Fleeting Whisper

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  1. Your sierpinski is broken
  2. My Heroclix are broken

    There's an autistic kid in m neighborhood, and whenever he comes to the parties my mom throws, he finds my Heroclix, no matter where I put them. Black Scorpion is broken off his base, Lord Recluse's legs are all bent outta shape. I think one of my Statesmen is missing an arm.
  3. Fleeting Whisper

    tech help needed

    Quote:
    Originally Posted by Master-Blade View Post
    I was gonna say that too, but I forgot by the time I was done. lol

    Technically:
    2^32 = 4,294,967,296 = 4GB

    2^64 = 18,446,744,073,709,551,616 = a hell of a lot of memory.
    18.45 exabytes, if you want a name for it
    1 EB = 1,000,000,000 GB

    For perspective, global internet traffic for 1 month is less than 10 EB.
  4. Quote:
    Originally Posted by Rush_Bolt View Post
    Triforcing is a common thing over on 4chan's /b/ board. Those who know how to do it via the ALT codes mock those who don't.
    0x25B2
  5. Quote:
    Originally Posted by EmpireForgotten View Post
    Some people can't afford that comfort. The reasons I don't have several vet rewards was because I couldn't afford to keep pay for a game that I wasn't playing during given periods.

    Just a general question to people who hate the idea of microtransactions for vet rewards:

    If you have no problem with people paying their monthly fee and not even playing the game, what the difference if people pay an upfront cost for vet rewards? Does it really matter that someone has something that you feel only a small number should? or is just bad precedent?

    I'm sort of playing devil advocate, because I disagree with the idea of microtransactions in general, but I would like to hear your thoughts.
    If someone can't afford to pay $15/mo, why would they be able to afford $899.40 as a lump sum? ($14.99 for 60 months)

    Also, objectively, money over time is more valuable to the company than lump sums are.
  6. And why would a 1% tohit buff for 5 seconds be in any way noticeable, much less useful?
  7. Quote:
    Originally Posted by Emperor Marcus Cole View Post
    I trust you will all surrender immediately.
    That depends. What swag will you give me?
  8. Quote:
    Originally Posted by Postagulous View Post
    2. Kill two or three Outcasts running from Ms Lib to Went's.
    Quote:
    Originally Posted by Willowpaw View Post
    Always a good thing, but now optional if you kept your enhancers.
    So... when exactly did Outcasts get added to Atlas Park? And how is a level 2 character going to defeat even a level 5 Outcast?
  9. Wusses. The gods only favor those willing to sacrifice cast-iron d100s.
  10. Fleeting Whisper

    The City Scoop?

    Quote:
    Originally Posted by Snow Globe View Post
    Those solutions would require a serious real-money investment to pull off. Indesign is around $700, Photoshop is about the same. The Adobe Suite is even more (unless there was a student discount). Just not practical for the long term.
    Actually, Snow, creating a PDF is pretty simple and free. It's editing a PDF that gets expensive. For example, I've got a virtual printer driver on my computer that will print literally anything to a PDF file, and it was completely free. All it needs is a program that will access a printer.
  11. Quote:
    Originally Posted by Wavicle View Post
    The reality is that Vet Rewards are entirely attainable to everyone playing the game (not true of all rewards ingame) if they just keep at it.
    Hell, you don't even have to keep at it. You just have to be willing to pay the monthly fee. You can stop playing for a year, but if you keep paying the subscription fee, you'll log in a year later with a bunch of new vet badges.
  12. Fleeting Whisper

    Hydra!

    Quote:
    Originally Posted by Organica View Post
    Mission failed. You're supposed to completely clear the room. With all of those rikti that we'd spawned, there was no way we had enough time to accomplish that.
    That shouldn't be the case... you should get Mission Complete as soon as the Hydra Head dies.
  13. Quote:
    Originally Posted by Umbral View Post
    If you want to play a set that is weak to debuffs, try your hand at */Regen. It's the only personal survivability set without any debuff resists (except for those that you get from PvP). Of course, it's also the set that uses the most animation time by a very significant margin and doesn't get any comparative advantage to account for that cost.
    Well, Regen gets its T9 at level 28, for starters
  14. Quote:
    Originally Posted by FireWyvern View Post
    Oh, and incinerate is the best damage per activation time power of fiery melee. =)
    Because critter AI makes sure they're firing off optimized attack chains. Oh, wait...

    Quote:
    Originally Posted by FireWyvern View Post
    Yeah, but i already made my point that M is easier to boost then s/l/nrg/neg/cold/fire.
    Of course Melee defense is easier to raise than a combination of Smashing, Lethal, Energy, Negative, Cold, and Fire defense. You're comparing raising one defense type using IOs to raising 6 (or, since they're all pairsed with respect to IOs, 3). Try comparing "raising Melee Defense" to "Raising Smashing and Lethal Defense" and you'll come up much better, since it's actually a reasonable comparison to make.

    Quote:
    Originally Posted by FireWyvern View Post
    Invincibility only gives ~7-8% with one enemy. For my build, if you factor in IOs and all the other powers, Melee is higher then the small fire def i'd have other-wise. (specialy if i fallow your s/l approche)
    Scrapper Invincibility gives 4.5% defense for the first enemy, unenhanced (7.02% with 56% enhancement).
    Investment: One power.
    Result: 4.5% defense to S/L/F/C/E/N (this covers all but some psionic attacks)

    Investment: One power, 3 slots.
    Result: 7.02% defense to S/L/F/C/E/N

    The BEST Melee defense set bonus (either in absolute strength, or in strength per slots invested) available grants 3.75%, and requires 6 slots.
    Investment: 6 slots.
    Result: 3.75% defense to M (this covers approximately 1/3 of attacks)

    AoE defense from set bonuses suffers the same problem. Ranged defense from set bonuses is a little bit better if you've got access to a Confuse power (Coercive Persuasion grants 5% def for 6 slots), or if you've got both Sniper and Knockback attack(s) (Explosive Strike and Sting of the Manticore both offer 1.88% def for 3 slots each, for a total of 3.76% in 6 slots). Any special defense IOs offer defense for all 10 Defense types, so aren't part of the argument.

    And if you look at Tankers (which get 6% defense from Invincibility with one enemy and no enhancements), the disparity is even larger.

    Fully saturated Invincibility, of course, makes set bonuses look somewhat laughable (11.25% unenhanced for Scrappers, 17.55% enhanced for Scrappers, 15% unenhanced for Tankers, 23.4% enhanced for Tankers) in terms of cost-for-benefit.

    Don't forget that due to small bugs in the server/client architecture and the way the powers system works, Invincibility can sometimes nearly double in effectiveness for short periods of time (18.75-29.25% for Scrappers, 25-39% for Tankers). If it has any effect at all, it will only help against a single attack, but it's a factor in Invincibility's favor that set bonuses do not have.
  15. Quote:
    Originally Posted by Ad Astra View Post
    Nobody flamed you.

    Why do people see disagreements with their ideas as "flaming"?
    Because he's a perfect and unique snowflake?
  16. Quote:
    Originally Posted by spiritfox View Post
    RTTC and AoE are working at cross purposes.
    Err... what? RttC keeps critters close to you (admittedly, not as well as the other Taunt auras, but it does try). It doesn't spread enemies apart in any way. How, exactly, does RttC work a cross purposes with AoEs?
  17. Quote:
    Originally Posted by NeverDark View Post
    Technically, the problem with Moment of Glory was that after around 2/3 of its duration, it was actually reducing your survivability. The complete inability to regenerate damage and massive health cut didn't balance out the defense and resistance, so you could very easily pop MoG and be worse than if you used any of the other clicks.
    If I recall the calculations correctly, old MoG did absolutely nothing for your survivability against most damage types, and it was the equivalent of -400% resistance against psionic damage.
  18. Quote:
    Originally Posted by IanTheM1 View Post
    And we're back to "melee ATs don't like pressing the W key". Oi. If the mobs won't bring themselves to you, bring yourself to the mob.
    QFT. And as someone who plays a hoverscrapper, constantly mobile, I boggle at the mindset.

    Quote:
    Originally Posted by IanTheM1 View Post
    Tankerminds get shot into the sun.
    Quote:
    Originally Posted by EvilGeko View Post
    You say that like it would be a bad thing?
    I know there are a number of Masterminds who would quite happily pummel your Brute into a pulp for that statement. (Or, more accurately, get their henchmen to pummel you into a pulp)

    Quote:
    Originally Posted by EvilGeko View Post
    EvilGeko... hates KB for... illogical reasons.
    Well, I'm glad that's settled

    Quote:
    But I still will argue for a choice to reduce this secondary effect to KD, because it would make me enjoy certain characters more and would lead to the just discrimination against those who knock mobs all over the place. It would lead to a cleansing where those who love KB are shunned. It would be glorious.
    I have absolutely no problem with letting a player reduce their own KB in some fashion, either through enhancements or an options setting. The only thing I have a problem with is things like suggestions that have the team leader enforce a maximum KB magnitude, or ostracizing people who play with KB.

    Quote:
    Originally Posted by Shubbie View Post
    Yes, this is true, but ive never seen a case where only one person on a team is annoyed when mobs are being knockbacked
    Really?

    In my experience, the team usually ends up being separated into three sides on the issue:
    - People who love/like/want the KB (usually, the people actually using the KB powers)
    - People who don't care one way or the other, and would rather stop arguing and get on with the game (usually the majority of the team)
    - People who want to start a witch hunt on someone because they used Crane Kick once (usually a single melee player)
  19. Quote:
    Originally Posted by FireWyvern View Post
    2) Primary source of mitigation.... but i already have enough with my primary set and my resist, and my +HP and my heals. Also, it's way harder to increase your typed def then positional
    Since this all got started talking about the Romulus Phalanx in the 3rd mission of the ITF, I'd love to see you attempt to get through the phalanx solo with just the resists and Dull Pain of Invulnerability.

    Also, S/L/F/C/E/N defenses are not really any harder to increase than M/R/A defenses. (Psi def is a different story, I'll admit, but it's also not an issue for the situation we're talking about)
    Considering Invincibility gives you a baseline to start from, vs. 0% if you go for M/R/A on an Invulnerable Tanker, you're actually much safer using Invincibility and building IO sets on top of that, than skipping Invincibility and going for IOs.

    Is it possible to use useful without Invincibility? Absolutely. This game is easy. I still think you're an idiot for skipping Invincibility, though.
  20. Quote:
    Originally Posted by kojirodensetsu View Post
    I plan on not getting any of the attack skills and just getting night fall and soul tenticles because they're at least somewhat interesting.
    That what most MMs do. Though in the case of most MMs, they do it because the attack powers suck, not because they "don't look interesting".
  21. This whole argument is pointless, anyway. Anyone who really cares about saving power slots in their build can buy the MArtial Arts pack for $9.99 and get Ninja Run to use as their travel power. Then they get to skip the travel power prereq and the travel power itself and get their travel power by 4, instead of by 6.
  22. Quote:
    Originally Posted by Aett_Thorn View Post
    First off, welcome to the game and the forums!

    However, I'm not a fan of anything being origin-locked. There are many RP reasons why a tech-origin character might want something more magic or natural looking, especially in something as small as a costume change emote.

    New costume change emotes? Sure. Tying them to origin? I'm going to have to vote nay.
    I'm already a little annoyed by the CCPeacebringer and CCWarshade emotes, which can only be used if you're a Peacebringer or a Warshade, respectively. I could understand "You have to unlock EATs to use thee emotes", but instead it's "You must be these EATs to use these emotes".
  23. Kitsune and I worked on a Vista server monitor gadget a while back (before the website layout change). There are a few things in this thread on the Titan forums. (My gadget is near the end of the thread, I haven't tried the others)

    Note that Vista gadgets will work with Windows 7.
  24. Considering the information is already recorded if you turn on chat logging (the timestamps appear in the log file), it's obviously available. We just need UI support.
  25. Quote:
    Originally Posted by Caemgen View Post
    Sorry but I'm a skeptic... Scoop is dead until I'm proved wrong.
    As someone who is actually a part of the Scoop and has access to private Scoop-related discussions, I can say you're wrong.

    (Though it may be accurate to say the Scoop is in the hospital)