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Posts
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Joined
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Yes. That's how random number generation works on computers.
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Ok, what should I change in this:
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Electric Armor
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Charged Brawl -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(23), KntkC'bat-Dmg/Rchg:35(37), KntkC'bat-Dmg/EndRdx/Rchg:35(37), C'ngImp-Acc/Dmg/Rchg:50(39)
Level 1: Charged Armor -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(3), RctvArm-ResDam/EndRdx/Rchg:40(3), RctvArm-ResDam:40(5)
Level 2: Havoc Punch -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(39), KntkC'bat-Dmg/Rchg:35(40), KntkC'bat-Dmg/EndRdx/Rchg:35(40), C'ngImp-Acc/Dmg/Rchg:50(40)
Level 4: Conductive Shield -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(5), RctvArm-ResDam/EndRdx/Rchg:40(7), RctvArm-ResDam:40(7)
Level 6: Hurdle -- Empty(A)
Level 8: Thunder Strike -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(9), Oblit-Dmg/Rchg:50(9), Oblit-Acc/Dmg/Rchg:50(13), Oblit-Acc/Dmg/EndRdx/Rchg:50(19), Oblit-%Dam:50(19)
Level 10: Static Shield -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(11), RctvArm-ResDam/EndRdx/Rchg:40(11), RctvArm-ResDam:40(13)
Level 12: Boxing -- Empty(A)
Level 14: Health -- RgnTis-Regen+:30(A), Numna-Heal/EndRdx:50(15), Numna-Heal/Rchg:50(15), Numna-Heal:50(17), Numna-Regen/Rcvry+:50(17)
Level 16: Grounded -- S'fstPrt-ResDam/Def+:30(A)
Level 18: Chain Induction -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(43), KntkC'bat-Dmg/Rchg:35(43), KntkC'bat-Dmg/EndRdx/Rchg:35(46), C'ngImp-Acc/Dmg/Rchg:50(46)
Level 20: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(21), P'Shift-EndMod/Acc:50(21), P'Shift-End%:50(23)
Level 22: Lightning Reflexes -- Empty(A)
Level 24: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(25), RctvArm-ResDam/EndRdx/Rchg:40(25), RctvArm-ResDam:40(31)
Level 26: Weave -- Ksmt-ToHit+:30(A), LkGmblr-Def:50(27), LkGmblr-Rchg+:50(27)
Level 28: Energize -- Dct'dW-EndRdx/Rchg:50(A), Dct'dW-Heal/Rchg:50(29), Dct'dW-Heal/EndRdx/Rchg:50(29), Dct'dW-Heal:50(31), Dct'dW-Rchg:50(31)
Level 30: Lightning Field -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(33), Oblit-Dmg/Rchg:50(33), Oblit-Acc/Dmg/Rchg:50(33), Oblit-Acc/Dmg/EndRdx/Rchg:50(34), Oblit-%Dam:50(34)
Level 32: Lightning Rod -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(34), Oblit-Acc/Dmg/Rchg:50(36), Oblit-Dmg/Rchg:50(36), Oblit-Acc/Dmg/EndRdx/Rchg:50(36), Oblit-%Dam:50(37)
Level 35: Power Sink -- Efficacy-EndMod/Rchg:50(A), P'Shift-EndMod/Rchg:50(46)
Level 38: Build Up -- RechRdx-I:50(A), RechRdx-I:50(39)
Level 41: Gloom -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(42), Decim-Dmg/Rchg:40(42), Decim-Acc/EndRdx/Rchg:40(42), Decim-Acc/Dmg/Rchg:40(43)
Level 44: Darkest Night -- DarkWD-ToHitDeb:50(A), DarkWD-ToHitdeb/Rchg/EndRdx:50(45), DarkWD-ToHitDeb/EndRdx:50(45), DarkWD-Slow%:50(45)
Level 47: Dark Obliteration -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(48), Posi-Dmg/Rchg:50(48), Posi-Dmg/Rng:50(48), Posi-Acc/Dmg/EndRdx:50(50)
Level 49: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50), RechRdx-I:50(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
If we're counting Darkest Night as defense, may as well count Dark Obliteration too. -
I've come to the conclusion that I just can't figure the answer out for myself. What direction will lead Electric Armor to being most survivable: regeneration/hp or defense?
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This was fixed, for me at least, shortly after this was posted.
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Has this been done publicly anywhere?
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Rather than creating a new thread, I thought I'd tack onto this one. This is the build I'm considering with an Invuln/EM Tank. Can anyone see any improvements?
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Energy Melee
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Temp Invulnerability- (A) Reactive Armor - Resistance/Endurance: Level 40
- (9) Reactive Armor - Resistance/Recharge: Level 40
- (9) Reactive Armor - Resistance/Endurance/Recharge: Level 40
- (11) Reactive Armor - Resistance: Level 40
- (11) Reactive Armor - Endurance: Level 40
- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (43) Kinetic Combat - Damage/Endurance: Level 35
- (43) Kinetic Combat - Damage/Recharge: Level 35
- (43) Kinetic Combat - Damage/Endurance/Recharge: Level 35
- (A) Doctored Wounds - Endurance/Recharge: Level 50
- (3) Doctored Wounds - Heal/Recharge: Level 50
- (3) Doctored Wounds - Heal/Endurance/Recharge: Level 50
- (5) Doctored Wounds - Heal: Level 50
- (5) Doctored Wounds - Recharge: Level 50
- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (40) Kinetic Combat - Damage/Endurance: Level 35
- (42) Kinetic Combat - Damage/Recharge: Level 35
- (42) Kinetic Combat - Damage/Endurance/Recharge: Level 35
- (A) Recharge Reduction IO: Level 50
- (7) Recharge Reduction IO: Level 50
- (7) Recharge Reduction IO: Level 50
- (A) Reactive Armor - Resistance/Endurance: Level 40
- (34) Reactive Armor - Resistance/Recharge: Level 40
- (36) Reactive Armor - Resistance/Endurance/Recharge: Level 40
- (36) Reactive Armor - Resistance: Level 40
- (36) Reactive Armor - Endurance: Level 40
- (A) Empty
- (A) Perfect Zinger - Taunt: Level 50
- (13) Perfect Zinger - Taunt/Recharge: Level 50
- (13) Perfect Zinger - Taunt/Recharge/Range: Level 50
- (15) Perfect Zinger - Accuracy/Recharge: Level 50
- (15) Perfect Zinger - Taunt/Range: Level 50
- (27) Perfect Zinger - Chance for Psi Damage: Level 50
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
- (29) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
- (29) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
- (A) Eradication - Accuracy/Damage/Recharge: Level 30
- (17) Eradication - Accuracy/Damage/Endurance/Recharge: Level 30
- (17) Eradication - Damage/Recharge: Level 30
- (23) Multi Strike - Damage/Endurance/Recharge: Level 50
- (25) Scirocco's Dervish - Damage/Endurance: Level 50
- (25) Scirocco's Dervish - Damage/Recharge: Level 50
- (A) Regenerative Tissue - +Regeneration: Level 30
- (19) Numina's Convalescence - Heal: Level 50
- (19) Numina's Convalescence - Heal/Endurance: Level 50
- (27) Numina's Convalescence - Heal/Recharge: Level 50
- (A) Performance Shifter - EndMod: Level 50
- (21) Performance Shifter - EndMod/Recharge: Level 50
- (21) Performance Shifter - EndMod/Accuracy: Level 50
- (23) Performance Shifter - Chance for +End: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (31) Luck of the Gambler - Defense: Level 50
- (33) Defense Buff IO: Level 50
- (A) Reactive Armor - Resistance/Endurance: Level 40
- (33) Reactive Armor - Resistance/Recharge: Level 40
- (33) Reactive Armor - Resistance/Endurance/Recharge: Level 40
- (34) Reactive Armor - Resistance: Level 40
- (34) Reactive Armor - Endurance: Level 40
- (A) Aegis - Resistance: Level 40
- (31) Aegis - Resistance/Endurance: Level 40
- (31) Aegis - Resistance/Recharge: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (42) Luck of the Gambler - Defense: Level 50
- (46) Defense Buff IO: Level 50
- (A) Empty
- (A) Reactive Armor - Resistance/Endurance: Level 40
- (48) Reactive Armor - Resistance/Recharge: Level 40
- (48) Reactive Armor - Resistance/Endurance/Recharge: Level 40
- (48) Reactive Armor - Resistance: Level 40
- (50) Reactive Armor - Endurance: Level 40
- (A) Crushing Impact - Damage/Endurance: Level 50
- (37) Crushing Impact - Damage/Recharge: Level 50
- (37) Crushing Impact - Accuracy/Damage/Recharge: Level 50
- (37) Crushing Impact - Accuracy/Damage/Endurance: Level 50
- (40) Crushing Impact - Damage/Endurance/Recharge: Level 50
- (A) Crushing Impact - Damage/Endurance: Level 50
- (39) Crushing Impact - Damage/Recharge: Level 50
- (39) Crushing Impact - Accuracy/Damage/Recharge: Level 50
- (39) Crushing Impact - Accuracy/Damage/Endurance: Level 50
- (40) Crushing Impact - Damage/Endurance/Recharge: Level 50
- (A) Endurance Reduction IO: Level 50
- (A) Miracle - +Recovery: Level 40
- (45) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (45) Numina's Convalescence - Heal: Level 50
- (45) Numina's Convalescence - Heal/Endurance: Level 50
- (46) Endurance Modification IO: Level 50
- (46) Endurance Modification IO: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (50) Luck of the Gambler - Defense: Level 50
- (50) Defense Buff IO: Level 50
- (A) Steadfast Protection - Resistance/+Def 3%: Level 30
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
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Are those times PM (I hope)?
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You want your Numina++ in Physical Perfection, not Health. It'd give you more regen and more recovery.
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PargonWiki indicates these recipes aren't available by means other than reward rolls. I take it to mean from this thread that information is incorrect?
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Is this the same AE I'm currently using to make billions of influence and hundreds of levels in? It hardly sounds like the same thing as what the OP is describing.
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Ok, let me see if I can summarize what you've said correctly:
If starting from a stand still, one's jump speed is determined solely by jump speed.
With a running start, horizontal speed is determined by the higher of run speed and jump speed. -
Pretty simple question, I just don't know the answer. It's clear run speed has some impact on jump speed, but given that they have different values, I can't conclude what.
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Hmm, now that I've had time to think about this, would a Stalker be better at this activity than a Widow?
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I've got a super-aoe farmer, but he's fairly lackluster at merit farming on his own. I was theorizing that Stalkers might be exceptional at this.
When grinding stories, the goal of speed means I wouldn't be setting the difficulties up any, so I'd be looking at -1x1 or +0x1. I think Stalker stealth to run to objects, and extreme burst on low population groups would make Stalkers the fastest at this activity.
What do you experienced Stalkers have to say? -
CoX is a game. Other MMOGs are chores, at best.
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Can't fight it from the derricks, always get "blocked target". I'll try a boat (in addition to the raptor pack, ashamed for not coming up with that on own).
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Is there some trick to getting into melee range with the Jade Spider other than continually hopping?
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Do higher level critters drop more tickets?
Do bosses drop more tickets than lts which are more than minions? -
I do AE stuff every single day. I actually prefer the ticket method of gaining rewards since it gives me some control over what I want. It's also pretty handy for grouping with my friends since I can do it in Atlas Park and not make them come to Peregrine Island.
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While we're on the subject, does the level of the enhancement matter in any way?
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Still can't free hostages either.
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Are you sure it isn't two spawns very close together?
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Specifically, I was wondering if I could craft stuff that I could slot (+3 levels)?