Derangedpolygot

Caption Champ 3/19/10
  • Posts

    1374
  • Joined

  1. Quote:
    Originally Posted by Honbrid View Post
    I'm not sure, but this mission may be unavailable for Auto-complete. I think it's a badge awarding arc-ender, but could be wrong.
    It is an arc-ender, and cannot be auto-completed. I had to petition and explain in some length to the GM just what was happening.
  2. I ran into this, and couldn't get the end of arc reward, because the arc didn't technically have an end.

    The cut scene was a close up of two billboards(from around Sharkhead, I think). IT also breaks the dialogue when you return to Leonard. I has a GM complete that task for me, and the following bank mission was also borked. The Bank Teller wouldn't interact with me at all.

    It's like some kind of in-joke accidentally made it to live.
  3. Quote:
    Originally Posted by Tunnel Rat View Post
    Hi guys! First off, thanks for all the fantastic footage and information on Dr. Who! Looks like I have another TV show to get into (maybe after I see Ghostbusters 2).
    In this case, Who first.


    Quote:
    In other news, I expressed on the last Ustream marathon that I believed Granite Armor could be made customizable. I'll be devoting some of my free time to exploring this possibility. The trade-off would be that the Devouring Earth model is done away with, and replaced with a more generic-looking model that is placed over the character's body, similar to the rest of the Stone Armor powers.

    I'd like to hear your thoughts on this trade-off. Thanks to those who have already posted their opinions!
    Down with ROCKSUIT! Kill the Grand Pubah! Eliminate even the toughest stains!
    (Ask Beastyle, he'll get it.)

    I'm never been a fan of the DE 'Rocksuit' as it completely removes the costume I spent hours on getting right! (yes, hours).
  4. Quote:
    Originally Posted by Schismatrix View Post
    i agree. Combat rezzes, especially those for melee ATs, should all have an untouchable period.
    Oh, hell yes. Both Regeneration: Revive and Willpower: Resurgence are just next to useless without untouchable. My characters die within a second of using either.

    Resurgence is particularly bad because Willpower is mostly toggles.
  5. Quote:
    Originally Posted by Lazarillo View Post
    To compensate for the 20% drop in weapon model options?
    I imagine the dropped rifles are set to unlock with badges.
  6. Quote:
    Originally Posted by BigMoneyHustla View Post
    I dunno ... I think it would be pretty close between Michael Clarke Duncan and Michael Dorn as to who would be the better Panthro ...
    I like Dorn, but Duncan would be my choice.
  7. Quote:
    Originally Posted by Beastyle View Post
    I'd like to hear Michael Clark Duncan say, "samoflange."
    Oh Hell yes.
  8. Quote:
    Originally Posted by Freitag View Post
    I didn't grow up with television, so I missed a lot. I watched most of Star Trek (we did TOS, TNG, DS9, and the first half of Voyager), but that's about it. I'm kind of sad I missed Babylon 5, BSG, and so on. I've also heard good things about Stargate, which I missed as well.

    Eventually I'll go back and rewatch all this stuff. On the other hand, I made up for it by watching loads and loads of SF Anime, so it all works out!

    ~Freitag

    Edit:

    I suppose I should clarify that I did see the first season of the new BSG and got frustrated with the characters, which is why I stopped. I still want to finish it though. Additionally, I saw the B5 ?miniseries? ... I don't remember what it was called, but it was a feature-length intro to the series.
    Perhaps "In the Beginning". Babylon 5 made 5 TV movies when in was shown on TNT (One for each season--In the Beginning for season 1). I highly recommend getting the DVD's. It's a 5 year arc, and well worth your time.


    As far as my shame goes...

    I have never watched a single episode of Supernatural. Also, I didn't watch Firefly until forced to. (The title just didn't sound like anything special--hoo boy was I wrong)
  9. The animated series is the reason I love Batman.
  10. From what I could find:

    Foot Stomp
    Hurl
    Hurl Boulder
    Stalagmites
    Stone Spears
    Grounded(KB Protection only)
    Lightning Rod(maddeningly)
    Poison Trap
    Trip Mine
    Time Bomb
    Acid Mortar
    Triage Beacon
    Spirit Tree
    Fissure
    Rooted
    Burn
    Hot Feet
    Glacier
  11. Quote:
    Originally Posted by Dal View Post
    This is amazing news! If only I could login...
    Sure as heck won't let me login. Everything is locked out unless I go to the store to activiate my account, and I am not charging my card for a test.

    EDIT: Also it seems the store is offline, so I can't do ****
  12. Quote:
    Originally Posted by Noble Savage View Post
    --ANIMATED CILIA. What if, for decoration, Hamidon grew the occasional wriggling tendril? Or had several spread across his surface, constantly wriggling? For me, that would make the monster feel more alive, more like a microscopic organism, and a heck of a lot creepier too. (You'll notice 4 wriggling cilia poking through the Seed of Hamidon's shell incidently).
    Event as a texture, this would add to Hami Creep-factor immensely.

    Quote:
    --CELL DIVISION. In keeping with the giant cell theme, what if the creature split into two smaller pieces at some point during the battle? For me, that would make the raid experience a lot more interesting-- maybe players would have to coordinate efforts between the two halves. Also, it would be great to see this guy move in a major way.
    This remind me of the old Hami's Hamidon Buds you had to deal with after he was defeated. You could leave a single one behind or he might regenerate. Might be a little too BAF, however, little Hami Bud minions could add to the challenge.

    Quote:
    --SCROLLING SUB-SURFACE TEXTURES. This is something Jay hooked up on the Fallen Seers recently, and it would give the impression that liquid is flowing across/through the cell wall.
    Ewwwwww...

    Quote:
    --DETAILED ORGANIC TEXTURES. I'm imagining semi-transparent capillary networks (perhaps with a slight glow, maybe even pulsing) across the creature's "skin." The more organic and alive it gets, the closer I think we'd be to the original idea for this character.
    EW.

    Quote:
    --FLOATING DEBRIS/BODIES. Again, to enhance the sense of realism and dread, wouldn't it be neat to have defeated heroes and/or rubble floating in the cell fluid? Just the illusion of things floating within the creature would help to sell the notion that it's composed of liquid.
    Ew, ew, ew, EW.
    Still, that would be a VERY interesting effect for defeated players to float in the plasm...

    Quote:
    --ADDITIONAL ORGANELLES. If I was in a giant single-celled organism, I'd expect to see more naturalistic and a greater variety of organelles within the creature. Maybe you can target it, maybe it's just decoration.
    The mitochondria could actually LOOK like mitochondria, and snozberries could taste like snozberries!

    Quote:
    --CYTOPLASM BURSTS. We could rig up an effect where the creature sprays fluid after you hit it. You'd have the feeling that you'd punctured the cell membrane and that you were actually damaging it. Anything to make the the fight more visceral would feel like a win for me.
    It rather bothered me that this didn't happen in Hami raids.

    Quote:
    So there you have it. From an art standpoint, we want to do everything in our power to bring these experiences to life in the most engaging, breathtaking, and super-heroic ways possible. Again, a Primal Hamidon update is NOT on the docket at the moment, but if it were, these are some of the things I'd be thinking about.

    For me, changes like these would simply be polish on the core experience, deepening the encounter's sense of immersion and realism and keeping the art fresh and modern. This is a living game after all, and ideally we want the graphics to impress both new players that decide to try us out for the first time while simultaneously keeping things fresh for the veterans. I don't think any of the hypothetical updates listed above would harm the Hamidon experience. In fact, I think they could take what's already cool and make it way, way cooler. What do you think?
    Hami's previous update was mostly to his powers/abilities, and his look only changed as the FX did. I think an art update(possibly coupled with another 'evolution' of Hamidon), would help spark new interest in Hamidon.
  13. Quote:
    Originally Posted by InfamousBrad View Post
    Are Signature Stories per month or one-time purchase? (I'm assuming per month.) And are they per character or per account? (I'm assuming per account?)
    I believe they said the signature arcs would change every 7 months(prompting a new purchase for a new arc)
  14. Quote:
    Originally Posted by Zwillinger View Post
    (in reality, if you're fighting a AV, you kinda need them to be a bit taller than everyone else so as to "stand above" the crowd)
    I wondered why even my most Giant characters would be dwarfed by the(apparantly literal) Big Bad.
  15. Derangedpolygot

    Rocket Boards?

    Quote:
    Originally Posted by Noble Savage View Post
    Yup. That should already be possible. Or maybe you were suggesting a space-kitten-Poptart-power? I'll get on the horn with Kellogg's and see if we can make some magic happen. :P
    Someone reads Goats...
  16. Quote:
    Originally Posted by StratoNexus View Post
    The devs specifically said they designed Pain Dom to be Empathy for Villains because they were not going to port Empathy to villains. I think it is likely they will eventually port both now, since defenders are no longer necessarily heroes and corruptors are no longer necessarily villains.
    Considering Poison was considered 'villain only', and now it's being ported to Controllers...
  17. I was on a BAF that where Siege and Nightstar got back up even though they were dropped within 9 seconds of each other. Then, we successfully drop them again, but the timer reached 0 as Siege dropped, so they held the BAF, and we failed the trial. Even though they didn't.
  18. Quote:
    Originally Posted by Jagged View Post
    Simple question: Do Incarnate level shifts effect drops?

    cheers
    No, they don't.
  19. Quote:
    Originally Posted by morestorr_mike View Post
    Is there any way to have your mastermind pet say a players name?
    It's easy for a player to do it (/say hello $target)
    But when I try it with my pets (/petsay_all hello $target)
    My pets only say "hello $target" instead of saying the target's name
    Any one know why?
    Petsay has been broken for some time. They rarely play emotes; they say <em emote> instead. Not a big surprise $name and $target don't work either.

    EDIT: although, come to think of it, $target shows as "$target" if you have no active target. The pets themselves only target enemies, not players. They would never say a player's name this way.
  20. Quote:
    Originally Posted by Vega View Post
    Try this

    /macro FP petsay_all < em facepalm >

    I just used it on my demons and it worked
    The UI is very fussy. If I type petsayall <em tantrum>, they will do it.
    If I type it again, they will not.
    If I bind they will not.
    If I macro they will...once in a blue moon.

    The game cannot make up its mind if it will work or not. Sometimes it works, most of the time it won't.
  21. Quote:
    Originally Posted by Broken Voltage View Post
    I'll be the first to say it. DOOOOOOOOOOOOM!
    DOOM for me, I've away all that weekend
  22. Quote:
    Originally Posted by LaserAddict View Post
    Huh, I knew that the secondary power set rez specifically state that they do not work on minions. But I had assumed that the medicine pool rez would work.
    Also Leadership:Vengeance doesn't trigger off henchmen/pets. I learned that the hard way.
  23. Fire/Devices or Fire/Traps is a s close as you would get.
  24. I figured I was far too late for this...

    Boosh.