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Quote:Open beta is open to everyone who has their account active; even to trial accounts.Okay well I can say that for regular beta invites, if you have had your account active for like 3 months or so i cant remember exactly, that you get into the open beta. So if we already know bout those, the closed beta has already happened, or is happening....probably.
Closed beta has not started yet. -
You... realize that this error is in relation to the graph of damage at varying levels... right? You realize that the presents do not deal any damage at any level?
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If I were consistently above 90 endurance, I'd skip Stamina alltogether, since I obviously have enough endurance management.
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The Rogue Isles don't have War Walls. Croatoa doesn't have War Walls. Ouroboros doesn't have War Walls. Cimerora doesn't have War Walls.
Yet all of them still have zone boundaries. -
There are several missions on that map.
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Quote:Buffalo buffalo Buffalo buffalo buffalo buffalo Buffalo buffalo.I'll be sending you a bill for the brain injury this caused me.
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A damage set which primarily deals toxic damage would not likely be created. While it's mostly a PvP concern, players rarely have access to protection from toxic damage. If they do have access, it's rarely much. The same applies to NPCs, so the argument extends to PvE. And if they create a new set, they're likely to create new NPCs who use powers from the set, making it more of a PvE problem.
Considering that, if a toxic set is created, it likely won't have very high damage output, to compensate for the fact that there is little protection against it. And then when someone does encounter significant protection, they become nearly useless. -
Well, almost any zone... in Paragon City. Aside from using teleporters such as the Ouroboros Portal or inter/extradimensional travel such as Pocket D or the Midnighter Club, Croatoa can only be reached by train, and all of the CoV zones require a ferry (the ferries being the CoV equivalent of the CoH trains), or a submarine (in the case of The Abyss and Monster Island). On both sides of the game, the PvP zones require helicopters for access.
The Rogue Isles don't have War Walls, either.
While Praetoria won't have War Walls (since the War Walls are the result of actions taken against the Rikti during/after their first invasion, and the Rikti never attacked the Eotile Islands nor the Preatorian dimension), I'm willing to bet it will still have blue force shield zone boundaries. -
I think you can view DA without fog using demo editing, but I'll echo the people who say that the zone, as-is, looks kinda meh without the fog. The could change with the GR graphics upgrade.
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Current indication seems to be that the switching process is available to any character. It will most likely be one or more story arcs. And since we know it's possible but lengthy to switch back and forth on the same character, that would imply it's also repeatable content.
Your Brute could go to Praetoria after GR is released, become a Rogue and get access to Paragon City (but not Wentworth's), and then become a Hero, losing access to the Rogue Isles (and gaining access to Wentworth's). If you chose, your now-Heroic Brute could then become a Vigilante and regain access to the Rogue Isles (but not the Black Market), and then become a Villain again, losing access to Paragon City and regaining access to the Black Market. -
Quote:Don't forget the Holiday Respec, which also grants a freespecThe patron respec is not a free respec. It is an earned respec, therefore it stacks with all earned respecs. Freespecs are only given by the devs (though the Respec Recipes check against the existance of a freespec in order to craft).
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Inspirations.Holiday on CoD. You'll note that all of the inspiration types are listed as "Target: Caster", and that all effects are listed under "Self".
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Quote:The Shadow Shard is either a pocket dimension created by the Midnighter Club (in much the same way that Pocket D was created by DJ Zero, which would explain the similarities between the two dimensions, such as "no falling damage" and floating rocks everywhere), or it is actually Rularuu the Ravager's mind, transformed into a prison for Rularuu by the Midnighter Club.Blown up alternate Earth? Or just another alternate dimension and/or section of the multiverse that is made up of lots of asteroids that somehow maintain a form of atmosphere for heroes and villains to survive.
While it hasn't been said explicitly, I'd like to pin Rularuu himself as an extra-dimensional creature, since his favorite breakfast order is the Dimension of the Day...
Yes, Primal Earth Nemesis created automaton clones of various Primal Earth heroes and sent them to attack Rikti Earth. The Rikti Wars are the result of the Rikti retaliating to what they believed was an invasion of their dimension. -
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I'm gonna echo the recommendation for Lord of Winter. You get present rewards while spawning LoW, candy canes if you're in a level-appropriate zone when defeating the Winter Horde that come from Naughty presents, 2 merits from the Winter Lord, 8 merits from Lord of Winter, and a bunch of candy canes from Winter Horde that die in the crossfire of fighting LoW.
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Raptor Pack, Jingle Jet, Sky Raider Flight Pack, Goldbricker Rocket Pack, and the LKT-1700 Rocket Pack are all the same as unslotted Fly.
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Quote:CoD lists information how the game actually uses it, not how the players tend to relate information. Players might say "Blasters have a 1.125 ranged damage modifier". But the game says that the Ranged_Damage value for a level 1 Blaster is -10.250 and the Ranged_Damage value for a level 50 Blaster is -62.562 (as well as having a value for each level in between. See Attribute Modifiers for more information). The game then multiplies the appropriate modifier by the power effect's scalar (1.000 for Charged Bolts) to find the actual effect. 1 * -62.562 = -62.562 HP to the target (the game treats damage as a negative number). This matches the 62.6 unslotted damage you'll witness for Charged Bolts in Mids' or against a target without resistance.right, but I should have been more clear...
im trying to figure out the exact formula, so i could plug in essentially whatever damage mod I feel, and find out what kinda damage one would pump out of an attack.
CoD only gives me the damage scales for each, but not how to connect them...
The damage modifiers that players talk about just take those actual modifiers used by the game, and normalizes them so that one AT (or multiple, if several have the same value) has a modifier of 1.0. Of course, then the devs went and changed the modifiers for some ATs which threw the normalization a little bit out of whack; the common parlance values for the modifiers were changed to reflect the changes, rather than to reflect the normalization of the actual mechanic.
IIRC, ranged damage used to be normalized to the Blaster values, so that the Blaster's ranged damage was 1.0. Then they buffed Blaster damage, but players didn't want to reset all of their common knowledge damage mods. If you consider Blaster ranged damage to be 1.125 (when the game says it's 62.562), then the ATs with a ranged damage scale of 1.000 are the VEATs (at level 50. At level 1, there is no AT with a normalized ranged damage mod of 1.0 when you treat Blasters as being 1.125, as by that metric VEATs have a 0.911 modifier and Corruptors would have a 0.959 modifier). -
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Converting a portion of your damage to another damage type is not feasible. The closest you can get are damage proc IOs.
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