DreadShinobi

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  1. Quote:
    Originally Posted by SinisterDirge View Post
    In my experience, there is so much +acc and Tohit being thrown around, -def isn't that big an issue. Any crack team designed to take down a trial with as few peeps as possible are already accidentally built for accuracy anyway.
    This. You really aren't going to notice the -Def. The (unslotted) -Def in Sleet is more than plenty -def, you won't need more than that.

    The best debuff to focus on is -Resistance followed by -regen followed by things like -dmg, -tohit, -special (Benumb, Weaken), -rchg (only if the number is large, like HL), etc.
  2. Cold/Sonic is your best bet for "ultimate debuffer", so you're already spot on there. Just keep in mind you could also go Fire/Cold Corr or Ill/Cold Troller for better damage or control respectively and still be able to put out massive debuffing, since Sleet is such a beast. Don't forget to pick up Dark Mastery on either a Def or Corr to get your damage multipliers going.
  3. As mentioned the best way to handle Life Drain is some form of frankenslotting. To max out both it's damage potential and healing.
  4. [QUOTE=Oedipus_Tex;4145116]I think the problem with mezz is actually bigger than Blasters. IMO this is a core combat issue for this game.

    Quote:
    Mezz is very binary in City of Heroes. I mean, it's fairly binary in other games too, in the strict sense that you're either mezzed or not. But I've never seen an MMO where your character class more or less was a binary switch for having to deal with mezz and having to not. Even the Tanks in other games get affected by mezz (albiet somewhat less than others).
    In other games most mezzes only last 1-4 seconds, 4 being pretty extreme, which is why no mez protections work in those other games.

    Quote:
    Thing is, the way the game is set up, for there to be any sort of equitablity Blasters need straight up mezz protection toggles.
    I disagree. There are other ways to deal with mez.

    Quote:
    My general feeling is that mezz protection itself should have chances to fail,
    No. mez protection randomly failing would be the most awful thing that could ever happen to the situation. Seriously. Mez protection can already fail without putting a % chance to fail on it if the magnitude is surpassed. Mez protection isn't total immunity, it does have mag and it can be surpassed, even if it is extremely rare for that to happen.


    Quote:
    Another sidenote here, but it is also my general feeling that if there is one place mezz IS fair is in "death patches." But most of the death patches we've seen have been more out to just outright kill you. A big "dodge this or get mezzed (or debuffed)" would interest me much more.
    Warwalkers on the UGT do this.
  5. Was very unimpressed with the DD trial. Too short, too easy, pretty boring.

    The Dark Astoria missions are actually alot of fun, way cooler than I thought they would be, and that's saying alot for someone who loathes doing normal missions and loathes soloing. That includes the maps (although some have lighting issues), story, and enemy groups. Especially the Talons of Vengeance have wicked cool powers.

    In a related note, I think we need the difficulty settings to have a higher cap somehow. If you're lvl 50+3 that means the highest difficulty you can do the new content on is +1 to your effective level unless you unslot your incarnate abilities.

    New base porters are an epic win. Just be upgrading to the new hacked TPers I netted about 500,000 excess prestige, not to mention simply being alot better in design.

    Haven't done the bloody bay trial yet.

    Now to spend the next 2 month in DA farming for catalysts -_-
  6. Yes it messed up my combat attributes in different ways for all my toons also. Not hard to fix though.
  7. Quote:
    Originally Posted by Shubbie View Post
    Ive just seen it start to pop up again

    UG and TPN usually want +1, Mom and DD +2 or +3

    And I have seen alot of Mom looking for more support only.

    But what really worries me is if they change something of the currency for the next level of incarnate requiring harder trials, which could leave alot of builds out of the game.
    You realize those trials have level shifted enemies on them, right?

    UG has 54+1, MoM and TPN have 54+2, DD has 54+3.

    You can't do anything significant to a +7 foe no matter what you are.
  8. Quote:
    Originally Posted by Shubbie View Post
    It seems to be getting worse lately.

    Oh you dont remember when the LRSF was hard, and the only teams that made it were 6 cor's, 1 brute and 1 pity spot.

    It was actually called the pity spot, because you only got in out of pity because you werent playing the UBER builds.

    And Im starting to see that mentality come back again with the two newer trials. And Im really worried if next set of trials comes out, we might be right back into the LRSF problem.

    They made the LRSF problem go away by nerfing it into the toilet.
    I remember quite well the early days of the LRSF. I ran it 1-4 times every day with the same group, we ran 7 corrs and 1 brute with 5-7 venges every time, but that's just cause it was most efficient that way.

    However the issue of ATs not being desirable wasn't exclusive to LRSFs and I absolutely don't see stacked teams made deliberately like that anymore, unless people are doing themed runs.
  9. Quote:
    Originally Posted by Shubbie View Post
    We are already starting to see the LRSF problem rear its ugly head again in itrails.

    Cor/def/Brute/Tank wanted, everyone else go take a hike.

    Control has little to no value on itrials other than Baf, which is so easy as to be meaningless.
    Cor/def/brute has so much damage that blasters are meaningless. Stalkers... well they are better but still kinda weaker than brutes.

    Scrappers are fine, but it seems like brutes are preffered. And MM's are pretty much right out, having swarms of pets all over the place does nothing to make a trial less confusing.

    ITs really not too bad till you get to MoM and DD, but if the next generation of incarnate uses new something/ currency/ merits/ components.

    We could see an entire tier locked to half the AT's of the game.
    Certain ATs have always been more desirable than others, that's not new nor specific to trials or the lrsf.

    However, I've never seen people denied spots on trials due to their AT, and TBH that won't be happening any time soon in a casual game like this. Unless of course you're dealing with a bad crowd, but that's not the game's fault, it's just bad player mentality, where you could easily be teaming with other people who don't have such a mentality.
  10. I am so late. Aghhhhh, stupid bed being so comfy.
  11. I just noticed this today, but I'm not sure how long it has been going on.

    When zoning my character in/out of maps I don't pick up chat from my global channels.

    I confirmed it by having 2 characters logged in simultaneously. Character that isn't zoning picks up messages that the character that was zoning didn't pick up.

    I can provide screenshots, but it would be rather annoying to upload and point out all the discrepencies, so I'll only do so if it's really necessary.

    This was really annoying the first time it was in the game (which was i12 iirc), and it took them forever to fix it, hopefully a fix will come quicker this time.
  12. Quote:
    Originally Posted by Blue_Centurion View Post
    Ich. So thats a definite no, not that I loved the power that much. Resistance on a Blaster is like putting a thick paint job on your house to protect against the nuclear blast.
    Resistance is great on a blaster...





    If it is layered with defense.
  13. Quote:
    Originally Posted by Zombie Man View Post
    Hey, marketeers: Why u so evil?
    You forgot to add the meme image.
    Fixt.
  14. Quote:
    Originally Posted by DrGemini View Post
    However, with some planning and good execution, I believe that the 14 of us managed to prove everyone WRONG about how difficult the TPN is.
    TPN isn't difficult, there really wasn't anything to prove.



    Either way, grats, and good job on your run.
  15. Quote:
    Originally Posted by Humility View Post
    Ok so with the new solo incarnate material coming up I actually have a chance to get more than just T2 alpha, so I'm looking around at a couple options for the characters I want to start out with in this content.

    Thugs/time MM. Intuition Radial seems like it's pretty much a no brainer choice here. Everything it boosts will be useful. Reactive interface also seems like the most obvious choice. Lots of attacks, lots of aoe, solo so no worries about team stacking. With the kind of toolbox that /time has I just don't think I need any support from Lore, so this would primarily be a concern of getting more damage for hard targets. As I understand it Cims and Warworks are the best choices here, I think I heard something about Storm Elementals too, but not sure. For judgement, with a lot of slows and pets dragging mobs everywhere a cone could be hard to make good use of. My first thought was Ionic just because I kind of like jumping damage. Ion chance to hold or Pyronic disorient are probably my first choices, Void doesn't look bad but the radial second effect doesnt appeal to me much. The Core of all 3 for extra damage could be a good choice too. Destiny... I'm really not sure on. The wiki doesn't seem to have the recasts so I'm not sure the uptime on these and what I should really be shooting for.

    The other character I'm looking at is a TW/EA scrapper. I think that the recharge is more valuable to me than musculature, but the secondary effects in Spiritual are just useless for this build. I was looking at Agility on this one, probably Radial. The other slots are mostly just going to be used for extra damage, Reactive, DPS lore pets, Rebirth perhaps, that sort of thing.

    Bottom line is, as a strictly solo player I've never had much reason to do research beyond T2 alpha and I'm just not perfectly clear on things and it is very possible there is plenty I've missed. Any feedback on these would be greatly appreciated.
    Well first off you absolutely want to get your alpha to t3 because it gives you a level shift making you 50+1. Destiny and Lore at t3 will also give you level shifts for incarnate content only.

    Here is a link to the dps of lore pets: http://boards.cityofheroes.com/showp...7&postcount=26

    Choice on Judgment is honestly very trivial. Pick whichever looks best to you or whatever works for your playstyle or concept. The only judgment I would stay away from is cryonic, which doesn't have alot going for it.

    Destiny buffs fade. They start out extremely powerful (typically hitting the hardcap) and then fade as time progresses. For example, t4 Barrier Core starts out as as a 90% damage resistance buff and 90% defense buff for the first 10 seconds, but then quickly drops off from there. Most of the time you will only be getting 7.5% defense and resistance from barrier, and then the last minute of it you will only be getting 5% defense and damage resists.

    All Destiny Powers recharge in 2 minutes and are unaffected by recharge. All t1 destiny last 60 seconds and all t4 destiny last 2 minutes (perma). Some t3 destiny powers will last 2 minutes also, like certain clarions.
  16. Quote:
    Originally Posted by DarkMender View Post
    Im really amazed about that build you came up with, alot better than my messed up build
    alot of the later powers i took was just because i really didnt know what to get, so i apriciated your tips.
    I dunno why but i thought Web Envelope was single target :S Really glad you looked into it and was willing to start all over with my ruined build hehe
    NP. TBH though, your original build wasn't that bad. Even though it wasn't softcapped Rad Infection would have gotten you there against any non AVs/much higher level enemies, Rads are one of the most viable powersets to use without softcapping when comparing to other powersets at the softcap. The advantage of softcap on a /rad is that you don't have to use rad infection all the time, meaning each mob you will be able to start blasting 3.3 seconds sooner, which means mobs will be dieing 3.3 seconds faster, basically you can just lay down Enervating Field and go at it. Then for when you do feel like you need Rad Infection you become practically immune to defense debuffs and will also be at an effective "incarnate softcap" (59%) for itrials for any enemy affected by rad infection.


    Quote:
    I do have a Glad 3% def if that does any game breaking in the build?
    It would change the build alot. By using a Glad armor proc you could drop a set of thunderstrikes and maybe the set of kinetic combats and still have your softcap. However, IMO, it's not worth it unless you're also going to be using purples to replace those thunderstrikes and KCs, otherwise the change would be pretty minimal. Without purples to take advantage of the slots saved by the glad armor proc, the glad armor proc by itself isn't going to be doing much for you.
  17. I'm late, but yeah, just to echo what everyone else has been saying, this is really amazing, great job.
  18. I'll preface by saying how much I'm against animal cruelty, bad stuff man.

    Anyways, I'll second thermal.

    Think of it this way: Traps, you can only be cruel to animals once in a while (10 minute base recharge on detonate), in a similar vein Poison's Noxious Gas is also on a long recharge. With thermal your pets are going to be on fire all the time.
  19. Quote:
    Originally Posted by Bill Z Bubba View Post
    Why do you rock the warshade?
    Why do I solo AVs and spend time clawing up pylons?

    We do it because we do it. When it comes to inf, I'm about it much as you are. I don't play the market, I farm when the mood hits me, I make what I need to make and then go back to doing whatever else.

    When I heard that there are people sitting on not billions but hundreds of billions, I too found myself wondering why. But then I went and soloed some AVs and realized, "oh, they do it because it's fun for them to do it."
    I think Bill said it better than I ever could. Some people enjoy doing marketeering or enjoy having loads of inf that they can use as bragging rights or whatever or don't have alot of playtime but can still do alot in just 10 minutes of checking the market, etc.

    I don't marketeer either. I list pretty much everything for 10 inf and buy pretty much everything at "buy it nao" prices. I don't play the game to stand in front of wentworths for any more time than is necessary because i don't enjoy it. Everyone plays the game for various reasons, each of which is just as viable as the next, as long as you're enjoying it. If you're not enjoying it though, then I don't know why you're playing.

    I rarely make new toons and when I do my general process goes something along the lines of: "get toon to 50 in 1-2 days>IO said toon to the gills the same day>play toon briefly>strip all the IOs out of it cause it wasn't as good as my other toons>delete the toon." So when I'm IOing a new toon I will typically have most of the stuff I need on hand already from all the stuff I strip out of previous toons.
  20. Quote:
    Atm the build is:
    186.3% recharge
    35% S/L def
    30.3% Energy def
    17.2% Negative def

    I tried to get ranged def to soft cap instead of S/L but that seemed like i had to sacrifice alot for that, and i would have to change my play style, i always play close combat.
    With a bit of adjustments, you can get S/L/E softcap without any big sacrifices.

    Also I assume you didn't want any purples or a glad armor proc so I stuck with that.

    I started out trying to adjust your build, but ended up just doing it up from scratch, but I tried to stick to your power choices as closely as possible.
    Some notes though:
    -Dropped focused accuracy, A kismet proc will give you similar results without costing you massive amounts of end/sec.
    -Dropped Choking Cloud, even playing in melee all the time, this power only checks once every 5 seconds, meaning worst case scenario: everything is dead before it even performs a check against enemies, it's also another very high end toggle, doesn't stack with Lancer Shot Stuns. This power is great for controllers because it's going to be stacking with their PBAOE and ST holds and grav anchor procs, not so much for corrs.
    -No TP. Leadership pool gives you alot of good stuff (15% dmg for yourself and team, 4.5% def for yourself and team, and venges to use before your mutate people, as well as 20% rchg in set bonuses). If you still want to have recall friend and don't mind losing all that, that's your call.
    -Hasten is 6 seconds off being perma. However it only has 1 slot and adding a second puts it 7 seconds over perma. If you have some enhancement boosters +5 the rchg IO in it and that will knock it down to 2 seconds off perma, still on just 1 slot. Or you can just relocate a slot from somewhere else or even just leave it as it is.
    -Web Envelope! You went mace mastery and didn't pick this up This power is great for keeping everything in your rad toggles and neatly packed around you. Also great for keeping AVs immobed if there is no taunt in on a team or if you're solo, grounding fliers, and just overall having great utility. If you ever feel like upgrading the build, stick 5 grav anchors in this.
    -Single Shot isn't necessary to have a gapless attack chain, dropped it. Entirely off the top of my head, you can run CS>Disint>CS>LS>CS seamlessly, and replacing CS with Piercing Beam whenever it is up.
    -Also switched you to Agility Core Paragon. +endmod for AM and Stamina, +def for easier softcapping, +rchg for sexyness in everything.


    -You have softcapped S/L/E with only a 5% loss in global recharge which is more than made up for by Agility Core Paragon.

    Villain Plan by Mids' Villain Designer 1.953
    http://www.cohplanner.com/

    Level 50 Technology Corruptor
    Primary Power Set: Beam Rifle
    Secondary Power Set: Radiation Emission
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Fighting
    Ancillary Pool: Mace Mastery

    Villain Profile:
    ------------
    Level 1: Charged Shot Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(45)
    Level 1: Radiant Aura Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(19), Dct'dW-Heal(19), Dct'dW-Heal/EndRdx/Rchg(21), Dct'dW-EndRdx/Rchg(21)
    Level 2: Radiation Infection DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(27), DarkWD-ToHitdeb/Rchg/EndRdx(29), DarkWD-ToHitDeb/EndRdx(29)
    Level 4: Accelerate Metabolism P'Shift-EndMod(A), P'Shift-EndMod/Rchg(34), P'Shift-EndMod/Acc/Rchg(34)
    Level 6: Cutting Beam Posi-Dam%(A), Posi-Dmg/EndRdx(9), Posi-Dmg/Rchg(11), Posi-Dmg/Rng(17), Posi-Acc/Dmg/EndRdx(17)
    Level 8: Disintegrate Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(37), Thundr-Dmg/Rchg(39), Thundr-Acc/Dmg/Rchg(39), Thundr-Acc/Dmg/EndRdx(39), Thundr-Dmg/EndRdx/Rchg(40)
    Level 10: Enervating Field EndRdx-I(A), EndRdx-I(11)
    Level 12: Lancer Shot Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(13), Thundr-Dmg/Rchg(13), Thundr-Acc/Dmg/Rchg(15), Thundr-Acc/Dmg/EndRdx(15), Thundr-Dmg/EndRdx/Rchg(45)
    Level 14: Super Speed Zephyr-ResKB(A)
    Level 16: Combat Jumping LkGmblr-Rchg+(A), Ksmt-ToHit+(46)
    Level 18: Aim GSFC-ToHit(A), GSFC-ToHit/Rchg(43), GSFC-ToHit/Rchg/EndRdx(46), GSFC-Rchg/EndRdx(46), GSFC-ToHit/EndRdx(48), GSFC-Build%(48)
    Level 20: Lingering Radiation TmpRdns-Acc/EndRdx(A)
    Level 22: Maneuvers LkGmblr-Rchg+(A), RedFtn-Def(23), RedFtn-Def/EndRdx(23), RedFtn-EndRdx(25), RedFtn-Def/Rchg(25), RedFtn-Def/EndRdx/Rchg(27)
    Level 24: Hasten RechRdx-I(A)
    Level 26: Piercing Beam Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Acc/Dmg/EndRdx(43), Posi-Dam%(43)
    Level 28: Mutation RechRdx-I(A)
    Level 30: Boxing KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx/Rchg(31)
    Level 32: Overcharge Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Posi-Acc/Dmg/EndRdx(33), Posi-Dam%(34), RechRdx-I(40)
    Level 35: Scorpion Shield LkGmblr-Rchg+(A), RedFtn-Def(36), RedFtn-Def/EndRdx(36), RedFtn-Def/Rchg(36), RedFtn-Def/EndRdx/Rchg(37), RedFtn-EndRdx(37)
    Level 38: Web Envelope TotHntr-EndRdx/Immob(A), TotHntr-Acc/Immob/Rchg(40), TotHntr-Immob/Acc(42)
    Level 41: Tough S'fstPrt-ResDam/Def+(A)
    Level 44: Weave LkGmblr-Rchg+(A), RedFtn-Def(45), RedFtn-Def/EndRdx(48), RedFtn-Def/Rchg(50), RedFtn-Def/EndRdx/Rchg(50), RedFtn-EndRdx(50)
    Level 47: Assault EndRdx-I(A)
    Level 49: Vengeance LkGmblr-Rchg+(A)
    Level 50: Agility Core Paragon
    Level 0: Born In Battle
    Level 0: High Pain Threshold
    Level 0: Invader
    Level 0: Marshal
    ------------
    Level 2: Swift Run-I(A)
    Level 2: Health Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(9)
    Level 2: Hurdle Jump-I(A)
    Level 2: Stamina P'Shift-EndMod(A), P'Shift-EndMod/Rchg(7), P'Shift-End%(7)
    Level 1: Brawl Empty(A)
    Level 1: Scourge
    Level 1: Sprint Clrty-Stlth(A)
    Level 2: Rest Empty(A)
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    8.5% DamageBuff(Smashing)
    8.5% DamageBuff(Lethal)
    8.5% DamageBuff(Fire)
    8.5% DamageBuff(Cold)
    8.5% DamageBuff(Energy)
    8.5% DamageBuff(Negative)
    8.5% DamageBuff(Toxic)
    8.5% DamageBuff(Psionic)
    8% Defense(Smashing)
    8% Defense(Lethal)
    4.25% Defense(Fire)
    4.25% Defense(Cold)
    15.5% Defense(Energy)
    15.5% Defense(Negative)
    3% Defense(Psionic)
    7.38% Defense(Melee)
    16.75% Defense(Ranged)
    5.5% Defense(AoE)
    81.25% Enhancement(RechargeTime)
    48% Enhancement(Accuracy)
    5% Enhancement(Immobilize)
    4% Enhancement(Heal)
    27% FlySpeed
    112.4 HP (10.5%) HitPoints
    27% JumpHeight
    27% JumpSpeed
    Knockback (Mag -4)
    Knockup (Mag -4)
    MezResist(Immobilize) 9.35%
    MezResist(Terrorized) 2.2%
    18.5% (0.31 End/sec) Recovery
    9.76% Resistance(Fire)
    9.76% Resistance(Cold)
    27% RunSpeed






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  21. Quote:
    Originally Posted by ClawsandEffect View Post
    Also, I haven't played it that high yet, but it seems as though (on paper at least) Abyssal Gaze would be one of the best holds in the game. A full mag 3 hold put into one of the strongest attacks in the set? Yes please.
    And then you look at Cosmic Burst and Lancer Shot, albeit stuns (which is just as good in terms of mitigation, only falling short in situations where the object is to stack holds), have the same duration and mag, but on powers with significantly better damage and recharge.
  22. IIRC, the forcefeedback proc does not work in shield charge, so it makes sense that it doesn't work in Spring Attack.
  23. Since it is a market release, they probably have something planned for the 6th and will release Staff fighting on the 13th.
  24. Well, Elec Armor is typically better on a Brute than Energy Armor. Brutes tend to do better with resist sets, and elec has 90% energy resistance which is incredibly valuable, it also has a damage aura which EA does not. Damage Auras are king on brutes. That said EA can work fine if you want to play it, and does quite well even on just SOs.