-
Posts
2433 -
Joined
-
Well the reason I picked dwarf in the first place was tanking for teammates if we needed a tank. Would make playing my PB a bit more interesting if I had 2 possible roles in a team. So slots or no slots in taunt?
The +rech in flare seems nice though..
-
Ahh I see, might change the slots from taunt into a +rech for flare and 1 to somewhere.
-
So you think it's ok with just 1 acc IO in it? I'm quite sure Mael said somewhere it's good to have a bit more acc and taunt duration there
-
Here's a slightly modified version of your build Mael, what do you think? It would be a lot cheaper
I cant really notice any big mistakes in the build so I'm leaving it for you to check those out
Hero Plan by Mids' Hero Designer 1,30
http://www.honourableunited.org.uk/mhd.php
Level 50 Natural Peacebringer
Primary Power Set: Luminous Blast
Secondary Power Set: Luminous Aura
Power Pool: Fitness
Power Pool: Speed
Hero Profile:
Level 1: Glinting Eye -- Thundr-Acc/Dmg(A), Thundr-Dmg/Rchg(48), Thundr-Acc/Dmg/Rchg(48), Thundr-Acc/Dmg/EndRdx(50)
Level 1: Incandescence -- S'fstPrt-ResKB(A)
Level 2: Gleaming Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/Rchg(46), Thundr-Acc/Dmg/Rchg(46), Thundr-Acc/Dmg/EndRdx(48)
Level 4: Essence Boost -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(43), Dct'dW-Heal/Rchg(43), Dct'dW-Heal/EndRdx/Rchg(45), Dct'dW-Heal(45), Dct'dW-Rchg(46)
Level 6: Radiant Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(40), C'ngImp-Acc/Dmg/Rchg(42), C'ngImp-Acc/Dmg/EndRdx(42), C'ngImp-Dmg/EndRdx/Rchg(43)
Level 8: Swift -- Run-I(A)
Level 10: Shining Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(13), TtmC'tng-ResDam/EndRdx/Rchg(13)
Level 12: Build Up -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
Level 14: Proton Scatter -- AirB'st-Acc/Dmg(A), Det'tn-Acc/Dmg(15), Det'tn-Acc/Dmg/EndRdx(15), AirB'st-Dmg/Rchg(17), UndDef-Rchg/EndRdx(17)
Level 16: Hurdle -- Jump-I(A)
Level 18: Incandescent Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(19), C'ngImp-Acc/Dmg/Rchg(19), C'ngImp-Acc/Dmg/EndRdx(40), C'ngImp-Dmg/EndRdx/Rchg(40)
Level 20: White Dwarf -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(21), TtmC'tng-ResDam/Rchg(21), EndMod-I(37)
Level 22: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(23), Efficacy-EndMod/Acc(23)
Level 24: Reform Essence -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(25), Dct'dW-Heal/EndRdx/Rchg(25), Dct'dW-Heal(34), Dct'dW-Rchg(37)
Level 26: Solar Flare -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Dmg/Rchg(27), M'Strk-Acc/Dmg(27), M'Strk-Acc/Dmg/EndRdx(34), UndDef-Rchg/EndRdx(34)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(29)
Level 30: Pulsar -- Rope-Acc/Rchg(A), Rope-Acc/Stun/Rchg(31), RzDz-Acc/Stun/Rchg(31), Dsrnt-I(31)
Level 32: Dawn Strike -- C'ngBlow-Dmg/Rchg(A), M'Strk-Dmg/Rchg(33), Dmg-I(33), RechRdx-I(33)
Level 35: Photon Seekers -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg(36), BriL'shp-Acc/Dmg(36), RechRdx-I(36), RechRdx-I(37)
Level 38: Light Form -- TtmC'tng-EndRdx/Rchg(A), TtmC'tng-ResDam/Rchg(39), TtmC'tng-ResDam/EndRdx/Rchg(39), Aegis-ResDam/Rchg(39)
Level 41: Conserve Energy -- RechRdx-I(A), RechRdx-I(42)
Level 44: Quantum Flight -- EndRdx-I(A), EndRdx-I(45)
Level 47: Super Speed -- Run-I(A)
Level 49: Restore Essence -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Cosmic Balance
------------
Level 20: White Dwarf Strike -- Acc-I(A)
Level 20: White Dwarf Smite -- Acc-I(A)
Level 20: White Dwarf Flare -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Dmg/Rchg(11), M'Strk-Acc/Dmg/EndRdx(9), C'ngBlow-Acc/Rchg(9), LdyGrey-Rchg/EndRdx(7)
Level 20: White Dwarf Sublimation -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(7), Dct'dW-Heal(5), Dct'dW-Rchg(5)
Level 20: White Dwarf Antagonize -- Acc-I(A), Mocking-Acc/Rchg(3), Mocking-Taunt(3)
Level 20: White Dwarf Step -- EndRdx-I(A)
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+6,25% Defense(Energy)[*]+1,8% Max Endurance[*]+28% Enhancement(Accuracy)[*]+12% Enhancement(Heal)[*]+2% Enhancement(Knockback)[*]+25% Enhancement(RechargeTime)[*]+84,3 (7,88%) HitPoints[*]+Knockback (Mag -8)[*]+MezResist(Immobilize) (Mag 4,4%)[*]+MezResist(Sleep) (Mag 9,9%)[*]+MezResist(Terrorized) (Mag 6,6%)[*]+9% Recovery[*]+6% Regeneration[*]+3,78% Resistance(Fire)[*]+3,78% Resistance(Cold)[*]+1,26% Resistance(Toxic)[*]+1,26% Resistance(Psionic)[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
|-----------------------------------------------------------------------------|
|MHDz;4744;1210;1616;|
>-JM6-MNVS@0?0^0?]`'U(A(ZHH^V76[[38I`B?=?68E.A8J2X9$[6X*0M_>(261C"(Y,K!PH(FI,\.
Y#^G/K"JWE-._6%5G9?$>O?.NK\0WRIN*YN*>T83]J++BB5775[?-,2O*IG8V.:VYT%_7@!5?B@.K6,
'%IXP7K*XU?3@QEHI/>?9TX.);Z=R797Y]Y8KN@P01CX>F2&%_7F4_6;M.DIOM\:GU6N2'\"2M%P/P)
0@`-[ODT*'B`>6%T[(T-'#?A'XLTEWZGP(C#98*K!`HVZDLGP^<T70/?G#NJY*SA(/WVAVKOVZ`"T?=
1CA6V)5AQ,OL1<OL]9?;ZU]B;VB4)J`+%K[8E@DO*Y8Z?Y<@IFX_,YH;9D(T,WD%[5"#4H1@O0^>%JN
1Y"WD6+2G&;Q)!@7RSX"TI,#RG':&_->#SX>JJ0]0%<Z7XXDFW(IAK/G\5R@K,G&DW17/2=-8$V\TBS
5A=-TS<`/5.>(BR\DZS4.(H[2XW35%"P'3/@L-1J:I3(['C-,B:X[.AY)RV$R6P98>8>K8QW/P8SJV
'@%X3?@.N1&?82M4I,D`-V`*SE(\:"(SB9X.[D.?W/K1C)1>>")=58YFP;*R:[@0,<*<%O&RX*JQF!!
0J.&-P&Q(AF&%M)L9Q=X:*P/Q'=9WM"3(9NW;,^*FG7Y;$2&;FSA=2"1K\H<HOUG< ;SQ)TW4.(2O[D8Q
]M##]`;PH_U&T//_/8*?R?Z*TSN8_L<,LDSN0S7I)<J/+LAN[L_!>*VR,!K#LH'=E"H$QO9-8\<-RBA
+(]H_[?9;0Y-E9I_0$?6U@]-K`UYR`GL$-NP>^SE$\*_0&7*^P@875_L,RH4+A+9\;F"P=!MB[<!C@)
<.`D`7#8/"Z,M'O&@W40\[H/S++-GGYKUWKK@FY/T+958QTRN)`W#4YSYR'5X<#A-\`636``LNJB]H"
(9:!(30Z--=$X>WT>C2[;B3':GP0L2M/S%D[6R#*C,'CIO4!=`QZX$VAD9$I7U?LZ*]?.7.VBKS&AOY
P*@-LNZVK@DL5(TN".?>@KMF317$#](N0O$#I/"3@2AE-#"K8:U/N(E8Q$4_J@B'30(4R=>YHD5)N9P
<VR4[&J`%AMO3%ILKR/*,%=V[A&`N'PD-VLL7A+MF(`D_K-[=N50@)Y0D!3771\10WG@POZ(TDNOR8`
#QK]I35(ZG$]2V$-L&3Q_9(S!T8W)EU9$F0G5!.D]YFV<4-D$PO>Q9_`%6(IXYBGN5J3^J(NA/;E$+:
I.X2HH9]Z[8KZ1:W1>::TKW'9]XC=8D9O4<O^:-N-%DKLN+;[A8H3?7-S4XSQE(Q^?TKK8[47*;Z`L6
QB`UX)<?+JM_B?UA#:G?9TF4=R!(-K.D^@@7+8.&RV0#@)3T&7+.X[4<3^VJ)R*`>RR8Y..7>N:7IL_
-'Q9['HP'I2`5C\Z)+QCNP+!SO8.=EXSU8<M5;<M,;&R@ ?4V&^*Y.?RK6L@@9[9`6W'1P@<W:;@C[2!
IX29TY.HYVQ*N2)QF#GF/HQ(>Z^R?)&$587MXX&/?5[BGKJ]13WE/0TZND@V1NJ5STBTHL@/2OI64DO
DO1;D7YKA1\8HV%AD!#W-.SI]=5O]T1P(P``
|-----------------------------------------------------------------------------|
</pre><hr /> -
Aha I see, maybe slotting 2-3 parts of different sets for some acc/dmg/rech then for dwarf attacks? The plain acc just seems.. Well a bit off. Might need to try on test though to see if I want the extra damage in the attacks.
-
Well yeah, about dwarf at 20 I could just swap dwarf and stamina around...
I agree your build has some great set bonuses but I dont really want to spend as much inf on the build as you have planned to do (no LotG +rech, numina/miracle uniques etc) :P
Also the dwarf attacks seem a bit underslotted. Anyway, your build is nice but would cost way too much for me
EDIT: Also what's your opinion about photon seekers? I've had them since.. When I dinged 35 on my PB (aaageees ago) but I'm not really sure if I want/need them. The AI does seem a bit borked to me. The damage they do is great but I cant recall all of them blowing up in a mob in the past month. -
I've been thinking about respeccing my PB into a human/dwarf build and spent quite a lot of time making a build which would:
<ul type="square">[*]be achievable with a reasonable amount of inf[*]maintain usefulness in human form while also being good in dwarf[*]and maybe even get some good set bonuses[/list]
And this is what I ended up with. One thing to notice when checking the build: even if there is 7x 5% +rech, 3 of those only work in dwarf form and 4 only in human form. Also any "mistakes" at power orders pointed out would be nice, havent respecced my PB in ages and havent had some of these powers in quite a while so dont really remember how useful they are (the first power like this that springs to my mind is solar flare).
Hero Plan by Mids' Hero Designer 1,30
http://www.honourableunited.org.uk/mhd.php
Level 50 Natural Peacebringer
Primary Power Set: Luminous Blast
Secondary Power Set: Luminous Aura
Power Pool: Fitness
Power Pool: Speed
Hero Profile:
Level 1: Glinting Eye -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(3), Thundr-Acc/Dmg/Rchg(50)
Level 1: Incandescence -- S'fstPrt-ResKB(A)
Level 2: Gleaming Blast -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(46), Thundr-Acc/Dmg/EndRdx(48), Thundr-Dmg/Rchg(50)
Level 4: Shining Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(7), TtmC'tng-ResDam/EndRdx/Rchg(50)
Level 6: Essence Boost -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(45), Dct'dW-Heal/EndRdx/Rchg(45), Dct'dW-Heal(46), Dct'dW-Rchg(46)
Level 8: Radiant Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(40), C'ngImp-Acc/Dmg/Rchg(43), C'ngImp-Acc/Dmg/EndRdx(43), C'ngImp-Dmg/EndRdx/Rchg(45)
Level 10: Swift -- Run-I(A)
Level 12: Build Up -- RechRdx-I(A)
Level 14: Proton Scatter -- AirB'st-Acc/Dmg(A), AirB'st-Dmg/Rchg(37), Det'tn-Acc/Dmg/EndRdx(37), Det'tn-Acc/Dmg(37), UndDef-Rchg/EndRdx(40), LdyGrey-Rchg/EndRdx(40)
Level 16: Hurdle -- Jump-I(A)
Level 18: Incandescent Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(19), C'ngImp-Acc/Dmg/Rchg(36), C'ngImp-Acc/Dmg/EndRdx(36), C'ngImp-Dmg/EndRdx/Rchg(36)
Level 20: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(21), Efficacy-EndMod/Acc(21)
Level 22: Reform Essence -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(23), Dct'dW-Heal/EndRdx/Rchg(23), Dct'dW-Heal(34), Dct'dW-Rchg(34)
Level 24: Pulsar -- RzDz-Acc/Rchg(A), RzDz-Acc/Stun/Rchg(25), RzDz-Acc/EndRdx(25), Dsrnt-I(34)
Level 26: White Dwarf -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(27), TtmC'tng-ResDam/Rchg(27), EndMod-I(29), EndMod-I(29)
Level 28: Conserve Energy -- RechRdx-I(A)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 32: Dawn Strike -- C'ngBlow-Dmg/Rchg(A), M'Strk-Dmg/Rchg(33), Dmg-I(33), RechRdx-I(33)
Level 35: Quantum Flight -- EndRdx-I(A)
Level 38: Light Form -- TtmC'tng-EndRdx/Rchg(A), TtmC'tng-ResDam/Rchg(39), TtmC'tng-ResDam/EndRdx/Rchg(39), Aegis-ResDam/Rchg(39)
Level 41: Solar Flare -- C'ngBlow-Acc/Rchg(A), M'Strk-Acc/Dmg(42), M'Strk-Acc/Dmg/EndRdx(42), M'Strk-Dmg/EndRdx(42), C'ngBlow-Dmg/Rchg(43)
Level 44: Super Speed -- Run-I(A)
Level 47: Photon Seekers -- HO:Nucle(A), HO:Nucle(48), Dmg-I(48)
Level 49: Restore Essence -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Cosmic Balance
------------
Level 26: White Dwarf Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(31), C'ngImp-Acc/Dmg/Rchg(19), C'ngImp-Acc/Dmg/EndRdx(17), C'ngImp-Dmg/EndRdx/Rchg(17)
Level 26: White Dwarf Smite -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(15), C'ngImp-Acc/Dmg/Rchg(15), C'ngImp-Acc/Dmg/EndRdx(13), C'ngImp-Dmg/EndRdx/Rchg(13)
Level 26: White Dwarf Flare -- M'Strk-Acc/Dmg(A), M'Strk-Acc/Dmg/EndRdx(11), C'ngBlow-Dmg/Rchg(11), C'ngBlow-Acc/Rchg(9), M'Strk-Dmg/EndRdx(9)
Level 26: White Dwarf Sublimation -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(5), Dct'dW-Heal(5), Dct'dW-Rchg(3)
Level 26: White Dwarf Antagonize -- Acc(A)
Level 26: White Dwarf Step -- EndRdx(A)
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+5% Defense(Energy)[*]+35% Enhancement(Accuracy)[*]+12% Enhancement(Heal)[*]+2% Enhancement(Knockback)[*]+25% Enhancement(RechargeTime)[*]+124,5 (11,6%) HitPoints[*]+Knockback (Mag -4)[*]+MezResist(Immobilize) (Mag 8,8%)[*]+MezResist(Sleep) (Mag 11,6%)[*]+MezResist(Terrorized) (Mag 6,6%)[*]+9,5% Recovery[*]+5,67% Resistance(Fire)[*]+5,67% Resistance(Cold)[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
|-----------------------------------------------------------------------------|
|MHDz;4807;1139;1520;|
>-JM6-MNVS@0?0^0?]`'K!&10]VP3T[<;KMM@\#I[CZK,AT+M:5`E^ZF$/3M.Z0HDI$E1P(*(R9,G1G
.Y<QPE`^\R#=Q%?_-BS+-L]_);^SZJKF/J[J(C\T#CQ/^K4BS)UY<7WVN3VF6UZ5S>XS+JM$_UXAM/F
8'7O"L:MZG5<;+4J^/SYSOFO?'].E0-?>Y\Y#GQ^LKM^D^I*'-UT.=[?#\JDB_\W:=)#>;TU/+6N(%^
`TMBQ`X"KIYE^VVN_\$UB<]=D+AS38Y2*V^VR.EXA5!(SI3Q/=CQ>/='OUS'HJ\XDF%46FWO/QTBU(T
[&1I)+$K(T@;F.,'F6^;M\!E%@S`MDXO&O,7&M( %/ZWB+*U/SET>5YAHX>LF/@D1E_:",`4SUM`H[-'
^&^C>,G#)T#(13D_:Q9I-GE1YP7?./SFZ5K8?>'PTYP%H86\<VI\"H$^YJ-0(L#<$),BS,C4$:4V^!=
(.!OC'\'-7U.4!H^-\/#W'264Q)M)RP1G*2JT).413VC36L(!.8@VW7/<"W$`UR:Q4,D,RP1SA<;NML
Q;9I&-FI9N(Q9<@GAS$\0C4*9-/>R1(=GC-.BV<VQJY;A>9KQU$G$'8E1!H(\%O-KS*LUB6][G[07`1
*2%@0?X2M8?M$"FPX7N>E;PC@5$9N)&5K*]YG1R<?.]\CG<OSA\%?QG"B6?!=4"))PL7@_5G?7H6D=)
Y(A;#B*!8.)-B9";'2#B?8^`MXM@(_"+'P+-"(D@&V#'>[?=I$B<OSGH7/V,YMBC^)=^AC._I3H;H"5
Q_C._IQ%)W$HS>2*QO877XJ;`L6-+"4&F#Z-T80^;$'C=PP!F]#``RT50Y;V-?_X\<F<C%YGD7E!5&
]Z5=`SV6-69P7H:RT:P)F2JZCI@NRF+K!)5$([:*&X2'],PZXY#]))+CD[?<LHI:LH!P3T;:0OFR'!J
V_@0H`_A5'>D@86,U,TYCHS&]\&=W->:@73-%YJ[(X]_B"*]/>;_OFJMQ-0R:;[4QRIU'L]'$9"6B
G:$04PV3OC=I"+5L8^B@:8JN2@H$S0&8!1>#P]A@97893B#$]6)!3")>/.2BSYD]I.=`*KF<AM`M,78
]L$'>KR`@Q]Z[[.N[6544TM1@9!5E-F?A3V`$.+-P<7C`KBPR0JW1L,&!6_3(Q%1`J*'U?)]@*H%7S,
1'/1C:#<U(QJT18*#CA3E43T['O)GIYS[9NNQ(Q=EMB9O[N.;WPG,@W@L%S\EH^[*XP:R>ZH%&\V'2V
VX#(`%;BSEDI?;]@CXH4X50Q;XJ@WLQ)U9T_15R8.,:F".(OFR*(/W36_\7.$K;`6;;,V85C.:%#9\6
`\G;'0.SLCH'TG-,)SF#C#2V<UW["H5_AHL%K]LNCO_3=<<ZKXXRIZRQOLDF(^9.T?>.CW@`DI]'^BB
1M,(*3_[.(NE\BAB2D\MVT6WVU>FHE:F5JI6H%M89J[36SOJ_)KQ"4"E"BH$1!J01U%*BC);X7#/N-7
D.DUD"MUU?_`SZAA\L`
|-----------------------------------------------------------------------------|
</pre><hr /> -
[ QUOTE ]
The Mako Proc is more for Sirens PvP.
It circumvents the one-shot code... so AS can get a toon from full to 1HP, and the Proc will kill them.
The reason I have four Makos plus the Proc in my original build is that eventually I intend to replace the Mako Proc with the Purple Hecatomb one (which triggers more often- 33% instead of 20% of the time)...
[/ QUOTE ]
I was thinking of going 3x acc/dam HO and 3x damage proc in my DM stalker's AS
With hecatomb, mako's and touch of death I should have a damage proc with nearly every AS -
I have, on my MA scrapper 4 attacks from MA (and BU as 5th power). Thunder kick, Storm kick, Crane kick and Eagle's claw are my 4 attacks and I dont have any gaps in attack chain
I guess taking Crippling Kick instead of Thunder kick would do you ok. I preferred thunder kick because of the faster animation. -
I'm pretty sure WP isnt the best choice for PvP unless you're a stalker. You dont get high res/def/regen values, only a bit of each and regen will only work properly if someone is in melee range which doesnt happen that often in pvp...
-
[ QUOTE ]
I don't know if that will effect threat level.
[/ QUOTE ]
Taunt aura + taunt. Why not?
Great stuff! -
Meh was going to do a long reply but PC crashed just as I was about to post so here's in short what I was about to say:
Most of my attacks already have past 75% acc/rech, 95% dam and around 45% end. That should be enough to keep an attack chain running and besides, with the bonuses those numbers are even higher. While your mix n match style may suit some builds (did that with my MA/regen to get by with as few attacks as possible) I dont think it's the best option for this one. -
Well the build is supposed to be cheap..
The only IO sets for actual bonuses are in defences (IIRC) -
Well someone could comment.. I know there are other spine/SRs out there
-
Oh well, never going to get the MoSTF badge if this goes on live. GG.
-
Going to respec my spines/SR scrapper back to a PvE build because his current PvP build would need a lot of inf spent on it to make it any good...
I dont have agile in this build but the +ranged defence set bonuses make up for it (only 0.3% behind AoE and melee def). Another thing to point out is CJ which is there for concept reasons.
Any comments/feedback on the build is appreciated!
Hero Plan by Mids' Hero Designer 1,30
http://www.honourableunited.org.uk/mhd.php
Level 50 Natural Scrapper
Primary Power Set: Spines
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Speed
Power Pool: Medicine
Power Pool: Leaping
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Lunge -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(45), C'ngImp-Acc/Dmg/Rchg(46), C'ngImp-Acc/Dmg/EndRdx(46), C'ngImp-Dmg/EndRdx/Rchg(46)
Level 1: Focused Fighting -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(43), RedFtn-EndRdx/Rchg(43), RedFtn-Def/EndRdx/Rchg(43), RedFtn-Def(45), RedFtn-EndRdx(45)
Level 2: Spine Burst -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/Rchg(3), M'Strk-Acc/Dmg/EndRdx(3), M'Strk-Dmg/EndRdx/Rchg(23), C'ngBlow-Dmg/Rchg(23), Acc(42)
Level 4: Focused Senses -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(5), RedFtn-EndRdx/Rchg(5), RedFtn-Def/EndRdx/Rchg(7), RedFtn-Def(7), RedFtn-EndRdx(19)
Level 6: Hurdle -- Jump-I(A), Jump-I(50)
Level 8: Impale -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(9), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/Rchg(15), Thundr-Acc/Dmg/EndRdx(15), Thundr-Dmg/EndRdx/Rchg(19)
Level 10: Practiced Brawler -- RechRdx(A), RechRdx(11), EndRdx(11)
Level 12: Hasten -- RechRdx(A), RechRdx(13), RechRdx(13)
Level 14: Super Speed -- Run(A)
Level 16: Build Up -- RechRdx(A), RechRdx(17), RechRdx(17)
Level 18: Health -- Heal(A), Heal(48), Heal(50)
Level 20: Stamina -- EndMod(A), EndMod(21), EndMod(21)
Level 22: Quickness -- Run(A), Run(50)
Level 24: Quills -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(25), M'Strk-Acc/EndRdx(25), M'Strk-Acc/Dmg/EndRdx(27), C'ngBlow-Dmg/EndRdx(27), Acc(29)
Level 26: Ripper -- M'Strk-Acc/Dmg(A), M'Strk-Acc/Dmg/EndRdx(29), M'Strk-Dmg/EndRdx/Rchg(37), M'Strk-Dmg/Rchg(40), C'ngBlow-Acc/Dmg(40), RechRdx(40)
Level 28: Aid Other -- Empty(A)
Level 30: Aid Self -- IntRdx-I(A), IntRdx-I(31), Mrcl-Heal/Rchg(31), Mrcl-Heal/EndRdx/Rchg(31), Dct'dW-Heal/EndRdx/Rchg(34), Heal(37)
Level 32: Throw Spines -- Posi-Dmg/EndRdx(A), Posi-Dmg/Rchg(33), Det'tn-Acc/Dmg(33), Det'tn-Acc/Dmg/EndRdx(33), Acc(34), RechRdx(34)
Level 35: Evasion -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(36), RedFtn-Def/EndRdx/Rchg(36), RedFtn-Def(36), RedFtn-EndRdx(37)
Level 38: Elude -- GftotA-Def/Rchg(A), GftotA-Def/EndRdx/Rchg(39), RechRdx(39), RechRdx(39)
Level 41: Conserve Power -- RechRdx(A), RechRdx(42), RechRdx(42)
Level 44: Dodge -- GftotA-Def(A), GftotA-Run+(48)
Level 47: Lucky -- GftotA-Def(A), GftotA-Run+(48)
Level 49: Combat Jumping -- ULeap-Stlth(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+6% DamageBuff[*]+2,5% Defense(Energy)[*]+7,5% Defense(Ranged)[*]+14% Enhancement(Accuracy)[*]+20% Enhancement(RechargeTime)[*]+4% FlySpeed[*]+15,1 (1,13%) HitPoints[*]+4% JumpSpeed[*]+MezResist(Immobilize) (Mag 8,8%)[*]+MezResist(Sleep) (Mag 6,6%)[*]+MezResist(Stun) (Mag 4,95%)[*]+13% Recovery[*]+6,62% Resistance(Fire)[*]+6,62% Resistance(Cold)[*]+19% RunSpeed[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
|-----------------------------------------------------------------------------|
|MHDz;4132;998;1332;|
>-KEETMOVS@0@.\!\A]\V\,VJ/@01:&GMMZV*>IB86_;LRHSM;".9,AT'P"AW]ZA1%&41'K57A=)S&C
X<8;SX%!^(^IJG<GLHZC/154^0T_H[8UZG\E+G1W5+J^STTG4MS>[4U&*L]I=X&FU%0]'\1T>[\N#J$
4IU:M"PC3,GX38JXW8%SGPZIW(8-T7]:+:_UAMLK,4]8_;FTAU/TA1];*^G`^`K.X?3UDNF^=Y_G3]^
*6A3<K@@S0T!7)*`?%TFQ]:C/<8#6JS;&K9.,C^5>ZW^^\`HBBZ@@]HKQU%R.$C=8?`P\[/2,5J*_:K
5U4M+Z5HUN)AL(.9X^F4,KHQ2ZQN/(+&>\",![C!Y,"F85;/)Y$3VKG-%D$.TKK<.XS!Y<WE*(O53M;
%O\+)+$*X7X7&C),KA&@/8:\B)U&(!5!/DI`-),;JY5%D7W527QRK;V/KD8-IDPUJ.A%4+1JR2Y0>EV
67+,GNPN0NSRV[GEKVGYE%?'`W-@XW;R^/IP;2:/7$'EE;T:8F$OBC0/USN)1[:#:SHHAM#)()-$YV;
(/`/5R?OS@-49.>@)C=+J(!=##.4!#VU!K#OACJJB=0J<U6Y`>M% S6F*!',^:0H4GUF4.,(AP.G6RD*
Z(1)KQB'Q(-:`FKU<[.]E!I*>X@X4-P>@X"VV"]F(;&-$DI:I:#VC<B.FNJ/'\S,9-0G2QUM^O2UFX0
X;JH]<*Q7EWJ$./(+K4+<'7LT"PV>B]R-8!TYMJ@W`AIH9BU'+$?GRAPNOL8%^RCS]$;G9DP=<-(=,1
]J`\?MR5_D;?P+N^._T.8)6W+'D'3BL+/)B#N4KVZ)T^>P=E?_TT!$[G2[B'10$H?0S5)?C\U]*;4F#
-W6NI9ZQ212FZ+.\J-HR[QW@!B"S(EQ/`CF#KBN<EG5T/8_5=#!SMX%9`@-F9\MP@9_B!XX^/-W=2YD
795_G"&$\+(W*1IN&RVL\+)]6KCML@2KM9!5F4EX.75SDI"KB&,V21QR4JO:-5\^B7/!Z\::!"_<R0U
/%USQ)%Y^><_9\>T]F?==WZ-4)>`,AT;XNGB0J^IA)0]B];S,"WB'/X^WBVR])&%ZNF]B%W%_8(-BNT
7:O2KXKQ,:^<4H)+9II$1U=V3(EW;_M-\_#80(.ON?+1E;,G&,,!C8<B/LMXSPUD2D/I2?]?&%].NO6
<U.'N4!%L1#QZ<VKMT;.9JVI6@\CZ_,Z[<+,IU'X_6L>S"2.^?W_R;4T8"\W76M$20<MS=A-S(SQF9$
9J1FQ&8D9N1F[#538PRU'YP8%<0L)68I,2J),46,Z9;O%_)>T&M(S 9B8\?;F)SBHCS<`
|-----------------------------------------------------------------------------|
</pre><hr /> -
You might want to change the Heal-IO in health into a Numina's: Heal IO to get a further 12% regen set bonus (assuming you're not at the cap for +12% bonus)
-
[ QUOTE ]
this is what im saying one or the other not both. there are better choices around than taking both (NOTICE BOTH) than Hurdle and Swift
[/ QUOTE ]
And why exactly? Health is useless. If I want to make use of it I have to spend at least 30mil on a unique IO I dont actually even need
Swift is nice for boosting runspeed if I team with my SG and get a cave mish (gg with siphon speed there :/) and hurdle is there to boost SJ/CJ.
Did I miss something? -
Yep, WP is a primary set for tanks and a secondary for brutes so tanks get all the WP stuff earlier.
-
[ QUOTE ]
I wouldn't call an extra 190% regen "a little". Personally I like to have as much as possible and I think that those slots are worth it - definitely much more than those in Integration in DSorrow's build.
[/ QUOTE ]
Well you know, I do builds with IOs always in my mind, even if it's just a SO build. 5 slots in integration? That's 5/6 doctored wounds (quite a cheap set) for a 5% rech set bonus. -
This is more like what I'd go for:
Hero Plan by Mids' Hero Designer 1,30
http://www.honourableunited.org.uk/mhd.php
Aelmar Dawnbringer: Level 50 Magic Scrapper
Primary Power Set: Katana
Secondary Power Set: Regeneration
Power Pool: Flight
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Sting of the Wasp -- Dmg(A), Dmg(3), Dmg(5), Acc(7), Acc(9), RechRdx(50)
Level 1: Fast Healing -- Heal(A), Heal(46), Heal(48)
Level 2: Flashing Steel -- Dmg(A), Dmg(3), Dmg(5), Acc(7), Acc(9), RechRdx(23)
Level 4: Reconstruction -- Heal(A), Heal(11), Heal(11), RechRdx(13), RechRdx(31), RechRdx(31)
Level 6: Quick Recovery -- EndMod(A), EndMod(15), EndMod(23)
Level 8: Divine Avalanche -- RechRdx(A), Acc(19), Acc(21), DefBuff(36), DefBuff(39), DefBuff(39)
Level 10: Dull Pain -- Heal(A), Heal(13), Heal(17), RechRdx(17), RechRdx(34), RechRdx(36)
Level 12: Air Superiority -- Acc(A)
Level 14: Fly -- Flight(A), Flight(15), Flight(21)
Level 16: Integration -- EndRdx(A), EndRdx(37), Heal(37), Heal(37), Heal(45)
Level 18: Build Up -- RechRdx(A), RechRdx(19), RechRdx(36)
Level 20: Swift -- Flight(A)
Level 22: Health -- Heal(A), Heal(48), Heal(48)
Level 24: Stamina -- EndMod(A), EndMod(25), EndMod(25)
Level 26: Soaring Dragon -- Dmg(A), Dmg(27), Dmg(27), Acc(29), Acc(29), RechRdx(31)
Level 28: Instant Healing -- RechRdx(A), RechRdx(40), RechRdx(40)
Level 30: The Lotus Drops -- Dmg(A), Dmg(43), Dmg(45), Acc(45), Acc(46), RechRdx(46)
Level 32: Golden Dragonfly -- Dmg(A), Dmg(33), Dmg(33), Acc(33), Acc(34), RechRdx(34)
Level 35: Hasten -- RechRdx(A), RechRdx(39), RechRdx(40)
Level 38: Moment of Glory -- DefBuff(A)
Level 41: Focused Accuracy -- EndRdx(A), EndRdx(42), EndRdx(42), ToHit(42), ToHit(43), ToHit(43)
Level 44: Assault -- EndRdx(A), EndRdx(50)
Level 47: Conserve Power -- RechRdx(A), RechRdx(50)
Level 49: Resilience -- ResDam(A)
------------
Level 1: Brawl -- Acc(A)
Level 1: Sprint -- Run(A)
Level 2: Rest -- RechRdx(A)
Level 1: Critical Hit
------------
[u]Set Bonus Totals:[u]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
|-----------------------------------------------------------------------------|
|MHDz;3135;701;936;|
>-KEELV.VC`0@.](O,,^0)'BGSB.>MH5K:A:+FS5>TH,1(*``JMV)8MG[XQ#8I.,=WOIJ=I=,OMY,G\
>CUF8YC@O+L4/TYRK8_V1?9#3R:/9'XKF85[\JG\V5;TUC5T6VVIMG]=-<3J99CKY"N_4A5V9K:E-4U
S@7?NEWIG&U!?[>5]M=_"H+K4YG^WSR9C2?C-%"4YVU<D^'<O7AV5QOICF=3I);/>3VNO\L+VRJ[A*^
)LQ8$/"1T3:Z^-Z#23IB!H1;:\KL]ZMRM]`6=:_FH,'>#+G'C_!_,(4>]1*@B!&3*84S%ISWM@X(_9O
,^+<AR`LNJ,"%01C2012;ABGN4BBO"]T:C%G,/"I+I?'$O14IY92D$F*AHEBV26^3+G.[DL']O20<&P
SLWEZV6R`RAL5Z9AB*CJ&61=/;K'$5.%SJL94SS$5*7R$"Q'A:="2S+5$,NHEQ@(E`4IN>]I3#'IYKR
=(*BG*@QUGN.72MOO81N@32BDJ%-6U?P>A%V203^9.`M6O#!=)K-\NILLIM](YH"H2C!6.F7-RKL`2.
4/B@\49%&!0T.<'UB@J([0O$D_=*1I/*TX@1!2W%-HK=F@PLDLSCL(M.%9Q$+>91[RRBK88H,^8!(
/B+C@4RAR`"2P1$4^-!$H<7X7A"<1`.O%!+1&>$#D;<Y/-84&:[2%O3[A1:XA=HF])0,&EEBRW4S?W#
^88VB+$:_'Q<5'D$NWZ$\0OOPI8`N<=<TX4F0-$A>*G<9L4@G*'+<A-]"I'8E<=?H>5X<4$]W>KISU'
ZYH$9Y<J_"G:67&LWDA`YV@+"Q2_[>EFK_N9%9\/N_0:P&M/RL/<Q,I-#'FKO+4P6B\B+KQ51[FGB:>
\J]V.EV3N4M#H9W<8:NA%/,M!?S7M2)%YD7N1>%%[TQG7K1V]7*B_(F3B=_`/@B(`T`
|-----------------------------------------------------------------------------|
</pre><hr />