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Posts
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I think the reasoning in the D might be "If you start a barfight, I'mma teleport you into your own, private pocket dimension... forever."
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IIRC, they can't give us customizable auras on our weapons. What they can give us is weapons that have auras baked in (see: Tech Sword, Tech Mace)
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Quote:It's a lot easier to remember if you've bought a given pack or not when you buy it as soon as you learn it's availableI haven't run into the issue Westley mentions (due to me having super awesome powers of recall regarding what things I have bought for my account)
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On its own, it's slower than any of the existing travel powers. However, Ninja Run + unslotted Hurdle is faster than unslotted Super Jump while jumping, and Ninja Run + unslotted Sprint + unslotted Swift is faster than Fly while running. Ninja Run lets you jump higher than Combat Jumping on its own, and it seems to have similar air control to Super Jump.
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Have you changed the size of the window, or changed from 3 columns to 2 columns?
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Why do you need +Def while traveling?
Ninja Running is a travel power. A mix of Super Speed and Super Jump. It's not a combat power like Combat Jumping.
As for why it's mutually exclusive with CJ... have you ever tried to use Super Jump alongside CJ? -
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Quote:That would actually be pretty cool if they could get it to workwhat if....
Imagine if the combat teleport was a toggle power, that like hover/CJ would offer some limited a mount of defense, but had the secondary effect of causing teleport to trigger if you used a melee attack just a little out of melee range. (say 15' away?)
Dunno if it would be doable, but it'd be cool.
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Quote:I don't think Posi is a liar (I believe there is an imbalance if inf on the two sides, and I believe that's the reason the markets weren't merged).Posi has explicitly said it's about the imbalance of inf. If he thought that RP reasons made it mandatory, he'd say so. What possible reason would he have to lie about it? That makes no sense.
I do, however, think he's wrong.
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Quote:Players in WoW are just as free to make an opposite-faction character as we are in CoH. being able to visit an opposite faction town in WoW has ABSOLUTELY NOTHING to do with their obscene subscription numbers.you realy think that the game would have 13 millions players with a half world for the player?
If the LotRO devs said that, then they're either utter morons, deluding themselves, or flat-out lying to whoever they made that statement to.Quote:just look at Lord of the Rings online, amazing game but without a second faction, the devs have said before thats its the only reason the game don't have a number similar to wow.
Before WoW was released, 100,000 subscribers was considered "doing well" for an MMO (CoH numbers: approx. 130,000). World of Warcraft is an anomaly fueled by creator recognition, brand name recognition, and funding out the wazoo.
I can quite literally guarantee that adding the ability for players to visit opposing faction territory to an existing MMO will not boost its subscriber base by a significant fraction of WoW's subscriber base. -
Quote:WoW does not have millions of players because players can enter opposite faction territory. WoW has millions of players because:if EQ and warcraft didnt have this, i belive they would have not reach the million mark[or the 500k mark for eq]
- It's made by Blizzard Entertainment, one of the most recognizable names in the entire CRPG genre
- It uses the Warcraft IP, Blizzard's most popular property
- Blizzard literally throws money at the game
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You asked if I would like a comic or movie that didn't have villains that the heroes could interact with. I pointed out that there are dozens. Just because they aren't players doesn't mean they're not there.
That... doesn't solve the problem C_P presented. -
I dunno what you're talking about. I see plenty of villains to beat up all over Paragon City, and the Etoile Islands are lousy with heroes.
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It's kinda sad they had to be renamed
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Team TP is surprisingly effective on super teams made of squishies (as most STs are), because it can instantly spread the aggro between the entire party, rather than all hitting one person with the alpha strike.
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Sometimes I want longer names, though. I wanted to make a Warshade named Vampyroteuthis Infernalis (Vampire Squid from Hell), but unfortunately the name is too long

