Fireheart

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  1. I'll forward you two the detailed instructions that I was sent, when I asked.

    Be Well!
    Fireheart
  2. Unfortunately, Djeanie's package, above, has been disabled - it would have set everything up for you, auto-magically.

    Be Well!
    Fireheart
  3. Pump - to obtain from a person by persistent engagement. Pumping them for money, for information, or for a commitment.

    Be Well!
    Fireheart
  4. Quote:
    Originally Posted by Sapphic_Neko View Post
    haha, catbot sure loves those belly rubs
    If you'd like to discover why, I'll be happy to rub your belly for you.

    Be Well!
    Fireheart
  5. Those are the little 'speedster wings', I think.

    Be Well!
    Fireheart
  6. Pump - a style of shoe - somehow, they make men's hearts pump faster...

    Be Well!
    Fireheart
  7. However, don't most cone attacks have a limited number of targets that can/will be affected? Like... 5? I get that the size of the 'splash' at the end of a range-enhanced cone is larger, but you're still limited by how many can be damaged/KB'ed/held... And won't any enemy that you Hit, but don't Affect with that cone also be aggroed to come and stomp you?

    Be Well!
    Fireheart
  8. He might mean S/L Defense...

    My usual playstyle is to keep the bad-guys down-range, so I can blow them up better. I have +Range slotted into Torrent and Burst, so I can reach farther with them. I generally try to set up a 'field of destruction' in front of me and try to prevent enemies from crossing it. When they do, I Bone Smasher + Power Thrust them back into the field. Against larger groups, I pull from the fringes with Snipe, or with my Blackwand (No Knock = less likely to alert other mobs).

    Be Well!
    Fireheart
  9. Roes - a herd of tiny deer.

    Be Well!
    Fireheart
  10. Quote:
    Originally Posted by Heraclea View Post
    Rouge - I'm getting used to seeing it spelled that way any more.
    *grin* That only works because it's so true. Sad, but true.

    Rose - is a color of Blush.

    Be Well!
    Fireheart
  11. It's circular! It has Pi in it. All good things are circular.

    (Why?)

    Be Well!
    Fireheart
  12. If the lady is having a lot of trouble controlling basic movement, perhaps a different key-layout is in order? I came from EQ, so putting all of the movement and basic targeting on the NumPad was natural for me.

    Like this:
    Code:
    ADD "target_enemy_far"
    DIVIDE "++autorun"
    NUMLOCK "nop"
    NUMPAD0 "target_enemy_near"
    NUMPAD1 "+left"
    NUMPAD2 "+down"
    NUMPAD3 "+right"
    NUMPAD4 "+turnleft"
    NUMPAD5 "+backward"
    NUMPAD6 "+turnright"
    NUMPAD7 "nop"
    NUMPAD8 "+forward"
    NUMPAD9 "nop"
    NUMPADENTER "target_enemy_next"
    SUBTRACT "target_enemy_prev"
    Putting all of this under the right hand and leaving the mouse for occasional doors and blinkies (and extra-specific targeting) makes it less of a hand-eye coordination thing and frees my Left hand for spamming powers.

    Sometimes , the 'problem' is not learning the controls, but making the controls work for You. That way, you can focus on having Fun, right?

    Be Well!
    Fireheart
  13. Rogue - might be a rascal too.

    Be well!
    Fireheart
  14. Repulsion Bomb is knock Down?? I thought it was standard AoE KB?

    Just checked Wiki and, sure enough, it's explicitly listed as KD. Interesting!

    Be Well!
    Fireheart
  15. Alfalfa - is a good hay for horses.

    Be Well!
    Fireheart
  16. Wait, I'm not sure if it's your Parent's fault, or if you're just ignorant.
    Could be, you get that from your mother's side of the family... like Uncle Doofus.

    (Why?)

    Be Well!
    Fireheart
  17. That's why he's blushing. She picked out his outfit and he's wearing it for her.

    Be Well!
    Fireheart
  18. Go ask your Father.

    (Why?)

    Be Well!
    Fireheart
  19. I appreciate the guidance, Maestro. You are basically reflecting my own experience - that there is really no 'trick' to Energy, you just take your powers, slot your powers, and use your powers. All of the 'problems' are just hazards of being a Blaster.

    I was soloing a bit, trading face-plants for victories, got irked when the game decided to 'help me out' but making the enemy one step tougher... +2 purple bosses are... difficult when the map prevents you from using your Range advantage. I did a few 'tactical retreats'.

    Then a friend joined me, and suddenly it was all easy. I dearly love duos and small teams because of this effect. Doesn't seem to matter what AT, as long as they're half-competent, 'two does easily, what kills one alone'.

    For me, Bone Smasher is the 'don't get in my face' power, and teamed with Power Thrust, I can keep that one leaker from hurting me too badly, while I blow up his friends. I tried a 'Blapper' build a while back and found the Recharge on Blaster Melee to be much too slow for effectiveness. That might have been a Level issue, was only 18 at the time.

    I'm glad to see that there is no single way to go forward with this. I reached 24 last night, found myself wishing I was sturdier, or could heal, or could put just a little more damage down-range, to compensate for the evil attitude of the bad-guys. So, it's clear that the 4th Pool is going to shape my playstyle a bit - I just have to figure out which way to go with it.

    Be Well!
    Fireheart
  20. Hmm, good advice. For my 4th Pool, some healing, even if it's pitiful, would be useful. Alternately, I could invest in 'Fighting' for Tough/Weave. Or I could look into Concealment for all of the usual stealthy advantages.

    I can see that Positional Defense is the way to go in Ranged IOs. From that PoV, the best choice for the 5th pool is probably Soul... Although, now that Dark has been proliferated to Blasters, perhaps there will be a blue-side Dark APP. Energy looks very appropriate, but I'm not sure if those are the right powers for me, in actual Use...

    But I won't have to worry about those for another 10-15 levels anyway.

    One thing that may work, is Tough/Weave, + Maneuvers, + Scorpion Shield... Fully enhanced, that would give me... is that enough Defense? Does it cost too much Endurance, running 3-4 toggles?

    My Melee characters can and do run that many toggles, but they usually have endurance-enhancing powers other than Stamina and Usually much cheaper toggles, too.

    Be Well!
    Fireheart
  21. In the initial Atlas Park missions, now, there is a map where the ally meets you on the first floor... there are no enemies there, and then the two of you continue to the end. It might be possible to set up something similar?

    Be Well!
    Fireheart
  22. Because you were terrified of what you might see.

    (Why?)

    Be Well!
    Fireheart
  23. Have you really looked in a mirror? Your face says it all.

    (Why?)

    Be Well!
    Fireheart
  24. This is one reason why I ALWAYS have an SO-based leveling build for my characters. With SOs, the focus is getting the most from the powers and enhancing synergy.

    IO sets just trade a little of this for a little of that. Yes, they also allow you to squeeze more utility and effectiveness out of a build, by working multi-aspect enhancers to add up to more, higher enhancements. I also admit that set bonuses, like +Recharge and +Defense can be paradigm-shifters for a given build, but they don't really improve The Build.

    Be Well!
    Fireheart