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I've used the NCSoft Launcher, when I tried out Exteel and Dungeon Runners. In fact, the NCSoft Launcher already detects CoH and puts it on the list of games you've got on your system. The problem is that "launching" CoH from the NCSoft Launcher actually just launches cohupdater.exe. And because the NCSoft Launcher is tied to the CoH updater program rather than CoH itself, the NCSoft Launcher is unable to perform its primary function: Update your game(s) while your computer is inactive.
I have no problem with the NCSoft Launcher... except that I don't like Exteel, Dungeon Runners was shut down, and it doesn't work properly with Guild Wars or City of Heroes. (I have no experience with other NCSoft games.)
Now, I don't know about the Launcher's functionality on OSX. But Linux is not an officially supported platform (despite high similarities to OSX), so breaking functionality on Linux isn't really NSCoft's problem; they never told you that it would work on Linux in the first place.
With regard to portability of .Net: It's meant to be a portable interface. The fact that the only fully functioning implementation was created by Microsoft for Windows is not the problem with .Net. AFAIK, everything running on .Net uses managed languages, meaning of course that the programs produced will be slower, but while I used the NCSoft Launcher in the past I never noticed any serious resource hogging.
Finally, I have no idea why you recommend an HTML layout engine for an application of any sort, let alone an application which manages others. -
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No. Critters don't get tohit bonuses until they're +6.
Edit: they'll get accuracy bonuses (which means their hit chance will floor higher than 5%) -
check that your keybinds include MOUSEWHEEL "+camdistadjust"
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1) Get the devs to proliferate Dark Miasma to Controllers
2) Color Mind Control black
3) ???
4) FEAR ME!
I wanna pull a Terrorize/Fearsome Stare/Invoke Panic combo just for the lulz. -
Quote:While I would agree with your assessment of the combos for a high-level character, it's not so true for a low-level one. On the one hand, the two powerful combos aren't available until later anyway. On the other, Weaken and Empower combos can help a lowbie a lot before the character is fully fleshed out. Empower also helps out with the lack of a real Build Up in the set.There's four combos, two of which are bad and two of which are good, so I guess they balance each other out. I honestly didn't find the set lacking before I got into the combos, and I have heard tell that the top performers with DB don't use combos, so make of that what you will.
In later levels for a DB character, I would respec to go from Weaken/Empower towards Sweep/Attack Vitals. The latter two are more powerful combos, use some of the better powers in the set, and if you try to get all four combos, you're forcing yourself to take all 8 non-Taunt powers (or all 9 powers for Stalkers) rather than giving yourself room to choose. -
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Quote:Can I have a TP animation where I walk into a police box?TP could also use an alternate animation than the loud, clumsy one we have now. People pick up TP for the first time expecting to be like Nightcrawler... not like an interstellar battlecruiser jumping into hyperspace.
>.>
*vworp vworp vworp* -
Quote:I think it's also worth noting that the major benefit of the Leadership pool in general is being able to stack the buffs together between multiple players. Arachnos Soldiers/Widows can stack with themselves. I know my Fortunata runs 6 Leadership toggles.They do have one significant advantage, the endurance cost is a whole lot lower on TT:A and TT:L. Otherwise they are the same.
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Quote:Secondary powersets don't require bare hands...making it so secondary powersets simply did not require bare hands
Tanker.Battle Axe
Tanker.Dual Blades
Tanker.War Mace
Defender.Archery
Defender.Assault Rifle
Defender.Dual Pistols
Controller.Trick Arrow
Corruptor.Trick Arrow
Mastermind.Trick Arrow
Also, while it's not a secondary powerset, some ancillary powersets have weapons, most notably Mace Mastery.
Quote:Let's just look at something. At 50, Dual Wield has a 55.05 base damage with a 1.67 activation cycle. So 32.97 being the damage per activation cycle. Tack on an extra .66 to that, as the redraw does, and it drops to 23.63 damage per activation cycle. This is a nerf to the power, intentional or not. And it does add up over time because it is always going to be part of your cycle.
You shouldn't be looking at damage/cycle for performance statistics, but damage/activation. And in the case of weapons, the redraw time only matters after using a power with no (or a different) weapon, or when you first start your attack chain. Most non-weapon powers you're going to use are either going to not be part of your chain (eg, a support power), or are on a longer recharge time (eg, Practiced Brawler). You're not designing your attack chain around those powers, and their interference is negligible.
Oh, well it's good to know you've looked through the animation scripting code to be able to confirm how easy it is to fix.
Quote:when there's an actual mechanical downside associated with something looking cool that is poor design.
But by that philosophy, Fire Blast and Katana should have the same damage type. Katana does lethal damage because aesthetically, it's a sharp object, while Fire Blast does fire damage because aesthetically, it's fire. But many more things resist lethal damage in the game than those that resist fire, and therefore it's a mechanical downside to play Katana.
Quote:What I've long wondered about this is why Shields don't suffer the same flaw. You don't pull the shield out after every attack, as if "stance" is a setting per hand and not per body. The game also somehow knows when you carry a shield not to use the two-handed animation for certain powers. Like--I assume since I've never tried it--Air Superiority. -
Quote:The Rikti are trying to impress the Well, too. The zombies are dead, brainless, and don't know that they should hold onto those shards in order to get goodies.We can also conclude, from my numerous experiences, that the RIKTI are cheap A$...ed bums that grudgingly give up anything compared to their Zombie counterparts... Two different Rikti incasions net me TWO shards while ONE Zombie invasion, that I even joined late, nets me 4? LOL
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Nemesis always has a Xanatos Gambit running. Sometimes it's Xanatos Roulette, and sometimes he gets in a Thirty Xanatos Pileup (generally with other versions of himself).
In short, Nemesis is The Chessmaster of City of Heroes. -
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It's the direction opposite the prevalent gravitational force. Or, in cases where there is no noticeable gravitational force, such as in a space shuttle, you may consider "up" to be the direction designed to be "up" while at rest within a stronger gravitational field. If you are not within a perceptible gravitational field, nor near enough to any structure designed with an "up" in mind in order to use it as a frame of reference, I'm sorry but you've lost your ups. On the bright side, you can't get down, so there's that to look up to-- oh, sorry. Slip of the tongue.
No, I don't have anything more useful to contribute to this thread, why do you ask? -
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Quote:IIRC, it's more of a licensing/legal issue than a technical one. Unfortunately.Well that's a different type of merge altogether. To be honest, I don't see why it would be such a big deal to have access to both on the same client. It's not like the clients are really different other than their server lists to begin with anyway. lol
All they'd really have to do is flag our accounts for access similar to when CoH and CoV access was merged... right? -
Quote:It's hard to call something a 'lousy MM'. Even petless MMs can be useful characters.Mercs is a lousy front set for MMs.
TA is a lousy back set for MMs.
Combining the two makes a lousy MM.
By most quantitative measurements, a Merc/TA will be pretty low on the totem pole, but it's still a MM. Presuming a reasonably intelligent build, it's still going to slaughter hordes of enemies.
Quote:And then they went and gave us the ability to solo a mission set for 8. That was one of the biggest boons to farmers imaginable. A reasonable conclusion might be that they have eased up on their dislike of farming. Or perhaps just accepted it as inevitable.
x8 difficulty helps farmers by making it more expedient for them, but I would say it help the non-farmers more, by cutting down on the spam they receive in the form of private tells and blind invites. -
No. Traps has Seeker Drones, which apply -tohit, but unlike Smoke Grenade they draw aggro. (Seeker Drones also apply -dmg, -tohit, stun, and minor damage.)
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My MM didn't take the armor toggle, if that counts... >.>
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While largely a silly idea that has little merit, the listed elements of "Developer Control" isn't necessarily about breaking the 4th wall nor being silly. What it most reminds me of is Porygon out of the set of normal Pokemon. While most Pokemon are "natural" (with certain exceptions *coughmewtwocough*), Porygon is an entirely digital Pokemon.
The suggestion certainly seems like it might be appropriate for a 'Technomancer' style of control set. -
Quote:IIRC, the tables that the game uses for looking up values (such as resistances for PToD) doesn't go past 54, either. While they could certainly add to those tables, that would be another thing to stack onto the workload.I don't think we will be. I believe we'll get at most 4 level shifts and still be dealing with level 54 enemies. Those enemies might have tricks of their own, but for some of the reasons put forth in this thread, I don't see them moving past the level 54 entity.
Also, since a level-shifted character is still technically 50, they'd have to change up the difficulty sliders again to allow you to go higher than +4.