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Posts
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Quote:This. Thanks for the single case where it's true that SOs beat IOs, but it's meaningless. The post described using Footstomp, and at the level the SS/Fire brute gets Footstomp, IOs are most certainly superior.But why would you ever remain locked at 25? This edge case, while proving your point, doesn't really last very long anyway. Besides, level 35 IO's outperform level 50 SO's, effectively negating any need for re-enhancement until 50 if you deck out with them at 32.
EDIT: And yes, you are right about the +3's being better than IO's. But that doesn't justify saying "use SO's, they're better" when they're numerically inferior in every case but the one you've presented.
I also suspect that frankenslotting el cheapo set IOs would outperform SOs, even at level 25, but I have no Mids to back up that suspicion. -
I luuuuuuuurrrrrrrrvvvvvv Kinetic Melee on scrappers.
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Your system specs are identical to mine except I am running 11.3 or 4 and not having any issue. Try downgrading your drivers? Also condolences because damn that sounds like pure suck.
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This has happened to me! I thought I was crazy!
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No date yet. Alternate answer: second Tuesday of next week.
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Angry Bobcat = whirling death machine.
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I was sold at "put on SOs they enchance much better than IOs".
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Looks to me like the launcher has lower requirements. Lower CPU, lower RAM, lower HDD space... what were you trying to say again?
edit: the video card reqs are higher for the launcher which is lols but it's certainly not accurate. -
If you are set to x8 your spawns will be the same as if you were on a team of 8. If you then run a mish set to x8 with a full team of 8 the spawns do not get any bigger. Your friend is right.
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Quote:That's fire sword coloured pinkypurple and viewed on edge.Here is the funny thing: In every picture where we see someone using a whip, there is a demon around...in this pic
http://www.cityofheroes.com/images/i...n_seers_02.jpg
we do not see a demon ANYWHERE! We just see someone using a whip...let's hope?! -
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I've had people threaten to kick my kin off the team because they were too lazy to go to Pocket D and turn off the runspeed component of Speed Boost. I have zero problem believing that people would kick people for not turning their knockback into knockdown. For that reason alone I would never support such an option.
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Thanks for assembling these data, Leandro.
I find it challenging to overcome my cognitive biases regarding the frequency and distribution of drops in trials. I know, with my brain, that random is random, and that streaks and the like are to be expected. That doesn't stop me from being almost convinced that there is something else going on besides random selection of rewards.
I have a mastermind that ran 62 trials before he got a rare (as a drop; he got rares for the master completions), and never saw a very rare. I've also got a cold ruptor who has run seventeen trials, received eight rares and one very rare. My scrapper has run over a hundred and has gotten pretty close to what Leandro reports (30/40/20/10), as has one of my brutes. The other brute gets a lot more rares (over 30%) and a lot less commons. I've not kept stats on my other characters, but they don't stick out in memory as being disproportional.
When I stop looking at the numbers per-character and start looking at the total runs and rewards across all characters, the disparities basically disappear. It's still tiresome to have a favourite character (my mastermind) struggle while a side project (my cold ruptor) seems to coast through. Thank god I enjoy running these trials or I would lose my mind. Maybe I will break out my mastermind tonight and try my luck. -
Quote:Yep, same thing here, although I had to go all the way down to 11.3 or .4 (can't recall) before the problems stopped. No changes with CoX at all, just driver updates.Oh, it's pretty clear to me, to be honest. *Immediately* after installing 11.6 - and I tend to not just "install over the top," but uninstall, head to safe mode, run driver sweeper, THEN install the new ones fresh - I went from rock stable to crashing repeatedly.
Uninstall, re-download, clean, reinstall - same thing.
Immedate reversion to 11.5 - all issues stop. No COH patch in between. -
On Virtue I run a sonic/dark fender all the time in the trials. She's great!
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There's no way those builds are real. This is an elaborate thing that lives under a bridge and eats goats.
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If you are oneslotting the power, put a perfshifter in it. The average return is better than what you will see from a 50 endmod IO. Keep in mind that it doesn't give you ten end, it gives you ten percent of your total end.
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Quote:Thanks for the reply, Samuel_Tow. I guess my confusion comes from the fact that players are not in competition with each other regarding power levels, and so I am not sure why it matters that your controller, with seven years of vet rewards, has access to powers that my three-week-old account doesn't. Fairness doesn't register for me in this instance, because someone else having a vet reward doesn't detract from my gameplay experience in any way. It sounds like it gets under your skin, but I don't see how it actually affects your gameplay.They're the same between all players, and constitute a significant increase in ability for no investment from your actual build. There is no situation in the entire game where having veteran powers is worse than not having them. The very worst situation at all is when you just have no use for them, but even then you're still better off having them than not. Yet these powers are not customizable, they're inappropriate for many concepts and they are, to be quite honest, ugly. And at the same time, anyone not using them is gimping himself, because they are just that good.
I can give you an easy example: Controllers have a low damage mod and almost no direct damage attacks for quite a long time. This is how the AT is balanced. But this doesn't really matter, because from level 1, veteran Controllers have access to the Nemesis Staff, the Black Wand and the Sands of Mu for no cost whatsoever. This gives veteran Controllers a significant advantage over newbie Controllers, and creates a situation which I HATE. Character power should not be dictated by the amount of money spent or the length of time of veteran status. It should be dictated by the player's ability to manage a build and possibly by the player's ability to find the components needed to do so. Sure, veteran players will have an advantage in that regard, as well, but this advantage can be quickly closed up with enough effort and for no cost whatsoever.
I want a game that's fair to all players regardless of standing, wealth or property. The build system is ALMOST fair in this way, City Traveller notwithstanding, because even if we veterans know what to take from it, for everything we take, there are a whole bunch of things we DON'T take. Now, if you needed to give up a power pick to get and use the Nemesis Staff, then fine. I wouldn't complain. Or, alternately, if EVERYONE had a "misc" power pool that they were forced to pick something from and the Nemesis Staff was one item out of a list, then that's fine, too. But the Nemesis Staff is a benefit with absolutely no downsides to the players that have it, yet completely unavailable to the players that don't. This is very much not fine.
Put another way: from my point of view, someone else having a better/tougher/faster-killing character than I do affects me in no way whatsoever that I can see. In fact I run into it all the time because I don't find myself drawn to the bleeding edge of performance.
Can you give an example of how your gameplay or game experience might be negatively affected if (for example) a character joins your team possessing a power that isn't available to you for whatever reason? Of course, I don't mean that the Scrapper has Headsplitter and your Peacebringer doesn't; I mean something like you not being able to take the nem staff while the other character can. Is there a situation where someone else having access to these powers might deny you some reward in game? If so, I can understand being frustrated, because that would mean these powers are in fact an unfair advantage. I don't think it's the case, though. -
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