"Damage Type" IO's and a few other randoms..


Arctic_Princess

 

Posted

Ok, quick and to the point. I love playing melee toons, but get kind of tired of half my choices being smash/ lethal. I'd love to see a purely toxic damage set one day, but probably won't happen (spines doesn't count, so hush you's). So..... why not IO's that allow you to change your damage type. It doesn't have to be a complete 100% change.

Lets say I have a broadsword scrap, slot a Fire Type damage IO,obviously unique....or maybe not, and bam, I now do 75% lethal and 25% fire damage (Could have went 50/50, but being generous). And this isn't damage after the fact, its calculated as part of your up front damage, unless of course your power does DoT. I'd love this...and honestly, who wouldn't. So obviously an Energy IO would change 25% of your damage to energy damage, and so on and so forth (a toxic one would be sweet). It would give us more variety, and help some sets that have to fight against the 90% smash/lethal resistance we come up against in game (yest a bit exaggerated, but you get the point)and if you don't want anything to do with....well guess what.....you don't have to use it.... wow, ain't that amazing.

But of course the ability to do this in game and what not, who knows how difficult that would be, but hey, not my job, I just provide awesome Ideas.

Oh, and in addition to this, unique IO's for immobilization protection would be nice too, we got knockback and what not, throw me a bone and make an immob one so i can finally skip combat jumping for once.

Oh yeah, and another one, almost forgot.... a global bank type system. Basicly my lvl 50 goes to the bank, can drop influence or salvage into it, and another toon, on my one account, under the same global, can take it out or deposit there own stuff. Would make moving things between my toons soooo much easier when friends aren't around.


 

Posted

Converting a portion of your damage to another damage type is not feasible. The closest you can get are damage proc IOs.


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

Quote:
Originally Posted by Demondante View Post
Oh, and in addition to this, unique IO's for immobilization protection would be nice too, we got knockback and what not, throw me a bone and make an immob one so i can finally skip combat jumping for once.
I think adding unique IOs that offer 1-3 mag protection for various status effects would be nice. If it were added, I think it would be best if a single IO only protected from one effect(example, immob or hold protection, not both from one IO).

But more importantly, I think combat jumping is freakin awesome. The combat movement it offers makes me cry happy tears.

Quote:
Oh yeah, and another one, almost forgot.... a global bank type system. Basicly my lvl 50 goes to the bank, can drop influence or salvage into it, and another toon, on my one account, under the same global, can take it out or deposit there own stuff. Would make moving things between my toons soooo much easier when friends aren't around.
/signed a million times.


 

Posted

I would like to see a change part of the damage type IO's. With the introduction of Dual Pistols in GR, I would not be surprised if things like that become available.


 

Posted

Quote:
Originally Posted by GrinningSpade View Post
I would like to see a change part of the damage type IO's. With the introduction of Dual Pistols in GR, I would not be surprised if things like that become available.
I would.

Dual Pistol's mechanic is specifically designed and build for Dual Pistols and ONLY Dual Pistols. Are you seriously suggesting that the Devs should go and recode every single attack power up to 7 times to account for the various types of damage that could be converted?


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Posted

Quote:
Originally Posted by Demondante View Post
Oh, and in addition to this, unique IO's for immobilization protection would be nice too, we got knockback and what not, throw me a bone and make an immob one so i can finally skip combat jumping for once.

I'd prefer a Fear Prot of 1-3, maybe even 4. Immob can be mitigated using set IOs already (and quite a few). Fear has a couple of set bonus resistances in total and not always in the most desirable of sets.

I quite like the suggestion about damage types (in terms of character concept) but then there's a good reason why melee toons (specifically Scrappers) have smash/lethal as their main damage type - they are the two most-highly resisted forms of damage with the majority of mobs. Scrappers should, in my opinion, be keeping up the DPS with moderate survivability, not necessarily having access to a multitude of damage types within their primary (and even secondary, if you count damage auras).

Damage Procs are a good way round the monotony and tend to do better in the attacks which recharge quicker.

Also it makes little sense to just do it for Scrappers (and Tanks and Brutes and Stalkers and Dominators and Blasters... basically anything with a melee attack) so it would have to be rolled out to everyone which would mean that, for instance, fire blasters would have access to toxic/psi/cold/smashing/lethal/energy/negative energy IOs. Rinse and repeat for all the other sets.

So original idea - /unsigned

However I don't see why something similar couldn't be implemented for the 'advanced level 50' rumour/mechanic (!) when Going Rogue hits. Additional slots with, maybe, access to different damage types maing characters 'level 50+'.

Right from the get go? No.


 

Posted

It wouldn't be mainly just for melee toons, I just mention them because I play them more and it seems that they have more smash/lethal than other AT's. It could be applied to all ATs.

And yes, I understand the mechanics of doing this might be impossible, but then, I wont ever know if I don't ask and no one tells me.