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Claws/DA, with out question.
I concur with others here, Dark Armor is not the best choice for soloing AVs. It can be done on IO build, assuming you could afford it. -
Keep in mind my comments are somewhat dependent on the concept of your brother's character and the primary he choses.
If it's for a scrapper, I would recommend Dark Armor over Electric Armor. Dark Armor will require more endurance management as a new player but the end result will be a more survivable character.
For a brute, I would not recommend Dark Armor. Regardless if you choice CoF or OG, either will compromise your ability to generate fury. This can be overcome, but unless your concept demands it, why bother. -
Quote:While I agree several of the new generation of MMORPGs have superior character creators in terms of our ability to manipulate the look of our character, that's not what I'm referring.Check out what you can do in Mass Effect 2's character creator:
I'm referring more to your character's lore, origins, and motivations. You can create virtually any background and ongoing story for your characters in CoH. Not so much so in other games. -
While I'm not actively playing, I will always love CoH. CoH was my first MMORPG but I've tried many since.
Without question, CoH grants a player the greatest freedom in creating their characters. Virtually every other MMORPG I've played has considerable limits on your character concept as they have to match the overall lore of the game.
With CoH, you can make virtually any character and weave it into CoH lore. Robot from the future, no problem. Gladiator from the past, no problem. Emo Cat in a tu-tu...what floats your boat. Trans-dimensional winged creature with an aversion to clothing and an affinity for darkness...fits right in.
To the best of my knowledge, there isn't another MMORPG that grants this level of freedom in character creation. I suspect players in CoH have a much stronger attachment to their characters then they'll experience in any other game. -
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This needs repeating. I get the whole growing form with out thing, but color restrictions of costume vs skin are a big limitation on this.
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Of all the pairings I've played thus far, MA/DA was by far the most difficult to manage endurance on. I believe this was largely due to MA's lack of AoEs. With out IO sets, I would recommend against this combo. With IO sets, pretty much anything is possible.
Those that prefer Oppressive Gloom over Cloak of Fear will really like this set. Several MA attacks have a chance for stun component that can stack with OG. -
Quote:Actually, no. My initial thought was you could get some improvement with a CPU upgrade, but after looking up your current CPUs specs, I doubt it. If I'm not mistaken, your current CPU is single core, which puts you about four generations behind. I believe a CPU upgrade for you would require a new MOBO, at which point you may as well build a new rig entirely.As for swapping CPUs, I pieced this rig up myself way back when, and it wasn't my first. IIRC, I have already upgraded the CPU once though. I don't recall there being anything substantially beefed up that this particular mobo would take? Had something in mind?
You're better off trouble shooting game settings (and possible GPU settings) until you're ready to build a new rig. -
Sorry Voodoo, but I doubt any AGP graphics card upgrade will give a significant performance increase. CoX is kind of CPU Dependant as well as GPU driven. Any GPU you purchase will only get bottle necked by your CPU. Any money spent on upgrades would be somewhat of a waste. Better to save your money towards a new rig, when the time comes.
That stated, I suggest you keep tweaking the game settings. You should be able to find a combination of settings that is the rough equivalent to the performance you had prior to I17.
EDIT: How comfortable are you about swapping out CPUs? -
Quote:7900 GTX should be ok, but you will need to turn down some settings. Should still look good. This of course depends on your RAM and CPU, but you should not be getting a slide show. Trying turning down a few things at time, you're likely having problems with a specific setting.What are the minimum specs to run in Ultra Mode? I have a 7900 GTX and get a slide show if I even try to go into Ultra Mode.
Also, obvious but just in case, update your drivers. -
Quote:You won't notice the difference from a well SO'd out scrapper and an IO'd out scrapper, except in really extreme situations. So on a regular team, just playing regular content, it's not a big deal at all.Quote:To be honest, your team will barely notice the difference if you're super-IOed or not if they're decent players, even at higher difficulties
OK, seriously, what are you two smoking. Anyone who knows you should be able to see an dramatic difference a dramatic difference in performance between your heavily IO'd characters and those who haven't invested into. If a player has never teamed with you before, they may not be able to distinguish as much, but they should notice to some degree as well.
I'm in no way saying every character needs to be IOd out. Anyone who judges a team members value solely on the set bonuses is fairly stupid. Folks should keep in mind that set bonuses are not a cure for stupidity. -
Quote:Ultimately it boils down to personal preference. Since I've been playing Dark Armor since issue 2, Knockback is a touchy issue with me (as in it used to REALLY PISS ME OFF!!!). As such, my response to it may be stronger than necessary.Des, I only have -4 points on my dm/da and only got knocked back occasionally when I used to run KHTFs. I kept the 4 points because lots of people told me there isn't a noticeable difference between 4 and 8, if I wanted to ivest in KB prot I'd better go for 12 or stay with 4.
Same thing on my Stalker, 4 points (/ninjitsu), never been kb'ed noticeably. On my SS/Fire Brute I'll go for 12 just because with 4 or 8 fake nems can kb you and I intend on farming them later.
Do you notice differences between 4 and 8?
Another thing to consider is play style and teaming habits. If you primarily solo, you'll likely only encounter 1 or 2 KB happy mobs at a time. If you team frequently, depending on mob types, you may encounter larger number of KB happy mobs at once. (same would apply for certain difficulty settings.)
Below level 35 I find 1 Mag 4 -KB IO more than adequate. From level 35 on I start to notice the difference. I could certainly get by with one if I stick to small spawns or avoid troublesome mobs, but that's not fun IMHO.
When leveling my BS/DA scrapper I ran a Katie Hanon TF with only Mag 4 -KB. For the last two Mary Macomber fights I was essentially useless as I could not execute a single attack chain getting bounced away. A new mouse and keyboard later I slotted 2 more Mag 4 -KB IOs. A tad overkill, but I was still pissed.
Quote:Thanks for the reply. If I may, another question?
Perhaps you answered it indirectly (or directly) and I was too obtuse to notice but would it be viable, at level 27, to start slotting in the sets at the level 30 range in now or would I be better off frankenslotting them until 50 and then go with sets?
In my case, I start slotting level 30 set IOs at level 27. The logic being these are the final IOs I'll be placing in those powers, essentially saving influence/infamy as those slots never need be replaced...well until some dev goes around mucking up set bonuses, but I digress... -
Damage PROCs in damage auras is generally a bad idea for scrappers. I specify for scrappers as I can see a valid argument for using them on some other ATs.
When IOs initially launched, I ran a lot of Hero Stat numbers and concluded Damage PROCs in my auras was a waste because their overall contribution to my damage output bordered on insignificant (about 0.05%). This is due largely to the damage scale of scrappers. I've never run the numbers but I'd suspect the same would hold true for blasters, fury brutes, or any AT that rack up damage output.
On ATs with lower damage scales, Damage PROCs in Auras would constitute a higher contribution to their overall damage output. -
I already replied in my guide's thread, but I'll copy paste the reply here. This is actually a better place to post your questions as more Dark Armor enthusiasts and number crunchers will spot your questions. You'll get faster and more varied answers. When it comes to IO builds, there is no single approach.
FYI. Be careful with cross posting. Depending on the mood of the Mods, they can take issue with it.
Originally Posted by babyscid
Quote:Hi back. Things tend to stay pretty informal here.Hi Des,((or maybe because I do not know you this is to informal?))
Quote:Quote:
My question to you is, what do you recommend from this point on as a good levelling/frankenslotting IO build to get me to 50 to then use your final IO builds?
Or conversely, do you just recommend level 30 common IO's all the way to 50?
DISCLAIMER: All the builds in this guide use BoTz as the guide was written long before the nerf. While these builds are certainly good they are no longer quite as good. In the next version of this guide, I will be placing greater emphasis on Typed Defense over positional. This will cause the builds to look significantly different. See scrapper forums for on going discussions on the subject.
Quote:I know you recommend a -KB. Is this too large of a question or unfair to ask? -
Quote:Hi back. Things tend to stay pretty informal here.Hi Des,((or maybe because I do not know you this is to informal?))
Quote:My question to you is, what do you recommend from this point on as a good levelling/frankenslotting IO build to get me to 50 to then use your final IO builds?
Or conversely, do you just recommend level 30 common IO's all the way to 50?
DISCLAIMER: All the builds in this guide use BoTz as the guide was written long before the nerf. While these builds are certainly good they are no longer quite as good. In the next version of this guide, I will be placing greater emphasis on Typed Defense over positional. This will cause the builds to look significantly different. See scrapper forums for on going discussions on the subject.
Quote:I know you recommend a -KB. Is this too large of a question or unfair to ask? -
Quote:No one is saying we hate SGs, just there isn't a need for one. This negates the very premise of your ranking. A list of the most influential meaningless things.um i havent been on in a while, but um... how did it turn from the whole influencial SGs to hating SGs and how they help new players?
Once upon a time, SGs did play a significant role in teaming. In those days, one could argue larger/popular SGs were influential. That was years ago. Today, they're more of a hindrance. -
Oh, my unsustainable build was running 38% S/L/E/N. Net EPS on the build was around 1.4, which was completely unsustainable. Revised build is running at 31% S/L and ~32% E/N with an net EPS of 2.03.
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I stated it in an earlier post, but not as a complete statement. Assuming you have the ToE: End PROC I've found a net of 2 EPS (Recovery - Consumption) is the minimum I can tolerate for sustaining my play style. I have found that obtaining 20-22% Energy Defense can be accomplished easily without dipping below 2 EPS net recovery. That's running DE,OS,MC, Hover, CJ, Weave, Tough, Death Shroud and CoF.
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Quote:Not sure I'm understanding the question. Are you referring to defense numbers or recovery?
Des, have you got to even out the numbers?
For the record. I prefer the build with the Impervium armors. Melee defense is great, but you need Energy defense. IMHO, anything less than 20% Energy defense is unacceptable. On a Dark Armor build, anything over 24% Energy defense is damned impressive, though I recommend shooting for 30%. -
Basically it depends on how you built your character. The only real problem is for those with a relatively finished build needing to make the switch. On every Dark Armor character I have, the redesigned builds are actually stronger defensively than they would have been with BotZ.
The appeal of BotZ for Dark Armor was primarily the advantage of obtaining KB protection and defense out of the same set for so few slots. This more or less pushed you into the positional defense category. Truth is, though small, Dark Armor's native defense values (CoD, Hover/CJ, and Weave) were equally effective as positional or typed. Since BotZ has lost it's appeal, I'm finding typed defense builds considerably stronger.
In the specific case of Kat/DA (or BS/DA for that matter), this is actually more true since Divine Avalanche (or Parry) was both Melee and Lethal. While players tended to focus on the Melee part, switching to S/L can be equally effective when paired with E/N.