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Quote:It helps a lot to have the map open, and zoom out a little bit. (When you enter the building, the map zooms in.)my issue with Lamda is that specific part. unfortunately I don't know the layout yet, and inevitably I get seperated from my team, and get lost in there. I admit, I preferred the steam roll method that I did in one of the times I did it, in addition to not getting seperated from my time, it did net more threads.\
Then you can see where your team has gone, and you can see the hallways as they're revealed. This doesn't help you find the objects to destroy, but it helps prevent you from getting lost. (Also, if a teammate says 'X at my corpse' or something, you can find the way to them easier.)
If your league doesn't just have one team in each building, or if you're going for one of the badges that requires only going for one item type, make sure you select the option on your map to see league members as well as teammates. -
Quote:Common IOs are just like SOs, except that by level 30, the IOs are stronger, and you don't have to replace your IOs every 5 levels if you don't want to. (Note that, while common IOs are stronger than SOs at lv30, they're pretty close to the same as SOs at lv25.)Common IO's can be used to achieve SO like values in just one aspect, but at the expense of set bonusess *and* you become narrowly focused on just that aspect. This would only be done in a very particular cases and would cost you set bonuses. This I assume is not really done often if at all.
Quote:Frankenslotting (for example two slots by two sets in four slots) can be used to really hone in on the very special case of really wanting to highlight just two aspects or if you want two by two bonuses, or you dont have the resources to go deep into purchasing a full set. This is also cheaper, I am guessing because you don't go for the more exotic set pieces and can use lower end sets.
Level 20: Fearsome Stare- (A) Nightmare - Accuracy/Fear
- (21) Glimpse of the Abyss - Fear/Range
- (21) Glimpse of the Abyss - Chance of Damage(Psionic)
- (34) Dark Watcher's Despair - To Hit Debuff
- (36) Dark Watcher's Despair - To Hit Debuff/Recharge
This results in:- 26.50% Accuracy
- 15.94% Range
- 26.50% Recharge
- 41.29% ToHit Debuff
- 53.00% Fear
- 2.75% Fear
- 1.50% Max HP
I'm not at the ED cap on any of those values (in fact, the ToHit Debuff is the only aspect being affect by ED at all), but I'm also using a damage proc and I'm only using 5 slots. The Accuracy is below ideal, but with my build I've got +30% global Accuracy at the moment (it'll be +60% when I finish slotting Ragnarok and Gravitational Anchor in Night Fall and Soul Tentacles), so my Accuracy slotting is effectively 56.50%, not 26.50%*. I've also got 37.50% global Recharge (will be 65% after I finish slotting Ragnarok and Gravitational Anchor, and get my final Luck of the Gambler: Recharge Speed), so that 26.50% Recharge can be read as 64.00%.
The small range enhancement is still enough for my Fearsome Stare to engulf two spawn if they're close enough together, and it makes the tail end of my cone quite large, even with only 15.94% enhancement. The combination of Recharge and Fear duration enhancement is enough to make it perma (27.85s duration, 24.39s recharge, 2.03s cast. After I finish getting the rest of my +Recharge, the recharge time will be 20.89s). I spent the rest of my enhancement effort to try and make the ToHit Debuff stronger (FS is tied with Darkest Night for the strongest -tohit power available to players). If I were to cannibalize a slot from one of my other powers, I could add ToHit Debuff/Endurance for more frankenslotting fun. I could also replace the damage proc with, say, Endurance/Fear... but I enjoy walking up to gray critters and staring them to death.
* The character is currently using Nerve Partial Radial Revamp as well, so the Accuracy is higher still. -
No, Techbot interpreted it as asking for microtransactions, which is exactly what the OP asked for. His examples were illustrative of what the game would be like if the devs implemented this suggestion years ago.
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Quote:Last night RO ran a 24-man BAF (2 or 3 puggers), all buff/debuff except for a Stalker and a Scrapper, including 2 MMs. Everything went fine until the final battle with both Siege and Nightstar: there was so much lag, we couldn't kill them at the same time -- one AV would be dead according to the server before we realized there was a significant difference between their health bars.Until the developers fix the lag during BAF trials, the best way to minimize it player side is to limit it to two teams, and limit the use of pets. Or better yet, no pets at all. I've done so a couple of times now, and it's run smooth as silk.
We finally decided to pull the two AVs apart (left Nightstar at the reinforcements spawn point, and pulled Siege to the tennis courts). Suddenly, the lag all but disappeared, and we had no problem finishing them both off simultaneously.
Solution to the lag: Go for the "Keep 'Em Separated" badge. -
The way the lore is set up, the Rikti can't reach Praetoria from their home dimension, only if they start from our dimension. The reason we call ourselves "Primal Earth" isn't just vanity; our dimension can actually connect to more other dimensions than any other we've discovered.
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Loyalty program. You also got a badge, a respec, a free tailor session, and access to all the Vanguard costume pieces/costume change emote without spending Venguard merits.
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-1/x8 with bosses would be the fastest, yes. However, almost all (non-purple) set recipes you get would be level 49, which sell for much less on the merket. If you care about that, it would be better to stick with +0/x8, so that you'd always be getting lv50 recipes.
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Effectively, this is the same as a "make me level 50" button. A level 1 character (or level 25, if you keep the same restrictions as we currently have) could just play at level 50 until they actually become that level -- no need to play through lower level content, ever.
Seems like a bad idea, to me. -
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Though the drops do increase with higher enemy ranks (Minion, Lieutenant, Boss, etc.), so if you can kill Bosses fast enough, it's worthwhile to set your difficulty to allow them.
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Quote:The game has no idea what level you put your various slots in, only what level you took your powers. When you exemplar via teaming or flashback, you lose access to powers, but every single slot still functions. (Depending on the enhancements you have and how low you exemplar, the strength of those enhancements may change, but you still get their benefits.)What if my toon is 5 years old and I don't remember what slots I added at level 5. The system knows what it is because when i go to oro it takes everything away that i didn't have at level 5. But the system is incapable of telling me.
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An endmod SO is 33.33%. An endmos IO at level 50 is 42.4%
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Huh. My NCSoft Launcher isn't pixelated like that.
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Signature NPCs are usually designed to have signature costume parts, never to be made available to players. Unfortunately. (I'm not particularly fond of MM's costume, but there are other NPCs I want to steal clothes from.)
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It's like slotting endurance modification enhancements: recovery buffs and debuffs will both be affected.
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I'm similar, though I do occasionally use QE. What REALLY throws me off is that guild Wars has the same movement layout we do here... UNLESS you're currently using mouselook, in which case QE changes from turn to strafe.