Filth_EU

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  1. Thermal's shields put it ahead of Kinetics as far as damage resistance goes - 20% base resistance to 7 damage types (excluding Psi, and Cold is 10% +5% with Thaw). Kinetics only has similar resistance to Smashing and Energy which lasts 60 seconds, Thermal Shields last 2 minutes.

    Kinetics has by numbers one of the best heals but it lacks a single target heal and isn't 100% reliable. Both Kinetics and Thermal are great to have on a team, if you want to actually play a buffer, Thermal is a bit better and bit easier to play.

    Lots of Corruptors do not want to play a buff role at all and this seems a perfectly reasonable attitude, what is strange is that I've met a few who choose Kinetics or Thermal and make it clear that they won't buff the team. I've even teamed up with a Thermal who made a long spiel about how annoyed he was to be the only 'healer' on the team. If you want to play an offensive Corruptor, Thermal probably isn't a set you should choose.

    It's also true there are quite a few Corruptors who simply haven't a clue about their powers but this is also true of every other AT in CoV.
  2. Filth_EU

    Patron pets

    I thought every AT gets 2 bosses & 2 Lts (?), not that I've looked too closely; either way it looks like Scirocco or Black Scorpion for me. I've been the target of Tornado recently, and if Water Spout is the same it's no that great a power, I have a feeling Shark Skin is going to be pretty low benefit as well, a shame because Chum Spray looks nice

    I've realised Mu Mastery does fit with my Batcow toon after all >hyuk hyuk<. If the Toxic Tarantula is anything like the NPC it's doing as much damage as an En/En blapper does, anyways, enough idle speculation for me.
  3. [ QUOTE ]
    For all round support, I say we've got a winner

    [/ QUOTE ]

    I'd say the opposite. Kinetics is great but Thermal is clearly better all round. The mezz protection is better, the shields are better, the heals are better, it has a rez and some very powerful debuffs at the high end. It's better in every respect except End buffage, in which Kinetics is king in the land of (almost) no other End buffage.
  4. Filth_EU

    Patron pets

    [ QUOTE ]
    Yes somehow I doubt that the pet mu will get all the boss powers.

    [ QUOTE ]
    Sentinel of Lightning: a pet with a pbaoe nrg dmg toggle, can fly
    Ball Lightning: high nrg, end drain & slow recovery


    [/ QUOTE ] a pet that summons pets how silly would that be.

    [/ QUOTE ]

    About as silly as Phantasm from Illusion control I think.
  5. Filth_EU

    Patron pets

    This is a bit premature but I've lifted this from the US forum for Dominators, a breakdown of powers for the 4th tier pets. I've added to the Toxic Tarantula after jabbing one around in Warburg. The claw attacks are pretty strong so that one hit will take out nearly 50% of my health and it can make both attacks pretty close together. the downside seems to be slow movement speed and it's easily immobilised, it can't use the melee attacks at range.

    I'm not that keen on pets and of course these may not be the same powers that the Patron pets have or have different strengths, but the pets do look like the strongest part of the patron powers. Mako and GW look quite a bit weaker pet-wise.

    Mu Guardian - Boss (Scirocco)
    Lightning Bolt: high energy & end drain, moderate range
    Resistance: resistance
    Lightning Armor: res fire, cold, nrg, neg nrg
    Lightning Blast: extreme energy dmg, accurate, -end debuff
    Cage of Lightning: minor nrg, stun, hold, mod range
    Flight
    Static Discharge: mod nrg (aoe), -end debuff
    Shocking Bolt: nrg, hold
    Touch of the Storm: Heal other
    EM Pulse: same as the trick arrow/blaster version I presume
    Sentinel of Lightning: a pet with a pbaoe nrg dmg toggle, can fly
    Ball Lightning: high nrg, end drain & slow recovery


    Toxic Tarantula - Boss (Black Scorpion)
    Armored Exoskeleton: Resistance
    Cocoon(ranged): Hold
    Venom Burst(ranged): Toxic DoT, -def debuff, slow, low damage
    Claw Pierce(melee): lethal, toxic, high damage
    Toxic Claws(melee): lethal, toxic, high damage
    Web Spitter(ranged): immob, -Recharge, -Fly


    Coralax Blue Hybrid - Lt (Captain Mako)
    Resistance: cold
    Vulnerable: fire
    Heavy Brawl: heavy smash
    Urchin Spray - mod lethal
    Spiny Urchins: minor lethal
    Wave of Cold: cold dot, slow


    Fortunata Seer - Lt (Ghost Widow)
    Mental Blast: Moderate Psionic & Slow
    Psionic Lance: long range, accurate, extreme psi dmg, slow
    Mind Link: (AoE) +acc +perception buff, resist confusion
    Subdue: high psi, mod immob & smash
    Mental Training: resistance
  6. It's difficult to write about something that you haven't played yet, although you seem very keen on the build so maybe you should start one? ;>

    I would take a look at the stuff that has been already written in guides for Stone:
    Guides
  7. There's a ton of stuff in there that might give you problems - no early attacks, very late mudpots, low slotting / over slotting, no ED awareness and so on.

    Take a look at the Stone stuff in the guides:
    UK Guides
  8. [ QUOTE ]
    So I realise. I'd only just woken up and I'm apathetic, what do you expect, for me to just see your little private jokes clear as day?

    [/ QUOTE ]

    un oeuf est un oeuf.
  9. Filth_EU

    My Rock/SS build

    I'm assuming you know the number of slots you have in those powers is completely barmy?

    Stone Skin and no Rock Armour? You might want to think about Minerals as well.

    Combat Jumping can't be used with Rooted or Granite.

    With a Stone tank I most definitely would not take the Fighting pool.

    You will go insane without Hasten in Granite. Likewise, I would think about Teleport when using Granite.

    Rage at level 49?! Get it asap.
  10. Filth_EU

    Brute for PvP

    [ QUOTE ]
    I'd take EM/dark or EM/EA.
    Like MBar already mentioned dark got some cool stuff in it and EM provides very good defense (if people cant hit you they cant hurt you )
    And EM got 2 extreme damage attacks and some toggle droppers which makes it one of the best primaries 4 PvP

    [/ QUOTE ]

    Wait a minute - Brutes don't get toggle droppers.

    Energy Melee doesn't have any toggle droppers in the EM Brute power set. It does have Stuns which affect ATs without stun resistance, and (in theory) you can stack multiple stuns on a single target to overcome a scrapper/tank mezz resist.
  11. [ QUOTE ]
    I think that Scirocco's set will be the PvP choise, a resist s/l & energy would be very usefull against the /energy blappers and energy melee, which are popular for PvP.

    [/ QUOTE ]

    Possibly, except you will be instantly toggle-dropped by a blapper; in which case it might be better to go for more offensive powers in Mako or Scorpion.
  12. <gripe> I'm disappointed there's no mezz resist, Blasters get PFF and Controllers get a click mezz resist power. We get a pet, an AoE attack, another blast, oh and some armour. Personally I'm not bothered about another pet I do good damage post 35. If some of the armours are passives they'll be so low to be worthless. </gripe>

    I'm sure the graphics and animations will be good.
  13. Filth_EU

    Sleeping holds

    Are you talking about Containment for Controllers? only they do double damage with Holds.
  14. Filth_EU

    Brute for PvP

    [ QUOTE ]
    Be sure to stay away from stone/ , it's mostly a knockback/disorient set which is completely usueless against every PvP build

    [/ QUOTE ]

    Which blasters, defenders, controllers have Stun resistance? As far as Energy goes it's secondary is also stun... so Energy is also useless?

    Stone has Seismic Smash which has a Mag4 Hold, its big Stun Power is also an AoE with a little range. Hurl Boulder has reasonable range with a -Fly.

    Energy has advantages in that it's high damage, has a lot of stuns and is energy. It's barmy to say Stone is completely useless in PvP.
  15. Qwoorw!

    jejeje xD

    EL POLLO.
  16. Filth_EU

    Brute accuracy

    [ QUOTE ]
    Now, all we need is someone to do a 19,000 tests...

    [/ QUOTE ]

    Or do nothing. I've made two casual tests myself now, as well as played to high level and noticed no issue with accuracy.

    This has come up before in another thread which I linked to in my first post here, no one who has tested it has come up with anything. The only person I've read about making a test and coming up with low numbers is Warhed and he didn't give enough details to look more closely at his numbers.

    Nothing I've seen suggests there's a problem, and that could be because there isn't one.
  17. Filth_EU

    Brute accuracy

    [ QUOTE ]
    To be honest, I'd expect some of those numbers to be closer to 75% than they are.

    [/ QUOTE ]

    Indeed, it's way more likely that Brutes do in fact have 50% accuracy and Cryptic are incompetant enough not to have noticed, my error.
  18. Filth_EU

    Brute accuracy

    I don't know how you ran your test Warhed, here's mine:
    I started a new SS Brute, I got to level 5 and only attacked even level minions - here are my ACC% and number of attacks:

    Brawl 74.40% / 168 (I stopped using Brawl after a while)
    Haymaker 77.94% / 68
    Jab 72.70% / 392
    Punch 69.47 / 190

    I think I see a pattern here! No slotting in attacks at all, attacking every same level minion in sight around Mercy - Snakes, Rip, Longbow whatever. I also have a level 28 DM/EA Brute and haven't noticed any problem with ACC, and I also did a herostat test at level 28. My conclusion - there is no issue with Brute accuracy.
  19. Filth_EU

    Brute accuracy

    There is no issue with Brute accuracy.
    herostats
    Run herostats and test it yourself.
  20. [ QUOTE ]
    yes nothing much resists psi, only all robots, council mechmen, hover bots, sky raider jump bots, turrets, etc etc
    And now added all thoes lovely arachnos robots. EDIT:Execpt the Psi one

    Ok it is un-resisted by quite a few mob, I wonder how many other mobs actually have resistance to other attacks?
    If I ever had the time and patience I'd start compliing a list
    (I can add that longbow seem to have ~20% s/l resistance)


    [/ QUOTE ]
    Villain Index
    Villain resistance
    You're on to a loser if you think Psi is not the least resisted of damage types, in PvP even more so.

    [ QUOTE ]

    Psi powers have fairly long animations (unchecked guess, the psi blast is about 1.5sec)

    EDIT: here's thorns in Brawl Index for thoe who are too lazy to calculate it


    [/ QUOTE ]
    As for animation times, Thorns has some long ones too. 'Brawl Index' is a bad way to compare powers, If you really want them Character Builder is correct.
    Power data standardisation
  21. You do have a couple of advantages - Psi resistance is very rare, -Recharge with almost every attack, all your attacks are ranged. With Thorns I have to get into melee to use decent attacks, most of the secondary effect is -Def, there's the re-draw thorns delay thing everytime I switch from primary to secondary.

    I don't think any secondary is better or worse overall, it's a matter of matching your play style with the set. I like melee so I'm ok with Thorns. Psi looks more like ranged/control style.
  22. [ QUOTE ]
    [ QUOTE ]
    Not sure that's true, pre-granite you're almost entirely Def based, pretty easy for a large amount of damage to get through especially if you're fighting above your level, which typically you will be; that applies all the way to level 30.

    [/ QUOTE ]

    Well if the Alpha strike from a typical (above your lvl) mob is enough to inflict more than your basic HPs then you're in trouble with or without Earth's embrace as right after the alpha strike you'll be facing an almost intact load of spawns with 30% health.
    Better have plenty of greens or someone with a decent heal on standby.

    The other thing about alpha strikes is that it's staggered. Even if you accumulate enough damage to overwhelm your basic HPs you still have a few seconds to react. Unless you're facing something that can one shot you, and if it's not an AV odds are you're in over your head anyway.

    [/ QUOTE ]

    Personally, my style is to run into a group (who will take their shots at me), then hit them with Fault, Tremor then use ST attacks on the boss, repeat. This keeps the group almost all permanently stunned and those that aren't are getting thumped by me. This means the most dangerous moment is when I'm approaching, after that 80% of the group are no threat at all, but it depends on the situation.
  23. [ QUOTE ]
    [ QUOTE ]
    Unless that alpha strike does more damage than your total HP, in which case you won't get a chance to use EE

    [/ QUOTE ]

    Obviously, but this is an atypical situation, unless you're fighting AVs or your shields are slotted particularly poorly.
    For the rest of the time; better to hit it after the alpha strike.

    [/ QUOTE ]

    Not sure that's true, pre-granite you're almost entirely Def based, pretty easy for a large amount of damage to get through especially if you're fighting above your level, which typically you will be; that applies all the way to level 30.