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Posts
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Joined
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I can't view the build at the moment, but if you're slotting Apocs, they should be in Blaze.
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Claws for Brutes is indeed great. I love my attack chain of Follow-Up > Focus > Gloom.
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I would love if we'd be able to play at level 50. I'd certainly play lower level TF's a lot more. Of course, they would have to make the enemies more difficult or else it'd essentially be a joke.
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In the least, I would want them to remove travel suppression and heal decay. Then, it would actually be bearable to go into the zones. Now I find arena PvP a lot more fun because that stuff can be turned off.
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I wouldn't call having them play their own characters an insane request lol.
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Quote:I would assume you would use the slots to slot up another purple set in a different power, while gaining 7.5% recharge. If you don't really ever die then RotP becomes a waste.Dropping RotP FOR weave, it's taking out the set giving you 4% recovery and 10% recharge for 7.5% recharge (-2.5% difference) and losing out on end recovery.
Also, I personally took Char over RoF in my build to slot up Basilisk Gaze, then slotted up Boxing for the 5th purple set. -
I would drop Jab, you certainly don't need Jab and Punch. You can pickup Mu Lightning instead, and if you don't end up using Elec Fences, go Pyre Mastery instead. Also, if you don't really die, you can drop RotP for Weave so you have another LotG slot. One last thing I saw in all these builds is that most of the purple sets contain the single damage IO, if you're only slotting 5, that's the one you want to skip, especially on a Brute.
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I would personally go with the Rad/Dark, I bet Tar Patch and Irradiate would be nice. Also, with that combination you'll be debuffing a lot of things, -dam, -tohit, -def, -res, -regen, -speed, -fly.
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- Team Name - Easy Kills
- Date joining - 8/29/10
- Team Captain - @Fiery-Enforcer
- @ItsCamRUN
- @Pound Cake @Like A Boss
- @Dread Shinobi @DreadShinobi
- @Force
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Dark Melee has AoE's? If you really want AoE damage, you'll be disappointed with DM.
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I'd be up for CoP on either side if you ever need an extra body.
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You sacrificed way too much to get that defense, I mean Foot Stomp slotted with Perfect Zinger?
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It's not quite enough recharge, you need 70% with 3 slotted Hasten. An easy, but expensive way to get early level Permadom is slotting purples and low level LotG 7.5's.
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Quote:I would've chosen my Fire/Psi over anything else before the Dom changes, but not anymore. As far as not having immobilizes, it's not messy if you have a taunt aura which Brutes, Tanks, and some Scrappers get.I'd back my Controller or Dominator over a brute/scrapper farmer any day...
My Fire/Kin Solo's +3/x8 and it's fast, very fast.
non immobilising farming is messy and reduces efficiency.
My SS/Fire rakes in about 650k inf/minute (almost 40 mil inf/hour) in normal content and eclipses almost 2 mil inf/minute in certain AE farms. I'd like to see a Fire/Kin or Dom do that. -
Yeah, I find slotting resistance to be a waste, I'd much rather have the set bonuses considering how rare toxic damage is. Besides, I can almost keep Healing Flames stacked 5 times for 75% resistance.
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This is the build I'm using, it's an absolute killing machine.
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Fiery-Enforcer: Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Pyre Mastery
Villain Profile:
Level 1: Punch -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/Rchg:50(36), C'ngImp-Acc/Dmg/Rchg:50(36), C'ngImp-Acc/Dmg/EndRdx:50(37), C'ngImp-Dmg/EndRdx/Rchg:50(43)
Level 1: Fire Shield -- TtmC'tng-ResDam:50(A), TtmC'tng-ResDam/EndRdx:50(3), TtmC'tng-ResDam/EndRdx/Rchg:50(3), Aegis-ResDam/EndRdx:50(5), S'fstPrt-ResKB:30(7)
Level 2: Haymaker -- Hectmb-Dmg/Rchg:50(A), Hectmb-Acc/Dmg/Rchg:50(5), Hectmb-Acc/Rchg:50(7), Hectmb-Dmg/EndRdx:50(23), Hectmb-Dam%:50(25)
Level 4: Healing Flames -- Panac-Heal/EndRedux:50(A), Panac-EndRdx/Rchg:50(13), Panac-Heal/Rchg:50(13), Panac-Heal/EndRedux/Rchg:50(15), Panac-Heal:50(15), Dct'dW-EndRdx/Rchg:50(17)
Level 6: Hasten -- RechRdx-I:50(A), RechRdx-I:50(37), RechRdx-I:50(40)
Level 8: Knockout Blow -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/Rchg:50(9), C'ngImp-Acc/Dmg/Rchg:50(9), C'ngImp-Acc/Dmg/EndRdx:50(11), C'ngImp-Dmg/EndRdx/Rchg:50(11)
Level 10: Hurdle -- Jump-I:50(A)
Level 12: Blazing Aura -- M'Strk-Acc/Dmg/EndRdx:50(A), Sciroc-Acc/Dmg/EndRdx:50(25), M'Strk-Dmg/EndRdx:50(40), Sciroc-Dmg/EndRdx:50(43)
Level 14: Super Speed -- Zephyr-ResKB:50(A)
Level 16: Plasma Shield -- TtmC'tng-ResDam:50(A), TtmC'tng-ResDam/EndRdx:50(17), TtmC'tng-ResDam/EndRdx/Rchg:50(19), Aegis-ResDam/EndRdx:50(19), S'fstPrt-ResKB:30(36)
Level 18: Health -- Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:50(48)
Level 20: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(21), P'Shift-EndMod/Acc:50(21), P'Shift-End%:50(46)
Level 22: Rage -- AdjTgt-ToHit:50(A), AdjTgt-Rchg:50(23), AdjTgt-ToHit/Rchg:50(29), AdjTgt-ToHit/EndRdx/Rchg:50(34), AdjTgt-EndRdx/Rchg:50(46)
Level 24: Consume -- P'Shift-Acc/Rchg:50(A), P'Shift-EndMod/Acc:50(27), P'Shift-EndMod/Rchg:50(27), P'Shift-EndMod/Acc/Rchg:50(29)
Level 26: Combat Jumping -- LkGmblr-Rchg+:50(A)
Level 28: Boxing -- Amaze-Stun:50(A), Amaze-EndRdx/Stun:50(31), Amaze-Stun/Rchg:50(37), Amaze-Acc/Stun/Rchg:50(39), Amaze-Acc/Rchg:50(40)
Level 30: Tough -- TtmC'tng-ResDam:50(A), TtmC'tng-ResDam/EndRdx:50(31), TtmC'tng-ResDam/EndRdx/Rchg:50(31)
Level 32: Foot Stomp -- Armgdn-Dmg/Rchg:50(A), Armgdn-Acc/Dmg/Rchg:50(33), Armgdn-Acc/Rchg:50(33), Armgdn-Dmg/EndRdx:50(33), Armgdn-Dam%:50(34), FrcFbk-Rechg%:50(34)
Level 35: Fiery Embrace -- RechRdx-I:50(A)
Level 38: Burn -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(39), Oblit-Dmg/Rchg:50(39), Oblit-Acc/Dmg/EndRdx/Rchg:50(43), Oblit-Acc/Dmg/Rchg:50(50)
Level 41: Char -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(42), BasGaze-EndRdx/Rchg/Hold:30(42), BasGaze-Acc/EndRdx/Rchg/Hold:30(42)
Level 44: Fire Blast -- Apoc-Dmg/Rchg:50(A), Apoc-Acc/Dmg/Rchg:50(45), Apoc-Acc/Rchg:50(45), Apoc-Dmg/EndRdx:50(45), Apoc-Dam%:50(46)
Level 47: Fire Ball -- Ragnrk-Dmg:50(A), Ragnrk-Dmg/Rchg:50(48), Ragnrk-Acc/Dmg/Rchg:50(48), Ragnrk-Acc/Rchg:50(50), Ragnrk-Dmg/EndRdx:50(50)
Level 49: Weave -- LkGmblr-Rchg+:50(A)
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Level 1: Brawl -- Mako-Dam%:50(A)
Level 1: Sprint -- Clrty-Stlth:50(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 0: Ninja Run
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Yes, I used confuse for most of the missions, here's a quick rundown of what I did.
1st mission: Sleep Crimson's mob, pull Ballistas one by one and kill them. I tried getting Crimson to kill them, but with all the stacked force fields he couldn't hit them. Once they're down, perma confuse Crimson and kill him.
2nd mission: Perma confuse Kronos, kill it. Perma confuse the Slinger, kill him.
3rd mission: Perma confuse Numina so she kills BaBs, Manticore, and Sister Psyche. Kill Numina.
4th mission: Perma confuse Valkyrie so she kills Malaise, Mynx, Swan, and Luminary. Kill Valkyrie. Perma confuse Ms. Liberty and kill her.
5th mission: Perma confuse Numina so she kills everyone, then kill her afterwards.
Use temp powers as necessary. -
You might be able to sleep LR, I'm not sure since I've never tried it. Although, the problem with that is even if you could technically sleep him, you wouldn't be able to keep it on him with all the defense he has with the towers up.
You can't confuse him either way since he has something like 200 mag protection, just like Statesman. -
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If you move a toon to another server, you're part of that server, it's that simple. So what gives you the right to tell people they're not allowed to join a public event?
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Trying to get a team together for this.