Tie Tip missions with Scanner/Paper contacts


EvilGeko

 

Posted

While I was testing and finally when it went live to really play the Tip missions, something occurred to me, namely the similarity to that of Scanner and Newspaper missions we've had for ages. Tip missions may have more specific dialogue and more say on how you go on about doing said mission than a regular scanpaper mission, but aren't both about Heroes and villains using their own initiative to conduct their activities of their alignment? And aren't a lot of people annoyed when they end up outlevelling certain safeguard and mayhem missions (ESPECIALLY villains looking for accolades)?

Then it hit me.

Why don't we tie the Tip missions to the Detective/Broker contacts? This means for every tip mission you complete in a zone, it raises the reputation of your scanpaper contact as if you completed a real scanpaper mission. Tip missions even have slots denoting 'fame' for an action, so why not make them more inter-related?

Granted you'd need some sort of exemplaring mechanic to lower solo characters to the proper maximum of the bank mission you're doing, maybe something similar to how AE conducts it's level adjustments. There's also the issue about running out of slots to try and get another bank mission, which could be ignored as changing alignments isn't related to getting rep for bank missions, in the way you could do scanpaper missions right after saving or robbing a bank.

If we can't use Ouroboros to do bank missions, I believe integrating Tip mission successes as Scanpaper successes would be a step forward into making Bank missions self-SSKable and make them more lucrative for Lv50 players and villains.

P.S. Scanpaper is a pretty nice word, fancier and more neutral than 'Scanner' or 'Paper' missions wouldn't you think?



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Characters on: Victory & Virtue
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@Oneirohero

 

Posted

So villains doing "good" deeds would be given the task to rob a bank?

Yeah...no thank you


 

Posted

Quote:
Originally Posted by LISAR View Post
So villains doing "good" deeds would be given the task to rob a bank?

Yeah...no thank you
Villains can't do good deeds in the Rogue Isles. Selfish deeds that may happen to affect some good yes. But not good deeds. In fact, Rogue tips seems quite well suited to leading to a bank robbery.

If a Rogue is doing hero tips in Paragon and get to their five, being able to STOP a bank robbery seems well in keeping with what's going on.

This would also give our characters something to do on the in-between days when you can't get a Morality Mission.


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