 Billion is undoubtedly "rich",
    and less than 10M is probably abject poverty.

    For my own toons, the "comfortable" number is 100M, in addition
    to being IO'd out (according to my own standards). I nearly always
    "frankenslot" toons, so those builds usually cost 35M-75M for decent
    sets and a few niceties (Kismet 6%, Karma -KB, Stealth IO etc.).
    So, over the entire process, a nicely equipped "Middle Class" toon has
    made 175M - 200M and still has, at least, 100M of it on hand.

    At that point, unless he's intending to go on to a "marketeering career",
    he has more inf than he'll ever need, or spend.

    Of course, my actual marketeering toons aim for the cap and count as
    "rich" at the previously stated 1B mark.


    Regards,
    4
  8. @Fulmens: Interesting musings, although I'm not sure of the point or
    direction you're going.

    In any case, I'll add a thought here as well.

    I think you may well be underestimating the first 1/3 of income
    generation, and consequently "new money". I suspect it's distinctly
    higher than that.

    My rationale: L50 Farmer gets (off the top of my head) 5-10K influence for
    simple minion/Lt kills. So, using an average of 7500, I come up with 133-
    134 kills per million "new inf" straight up.

    I don't know the time translation, but I'm betting a good farm toon on
    the right map can burn 130+ mobs pretty quickly.

    Now, the next piece is purely playstyle and mindset, but, consider:

    * Lots of folks don't like the market (based on the bias we often read here).

    * An L50 common IO recipe vends for 100K - a tray is a full million in "new money"
    (if vended).

    While we *marketeers* may craft, for a pure farmer (or market-hater) a
    quick vending would be more normal than dealing with the overhead of
    crafting just to eke out a few hundred K more influence.

    From a farming perspective, I think they'd treat it much like Bronze Rolls -
    ie. just vend unless one of the "good" ones drop. So, all of that is additional
    "new money" with no fee "leakage" (if you will).

    Under those conditions, for a farmer playstyle, I'd anticipate a much higher
    percentage of "new money" generated than you may be estimating...


    Regards,
    4
  9. FourSpeed

    Temptation

    Quote:
    Hell_Jumper:Flip them! Flip them!
    Quote:
    Nethergoat: That's not helping!
    Joooo can Doooo Eeeeet! (You *know* you want to).

    Turn back!!! Turn back once again to the Dark Side!!!!



    Cheers,
    4
  10. Gratz RagManX,

    fwiw, I'd assumed you were already in the "club" along time ago.

    Welcome aboard...


    4
  11. Quote:
    Originally Posted by Dreaming_Shadow View Post
    So...Just doing a random survey.
    The prices in WW are through the roof and before it was actually possible
    to complete a build with lots of purple set pieces but not things like
    Armageddon cost 180Mil a piece, and that's just for the recipe.

    Thoughts? Feelings?
    I'll toss out a few thoughts on it... I'll leave it to the reader to assign
    "Good" or "Bad" to them though.

    1> Every single price you've seen in the Last 5 on the market was an
    actual sale. A real person plunked down their play money and said "give
    that shiny to me NAO!"

    2> What those prices actually turn out to be is largely governed by just
    two factors.

    The supply - ie. how many of the item(s) are actually produced and
    placed on the market for sale.

    The demand - ie. how important, how useful, and more importantly, how
    many people are willing to pay for that item at a given price.

    Less supply = higher price (if the item is desirable and in demand).
    More demand = higher price (since more people compete for the limited
    supply of those items).

    Those factors can be shown as curves on a graph, and where they cross
    is typically the "normal price" range for that item.

    Things that affect either of those factors change the price. Ie. AE missions
    don't drop items. Supply drops ---> prices go up... 2XP weekend makes
    higher level characters who want more IO's. Demand increases ---> Prices
    go up.

    3> Regardless of what prices actually do, inf can be made either way.
    When prices go up, *selling* items you get is very lucrative. When prices
    go down, *buying* or *crafting* items is a cheaper way to outfit
    your characters and/or create items to sell when prices go back up.

    Finally, Sticker Shock is a very common first (and gut) reaction to the
    markets. The two important ideas to take away (imho) are these:

    > Prices are what they are through natural processes determined by buyers.
    > Understanding the Market will lead you to more profit (and better equipped
    toons) once you learn how utilize these processes for your own benefit.


    Regards,
    4
  12. Crushing the exuberance of Casual Gamers trying to purple their
    warshades?


    Sign me up!


    Cheers,
    4
  13. -QR-

    I didn't track actual amounts, but I sold dozens of Performance Shifters
    and Karma -KBs over the weekend. My common IO crafters we're selling as
    fast as they could make their shinies. I even moved a small handful of
    purples (which I didn't expect).

    On top of that, I got my Widow to L50, and a couple other toons to the
    high 20's, so I consider it a highly successful weekend.

    Finally, to Smurphy's point, I also have a number of set items that I
    expect to sell as players trick out their newly levelled toons during this
    week.


    Regards,
    4
  14. Hmmmm....

    Yep, at first blush, I have to agree with the thread title.


    4



    PS> And it's pretty darn slow here for me too... <shrug> It's early, but color me unimpressed.
  15. [ QUOTE ]
    I don't care for the 'asking ppl for influence' at the market idea for this, but
    sort of like the idea of a panhandler RPing, not that I'd do that.

    [/ QUOTE ]

    I agree. Within the context and perspective of the in-game character, it could be
    amusing, and even a mini-study on player reaction, but I don't like the context of
    the player (ie me, rather than my toon) asking for inf.

    I'm mildly curious about the amount (if anything at all) a character with (hopefully)
    an amusing approach, could make for seed influence, over the course of, say, 1 hour.

    The rest of the income, of course, would be marketeering... For my own purposes,
    I picked 10M because it's same number my guide character made, and if you can
    get there, you can definitely get to a Billion as well...

    I am intrigued about your Police Drone idea - hadn't thought of that one, but I
    suppose if you don't hit the guy, but simply aggro him, you wouldn't get XP, but
    would get the small NPC handout. It might work blue-side - I'll have to test that
    one.


    Regards,
    4


    Edit: DOH! Somehow I missed where you posted that you actually did the drone
    test earlier. My Bad... If XP wasn't awarded, that would be a valid approach.
  16. [ QUOTE ]
    [ QUOTE ]
    Is it me or I can I just buy recipes cheap, craft them and repost the crafted items, and make TONS of cash?! I'm used to playing the market on Eve Online where you NEVER see opportunities this obvious. Usually if it looks too good to be true, you forgot to move a decimal. But I really think this looks to be the case here. Am I missing something or are consumers just really stupid in this game?

    [/ QUOTE ]
    Original post 5/19. JUST over 2 months to get to 1bil, which includes a 300mil false start on my old "main". I mean, I know it's nothing special, but it feels good to read this and look back at how far I've come...and how eeeeeebil!

    [/ QUOTE ]

    Looking back over the thread, I have a question for you...

    Did you ever get that Portable Crafting Table?



    Cheers,
    4
  17. [ QUOTE ]
    That's kind of the same conclusion I came to as well. I think I'm more interested
    in helping someone else do this then doing it myself. It sounds like quite the challange...

    [/ QUOTE ]

    I'm tempted to roll up an RP toon just for fun on some Saturday afternoon and see
    if I can get it to 10M (like my guide's con-artist guy) at L1 with 0 XP...

    But, a billion? I'll pass on that (given only 1 slot).

    Still, it would be a different project than my guide toon. Since all my toons have to
    have a backstory (however lame) and a reason to exist in-game, it might be fun
    for a day...


    Cheers,
    4
  18. [ QUOTE ]
    r/e starting inf:
    try asking at a busy market.

    [/ QUOTE ]

    No Doubt.

    I was just thinking of it in the sense of a Challenge, where you may not:<ul type="square">[*]Get a kill / Get any XP[*]Bankroll/Sugardaddy transfer the starting inf.[/list]It seems pretty evident that the "trick" in the Challenge is to get the seed inf.

    After that, any arbitrary final amount, be it 1 Million or 1 Billion is simply time (and
    tedium given just 1 slot) for any of the marketeers in this forum.

    That said, I can't think of any way to get seed money without breaking a "rule", but
    in the transfer case, if the transfer was due to some in-game, in-character activity,
    it could be potentially OK (and maybe even fun).

    So, instead of, say, a /b "Hey, I'm trying to make 1 Billion on my toon with no XP -
    would someone lend/give me 100K to start???", which still strikes of sugardaddying
    to me, a contest reward, or amusing RP story/tagline or some such would seem more
    valid in the "spirit" of the Challenge.

    Even if you made a panhandler toon (like those guys in Cap Au Diable) and sat
    outside the Market with an amusing beggar's tale, within the context of the game
    itself, it seems more acceptable than an outright transfer from an alt or player (if
    that distinction makes much sense). &lt;shrug&gt;


    Regards,
    4


    PS&gt; @NeoMVP

    [ QUOTE ]
    easy just join a big team and do nothin

    [/ QUOTE ]
    You'd be getting XP for that, which is why the Tutorial is excluded.
  19. [ QUOTE ]
    Is there any other way to get some starter INF? My goal is to have some INF
    without involving a transfer OR actual fighting (even with XP turned off)

    [/ QUOTE ]

    A few thoughts come to mind.<ul type="square">[*] If you make a kick-A-ss costume, you might win some start-up capital in a contest.[*]Sometimes, L50's play "games" in AP for cash - ie. "First to find me gets 100K",
    "First to say Hi gets 100K", "First 5 people to meet me at Ms Liberty get 1M each"
    (that last one actually happened to me once).[*]Humour sells. Some amusing banter and a good beggar's costume might get you
    a little something if it's funny/cute/witty, etc.[/list]I don't know if those cross your "transfer" line or not, but they'd definitely avoid XP.

    Actually, the 3rd point gives me an idea for an RP toon (just for giggles). If I try it,
    I'll post any results... Tempting....


    Regards,
    4
  20. I see 3 things that may (or may not) be factors short-term.
    <ul type="square">[*] They just had a Rikti Event last week. Sure, I know that's old hat to some, but
    there were plenty of folks trolling the zones for B.E.M Badges (Bug-Eyed-Monster)
    producing some increased supply.[*] With the AE Drama of the past weeks, I think some measure of "shine" is starting
    to peel off the AE facade. I still think that effect is minimal, but maybe we've crested
    the MA hill and starting getting a few more players out into the "real" world (sic). Again,
    a slight bump in supply.[*] Anticipation of 2XP weekend, from both Marketeers and folks actively planning their
    play strategies for the weekend. However, if 2XP works in MA as well, I'd expect few
    zone folks - AE levelling is still far and away faster - doubly so if 2XP works there.[/list]Personally, I think point #1 was the biggest contributor, and as of last night, it was
    looking to me like some of those prices were climbing once again... YMMV


    Regards,
    4
  21. Well Done. I too got a chuckle from the chat bubble.


    4
  22. [ QUOTE ]
    ... IN TWELVE PARSECS.

    [/ QUOTE ]

    I thought that was the Kessel run in the Millenium Falcon....

    &lt;shrug&gt; I'm so confused...


    Cheers,
    4

    To Felicia: Extraordinary Claims require Extraordinary Proof and are rightfully
    met with Extraordinary Skepticism until then...

    Translated into common Intarwebs speak: Video or you're spouting pure BS.
  23. It would probably depend on which you can make faster - AE tix, or DA drops.

    I'd guess the AE tickets spent on lots of bronze rolls would probably be more lucrative
    over an extended time, but I'll be interested to see the Goat's thoughts on it.

    Personally, I'd also expect the AE to be more work and less fun than DA, but that's just me.


    Regards,
    4