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Neither. Unless I was a police officer or other law enforcer, I would only use my powers to save people from fires/disasters/etc. I have no right to take the law into my own hands or usurp the role of people trained to enforce the law.
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Quote:Again, like I said above, in many games you wouldn't even get the cues you get here. Personally, I don't think it's new players we're helping so much.Yes, because all the brand new players that GR was supposed to draw in, know that they need to do this.
The mission tells you to pick flowers. I'm not even convinced you need to have the locations on the map. I certainly don't use them with the fact that the frikken things GLOW and MAKE NOISE. -
Quote:Not everyone who is new enjoys easymode. When I first started this game, I was rather shocked at being able to take on multiple yellow and orange mobs in Atlas. People coming from other MMOs or even other video games will not immediately assume that they should be able to run into a spawn and survive.Yeah lets not make anyone who just bought the game for the first time enjoy themselves!
No. More like, let's screw the vets who complain that everything is too hard to do instead of trying to get better.Quote:This games for the Vets screw all those new blood who don't know how the game works yet.
The mission tells you to pick flowers. In many games, you would just have to...you know...walk over and try to pick the flowers. Here, they glow and make noise and on top of that they tell you exactly how to get to them. Why not just have the game finish the mission for your?Quote:And giving hints on how to open a map the first time a mission requires you to? I've been told int he old days you couldn't even find the glowies in missions because paniced NPCs would be screaming too loud.
Kids these days have it too easy.
This is sarcasm...I'm being sarcastic.
What's so bad about figuring things out for yourself once in awhile. Or *gasp* maybe working with others who have figured it out. Building some community at the same time. -
Quote:For half of the levels in Praetoria (1-10), you don't even get debt. What's wrong with a little difficulty.PRAETORIA
Critters
- Toned down the Syndicate villain group, especially at lower levels:
- Removed one of the melee attacks from minions
- Created slower attacking versions of the Lts and Bosses for low levels.

*facepalm*Quote:][*]Nova Praetoria The Clockwork Flower Vendor will now advise players to open their mini-map (hotkey M) in order to locate the roses they need to pick for Praetor Whites lady. Additionally, the mission objective now contains similar advice.
Sad this has to be said. - Toned down the Syndicate villain group, especially at lower levels:
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Quote:There's only one "heroic" response in that scenario where you can stay a Loyalist...don't do the mission. Outlevel it and move on. If you do that mission, you have to make, in my opinion, a morally repugnant choice. Neither option is acceptable behavior.OK, if you get past the spoilers tag, you probably know what I'm talking about. The Nova Praetoria Responsibility storyline ends with an unpleasant revalation: Cleopatra - Praetor White's cheerful girlfriend - is a resistance Warden who just betrayed you and set you up to be killed like a dog. Oops! But Interrogator Washington has a solution to this - kill her, instead!
Ugh...
Here's the thing, though - I did. I'm determined to get this character all the way through as a Loyalist so I'm basically set into taking the Loyalist options when presented, but I'm also set on making her a hero, which means I need to try and avoid jerkass options wherever I can. The problem is that the jerkass option and the Loyalist option coincided in this case. And that ain't good.
So here's my question - how can I justify this for my character. Now, I know what you're thinking, o Golden Girl: "You can't!" Well, since this is written fiction where anything is possible with enough spin, I'd like to avoid the fact that, no, I really can't justify it and try to come up with a way to spin this into something that's at least somewhat nonjerkass.
The character I'm working with so far is... Well, she's a robotic construct who gained sentience basically on her own and she feels responsible for people in general, but rarely any specific person in particular. So I was kind of working off "You helped me save a hospital, but how many people did you sent to be murdered by Crusaders?" but the thing is... I don't know. She may not have at all. So I'm stumped on this, and I could really use some help.
Ironically, the Powers path is by far the most heroic path for Loyalist. You just have to try your best to RP that you aren't loving all the fame. -
Quote:Villains can't do good deeds in the Rogue Isles. Selfish deeds that may happen to affect some good yes. But not good deeds. In fact, Rogue tips seems quite well suited to leading to a bank robbery.So villains doing "good" deeds would be given the task to rob a bank?
Yeah...no thank you
If a Rogue is doing hero tips in Paragon and get to their five, being able to STOP a bank robbery seems well in keeping with what's going on.
This would also give our characters something to do on the in-between days when you can't get a Morality Mission. -
Praetoria is not harder than City of Heroes...well at least if you actually do the content. Vahzilok and Clockwork aren't any easier than Destroyers or err...Clockwork. And I've seen no villain group in Praetoria that compares to the Circle of Thorns in the teens. The Ghost Lts. and their ability to crash your to-hit in particular.
Praetoria's difficulty is refreshing. Leave it alone. -
With Kinetic Melee/Willpower, the Scrapper will do more damage; the Brute will be more survivable. That's the difference.
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Talos Island for Heroes. It's the main hub of the game, it needs to shine.
For Villains, I would put half the resources into St. Martial and half into Cap. Cap for the same reasons as Talos, St. Martial is my favorite villain zone, but it's wasted potential. Most of the stories revolve around why some guy sold his soul and the demons he sold them too. The Casino town portion of the Isles should showcase mob action, prostitution, drug dealing. You know, be like Vegas tod...err in the 70-80s!
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Quote:I would agree with that myself. What was in Going Rogue is great. I just really wish that they had charged more and given us more.I got what I paid for. Enough content and systems to warrant a $30 purchase. Cheers.

I wish we had paid expansions every year. I think all the sub-communities (badgers, base builders, PvPers) would get more love that way. -
Quote:lolI'm kind of having an emotional reaction to Doc Quantum's descent into evil. I'm a long time player but I started out with CoV and have always played villains.
Doc Quantum was the very first hero I ever fought, in my very first cape mission. He was always the face of generic heroism to me, and now...
I'm so PROUD.
I feel the same way about Frostfire. I usually play either mutants or magic origins and to see a villainous mutant find his way into the light made me very happy. -
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I love fighting Carnies. Especially Master Illusionists and Ring Mistresses. You have to think when fighting Carnies. You can't just steamroll them. We need more factions like them. One of the better designed villain groups in the game.
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Quote:I've always given praise and criticism in about equal measure. I haven't been playing this game for six years just because I like to whine.This can't be EvilGeko. It is, in fact, the Praetorian EvilGeko. Or rather, EvilEVILGeko. Everyone has been warned!

But I do enjoy a good whine though. Especially with brie. -
Quote:As it reflects something that is impossible, it's grammatically incorrect to have "To Much" modify "AoE."
'Too Much AoE?' -
Quote:Thanks for the link. Funny review.Hey folks,
Ive been reading over a lot of reviews of City of Heroes Going Rogue recently, and there are a few Ive been mulling over in my head the last couple of days. One in particular is a video review called the BFF Report, and while I dont necessarily agree with the reviewers insights into CoH and Going Rogue, I thought it might spark some interesting discussion here on the Message Board.
Id like to hear your opinions. What do you think about what this reviewer has to say? -
Quote:Actually, both are important RIGHT NOW. Why is that other game enhancing both their low level and high level experience? Because, sure you want to cater to new players, but you don't forget the people already paying you.For the tl;dr crowd: 1-20 content in Praetoria is necessary on release of GR so new players can have something to do in the new zones. Endgame content is much less important *right now*, because the focus is on getting * and keeping* new players *right now*.
And yes, I know you all love your 234th alts very much. -
Quote:I want all that too.i dont get "my thing" till we get backpacks, more martial arts animations, Asian themed costume bits,monster costume pieces, a Japanese town zone and a dinosaur zone, That is my thing, i didnt get it, but the new stuff is nice too. maybe someday, but i can deal with the new stuff, and i LOVE KM.
And the new stuff is nice. Praetoria is wonderful. KM is wonderful, elec it OK. Side-switching does what I need it to do. I can both like parts of the expansion and think it sucks overall for not having the EvilGeko's shinies. I am a complex lizard. -
Quote:I'm a loot 'ho and proud of it! As I said during beta, CoP is great to do, but to do it again and again it has to be rewarded properly.and finally you remind everyone of your true colors, cop IS content for endgame characters, but it doesnt give phat enough loot, so its forgotten. it Is for all playstyles, particularly ones that are getting hams/vams right now, it just isnt the specific kind that you want, YET.
Meanie!Quote:boo! -
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Quote:That's all true, but you suggested that the devs need to balance resources away from an endgame.coh has a meaningful leveling expereince, it also has a meaningful series of things to do at the end for merits, hamidon enhancers, vanguard merits and purple drops, all of these improve a player after they have finished leveling. what it lacks is a multi leveled tiering system based on a heavy loot system. thats it, be honest here.
That's a false dilemma, as you aptly demonstrated in the first quote. CoH already does have an endgame. It also already had a new player experience. They decided to add more to the new player experience and nothing to the endgame. That's the decision I quarrel with. I believe that it would have been better to create content for all players. Then I19 could have expanded all playstyles.Quote:Originally Posted by rian_frostdrakeif you only have the size and resources to do one..well, maybe trying to out gorilla the gorilla isnt the smartest move.
Hell, if they had even given the CoP trial a reasonable reward, I might not be so annoyed. -
Quote:That's my opinion yes. It's informed by seeing many other expansions that provide content for much broader swathes of the game in question. Folks of your persuasion got their shinies NOW, I'm being made to wait. I've said on multiple occasions that I'm happy the altoholics got their dream expansion. I'm just stating why I believe it was a bad decision.I haven't opposed it, my problem with the op ,and, usually, you is the insistence that gr was bad because it didnt target you. im glad its coming next issue for those who want it, i wont be screaming and yelling in the beta and open forums about it over and over, that will be the difference. You dont like pre stamina, we get it, some of us can deal and can appreciate the other aspects of the game, particularly the better writing. we dont begrudge the endgame players, maybe return the courtesy? You are intentionally putting words in my and others mouth by saying it bothers us, that is nonsense, and not the point of the thread.
So I don't see how I'm begrudging you or anyone else your fun?

