DarknessEternal

Cohort
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  1. Yes. That's how random number generation works on computers.
  2. Ok, what should I change in this:
    Villain Plan by Mids' Villain Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Brute
    Primary Power Set: Electrical Melee
    Secondary Power Set: Electric Armor
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Charged Brawl -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(23), KntkC'bat-Dmg/Rchg:35(37), KntkC'bat-Dmg/EndRdx/Rchg:35(37), C'ngImp-Acc/Dmg/Rchg:50(39)
    Level 1: Charged Armor -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(3), RctvArm-ResDam/EndRdx/Rchg:40(3), RctvArm-ResDam:40(5)
    Level 2: Havoc Punch -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(39), KntkC'bat-Dmg/Rchg:35(40), KntkC'bat-Dmg/EndRdx/Rchg:35(40), C'ngImp-Acc/Dmg/Rchg:50(40)
    Level 4: Conductive Shield -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(5), RctvArm-ResDam/EndRdx/Rchg:40(7), RctvArm-ResDam:40(7)
    Level 6: Hurdle -- Empty(A)
    Level 8: Thunder Strike -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(9), Oblit-Dmg/Rchg:50(9), Oblit-Acc/Dmg/Rchg:50(13), Oblit-Acc/Dmg/EndRdx/Rchg:50(19), Oblit-%Dam:50(19)
    Level 10: Static Shield -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(11), RctvArm-ResDam/EndRdx/Rchg:40(11), RctvArm-ResDam:40(13)
    Level 12: Boxing -- Empty(A)
    Level 14: Health -- RgnTis-Regen+:30(A), Numna-Heal/EndRdx:50(15), Numna-Heal/Rchg:50(15), Numna-Heal:50(17), Numna-Regen/Rcvry+:50(17)
    Level 16: Grounded -- S'fstPrt-ResDam/Def+:30(A)
    Level 18: Chain Induction -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(43), KntkC'bat-Dmg/Rchg:35(43), KntkC'bat-Dmg/EndRdx/Rchg:35(46), C'ngImp-Acc/Dmg/Rchg:50(46)
    Level 20: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(21), P'Shift-EndMod/Acc:50(21), P'Shift-End%:50(23)
    Level 22: Lightning Reflexes -- Empty(A)
    Level 24: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(25), RctvArm-ResDam/EndRdx/Rchg:40(25), RctvArm-ResDam:40(31)
    Level 26: Weave -- Ksmt-ToHit+:30(A), LkGmblr-Def:50(27), LkGmblr-Rchg+:50(27)
    Level 28: Energize -- Dct'dW-EndRdx/Rchg:50(A), Dct'dW-Heal/Rchg:50(29), Dct'dW-Heal/EndRdx/Rchg:50(29), Dct'dW-Heal:50(31), Dct'dW-Rchg:50(31)
    Level 30: Lightning Field -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(33), Oblit-Dmg/Rchg:50(33), Oblit-Acc/Dmg/Rchg:50(33), Oblit-Acc/Dmg/EndRdx/Rchg:50(34), Oblit-%Dam:50(34)
    Level 32: Lightning Rod -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(34), Oblit-Acc/Dmg/Rchg:50(36), Oblit-Dmg/Rchg:50(36), Oblit-Acc/Dmg/EndRdx/Rchg:50(36), Oblit-%Dam:50(37)
    Level 35: Power Sink -- Efficacy-EndMod/Rchg:50(A), P'Shift-EndMod/Rchg:50(46)
    Level 38: Build Up -- RechRdx-I:50(A), RechRdx-I:50(39)
    Level 41: Gloom -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(42), Decim-Dmg/Rchg:40(42), Decim-Acc/EndRdx/Rchg:40(42), Decim-Acc/Dmg/Rchg:40(43)
    Level 44: Darkest Night -- DarkWD-ToHitDeb:50(A), DarkWD-ToHitdeb/Rchg/EndRdx:50(45), DarkWD-ToHitDeb/EndRdx:50(45), DarkWD-Slow%:50(45)
    Level 47: Dark Obliteration -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(48), Posi-Dmg/Rchg:50(48), Posi-Dmg/Rng:50(48), Posi-Acc/Dmg/EndRdx:50(50)
    Level 49: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50), RechRdx-I:50(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Fury

    If we're counting Darkest Night as defense, may as well count Dark Obliteration too.
  3. I've come to the conclusion that I just can't figure the answer out for myself. What direction will lead Electric Armor to being most survivable: regeneration/hp or defense?
  4. This was fixed, for me at least, shortly after this was posted.
  5. Rather than creating a new thread, I thought I'd tack onto this one. This is the build I'm considering with an Invuln/EM Tank. Can anyone see any improvements?

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Tanker
    Primary Power Set: Invulnerability
    Secondary Power Set: Energy Melee
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Fighting
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Temp Invulnerability
    • (A) Reactive Armor - Resistance/Endurance: Level 40
    • (9) Reactive Armor - Resistance/Recharge: Level 40
    • (9) Reactive Armor - Resistance/Endurance/Recharge: Level 40
    • (11) Reactive Armor - Resistance: Level 40
    • (11) Reactive Armor - Endurance: Level 40
    Level 1: Barrage
    • (A) Kinetic Combat - Accuracy/Damage: Level 35
    • (43) Kinetic Combat - Damage/Endurance: Level 35
    • (43) Kinetic Combat - Damage/Recharge: Level 35
    • (43) Kinetic Combat - Damage/Endurance/Recharge: Level 35
    Level 2: Dull Pain
    • (A) Doctored Wounds - Endurance/Recharge: Level 50
    • (3) Doctored Wounds - Heal/Recharge: Level 50
    • (3) Doctored Wounds - Heal/Endurance/Recharge: Level 50
    • (5) Doctored Wounds - Heal: Level 50
    • (5) Doctored Wounds - Recharge: Level 50
    Level 4: Bone Smasher
    • (A) Kinetic Combat - Accuracy/Damage: Level 35
    • (40) Kinetic Combat - Damage/Endurance: Level 35
    • (42) Kinetic Combat - Damage/Recharge: Level 35
    • (42) Kinetic Combat - Damage/Endurance/Recharge: Level 35
    Level 6: Hasten
    • (A) Recharge Reduction IO: Level 50
    • (7) Recharge Reduction IO: Level 50
    • (7) Recharge Reduction IO: Level 50
    Level 8: Unyielding
    • (A) Reactive Armor - Resistance/Endurance: Level 40
    • (34) Reactive Armor - Resistance/Recharge: Level 40
    • (36) Reactive Armor - Resistance/Endurance/Recharge: Level 40
    • (36) Reactive Armor - Resistance: Level 40
    • (36) Reactive Armor - Endurance: Level 40
    Level 10: Hurdle
    • (A) Empty
    Level 12: Taunt
    • (A) Perfect Zinger - Taunt: Level 50
    • (13) Perfect Zinger - Taunt/Recharge: Level 50
    • (13) Perfect Zinger - Taunt/Recharge/Range: Level 50
    • (15) Perfect Zinger - Accuracy/Recharge: Level 50
    • (15) Perfect Zinger - Taunt/Range: Level 50
    • (27) Perfect Zinger - Chance for Psi Damage: Level 50
    Level 14: Super Speed
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
    • (29) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
    • (29) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
    Level 16: Whirling Hands
    • (A) Eradication - Accuracy/Damage/Recharge: Level 30
    • (17) Eradication - Accuracy/Damage/Endurance/Recharge: Level 30
    • (17) Eradication - Damage/Recharge: Level 30
    • (23) Multi Strike - Damage/Endurance/Recharge: Level 50
    • (25) Scirocco's Dervish - Damage/Endurance: Level 50
    • (25) Scirocco's Dervish - Damage/Recharge: Level 50
    Level 18: Health
    • (A) Regenerative Tissue - +Regeneration: Level 30
    • (19) Numina's Convalescence - Heal: Level 50
    • (19) Numina's Convalescence - Heal/Endurance: Level 50
    • (27) Numina's Convalescence - Heal/Recharge: Level 50
    Level 20: Stamina
    • (A) Performance Shifter - EndMod: Level 50
    • (21) Performance Shifter - EndMod/Recharge: Level 50
    • (21) Performance Shifter - EndMod/Accuracy: Level 50
    • (23) Performance Shifter - Chance for +End: Level 50
    Level 22: Invincibility
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (31) Luck of the Gambler - Defense: Level 50
    • (33) Defense Buff IO: Level 50
    Level 24: Resist Energies
    • (A) Reactive Armor - Resistance/Endurance: Level 40
    • (33) Reactive Armor - Resistance/Recharge: Level 40
    • (33) Reactive Armor - Resistance/Endurance/Recharge: Level 40
    • (34) Reactive Armor - Resistance: Level 40
    • (34) Reactive Armor - Endurance: Level 40
    Level 26: Resist Elements
    • (A) Aegis - Resistance: Level 40
    • (31) Aegis - Resistance/Endurance: Level 40
    • (31) Aegis - Resistance/Recharge: Level 50
    Level 28: Tough Hide
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (42) Luck of the Gambler - Defense: Level 50
    • (46) Defense Buff IO: Level 50
    Level 30: Boxing
    • (A) Empty
    Level 32: Tough
    • (A) Reactive Armor - Resistance/Endurance: Level 40
    • (48) Reactive Armor - Resistance/Recharge: Level 40
    • (48) Reactive Armor - Resistance/Endurance/Recharge: Level 40
    • (48) Reactive Armor - Resistance: Level 40
    • (50) Reactive Armor - Endurance: Level 40
    Level 35: Energy Transfer
    • (A) Crushing Impact - Damage/Endurance: Level 50
    • (37) Crushing Impact - Damage/Recharge: Level 50
    • (37) Crushing Impact - Accuracy/Damage/Recharge: Level 50
    • (37) Crushing Impact - Accuracy/Damage/Endurance: Level 50
    • (40) Crushing Impact - Damage/Endurance/Recharge: Level 50
    Level 38: Total Focus
    • (A) Crushing Impact - Damage/Endurance: Level 50
    • (39) Crushing Impact - Damage/Recharge: Level 50
    • (39) Crushing Impact - Accuracy/Damage/Recharge: Level 50
    • (39) Crushing Impact - Accuracy/Damage/Endurance: Level 50
    • (40) Crushing Impact - Damage/Endurance/Recharge: Level 50
    Level 41: Focused Accuracy
    • (A) Endurance Reduction IO: Level 50
    Level 44: Physical Perfection
    • (A) Miracle - +Recovery: Level 40
    • (45) Numina's Convalescence - +Regeneration/+Recovery: Level 50
    • (45) Numina's Convalescence - Heal: Level 50
    • (45) Numina's Convalescence - Heal/Endurance: Level 50
    • (46) Endurance Modification IO: Level 50
    • (46) Endurance Modification IO: Level 50
    Level 47: Weave
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (50) Luck of the Gambler - Defense: Level 50
    • (50) Defense Buff IO: Level 50
    Level 49: Resist Physical Damage
    • (A) Steadfast Protection - Resistance/+Def 3%: Level 30
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Gauntlet
  6. You want your Numina++ in Physical Perfection, not Health. It'd give you more regen and more recovery.
  7. DarknessEternal

    Boss 'C' Drops

    PargonWiki indicates these recipes aren't available by means other than reward rolls. I take it to mean from this thread that information is incorrect?
  8. Is this the same AE I'm currently using to make billions of influence and hundreds of levels in? It hardly sounds like the same thing as what the OP is describing.
  9. Ok, let me see if I can summarize what you've said correctly:

    If starting from a stand still, one's jump speed is determined solely by jump speed.
    With a running start, horizontal speed is determined by the higher of run speed and jump speed.
  10. Pretty simple question, I just don't know the answer. It's clear run speed has some impact on jump speed, but given that they have different values, I can't conclude what.
  11. Hmm, now that I've had time to think about this, would a Stalker be better at this activity than a Widow?
  12. I've got a super-aoe farmer, but he's fairly lackluster at merit farming on his own. I was theorizing that Stalkers might be exceptional at this.

    When grinding stories, the goal of speed means I wouldn't be setting the difficulties up any, so I'd be looking at -1x1 or +0x1. I think Stalker stealth to run to objects, and extreme burst on low population groups would make Stalkers the fastest at this activity.

    What do you experienced Stalkers have to say?
  13. CoX is a game. Other MMOGs are chores, at best.
  14. Quote:
    Originally Posted by Master-Blade View Post
    Fight/pull it toward a boat or other raised area and fight it from the edge of it so you can be higher up, and in melee range.
    Can't fight it from the derricks, always get "blocked target". I'll try a boat (in addition to the raptor pack, ashamed for not coming up with that on own).
  15. Is there some trick to getting into melee range with the Jade Spider other than continually hopping?
  16. Do higher level critters drop more tickets?

    Do bosses drop more tickets than lts which are more than minions?
  17. I do AE stuff every single day. I actually prefer the ticket method of gaining rewards since it gives me some control over what I want. It's also pretty handy for grouping with my friends since I can do it in Atlas Park and not make them come to Peregrine Island.
  18. While we're on the subject, does the level of the enhancement matter in any way?
  19. DarknessEternal

    HI Pinnacle!

    Quote:
    Originally Posted by ClawsandEffect View Post
    Welcome to Pinnacle. If you haven't joined PinnBadges yet...you should.
    Hoes does a recently returned player, such as myself, go about getting permission to talk on this channel?
  20. Are you sure it isn't two spawns very close together?
  21. Specifically, I was wondering if I could craft stuff that I could slot (+3 levels)?