Forbin_Project

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  1. Quote:
    Originally Posted by Memphis_Bill View Post
    Post? How about "They tried it in alpha and scrapped the entire idea?" I think that counts for more than a post.



    And look at what that leads to. Penalties for making characters that are too easy. Nerfs for exploiting cannon fodder. And overpowered NPCs.



    And it took that much time, and has no *mechanical* impact on the game. My blast isn't more powerful because I color it pink with green highlights, or choose an alternate pose. I don't get more defense by having blue shielding auras.

    Going with freeform power customization, honestly, would basically have to be "Start with a brand new game."

    /This.
  2. Quote:
    Originally Posted by DarkGob View Post
    so maybe chill out a touch.
    If he did that he wouldn't be the Je_Saist we know and love. Okay not love but if he changed we'd all be wondering who the hell took over his account and what the heck they did with him.
  3. Quote:
    Originally Posted by Rangle M. Down View Post
    Oh, and as for my brute example. I would be happy to take Transfusion, Siphon Power, Siphon Speed and Transference on a brute to get Fulcrum Shift! Why bother with a travel power or an epic power set? Those would cover me just fine for CAPPED dmg on a brute and a quick end refill. Thank you very much.
    Yeah but how are you at making a useless character? You know the type.


    "I'm a pure Healorz. I have no offensive abilities or buff/debuffs. I just stand in the back and spam Healz while mooching off of everyone else."


  4. Forbin_Project

    Issue 21

    Quote:
    Originally Posted by Angelxman81 View Post
    I20 was released on 5 April, I20.5 on 28 June...
    I hope I21 is released between September and October, I really cant wait for Freedom.
    The devs said the server merge would be at end of summer and it was released before, so we can only hope they follow the same trend with Freedom.
    The devs also told us that Going Rogue was supposed to launch in the first quarter of 2010 and it didn't get released until 8 months later in August.

    For every example you can think of where we got something early we can point to another where we got it late or haven't gotten it at all yet.

    I21 will be ready when it's ready.
  5. Quote:
    Originally Posted by Kirsten View Post
    I dunno... I think, if this went through sufficient beta testing, and it was properly balanced, it could work. for example, if you chose one primary sphere, and could choose powers at varying levels based on the strength of the power and how close to the main sphere it is.

    Example:

    "Jimmy" choose defense as his main sphere. He can chose a first- or second-tier power from defense, and a first-tier power from melee or pets. later, at the sixth or seventh power, Jimmy can choose from ranged or control powers, shifted down to lower-level tiers. later, at say, the 15th or 16th power, he can choose from ranged or control sets, shifted to lower levels. Finally, by the 20th power, good ol' Jim can finally get some support powers.

    Couple that with a limit on freestyles and a level-50 unlock prerequisite, and it could work.

    /Signed

    You fail to realize that this was beta tested by the devs before the game launched and they decided it was a horrible idea.

    Then just a few years ago the same company that created this game tried freeform power selection in their new version of this game and guess what? It was still a horrible idea and they brought back and implemented Archetypes.
  6. Quote:
    Originally Posted by Lazarillo View Post
    Wellllll, it looks like one is on the books after all.
    Time to huddle down and think up a strategy.
    You had to spoil the surprise? We were waiting to see how long it would take the OP to read the announcement if he bothered to read it at all.

    Snow's OK cuz the cat was already let out of the bag.
  7. Quote:
    Originally Posted by Zyphoid View Post
    For every one that looks that good, there are are 20 who don't.
    And how exactly does that differ from real life? No matter where you go or what you do you'll find the same thing is true. And it's true for both men and women.
  8. Quote:
    Originally Posted by Adeon Hawkwood View Post
    It's a bit of a grey area, that is true. The core difference (to me at least) is that demons are generically religious while angels are not.

    Demons (and devils) have existed in a lot of different mythologies and are not really considered associated with any single religion. As such the devs were able to make non-denominational demons that look pretty much what people would expect without really risking offending anyone (notice how they very specifically do not resemble common depictions of Satan).

    Conversely angels (and especially the depiction of them in Western society) are associated with a specific, modern, religion. While beings equivalent to angles exist in other mythologies (the Valkyries being a prime example) the popular view of angles is influenced (in Wester culture) by Christianity to such an extent that implicating an angel based set that doesn't draw on them would pretty much defeat the point of calling it angel summoning. Implementing it with the traditional view of angels seems like it would open up to much possibility of someone getting a bee in their bonnet about it (especially when you consider the possibility of someone making an evil angel summoner).
    /This.

    The OP probably wasn't around a few years ago when a group of players sponsored an ingame event (a friendly party) and openly invited everyone to participate, and the fallout that occured a month later when the religous zealots and anti-that group idiots started complaining about Dev favoritism and tried to sponsor events and prayer meetings that alienated that group.


    I really felt sorry for the poor mods back then.
  9. Quote:
    Originally Posted by StratoNexus View Post
    Just like Power Customization ISN'T going to happen. Just like inherent Fitness, ISN'T going to happen.
    It's always funny when someone tries to trot out this as an argument.

    Please post a link to even ONE redname that ever said that Power Customization isn't going to happen.


    Well?


    We're waiting . . .


    Oh that's right you can't post that link because the devs never said that.


    Inherent Fitness? Yeah one Dev (who I believe doesn't even work here anymore, Please correct me if I'm wrong) once said he'd rather get rid of Stamina altogether than make Fitness inherent. But that was just him voicing his opinion, not him making a policy decision on what will be allowed in the game.
  10. Quote:
    Originally Posted by Goddamage View Post
    Finally, someone who get's it. You narrowed it down to the stuff I was actually asking about. Thanks for the feedback. You make some really good points.
    And all of Adeon's points have been mentioned dozens of times already every time these powersets get suggested. All you had to do was use the Search Tool before posting.

    Remember the Search Tool is our friend.
  11. Quote:
    Originally Posted by Goddamage View Post
    Ok, so maybe some of you are totally missing the point of this thread.
    The only person missing the point is you. In issue 21 all AT's become Heroic as players will be able to run thru the GALAXY CITY TUTORIAL (a heroic zone) and become any AT they like.

    Quote:
    It's not to argue over whether a power set is essentially "good" or "evil".
    Aside from the fact that you are the one that brought it up in the first place, in this very thread you are trying to justify that MM's are evil.

    Quote:
    Masterminds weren't originally made for Heroes, anyway, which means someone must've thought "controlling" others isn't "good". And I guess someone felt that sneaking around as a stalker is "evil" too, huh? Excuse me for thinking there's a reason why one side has powers the other side doesn't have.
    So if you didn't want to discuss this then you should have never posted it in the first place.

    Quote:
    It's all about perception.
    Exactly. No powerset/AT is evil. The player decides whether or not a character is evil.

    Quote:
    I get it.
    From your posts it's fairly obvious that you really don't get it.

    Quote:
    You can "role play" anything however you want.
    You say that, but your own words show that you don't believe it.

    Quote:
    Moving on.
    No, I think I'd like to hear what everyone else thinks about this. It's too late for you to take it off the table.

    Harry Dresden - Has used Necromancy to fight evil.
    Ghost Rider - Is a demon that fights evil
    Sue Storm of the Fantastic Four - Uses Invisibility to fight evil
    Teenage Mutant Ninja Turtles - Splinter uses ninjas to fight Shredder
    The Hulk - Uses fury and rage just like a Brute
    Naruto - More heroic ninjas
    Autobots - Robotic MM superheroes
    MetalMen - An old comic but still still a heroic MM using robot super heros
    Spawn - A man who became a demon that fought evil.
    Daimon Hellstrom - A son of the devil. It's hard to get more demon/devilish than that and he fought against evil.

    I'm sure there are more examples that I can't remember off the top of my head.

    Quote:
    I'm not talking about "role playing" a current power as something else. (Did I make it less confusing for some of you?)
    1. No one has suggested that. Role playing a power as something else would be pretending Energy is a Water attack, or Ice Blast is actually Diamond Blast, or Dark Armor is actually a Body Oder Armor.
    2. Then why are you playing a Role Playing Game? This is an MMORPG.
    3. The Powers/AT's themselves are neither good nor evil. It's the player that decides how they are to be used.

    Quote:
    I'd like to thank the previous posters for not contributing anything useful to this.
    Just because you don't like the responses you are getting doesn't mean they haven't contributed to the thread. If you can't handle getting criticism, then don't post. Send your ideas via PM to the devs.

    Quote:
    (On a side note, do people really think the Suggestions part of these forums is for suggesting people "pretend" certain powers are other powers or are used for whatever reason you'd like to imagine? **rhetorical question**)
    Yes. This is after all a ROLE PLAYING GAME where people play the ROLE of fictional comic book characters.
  12. Quote:
    Originally Posted by Blue Lava View Post
    I wasnt really asking 'when' .. just posting for rednames to see

    trying to keep them on their toes is all
    Really? Then why did you post this in the one section least likely to get a redname response?

    Player Questions Got a Question? Get an answer! Players helping players find information related to CoH/CoV.


    Notice that it doesn't say rednames helping players? We can't answer this and it's very unlikely that if you are lucky enough to get a redname to respond that it will be a satisfactory answer. Most likely they'll say they can't say, they'll look into it, or they don't have anything planned at this time.
  13. /unsigned

    Just because something can be done, doesn't mean it should be done.
  14. Quote:
    Originally Posted by Shred_Monkey View Post
    I think there's something a lot of people miss when they talk about what it is Free-to-Play people get. Free to Play people have a lot of limitations of what they get for free... but they also can spend money to get other things... I don't think it's been published what they can buy or how that price structure would be broke out, but I assume they can pay for things that VIP people get.

    I mean, they're not just letting people play for free out of the kindness of their heart... The buisness model still makes money by selling something.
    The devs have said that all free players have to do is spend $5 bucks to be upgraded to a premium account. They can even buy an old edition of the game for less than $5 bucks from Amazon and get a free month as a VIP before dropping to Premium.
  15. I thought the anniversary was our summer event.
  16. Been asked for many times over the years. Just another in a long list of things we want for SG's and bases.
  17. Quote:
    Originally Posted by ThatGuyThere View Post
    Edit - To Forbin -

    You mistake me. I'm saying nothing about code at all. In fact, I'm having difficulty reading my post in such as way as to take it as being about code. I'm saying, in terms of the game-mechanical alterations available in exchange for Paragon Points, those options are roughly equivalent.

    In code-time, you're clearly correct - some are vastly more complex than others - but all you've accomplished there is winning an argument you were the only person in.
    No I don't mistake you. The fact that you can't see as how it applies to what you are arguing isn't my problem.
  18. Quote:
    Originally Posted by ThatGuyThere View Post
    Also, I'm not suggesting "out of archetype" powers - Tanks wouldn't get controls, Masterminds wouldn't get ... like, damage, I guess? ... it'd all still be "archetype appropriate".
    If you don't know how different each powerset plays in any given archetype then you obviously haven't been playing the game much. Some powers are great in the beginning and the set balances out as you get higher while other sets are weak in the beginning and get great as you get higher.

    Allowing this fiasco would let players mini-max builds and totally destroy game balance.
  19. Quote:
    Originally Posted by Megajoule View Post
    "Situationally better" in the same sense that some powersets are better at fire farms, perhaps?


    But really, another part of the issue here is the implicit assumption (fostered in some part by both the Devs and the community, I admit) that anything is possible if only Paragon had enough people, paid for by enough booster money, to throw at it.
    That really isn't an assumption. It's basically true, but what the people that come up with these ideas don't want to acknowledge is that just because something "can" be done doesn't mean that it should or will be done for that matter.

    A certain other super hero MMO tried the free form method of power selection and they were forced to switch back to using archetypes like we have here.
  20. Quote:
    Originally Posted by ThatGuyThere View Post
    Sure, I'll buck the trend.

    /signed.

    He didn't say, "Alternate, cooler powers I can pay money for".

    He just said, "Alternate powers I can pay money for".

    So instead of Flares, he gets the choice of Burning Bolt, which [insert fair-trade-off game mechanics from Flare here]. He can't have Flare and Burning Bolt - it's Flare or Burning Bolt.
    /unsigned. The existing powersets are designed to be balanced so no one can make a uber character or a totally gimped one without a lot of effort.

    Quote:
    Since (some) powersets (heck, some Archetypes) are already Premium content, why not have "alternate powersets" as another form of Premium content?
    We already do. They are called Epic Archetypes.

    Quote:
    What's the difference between "Insect Control for masterminds costs Paragon Points", and "Robots using Praetorian Clockwork for masterminds costs Paragon Points points"?
    Do you seriously need that explained to you? Okay.

    1. Insect Control is a completely new powerset that needs to be designed from scratch including new nonhumanoid skeletons.

    2. Robots using Praetorian Clockwork is swapping models that already exist in the game and redesigning them to use the same powers and animations as the current robots or tweaking the powers of the clockwork so they are balanced like the robots.


    Quote:
    And from there, what's the difference between, "You can spend Paragon Points an option where your 'bots do less [X], but can do [Y] instead"?

    As long as the "money sets" aren't better, just different (accepting that "different" is going to involve "situationally better and / or worse"), I don't see a problem.
    I can see where this is going. See the Standard Code Rant.

  21. Quote:
    Originally Posted by Samuel_Tow View Post
    They're also not the only ones with a heavy emphasis on status effects. There are also the Rikti, Arachnos, the EDF, the Devouring Earth and even Crey in the upper levels. There are also Malta missions sprinkled around contacts other than Crimson, like Daedalus. Finally, I choose to play characters that are capable of completing their own missions. I play exclusively Scrappers, Brutes, Stalkers and Masterminds, and with neither of those have I felt it prudent to complain about Malta.
    Fair enough, but to be honest I never noticed those problems fighting the other groups you mentioned. For some reason the Malta stand out for me as a PITA and I just avoid them.
  22. Quote:
    Originally Posted by jackattack View Post
    I genuinely did not know that. I'm a Mac. I have no right-click.
    Bwah? So what do they have Left and your other left? (has a sudden flashback to bootcamp and a DI yelling "Your other left you idiot!")
  23. Quote:
    Originally Posted by jackattack View Post
    Or he might quit the SG because the players are a bunch of ***holes. The same reason players quit SGs (and teams) now. What keeps current SGs from demanding that their members put in a certain number of hours to earn a Prestige quota?

    Well I won't name names but over the years I've seen several groups that actually did that which is why I mentioned it. I mean I do like the idea enough that it's interesting, but I also wanted to point out the cons so the whole thing can be considered good and bad so to speak.



    Quote:
    By revised costs (not available then) a base with a Teleport Bay, a MedBay, and the Oversight Room to run them costs about 260K; a base with Teleport Chamber 1 and two Telepads with Beacons, an Infirmary with Inspiration Collector and one improved Reclamator, the Oversight Room to run them, and a Workshop with Salvage Storage and one Personal Storage Vault costs about 600K. And those are on the smallest plotsize.

    In casual play (a couple-few hours a night, one night per week) a small group is not going to acquire enough Prestige to make a dent in those amounts. At an average of 20 Prestige per win, that's 12,000 villains defeated for the first and 29,000 for the second.
    It's actually gotten much easier if the players in question are willing to use their extra slots for SG fillers. While I think everyone is aware that an SG gets a 20k for each of the first 15 members that join (300k total) which is a good start for a start up base. Some people may not be aware that the first SG a Praetorian character joins gets a permanent bonus of 100k.

    So a group of players that thinks ahead and creates 15 Praet characters for SG filler will get 1,800,000 prestige for their SG. That buys a lot of stuff. Even if they kick the SG fillers after building the base they will only lose 300k. They won't even notice the loss because they'll have so much of the base built already.

    I've used this method to build 2 solo bases so far. Only my being a severe altoholic on multiple servers has prevented me from getting the second base finished faster. I've only gotten 8 of the 15 Praets I made up to level 20 so far.



    Quote:
    SGs can abuse the Coalition feature this way now.
    It's not really abuse right now since their is no difference in prestige earning otyher than the number of people in SG mode.



    Quote:
    We've never technically needed SG teleporters to get around, but they are convenient and that is one of the reasons a base is good to have. My character can store X salvage items, and Salvage Storage stores a hundred items; X + 100 is more than X. And if it comes down to it I can create a channel for my friends and me, or for a non-SG group, or for left-hand curling enthusiasts. You are claiming that my idea would discourage players from joining SGs by offering reasons that SGs are not necessary.
    My point is that currently high level characters get an inf penalty for being in SG mode over level 29 I think it is. Hitting them with another penalty when they are outside SG mode will discourage them from joining SG's.

    Or am I misunderstanding what you are suggesting? If so please feel free to correct me.

    Quote:
    I think this would actually promote a larger number of smaller SGs, which I think would be beneficial. Players might form more theme-based or story-based SGs, rather than simply recruiting as many players as possible to max their Prestige totals. And players might choose (to stay with) SGs because they enjoy them, not because they don't want to lose the base's features or because they've invested so much time and Prestige.
    I'm all in favor of promoting more SG's.

    Quote:
    Unfortunately, this is a philosophical argument about an arbitrary game mechanic, but I'll take a shot anyway.
    I'm not the one you have to convince. The devs set it up that way. I'm just passing on one of the explanations we were given when something similar was suggested.


    Quote:
    I never suggested that.

    That part was added because in the past when someone suggested taking prestige with them and it was explained why they couldn't they asked if they could get it as inf instead.


    Quote:
    Prestige was built broken.
    I disagree. Influence/infamy represent the reputation of the hero/villain and prestige represents the reputation of the SG/VG. The Justice League doesn't become less prestigious because it's membership changes, unless it disbands altogether.

    Quote:
    This is a system in which hundreds of players are participating to allow a few players to design and equip what are arguably their bases, not the groups', and somehow gives those players control over the other players in their SG.
    This has nothing to do with prestige and the devs have made it abundantly clear that the Super Leader is the defacto owner of the SG and everything it contains. I was among the people that argued against this philosophy when it was announced but to no avail. This is how the devs want it to be.

    Quote:
    By putting Prestige in the hands of all the players who generate it, rather than in the hands of a few players who run SGs, more players will be able to fully enjoy this aspect of the game, which currently (effectively) bars participation by small groups and solo players.
    Again I disagree

    1. The players who hold the positions of leadership are still the ones who decide what they spend prestige on not the people that generate it.

    2. I am arguably one of the most casual of players and I have not felt that I was barred from making SG's/bases. In fact it's gotten easier and easier for small groups and solo players to make bases.


    Several of the points you have brought up are more concrened with the base building feature as a whole rather than a simple prestige "fix". And I personally agree that bases need a complete redesign from the ground up. But I think after 5-6 years of begging many of us have lost hope that anything will ever be done.




    Edit: Oh and Jack I just wanted to say thanks for discussing these points in a civil fashion. It's a relief when someone doesn't automatically jump to the defensive and assume everything is a personal attack.