Eiko-chan

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  1. I don't play this game to be someone's personal buff-bot. That's what having SB makes you into.
  2. Quote:
    Originally Posted by Kitsune9tails View Post
    I'm just saying that if you are the type of villain who has minions, then by definition your minions are evil, which means by definition they are eventually going to try to destoy/conquer/rob the world themselves, which almost certainly means betraying you: the game should acknowledge that. It's part of the fun of being a bad guy.
    You're confusing mortality with ambition. You can be evil and unambitious, evil and ambitious, or not-evil and ambitious. They're all very different things.

    Most PC villains are evil and ambitious - they want something, and will use just about any means to get it.

    Most henchmen (and should be contacts) are evil and unambitious - they are content with their lot in life/salary/ability, but have no moral qualms restricting their actions, and are thus perfectly willing to serve the evil and ambitious.

    Not-evil and ambitious is a common sight in the real world; people that want something, but have definite (and generally socially accepted) lines they will not cross to get it.

    It is by no means necessary for an evil overlord's underlings to be both evil and ambitious - the minions from the aptly titled Overlord would be an excellent example. So lot as there's burning and looting to do, they're happy to deliver the spoils to the Overlord.
  3. Masterminds. There's nothing quite like them.
  4. Samuel plays this game pretty much exactly how I do: I love feeling powerful, I love the sight of multiple enemies charging and falling before me, I love that I can take on a dozen or more enemies at once and expect to come out victorious every time. I hate when the game robs me of my powers - be it through being mezzed and having toggles dropped, through endurance drain, through extremely high resistances and protections to my tools and tricks or through AI clever enough to avoid my main sources of damage - and find it utterly frustrating that certain enemy groups (especially ones that are nearly impossible to avoid) have more of these cheats than others (Longbow, I'm looking at you.)

    So basically, I agree with everything he said. I play this game, and not other MMOs, because it is easy, because it makes me feel powerful, because I feel super when I beat down waves of enemies.

    This is a game about super powers. Why shouldn't I have them?
  5. Quote:
    Originally Posted by Anaxagoras View Post
    One of the other factors in Dominators not receiving Illusion Control is that it would have a very hard time build Domination at rate even comparable to other current sets. Dominators don't get Domination from any attacks that their pets throw out, which means Spectral Terror, Phantom Army and Phantasm all do not benefit Domination. And since that becomes 1/3 of the power set not helping compared with 1/9 of most other powersets not helping. At least that was the best explanation that I heard. Now it might still work as people would deem the trade-off acceptable, less Domination generating ability for better aggro spreading, but I can't speak to the developers or other players' opinions on that matter.
    Considering that Doms build Domination with any attack, not just those from their primary, and that all Doms have a secondary whose primary function is attacking, that's really kind of a silly argument. I don't even think that it's intended play to rely on your primary powers to build Domination; the design plan seems to me to have been that Dominators would use their secondary Assault set to build their Domination, then unleash their controls under Domination's effect.
  6. You know, Devs could probably avoid this complaint by adding more Targetted AoE sets. Right now, there are only five to choose from, and that's including the purple and the PvP ones. PBAoE has 7, and those two extra sets allow for quite a bit more flexibility in choice.
  7. I would disable the "seeking missile" aspect of ambushes. Some ambushes work the way they should - the run to where they were triggered and look around once there. The real annoying ones are the ones that home in on you no matter where you are and regardless of stealth. It's another example of the game cheating and it's just annoying.
  8. I can't believe no one else has done this yet:

    Quote:
    Originally Posted by Samuel_Tow View Post
    *edit*
    I'm ashamed I got my veteran badges wrong, by the way. I just checked, and the last one I have is 69.
    Haha, noob.

  9. Quote:
    Originally Posted by Ossified View Post
    As far as dominators go, what do you really have in illusions that would build domination?(Does domination build off attacks too? or just off of mez's) This is the only real reason I dont think it would make for a good dominator set unless i missed something which is quite possible!
    Domination builds off any attack, not just mezzes.

    The argument is generally that the few mezzes in Illusion are not enough to justify using Domination, especially without the damage aspect included any more. Domination's effects are a full end bar, some status protection (not resistance - protection), and a doubled magnitude on all mezzes (plus normal magnitude for an additional half of normal duration).

    Illusion still gets two out of three of those, and had two Holds, a Fear, a Confuse, and one Hold has an AoE Sleep component. For my money, there's more than enough control inherent in Illusion to justify giving it to Dominators. The only reason they haven't is because Illusion is apparently a "Heroic" power, like Empathy.

    Which is nonsense. I can think of more villainous examples of illusion than heroic.
  10. Just a little note, for the record: the employees of the Golden Giza (Hard Luck, Basse Crouper, Jezebel Jones) don't treat you like garbage (well, Johnny does after you're done with him, but the arc explains why, and I think it's kind of funny). They treat you like a hired thug - a dangerous and capable hired thug they're glad to be working with - which might be just as bad, but at least they aren't outright insulting.

    But they are a rarity.
  11. Quote:
    Originally Posted by Catharctic View Post
    Hmm . . . notice the steady decline after that? Maybe there was more of a PvP crowd than people thought (not to mention how many of them had multiple accounts active).
    You're reading something the graph simply isn't saying. PvP changes came at the end of 2008; if PvP changes were what took away the revenue, it would not have taken two quarters to see a decline in revenue. A more reasonable (though by no assurances more correct) conclusion to draw is that it would be Architect or Anniversary that were the larger disappointments leading to cancelled subscriptions.

    However, the largest drop, between third and fourth quarters 2009, coincides with the launch of City of Heroes' only real competitor. That's by far the most likely culprit. With the content lag that's come with the upcoming release of Going Rogue, CoHV has been a poor competitor, but making judgements before seeing some revenue reports after the release of GR would be grossly premature.
  12. No thanks. Dr. Aeon's my personal favourite egghead to punch. I couldn't imagine working for him.

    Beating him up and making him work for me, though? I'd be all for that.
  13. IIRC, there wasn't a booster released this past quarter. That would make a difference too, wouldn't it?
  14. Quote:
    Originally Posted by Steelclaw View Post
    Oh what the heck... I haven't done a list in a while...

    Reasons the Virtue Server needed to be shut down for a while...

    * Virtue needed its bi-weekly pennicilin shot.
    AZT break.
  15. I'd much prefer to see Illusion Dominators, who could take the set pretty much unmodified, and too heck with the "Illusion doesn't benefit from Domination" naysayers. Villains need Illusion somewhere.
  16. Quote:
    Originally Posted by Memphis_Bill View Post
    Sorry. "No, no vet reward alterations for you! You'll take your gruel and like it, peasant!"

    Better?
    No.

    But thanks for trying.
  17. Quote:
    Originally Posted by Memphis_Bill View Post
    (*bounces around going "amok amok amok.... " *)
    Bill, why do you have to amuse me so? I try so hard to dislike you!
  18. Quote:
    Originally Posted by Forbin_Project View Post
    Nice to know that there is some common ground we can agree on instead of verbally sparring with each other.
    It must be a sign of the Apocalypse.
  19. Quote:
    Originally Posted by SwellGuy View Post
    You mixed and matched incorrectly.

    Any IO from a set of Resist Damage can be used

    If not a set IO (SO, DO, TO, common IO) you can only use a Damage Resistance enhancer.
    This can work out to your advantage. Mind Link (for Arachnos Widows), for instance, cannot directly be slotted with Recharge Reduction. It can, however, be slotted with both to-hit buff and defence-buff sets - sets which themselves have recharge reduction aspects to them. Slotting the set IOs with recharge reduction results in a recharge reduction to Mind Link. This is the essence of how perma-Mind Link builds are devised.

    Sometimes this doesn't work out, though. Melee attacks, for instance, ignore range enhancements no matter what, even if you can slot an IO set that affects range.
  20. Quote:
    Originally Posted by Forbin_Project View Post
    Now if they had gone the route of making unique costumes that couldn't be intermixed with other items in the costume creator. For example some of the halloween costumes they added to the game a few years ago. That I wouldn't object to.
    Those unique NPC costumes as vet rewards? Yeah, I could go for that too.
  21. Just for the record, here:

    I want everyone to have all the costume options all the time. No time required. If the costume option is in the game, a character should be able to use it from the very first, pre-tutorial creator. This goes as much for unlockable-in-game options as it does for veteran reward options. The creator is this game's biggest asset and locking options out of it, I think, hurts this game immeasurably.

    I'm a little less picky about the Booster Pack parts because they can be acquired by anyone at any time. If vets got booster packs for free (and people that bought them ahead of time got nothing because they've already gotten all the boosters), that would be fine with me.

    Let the vets have their little powers, their little perks. Who cares? But the costumes? Those are a big farking deal.
  22. Eiko-chan

    Vet Rewards

    Quote:
    Originally Posted by Forbin_Project View Post
    I'm not sure what's more pathetic. Watching people whine when their AE exploit gets nerfed or watching people whine about about the "unfairness" of having to wait like everyone else for their vet rewards.
    I think whining about people whining has to take the cake, honestly.
  23. Quote:
    Originally Posted by RobertoLyon View Post
    Yeah I noticed that! What happened, was it a specific post or thread?
    Probably her defence of Recluse and Arachnos over in the (Villains Only) thread.
  24. Costumes as vet rewards - especially oft-requested pieces like trench coats and wings - were mostly likely a collosal mistake, and if the devs could take them back they probably would.

    But I'll be perfectly honest here - there are way more vets that whine/would whine about losing vet rewards than there are newbies that would whine/whine about getting them sooner (at starting?), so it's never going to happen.
  25. Quote:
    Originally Posted by Westley View Post
    2) I miss having my comments all in one place, they were the best part of the whole system.
    Me too.

    Now every time I notice a rep change, I have to go trolling all my posts to find the one that changed. So annoying.