Forbin_Project

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  1. [ QUOTE ]
    You can lower the Auto-Demote time to 15 days and get him demoted then you should get the Leader rank provided your at the General rank or the most recently logged in. Then once you get the Leader rank you can set the Auto-Demotion time back to 45 days.

    [/ QUOTE ]

    Incorrect. If the Super Leader has chosen to restrict lower ranks permissions then no one in the SG but the Super Leader can change the Auto Demote time.

    As long as the Super Leader logs in before the Auto Demote time expires he wil retain that rank unless he chooses to demote himself.
  2. <QR>

    Wow. What a sense of entitlement. His accounts were inactive for almost 5 months and he expects NCSoft to punish the other members of the SG indefinitely on the hopes that he might one day reactivate his accounts.

    Customer Support - What? You say your locked out of your base because the SG leader's account is inactive and rent's due? Too bad. We don't care about our PAYING customers.
  3. [ QUOTE ]
    We've already been given a glimpse of what I15 will contain, and it looks focused on the Fifth Column, not the moon zone.

    [/ QUOTE ]

    You heard it here first from Aett! The MOON ZONE is coming with the Going Rogue Edition!!!
  4. The devs have already told us that we should consider ourselves lucky they let us pull 10 off per respec.
  5. [ QUOTE ]
    <ul type="square">
    [*]Your SOLO SG starts a new Villain SG on the same server, but you didn't find out until someone mentioned it in casual conversation in SG chat.
    [/list]
    [/ QUOTE ]

    Fix'd.
  6. It should be possible. You actually zone into the AE buildings unlike the markets which you don't click to enter and are actually in the zone itself.
  7. Thanks for clarifying that question I had. That adds a level of inconvienence to starting AE missions.

    Also thanks to the OP for clarifying. Mandu already pointed out a valid reason I wasn't aware of for having powers activated before entering the missions, those two answers pretty much resolve any objections I have.

    While we can still choose to use a lesser populated AE building I'll drop it and leave that as an option for players that choose to recruit people from across zones in a similar fashion to forming TF's.
  8. Ok. I'll buy that explanation. I hadn't encountered aggro in that fashion myself but I can believe it happens on occasion.

    Mandu do you know if players on the same AE team can enter the same mission from different AE buildings/zones?

    If they can that's another reason the OP can simply change zones. He doesn't need to be in the same zone as the team he's on.
  9. [ QUOTE ]
    So, yes, looking at builds does, in fact, come in handy. As does, to use your words, "vast knowledge on how (they) should be playing" - like, using your mez protection vs mezzing enemies.

    [/ QUOTE ]

    Pug's are exactly where I encounter that certain attitude I hate so much.

    However there is a huge difference between publicly &lt;insert word I can't think of&gt; in front of 7 other people on the team or in broadcast, and a private friendly tell giving you a heads up, or asking if you are aware of an effect.

    And somehow Bill, I think you fall into the latter category. I doubt anyone would accuse you of acting like a {censored} because someone chose a power you don't like.

    I'll also acknowledge that the frequency I run across the former individuals is because I play a lot one of the heavily populated servers. With more people online there's a larger chance to encounter obnoxious people.
  10. [ QUOTE ]
    the LAG i am talking about is the same level as a rikti raid in atlas... some folks never get a chance to actually DO anything simply becasue of the LAG from all the action. THAT is almost unavoidable.. it takes away from GAMEPLAY... but in a SAFE environment, such as WW and AE... there is no use for someone to lose connection to mapserver due to all the toggles that a toon doesnt need to have activated.

    Travel powers are fine... its the auto hit toggles that cause the annoyance and lag.

    [/ QUOTE ]

    You still haven't answered why you can't use the room in the AE with power suppression in it.



    (and yes I know I'm arguing both sides of the suggestion.)
  11. [ QUOTE ]
    [ QUOTE ]
    please please please...
    After being on COH for a while now... i would like to suggest, not only for annoyance factor, but also attributed to lag in game, that Power Suppression should be used inside Wentworths AND the recently added Architect Entertainment Building.

    [/ QUOTE ]

    God no.

    I would actually like to see Power Suppression removed. I want AutoCast to work again. Its bad enough already that I have to constantly force Hasten and every other auto power to fire because it wont.

    [/ QUOTE ]

    And you are one of the reasons why we want power suppression. There's no reason to be using those powers inside Went/BM or the AE building.
  12. No. I turn them off any way when I summon my Mercenaries upon entering every mission.
  13. I want a crustacean powerset, because no hero would ever admit to catching the crabs.


    Hey did you here Manticore's really pissed off!
    Why?
    Sister Psyche caught the Crabs over the weekend from some Mastermind!
  14. [ QUOTE ]
    I don't understand why it's only that one room that has Power Suppression thought...well...I guess besides QQing RPers that need to fly at all times...

    [/ QUOTE ]

    I don't understand it either. I would have put the suppression field in the main room if I were on the dev team, but there may be a reason for it we don't know about.
  15. [ QUOTE ]
    [ QUOTE ]
    I'd actually be in favor of a feature that allowed me to block everyone from seeing my powers and badges.

    [/ QUOTE ]

    It's called "not teaming with anyone".

    [/ QUOTE ]

    And I do that whenever I run across those jacktards that insist upon enlightening me with their vast knowledge on how I should be playing my characters because they think I was put on this planet for the sole purpose of keeping them entertained.
  16. Forbin_Project

    Expanding CoV

    [ QUOTE ]
    I play villians 99.9% of the time versus heros. Now I have noticed that Heros is so much larger with over 20 areas to explore and task forces in almost everyone of them. I think the villians side needs to be expanded. Villians contains only 7 areas, excluding PvP and co-op areas. I know heros has been around longer, but really does that matter? Instead of making a new issue with something expeirmental, how about making a new area for us villians?

    [/ QUOTE ]

    How long CoH has been around has nothing to do with the number of zones it has. One of the many complaints about heroside is that it's too damn big and people can never find teams because the zones always seem empty. On the bright side Positron has said that we will see new zones instead of revamping existing zones because the work involved is almost the same. So new zones are coming in the future.

    [ QUOTE ]
    Or bring back some really awesome stuff, like the Cathedreal of Pain trial. By the time I got my base ready to do the trial, the trial was pulled from the game. Felt like it was a waste of time. Now what good is the vault room in base design?

    [/ QUOTE ]

    The CoP was shut down because it was so badly borked. Getting it working requires a lot of other features getting fixed first. Pvp and base raids for example. So forget about the CoP until the other stuff is fixed first.

    [ QUOTE ]
    How about for Issue 16

    [/ QUOTE ]

    Positron told players this during the Anniversary Event:

    [ QUOTE ]
    Fulcrum: Posi, just curious, how far ahead do you have plans for at the moment?


    Positron:Working on I18 prelim designs.

    [/ QUOTE ]

    So your a little late for I16 ideas. Sorry.


    [ QUOTE ]
    instead of coming up with new powers or costumes; how about 10 new levels to gain? Dont have to have new power sets, maybe just one new enhancement slot per lvl? To complete the powers we have.

    [/ QUOTE ]

    Here's the dev's position on raising the level cap.

    [ QUOTE ]
    Castle:

    Why? What does raising the level cap actually do?

    Let's say we raised the cap to 60 tomorrow. Here is a list of things that would NOT be included:

    More power selections.
    More Slots to allocate.
    More Inspiration slots.

    Why? Because those things are already at a point where players can do nearly anything.

    We do have some tricks up our sleeves, but they don't involve changing the level cap.

    [/ QUOTE ]

    And here's the cut and paste Justaris mentioned.

    [ QUOTE ]
    You have asked one of the really often asked dead-horse questions.

    So, here, courtesy of M. Bills FAQ scrolls, is your answer.

    ================================

    Why raising the level cap is not a good idea for COH

    It's me, your friendly (?!?) neighborhood (close the blinds!) cut-and-paste answer. Why a cut and paste answer?

    Because this is one of those suggestions that comes up a good bit, and I'm a lazy bum who doesn't want to type this each and every time.

    I want more levels!

    This game has had two level cap increases. Both times for the exact same levels. Both City of Heroes and City of Villains started out with content for 1-40, putting in the last ten levels the following issue.

    So why not another? 50-60?

    Well, sit back and let's take a look at it.

    But World of Conanhammer has....! We should too!

    Many other games have periodic level cap increases. New areas are introduced, new gear and new foes are introduced. CO* has been at level 50 since issue 1. Why is there no cap increase?

    If you look at those other games, they have gear. Gear that gets replaced. If you want to get more powerful, you get new gear. They're heavily "loot" based. How many of them can you use your first Small Sword of Bat-killing and Armor of Somewhat Rumpled Paper in past the first few levels?

    OK, you CAN use them. How suicidal would it be to do so? Old equipment doesn't scale well. It gets replaced. Old skills ("Nasty carpet shock") get replaced ("Nasty carpet shock +1" to "Ow, that hurts" to "ZOMG! Lightning!")

    City of Heroes doesn't use gear. We don't have Swords of Swordly Slaying or Sniper Rifles of Moderately Good Accuracy to replace. They don't wear out. We have powers - powers you can use from 1-50. OK, yes, we have enhancements, and enhancements get replaced and change a power - but they make the powers themselves more powerful. You don't typically replace Tier 1 blast with Tier Eleventy - you use them both to create an attack chain. You don't replace your Healing Aura with Healing Aura Level 30, you add slots into it and make it more powerful. Are you a tank? Your armors overlap and complement each other - one giving Smashing protection, the next Elemental, the next Energy, and don't forget your Mez protection.

    Right now, that system is designed around 1-50. The first 40 levels deal with getting YOUR powers selected and strengthened, as well as a few anciliary powers (travel powers, end management and utilities.) Level 41-50 has a few, select powers as you work through the high level content, powers that are meant to look at your archetype and cover a few of their "holes." Tanks, for instance, get a ranged attack to pick off runners, or start grabbing aggro with a bang (or a whoosh.) Defenders, after spending 41 levels buffing everyone else, get to self buff. And in public, too. Controllers get some damage, and so forth. Even the Patron powers do this, yes, adding shields, ranged attacks, immobilizes and the like.

    All this, and the slots you're given, are designed around levels 1-50.

    The top end "Gear" (top set Enhancements, including Purples, and Hamidon enhancements) are designed around level 50. So are rewards - such as unlocking Epic Archetypes. If you want to look at what another few levels would do to this stuff, I suggest looking for a Titan Calcite Shard.

    What's that?

    That's similar to a Hamidon origin enhancement, but dropped by the Crystal Titan. People don't use them - and didn't, before IOs - because they *wear out* in the early 40s. Why? Because the cap was raised from 40-50, so what, for one issue, was top end... no longer is. You'll notice there's no similar item villainside.

    Other games have forced obsolecense of gear - and, the flipside of it, a minimum level of "acceptable" gear to do top end content (raids, PVP and the like.) This is part of what's meant by "The game begins at X level" in those games. COH... the game begins at level 1. Getting the "gear" is part of the whole grind built into those games, something that is decidedly missing in COH. Yes, you have to work at getting XP. But you'll get that regardless (unless you enable "no XP.") Even the "Purple recipes" don't need to be farmed for - they have a chance to drop from every mob. Not just a special raid, and even a sidekicked level 1 could have them drop.

    Sidekicking!

    Yeah, let's look at that. It reinforces the point I made about gear. What happens if you take a level, say, five in another game and bring them to the level 40 zone? They're useless, and quickly dead, generally. At least, if they can get IN those levels.

    In COH, you can take that level five to the level 50 area, sidekick them, and - while they generally won't be able to do *much,* their attacks, debuffs and the like will scale. A sidekicked Level 5 Controller's hold will still stack. It won't last as long and they won't have accuracy as good as a level 50, but it will still hold its target or stack with other holds on tougher ones to get something held. Heals scale - an aura that heals 50 damage natively is now doing 400 while sidekicked. (making up numbers, but the concept is the same.)

    There's no "useless gear." Powers scale as you get a full set.

    I want to progress!

    One of the (valid) complaints about CO* is that there's not much to do when you get to the end. Part of this is the design of the game, the "Journey vs Destination" mindset. And part of this is due to alts - you have a bunch of slots, and between debt reduction, patrol XP, double XP weekends and the like, you can miss a chunk of it by blinking.

    What you want, in that case, is not "More levels." It's "More content." The reason people think "More levels" when they bring this up is what's already been pointed at several times - *other games.* You want more to do, and - there, at least - better gear to do it with.

    Well... again, we don't have "gear." More content, though, is perfectly doable within the 1-50 framework, *without* an artificial level bump that breaks nearly (at time of writing) five years of foundation. We can have tougher foes - in fact, the same group (say, Circle of Thorns) will have different abilities as you go up in level, if they're a level 1-50 group. They get tougher. They're designed to be more of a challenge.

    But I want a bigger number!

    Here's the thing. COH is really built around being able to reach 50. It's an attainable goal, you end up with a varied suite of powers that really let you tackle almost anything. City of Heroes is far more favourable to growth *outward* (more content in the existing ranges, more zones, etc.) than *upward* (level 60, 70, 80, 9000.) Again, this is most strongly indicated by the lack of "planned obsolecense" of powers, and that you don't use "Gear." If you're a Broadsword scrapper, to use the most obvious example, you don't need to get the Uber Broadsword of Slicey-Slice at level 20, the SuperSlicer 9000 at 30, etc. to progress. You can change the look without changing effectiveness. And you can change your effectiveness by changing your slotting and/or IO sets - or build, given dual builds.

    Without "Gear" to force into upgrades, moving upward (bigger numbers) is really more of a detriment.

    Not only do you now have to figure out what will happen with powers and slots (especially with the large number of 50s out there - do you change the 41-45-47-49 to 45-48-51? What do you do with the 50s who have them already?) but you have to change epics (awarded at 50,) rebalance around a whole new set of powers, deal with PVP, and come up with a whole new set of rewards - like Hamidon origin enhancements, which would then be pointless, and purple recipes, which would no longer be "top gear" - to work towards at 60.

    The population gets spread out more, and the 50-60 content gets burned through rapidly... and then we hear the call for another level bump, to 70. Which starts the whole thing over again. 50 is an attainable goal, you know you'll get there and be at your pinnacle, even if you don't drink. You'll be able to "catch up." Your character won't be obsolete.

    In short... we can expand the game, add more to it, and give you far more to do without the artificial chase of "the next highest level after 50."

    [/ QUOTE ]


    Also from M. Bill
    [ QUOTE ]
    a tip on searching.
    1. Click on "Search" up at the top of the forum.
    2. On the left, under "Forum(s) to search," select "Suggestions and ideas."
    3. On the right, Keyword Search Terms. This is probably where your problem was if you did search. Try the following, exactly as typed:

    +vehicle -"re: "

    This will search for anything with the string "vehicle" in the title.The -re: portion of it removes replies, so you'll see the root of every thread that comes up, letting you see just how many threads there are on this. (The last helps for other subjects, as well.)

    Be sure to put the space between the colon and last quote.

    4. Click the "In subject" radio button. This is a search, not a cute blonde in a bikini. Here, you want to ignore the body.

    5. Leave Username Search blank.

    6. Date range, Newer Than, change the 1 to a 3, and the time to Months.

    7. Result format doesn't matter. Click on "Submit."

    [/ QUOTE ]
  17. I disagree.

    It's no ones business what powers I choose. It's bad enough I have to listen to build-nazis from the same faction tell me with their oh so superior attitudes how I should respec my character because it doesn't fit their pre-concieved notion of the uber-build. Those people get quickly introduced to my ignore list, which is disruptive on a team when they can't ask me for assistance.

    The only thing you need to make a good team is teamwork. People that rely on the perfect team composition are usually poor players that need to compensate for their own inability to play effectively.

    I'd actually be in favor of a feature that allowed me to block everyone from seeing my powers and badges.
  18. /signed to the power suppression at Went/BM.

    Not so sure that theres a problem at the AE building. There's already a room set up that has power suppression in it. The OP can use that and he won't have any lag from active powers.

    Alternatively the OP can simply go to an AE in a different zone. For example everyone knows that Atlas is a social hub where you can always find characters of all levels. Naturally that AE building will be crowded.
  19. [ QUOTE ]
    [ QUOTE ]
    /ranton

    *flag flutters in the background while the American anthem plays softly*

    Yes I know I have that one term reversed, but that's a pet peeve of mine. The patriot in me insists that if you were born in this country then you're an American first. If you're a first generation immigrant then you can call yourself a whatever-American.

    /rantoff

    [/ QUOTE ]

    My pet peeve that's related is "Native American". I may not be an Indian, but I'm a native of this country too, dammit! My family came over before the country was even founded, forpetessake.

    And don't even get me started on affirmative action...

    So, back to the original topic...

    How is the post padding going, people?

    [/ QUOTE ]

    I'm not fond of the term Native American. They deserve to be called by their tribe/nation. Sioux, Navajo, Seneca, Apache, etc. They were here first.
  20. [ QUOTE ]
    My view is that the "super leader" is the one who originally came up with the group's name, motto, description, etc. and recruited the first members. This would have to make him/her the most important member, as the group would simply not exist without. If the super leader feels the name should be changed, I see no reason why he/she shouldn't have that ability.

    Having said that, it is still up to a good super leader to include the other members in important decisions such as this one so that they're not "Valor Vindicators" one minute and "Pink Potatoes" the next. (Exaggerated point, obviously)

    EDIT: Grats on 700 badges, btw Lothic!

    [/ QUOTE ]

    Unfortunately the new Super Leader rank wasn't given to the person that founded the SG. Supposedly it was awarded to the highest ranking player that was on last, and there were reports that even then it didn't work that way.

    I was one that got the SL position in one SG and I had made a point not logon to that character the day before the ranks were awarded.

    Although I wouldn't mind being able to rename a solo SG or an SG that was inherited, I can easily imagine this being abused.
  21. [ QUOTE ]
    Hell no. First, comments aren't anonymous. That means if I leave a comment the creator can give me [censored]. I don't want to hear it.

    [/ QUOTE ]

    This right here.
  22. [ QUOTE ]
    Forbin_Project, did yall skip the last sentence . . . By not wanting an option like this, all you are really voting for is limiting the choices we can make.

    [/ QUOTE ]

    I'll admit it, in this particular instance I am advocating limiting the choices another player has. I'm doing it because I feel it is an invasion of my privacy.

    To use an analogy:

    My neighbor doesn't get to decide that my house needs a window so he can look in whenever he wants.

    I don't care that once the window is installed I can put up venetian blinds to keep him from looking in. I don't want him to have the ability to look in, in the first place.
  23. [ QUOTE ]
    [ QUOTE ]
    Not sure I can support this idea.

    This pushes a bit close to one of my pet peeves, the idea that there is a "correct" and "incorrect" way to build characters. By allowing someone else to view my build it opens up way too much unnecessary criticism.

    I'm here to enjoy myself not listen to a total stranger tell me how wrong I am.

    [/ QUOTE ]
    Exactly my opinion on this.

    Also, it would seem to encourage Enhancement-Snobbery... we already have this with power selections as it is, on occasion, another avenue for it is not needed.

    [/ QUOTE ]

    I agree with the others on this. We have far too many build-nazis as it is. I see no reason why the devs should give them yet another tool they can use to act like jerks.

    I also agree with what another poster said about making liberal use of the ignore feature as soon as the build-nazis start spouting their crap.
  24. Are you sure that remains the case? Sunstorm said this in the base builder forum just before I14 went live:

    [ QUOTE ]
    The super leader title does not have to denote actual leadership or rank within the SG, consider them mainly to be the key master or owner of the group.

    [/ QUOTE ]

    Tho I could very easily be wrong, it sounds like they feel that SG's belong to a single individual.