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Listen [censored]. It's convenient to the playerbase. These MFing Cryptic MFers made an architect system. Can they not make a mailbox? Look.
http://i63.photobucket.com/albums/h1...0/Mailbawx.jpg
[/ QUOTE ]If you want Cryptic to implement a mailbox system, go here
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*snicker*
[/ QUOTE ]Hey, they may do it. The rest of their game seems to be "Things found in the CoH suggestions forum", why not this? -
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Subjective: The ceiling of 9999 tickets held is too low. When a gold class roll is 5000ish, I would like the ability to save up tickets and make a few rolls at once rather than having to make them one at a time.
[/ QUOTE ]Level 45-50 gold roll is 4000 tickets. Level 10-14 is 3000. Another thing to consider is the Windfall / Bounty / Premium / Bonanza / Jackpot badges, which only award if you're at the cap; increasing it dramatically makes those badges that much harder to get. -
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Subjective: I hope that there will be additional content to spend my tickets on, or if they could be traded in for influence. The way I see it, if the architect does not have add-ons, soon I will have purchased everything and by the end of one year, I will be full on tickets with nothing left to buy.
[/ QUOTE ]You can always purchase recipe rolls, and sell the resulting recipes on the market. this gives you something to spend tickets on, and converts those tickets into inf. -
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I'd like the ablity to UNPUBLISH and REPUBLISH while KEEPING MY RATINGS!
[/ QUOTE ]Honestly, I prefer it this way, for a number of reasons, including being able to dump a 1-star bandit that found my arc before anyone else, letting me reset from a bad rating, as well as preventing people from doing exactly what you propose to do: get around the 3-arc limit. It also provides a disincentive to unpublish/republish: If the arc is never unpublished, it's easier to find (the id number doesn't change), and my "I've played this arc / I've rated this arc" flag remains intact.
That said, I'd love to be able to purchase new arc slots, and I'm sure many others would as well. Achieving Hall of Fame is unrealistic for most of the playerbase, as is Dev's Choice. But many players who will never get those extra slots still have more than 3 stories they'd like to write and share. -
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Custom bosses in the MA are too easy to defeat (compared to outside of MA). They also appear to have no damage resistance, and no mez/status effect resistance.
[/ QUOTE ]Your experience (custom bosses being pushovers) is contrary to the majority of my own, and that of may reports I've seen on the forums. You are correct that they have no damage resistance unless you give them resistance powers... but then again, neither do canon bosses. It's just that in the case of most standard critters, they have an auto power called Resistance which gives them certain resistances thematic to them. Custom bosses have standard boss mez protection (mag 3), just like all standard bosses; and it's much easier to find a custom boss with additional mez protection above and beyond that than it is to find a standard boss with more than mag 3 protection.
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Custom bosses should NOT be able to be set to standard (pushovers). They should at least be set to a minimum DEFAULT of HARD (at least for ONE of their power sets).
[/ QUOTE ]Why shouldn't we be able to make bosses that aren't gankmasters? Because custom critters use player scalars and critter modifiers, they have the potential to become much more deadly than any standard critter, and a boss with an armor set on extreme takes quite a while to drop; it's like fighting an EB in the standard game.
For every person who makes a paper tiger boss to use for a farm mission, there's another person making a weak boss simply because they aren't trying to kill their players, or because they're trying to make a lowbie-friendly arc.
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Stalkers: HIDE ability.
[/ QUOTE ]There are no Stalker powers, despite what the interface wuld have you believe. There are no Corruptor, Defender, Blaster, controller, etc. powers, either. There are Mission Maker Attack powersets, and there are Mission Maker Secondary powersets. The Dark Armor you can select for a custom critter under the listing of Tanker is the exact same powerset as the one listed for Scrappers, Brutes, and Stalkers. Because it isn't Tanker.Dark Armor versus Stalker.Dark Armor, it's Mission Maker Secondary.Dark Armor.
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I feel players are exploiting the MA, by being able to set up custom bosses that have no defensive set, and with a standard setting, this makes bosses a complete pushover. The bosses inside the MA are ending up much easier to defeat compared to a lieutenant outside of the MA.
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The limitation to being able to pick powers for my custom enemies is frustrating. I would like to be able to pick the individual powers from each set.
[/ QUOTE ]So you don't like people being allowed to leave an armor set off their critters and believe it to be an exploit (it's not), but you want to be able to cherry-pick your custom critters' powers? You can't realistically have both.
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I would like the ability to make my own maps. Currently, I know the layout of EVERY map in game. So does most veteran players. This makes things VERY boring.
No suspense, no anticipation, no surprise.
I would love the ability to pick a map tile set (eg office), then plonk rooms onto the map, and decorate them. What I have in mind is similar to the supergroup base editor. PLEASE I really hope this is added some day.
[/ QUOTE ]I'm certain that this, along with about a million other things, is on their list of things-that-would-have-been-awesome-to-add-but-couldn't-be-due-to-time-constraints-and-can-hopefully-be-worked-on-for-MA-v2.0 -
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Originality is dead and gone and will probably only come again once every few hundred years.
[/ QUOTE ]Originality is hiding your sources -
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a warzone that has been locked down to the point of not even allowing groups like longbow in.
[/ QUOTE ]How d'ya figure that? -
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a 5% chance, which happens far more than 5% of the time.
[/ QUOTE ]Prove it. In fact, unless you can prove that the game's RNG is not functioning correctly in a drastic way, that 5% chance happens less than 5% of the time due to the streakbreaker. -
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hey fleet, there was a big post on it up in announcements. so im sure quite a few peeps know by now.
[/ QUOTE ]An announcement in the forums doesn't mean much to the population at large. A link from the updater helps, but a lot of people barely register the content in the updater. -
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nobody is Shakespeare. Well, except one guy, and he's not really into the forum discussion thing. He's dead.
[/ QUOTE ]That's what his publisher wants you to think. Everything sells better when the public thinks the author is dead. -
I agree, autohit AS is probably a bad idea, I'm just playing robot devil's advocate
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I make a prediction here and now. Tuesday at least 9 of the servers will hit heavy load.
Probably all 11
[/ QUOTE ]I doubt it. There will be a lot more activity, and Freedom will probably fill (and possibly Virtue, too), but I doubt all of the servers will. I haven't even gotten an email about the anniversary, so I'm sure there are plenty of people unaware of the events that will be occurring. -
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It's also a pain in the backside to get 80% through an arc and run into an unbeatable battle. To find an unmarked EB/AV and be unable to solo it with your Dom/Troller. Etc and so forth.
[/ QUOTE ]Every mission with an AV/EB in it should be marked as such; I generally prefer text along the lines of "You should bring some friends" in the contact dialogue, along with coloring to make it stand out. Despite the fact that I rarely do bring a friend, I appreciate sticking to the style the devs have used throughout the canon game. -
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I'm also pretty sure it can't be done without rewriting the way the engine handles hit calculations, which (if I'm thinking of it correctly) involves changing every power in the game to accommodate a variable hit cap. And that's ignoring the PvE/PvP switch.
[/ QUOTE ]The closest thing they could do is make AS an autohit attack, double all of AS's effects with a "If not Hidden" flag and the "Not auto-hit" flag. So AS is autohit, but if you're not Hidden, it requires a it check. Just like Taunt is autohit, but if you're in PvP it's not.
Not that I particularly like the idea, but that's a way it could be done. It's also different from the OP's suggestion of allowing it to break the 95% hit chance cap, rather making AS from Hide autohit. -
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Hide, supposedly the game's best form of stealth, however, does suppress its stealth component.
[/ QUOTE ]Superior Invisibility is actually better than Hide. -
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My personal reason was that many of these building interiors are actually several yards under the map where the building is when viewed from the exterior. You'd see teleport lag and visual dirtiness on occasion if it simply snapped upward.
[/ QUOTE ]This is the reason for the fade. I've had the fade fail sometimes in demos, and it looks really ugly. -
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Listen [censored]. It's convenient to the playerbase. These MFing Cryptic MFers made an architect system. Can they not make a mailbox? Look.
http://i63.photobucket.com/albums/h1...0/Mailbawx.jpg
[/ QUOTE ]If you want Cryptic to implement a mailbox system, go here -
I think the better thing would be to set up your clues such that reading them out of order isn't confusing, and make all the bosses spawn immediately.
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Come up with a VALID reason as to WHY you should be allowed to mail emails to myself by following these rules:
[/ QUOTE ]I already can?
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I would also like to point out that flight is really the ONLY usable power in the shard.
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We happily pay a monthly rate to play this game that is higher than most of your competitors
[/ QUOTE ]Wut?
WoW: $14.99/mo
WAR: $14.99/mo
EQ: $14.99/mo
EQII: $14.95/mo
SWG: $14.99/mo
DAoC: $14.95/mo
D&DO: $14.95/mo
EVE: $14.95/mo
LOTRO: $15/mo
WWIIO: $14.99/mo
Ragnarok Online: $12/mo
FFXI: $12.95/mo+$1/extra character
Asheron's Call: $12.95/mo
A Tale in the Desert: $13.95/mo
Rise: The Vieneo Province: $5.95/mo
Toontown Online: £6.99/mo (approx. $10.25)
Lineage II is also $14.99/mo. Auto Assault and Tabula Rasa were similarly priced before shutting down. -
And if they have any more PvP changes planned, those have to go through first, too.
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Seriously, I should not have to dig through the forums to find out what changed. It's not very professional.
[/ QUOTE ]Yeah, checking the Test forum is so difficult.
You realize the patches to Live are the same stuff that's reached Test, correct? Everything in the Test patch notes makes it to the Live servers in the patch. It's not that hard. -
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A true White Elephant wouldn't confer any benefits. The term originates from Southeast Asia where a monarch would grant a white elephant as a gift - a great sign of honor from the monarch, but since the animal was sacred you couldn't do anything with it except pay for its care.
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I think the intention of the OP was to have the devs create some interesting functions in the game that had hefty upkeep costs associated with them. I doubt they'd really be popular except with the marketeers who are actively looking for ways to spend their money.
A better term to use for the discussion would be the term "inf sink", which has already been used for a decent portion of this discussion anyway. I do strongly believe that the game needs some, if not only to slow down the continual inflation of the market, but also to provide things to spend money on aside from costume changes and more enhancements.
[/ QUOTE ]I merely skimmed while my code was compiling. I agree that money sink is a far better term than white elephant for what's being suggested. Though I'm sure there's more than a few IO enthusiasts that would argue we have enough money sinks already -
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You'll have to unlock them, but the signature villains/heroes all have lv54-only alternates of themselves.
[/ QUOTE ]Specifically, Lord Recluse and his inner circle from the STF.