DSorrow

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  1. Well the reason I picked dwarf in the first place was tanking for teammates if we needed a tank. Would make playing my PB a bit more interesting if I had 2 possible roles in a team. So slots or no slots in taunt? The +rech in flare seems nice though..
  2. Ahh I see, might change the slots from taunt into a +rech for flare and 1 to somewhere.
  3. So you think it's ok with just 1 acc IO in it? I'm quite sure Mael said somewhere it's good to have a bit more acc and taunt duration there
  4. And what about my build?
  5. Here's a slightly modified version of your build Mael, what do you think? It would be a lot cheaper

    I cant really notice any big mistakes in the build so I'm leaving it for you to check those out

    Hero Plan by Mids' Hero Designer 1,30
    http://www.honourableunited.org.uk/mhd.php

    Level 50 Natural Peacebringer
    Primary Power Set: Luminous Blast
    Secondary Power Set: Luminous Aura
    Power Pool: Fitness
    Power Pool: Speed

    Hero Profile:
    Level 1: Glinting Eye -- Thundr-Acc/Dmg(A), Thundr-Dmg/Rchg(48), Thundr-Acc/Dmg/Rchg(48), Thundr-Acc/Dmg/EndRdx(50)
    Level 1: Incandescence -- S'fstPrt-ResKB(A)
    Level 2: Gleaming Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/Rchg(46), Thundr-Acc/Dmg/Rchg(46), Thundr-Acc/Dmg/EndRdx(48)
    Level 4: Essence Boost -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(43), Dct'dW-Heal/Rchg(43), Dct'dW-Heal/EndRdx/Rchg(45), Dct'dW-Heal(45), Dct'dW-Rchg(46)
    Level 6: Radiant Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(40), C'ngImp-Acc/Dmg/Rchg(42), C'ngImp-Acc/Dmg/EndRdx(42), C'ngImp-Dmg/EndRdx/Rchg(43)
    Level 8: Swift -- Run-I(A)
    Level 10: Shining Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(13), TtmC'tng-ResDam/EndRdx/Rchg(13)
    Level 12: Build Up -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
    Level 14: Proton Scatter -- AirB'st-Acc/Dmg(A), Det'tn-Acc/Dmg(15), Det'tn-Acc/Dmg/EndRdx(15), AirB'st-Dmg/Rchg(17), UndDef-Rchg/EndRdx(17)
    Level 16: Hurdle -- Jump-I(A)
    Level 18: Incandescent Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(19), C'ngImp-Acc/Dmg/Rchg(19), C'ngImp-Acc/Dmg/EndRdx(40), C'ngImp-Dmg/EndRdx/Rchg(40)
    Level 20: White Dwarf -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(21), TtmC'tng-ResDam/Rchg(21), EndMod-I(37)
    Level 22: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(23), Efficacy-EndMod/Acc(23)
    Level 24: Reform Essence -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(25), Dct'dW-Heal/EndRdx/Rchg(25), Dct'dW-Heal(34), Dct'dW-Rchg(37)
    Level 26: Solar Flare -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Dmg/Rchg(27), M'Strk-Acc/Dmg(27), M'Strk-Acc/Dmg/EndRdx(34), UndDef-Rchg/EndRdx(34)
    Level 28: Hasten -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(29)
    Level 30: Pulsar -- Rope-Acc/Rchg(A), Rope-Acc/Stun/Rchg(31), RzDz-Acc/Stun/Rchg(31), Dsrnt-I(31)
    Level 32: Dawn Strike -- C'ngBlow-Dmg/Rchg(A), M'Strk-Dmg/Rchg(33), Dmg-I(33), RechRdx-I(33)
    Level 35: Photon Seekers -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg(36), BriL'shp-Acc/Dmg(36), RechRdx-I(36), RechRdx-I(37)
    Level 38: Light Form -- TtmC'tng-EndRdx/Rchg(A), TtmC'tng-ResDam/Rchg(39), TtmC'tng-ResDam/EndRdx/Rchg(39), Aegis-ResDam/Rchg(39)
    Level 41: Conserve Energy -- RechRdx-I(A), RechRdx-I(42)
    Level 44: Quantum Flight -- EndRdx-I(A), EndRdx-I(45)
    Level 47: Super Speed -- Run-I(A)
    Level 49: Restore Essence -- RechRdx-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Cosmic Balance
    ------------
    Level 20: White Dwarf Strike -- Acc-I(A)
    Level 20: White Dwarf Smite -- Acc-I(A)
    Level 20: White Dwarf Flare -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Dmg/Rchg(11), M'Strk-Acc/Dmg/EndRdx(9), C'ngBlow-Acc/Rchg(9), LdyGrey-Rchg/EndRdx(7)
    Level 20: White Dwarf Sublimation -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(7), Dct'dW-Heal(5), Dct'dW-Rchg(5)
    Level 20: White Dwarf Antagonize -- Acc-I(A), Mocking-Acc/Rchg(3), Mocking-Taunt(3)
    Level 20: White Dwarf Step -- EndRdx-I(A)
    ------------
    [u]Set Bonus Totals:[u]<ul type="square">[*]+6,25% Defense(Energy)[*]+1,8% Max Endurance[*]+28% Enhancement(Accuracy)[*]+12% Enhancement(Heal)[*]+2% Enhancement(Knockback)[*]+25% Enhancement(RechargeTime)[*]+84,3 (7,88%) HitPoints[*]+Knockback (Mag -8)[*]+MezResist(Immobilize) (Mag 4,4%)[*]+MezResist(Sleep) (Mag 9,9%)[*]+MezResist(Terrorized) (Mag 6,6%)[*]+9% Recovery[*]+6% Regeneration[*]+3,78% Resistance(Fire)[*]+3,78% Resistance(Cold)[*]+1,26% Resistance(Toxic)[*]+1,26% Resistance(Psionic)[/list]


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  6. Aha I see, maybe slotting 2-3 parts of different sets for some acc/dmg/rech then for dwarf attacks? The plain acc just seems.. Well a bit off. Might need to try on test though to see if I want the extra damage in the attacks.
  7. Well yeah, about dwarf at 20 I could just swap dwarf and stamina around...

    I agree your build has some great set bonuses but I dont really want to spend as much inf on the build as you have planned to do (no LotG +rech, numina/miracle uniques etc) :P

    Also the dwarf attacks seem a bit underslotted. Anyway, your build is nice but would cost way too much for me

    EDIT: Also what's your opinion about photon seekers? I've had them since.. When I dinged 35 on my PB (aaageees ago) but I'm not really sure if I want/need them. The AI does seem a bit borked to me. The damage they do is great but I cant recall all of them blowing up in a mob in the past month.
  8. I've been thinking about respeccing my PB into a human/dwarf build and spent quite a lot of time making a build which would:
    <ul type="square">[*]be achievable with a reasonable amount of inf[*]maintain usefulness in human form while also being good in dwarf[*]and maybe even get some good set bonuses [/list]
    And this is what I ended up with. One thing to notice when checking the build: even if there is 7x 5% +rech, 3 of those only work in dwarf form and 4 only in human form. Also any "mistakes" at power orders pointed out would be nice, havent respecced my PB in ages and havent had some of these powers in quite a while so dont really remember how useful they are (the first power like this that springs to my mind is solar flare).

    Hero Plan by Mids' Hero Designer 1,30
    http://www.honourableunited.org.uk/mhd.php

    Level 50 Natural Peacebringer
    Primary Power Set: Luminous Blast
    Secondary Power Set: Luminous Aura
    Power Pool: Fitness
    Power Pool: Speed

    Hero Profile:
    Level 1: Glinting Eye -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(3), Thundr-Acc/Dmg/Rchg(50)
    Level 1: Incandescence -- S'fstPrt-ResKB(A)
    Level 2: Gleaming Blast -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(46), Thundr-Acc/Dmg/EndRdx(48), Thundr-Dmg/Rchg(50)
    Level 4: Shining Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(7), TtmC'tng-ResDam/EndRdx/Rchg(50)
    Level 6: Essence Boost -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(45), Dct'dW-Heal/EndRdx/Rchg(45), Dct'dW-Heal(46), Dct'dW-Rchg(46)
    Level 8: Radiant Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(40), C'ngImp-Acc/Dmg/Rchg(43), C'ngImp-Acc/Dmg/EndRdx(43), C'ngImp-Dmg/EndRdx/Rchg(45)
    Level 10: Swift -- Run-I(A)
    Level 12: Build Up -- RechRdx-I(A)
    Level 14: Proton Scatter -- AirB'st-Acc/Dmg(A), AirB'st-Dmg/Rchg(37), Det'tn-Acc/Dmg/EndRdx(37), Det'tn-Acc/Dmg(37), UndDef-Rchg/EndRdx(40), LdyGrey-Rchg/EndRdx(40)
    Level 16: Hurdle -- Jump-I(A)
    Level 18: Incandescent Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(19), C'ngImp-Acc/Dmg/Rchg(36), C'ngImp-Acc/Dmg/EndRdx(36), C'ngImp-Dmg/EndRdx/Rchg(36)
    Level 20: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(21), Efficacy-EndMod/Acc(21)
    Level 22: Reform Essence -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(23), Dct'dW-Heal/EndRdx/Rchg(23), Dct'dW-Heal(34), Dct'dW-Rchg(34)
    Level 24: Pulsar -- RzDz-Acc/Rchg(A), RzDz-Acc/Stun/Rchg(25), RzDz-Acc/EndRdx(25), Dsrnt-I(34)
    Level 26: White Dwarf -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(27), TtmC'tng-ResDam/Rchg(27), EndMod-I(29), EndMod-I(29)
    Level 28: Conserve Energy -- RechRdx-I(A)
    Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
    Level 32: Dawn Strike -- C'ngBlow-Dmg/Rchg(A), M'Strk-Dmg/Rchg(33), Dmg-I(33), RechRdx-I(33)
    Level 35: Quantum Flight -- EndRdx-I(A)
    Level 38: Light Form -- TtmC'tng-EndRdx/Rchg(A), TtmC'tng-ResDam/Rchg(39), TtmC'tng-ResDam/EndRdx/Rchg(39), Aegis-ResDam/Rchg(39)
    Level 41: Solar Flare -- C'ngBlow-Acc/Rchg(A), M'Strk-Acc/Dmg(42), M'Strk-Acc/Dmg/EndRdx(42), M'Strk-Dmg/EndRdx(42), C'ngBlow-Dmg/Rchg(43)
    Level 44: Super Speed -- Run-I(A)
    Level 47: Photon Seekers -- HO:Nucle(A), HO:Nucle(48), Dmg-I(48)
    Level 49: Restore Essence -- RechRdx-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Cosmic Balance
    ------------
    Level 26: White Dwarf Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(31), C'ngImp-Acc/Dmg/Rchg(19), C'ngImp-Acc/Dmg/EndRdx(17), C'ngImp-Dmg/EndRdx/Rchg(17)
    Level 26: White Dwarf Smite -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(15), C'ngImp-Acc/Dmg/Rchg(15), C'ngImp-Acc/Dmg/EndRdx(13), C'ngImp-Dmg/EndRdx/Rchg(13)
    Level 26: White Dwarf Flare -- M'Strk-Acc/Dmg(A), M'Strk-Acc/Dmg/EndRdx(11), C'ngBlow-Dmg/Rchg(11), C'ngBlow-Acc/Rchg(9), M'Strk-Dmg/EndRdx(9)
    Level 26: White Dwarf Sublimation -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(5), Dct'dW-Heal(5), Dct'dW-Rchg(3)
    Level 26: White Dwarf Antagonize -- Acc(A)
    Level 26: White Dwarf Step -- EndRdx(A)
    ------------
    [u]Set Bonus Totals:[u]<ul type="square">[*]+5% Defense(Energy)[*]+35% Enhancement(Accuracy)[*]+12% Enhancement(Heal)[*]+2% Enhancement(Knockback)[*]+25% Enhancement(RechargeTime)[*]+124,5 (11,6%) HitPoints[*]+Knockback (Mag -4)[*]+MezResist(Immobilize) (Mag 8,8%)[*]+MezResist(Sleep) (Mag 11,6%)[*]+MezResist(Terrorized) (Mag 6,6%)[*]+9,5% Recovery[*]+5,67% Resistance(Fire)[*]+5,67% Resistance(Cold)[/list]


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  9. [ QUOTE ]
    The Mako Proc is more for Sirens PvP.

    It circumvents the one-shot code... so AS can get a toon from full to 1HP, and the Proc will kill them.

    The reason I have four Makos plus the Proc in my original build is that eventually I intend to replace the Mako Proc with the Purple Hecatomb one (which triggers more often- 33% instead of 20% of the time)...

    [/ QUOTE ]

    I was thinking of going 3x acc/dam HO and 3x damage proc in my DM stalker's AS

    With hecatomb, mako's and touch of death I should have a damage proc with nearly every AS
  10. I have, on my MA scrapper 4 attacks from MA (and BU as 5th power). Thunder kick, Storm kick, Crane kick and Eagle's claw are my 4 attacks and I dont have any gaps in attack chain

    I guess taking Crippling Kick instead of Thunder kick would do you ok. I preferred thunder kick because of the faster animation.
  11. I'm pretty sure WP isnt the best choice for PvP unless you're a stalker. You dont get high res/def/regen values, only a bit of each and regen will only work properly if someone is in melee range which doesnt happen that often in pvp...
  12. DSorrow

    change to rage

    [ QUOTE ]
    I don't know if that will effect threat level.

    [/ QUOTE ]
    Taunt aura + taunt. Why not?

    Great stuff!
  13. Meh was going to do a long reply but PC crashed just as I was about to post so here's in short what I was about to say:

    Most of my attacks already have past 75% acc/rech, 95% dam and around 45% end. That should be enough to keep an attack chain running and besides, with the bonuses those numbers are even higher. While your mix n match style may suit some builds (did that with my MA/regen to get by with as few attacks as possible) I dont think it's the best option for this one.
  14. Well the build is supposed to be cheap..

    The only IO sets for actual bonuses are in defences (IIRC)
  15. DSorrow

    GhostRaptor...



    Excellent!! *clap clap*
  16. Well someone could comment.. I know there are other spine/SRs out there
  17. DSorrow

    Empathy changes.

    Oh well, never going to get the MoSTF badge if this goes on live. GG.
  18. Going to respec my spines/SR scrapper back to a PvE build because his current PvP build would need a lot of inf spent on it to make it any good...

    I dont have agile in this build but the +ranged defence set bonuses make up for it (only 0.3% behind AoE and melee def). Another thing to point out is CJ which is there for concept reasons.

    Any comments/feedback on the build is appreciated!

    Hero Plan by Mids' Hero Designer 1,30
    http://www.honourableunited.org.uk/mhd.php

    Level 50 Natural Scrapper
    Primary Power Set: Spines
    Secondary Power Set: Super Reflexes
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Medicine
    Power Pool: Leaping
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Lunge -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(45), C'ngImp-Acc/Dmg/Rchg(46), C'ngImp-Acc/Dmg/EndRdx(46), C'ngImp-Dmg/EndRdx/Rchg(46)
    Level 1: Focused Fighting -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(43), RedFtn-EndRdx/Rchg(43), RedFtn-Def/EndRdx/Rchg(43), RedFtn-Def(45), RedFtn-EndRdx(45)
    Level 2: Spine Burst -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/Rchg(3), M'Strk-Acc/Dmg/EndRdx(3), M'Strk-Dmg/EndRdx/Rchg(23), C'ngBlow-Dmg/Rchg(23), Acc(42)
    Level 4: Focused Senses -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(5), RedFtn-EndRdx/Rchg(5), RedFtn-Def/EndRdx/Rchg(7), RedFtn-Def(7), RedFtn-EndRdx(19)
    Level 6: Hurdle -- Jump-I(A), Jump-I(50)
    Level 8: Impale -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(9), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/Rchg(15), Thundr-Acc/Dmg/EndRdx(15), Thundr-Dmg/EndRdx/Rchg(19)
    Level 10: Practiced Brawler -- RechRdx(A), RechRdx(11), EndRdx(11)
    Level 12: Hasten -- RechRdx(A), RechRdx(13), RechRdx(13)
    Level 14: Super Speed -- Run(A)
    Level 16: Build Up -- RechRdx(A), RechRdx(17), RechRdx(17)
    Level 18: Health -- Heal(A), Heal(48), Heal(50)
    Level 20: Stamina -- EndMod(A), EndMod(21), EndMod(21)
    Level 22: Quickness -- Run(A), Run(50)
    Level 24: Quills -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(25), M'Strk-Acc/EndRdx(25), M'Strk-Acc/Dmg/EndRdx(27), C'ngBlow-Dmg/EndRdx(27), Acc(29)
    Level 26: Ripper -- M'Strk-Acc/Dmg(A), M'Strk-Acc/Dmg/EndRdx(29), M'Strk-Dmg/EndRdx/Rchg(37), M'Strk-Dmg/Rchg(40), C'ngBlow-Acc/Dmg(40), RechRdx(40)
    Level 28: Aid Other -- Empty(A)
    Level 30: Aid Self -- IntRdx-I(A), IntRdx-I(31), Mrcl-Heal/Rchg(31), Mrcl-Heal/EndRdx/Rchg(31), Dct'dW-Heal/EndRdx/Rchg(34), Heal(37)
    Level 32: Throw Spines -- Posi-Dmg/EndRdx(A), Posi-Dmg/Rchg(33), Det'tn-Acc/Dmg(33), Det'tn-Acc/Dmg/EndRdx(33), Acc(34), RechRdx(34)
    Level 35: Evasion -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(36), RedFtn-Def/EndRdx/Rchg(36), RedFtn-Def(36), RedFtn-EndRdx(37)
    Level 38: Elude -- GftotA-Def/Rchg(A), GftotA-Def/EndRdx/Rchg(39), RechRdx(39), RechRdx(39)
    Level 41: Conserve Power -- RechRdx(A), RechRdx(42), RechRdx(42)
    Level 44: Dodge -- GftotA-Def(A), GftotA-Run+(48)
    Level 47: Lucky -- GftotA-Def(A), GftotA-Run+(48)
    Level 49: Combat Jumping -- ULeap-Stlth(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit
    ------------
    [u]Set Bonus Totals:[u]<ul type="square">[*]+6% DamageBuff[*]+2,5% Defense(Energy)[*]+7,5% Defense(Ranged)[*]+14% Enhancement(Accuracy)[*]+20% Enhancement(RechargeTime)[*]+4% FlySpeed[*]+15,1 (1,13%) HitPoints[*]+4% JumpSpeed[*]+MezResist(Immobilize) (Mag 8,8%)[*]+MezResist(Sleep) (Mag 6,6%)[*]+MezResist(Stun) (Mag 4,95%)[*]+13% Recovery[*]+6,62% Resistance(Fire)[*]+6,62% Resistance(Cold)[*]+19% RunSpeed[/list]


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  19. You might want to change the Heal-IO in health into a Numina's: Heal IO to get a further 12% regen set bonus (assuming you're not at the cap for +12% bonus)
  20. DSorrow

    My fire/kin..

    [ QUOTE ]
    this is what im saying one or the other not both. there are better choices around than taking both (NOTICE BOTH) than Hurdle and Swift

    [/ QUOTE ]

    And why exactly? Health is useless. If I want to make use of it I have to spend at least 30mil on a unique IO I dont actually even need

    Swift is nice for boosting runspeed if I team with my SG and get a cave mish (gg with siphon speed there :/) and hurdle is there to boost SJ/CJ.

    Did I miss something?
  21. DSorrow

    My WP/Nrg Build

    Yep, WP is a primary set for tanks and a secondary for brutes so tanks get all the WP stuff earlier.
  22. Hm, trying to ungimp regen?
  23. [ QUOTE ]
    I wouldn't call an extra 190% regen "a little". Personally I like to have as much as possible and I think that those slots are worth it - definitely much more than those in Integration in DSorrow's build.

    [/ QUOTE ]

    Well you know, I do builds with IOs always in my mind, even if it's just a SO build. 5 slots in integration? That's 5/6 doctored wounds (quite a cheap set) for a 5% rech set bonus.
  24. This is more like what I'd go for:

    Hero Plan by Mids' Hero Designer 1,30
    http://www.honourableunited.org.uk/mhd.php

    Aelmar Dawnbringer: Level 50 Magic Scrapper
    Primary Power Set: Katana
    Secondary Power Set: Regeneration
    Power Pool: Flight
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Sting of the Wasp -- Dmg(A), Dmg(3), Dmg(5), Acc(7), Acc(9), RechRdx(50)
    Level 1: Fast Healing -- Heal(A), Heal(46), Heal(48)
    Level 2: Flashing Steel -- Dmg(A), Dmg(3), Dmg(5), Acc(7), Acc(9), RechRdx(23)
    Level 4: Reconstruction -- Heal(A), Heal(11), Heal(11), RechRdx(13), RechRdx(31), RechRdx(31)
    Level 6: Quick Recovery -- EndMod(A), EndMod(15), EndMod(23)
    Level 8: Divine Avalanche -- RechRdx(A), Acc(19), Acc(21), DefBuff(36), DefBuff(39), DefBuff(39)
    Level 10: Dull Pain -- Heal(A), Heal(13), Heal(17), RechRdx(17), RechRdx(34), RechRdx(36)
    Level 12: Air Superiority -- Acc(A)
    Level 14: Fly -- Flight(A), Flight(15), Flight(21)
    Level 16: Integration -- EndRdx(A), EndRdx(37), Heal(37), Heal(37), Heal(45)
    Level 18: Build Up -- RechRdx(A), RechRdx(19), RechRdx(36)
    Level 20: Swift -- Flight(A)
    Level 22: Health -- Heal(A), Heal(48), Heal(48)
    Level 24: Stamina -- EndMod(A), EndMod(25), EndMod(25)
    Level 26: Soaring Dragon -- Dmg(A), Dmg(27), Dmg(27), Acc(29), Acc(29), RechRdx(31)
    Level 28: Instant Healing -- RechRdx(A), RechRdx(40), RechRdx(40)
    Level 30: The Lotus Drops -- Dmg(A), Dmg(43), Dmg(45), Acc(45), Acc(46), RechRdx(46)
    Level 32: Golden Dragonfly -- Dmg(A), Dmg(33), Dmg(33), Acc(33), Acc(34), RechRdx(34)
    Level 35: Hasten -- RechRdx(A), RechRdx(39), RechRdx(40)
    Level 38: Moment of Glory -- DefBuff(A)
    Level 41: Focused Accuracy -- EndRdx(A), EndRdx(42), EndRdx(42), ToHit(42), ToHit(43), ToHit(43)
    Level 44: Assault -- EndRdx(A), EndRdx(50)
    Level 47: Conserve Power -- RechRdx(A), RechRdx(50)
    Level 49: Resilience -- ResDam(A)
    ------------
    Level 1: Brawl -- Acc(A)
    Level 1: Sprint -- Run(A)
    Level 2: Rest -- RechRdx(A)
    Level 1: Critical Hit
    ------------
    [u]Set Bonus Totals:[u]


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