DSorrow

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  1. Quote:
    Originally Posted by Minotaur View Post
    Suffice it to say that as somebody who very rarely farms, and tends to play in large teams at levels below 50 when he can, thus minimising his income to some extent, and is used to being very patient with bids, the benefits of flippers are dubious at best for me. I counter by crafting recipes and reselling the IOs in the buy at 3-6M sell at 10-20M type range.
    Funny, this describes my playing quite accurately.

    Anyways, while I agree that the benefits of flipping may be overstated I think the disadvantages are, too. One of my friends who had never spent more than 50mil on a IO build started marketing two months ago. Since then he has completely IO'd at least one character with rares and has over two billion influence. It really is hard not to come by piles of inf if you're willing to give a try so the slightly elevated prices really aren't a problem.

    When you encounter a problem you can either do nothing about it and start complaining or solve it. I offer no sympathy for those who choose the former.
  2. Quote:
    Originally Posted by Minotaur View Post
    If the assumptions behind this were true, then some of the stuff that followed from it would be true.

    A) people sell to get badges as well as to make a fast buck, this is one of the reasons stuff sells at below vendor prices on a regular basis. I know a lot of people who will sell their common salvage/low level common recipes rather than vendor them to get sales badges and to list them really low to ensure a quick sale.
    That's why I said "pretty much everyone else". I believe people who want to sell items for influence outnumber those who sell items for badges by far.

    Quote:
    B) But if that steady supply is at a price that is more than I'm prepared/able to pay, meaning the item is now completely unavailable to me, whereas before it simply took time but I would eventually get one, how has this improved my market experience ?
    The only stuff that is actually worth flipping is stuff that has enough supply that its price won't really go that high. A couple of million for something isn't out of any level 50's budget.

    Quote:
    There are pluses and minuses to flipping, mainly pluses but saying it's wonderful for everybody is just wrong.
    I can't really think of anything that's good for everybody, yet people claim all the time something is great for everyone. As I see it, if the pros really outweigh the cons and the minuses are only related to people who inflict them on themselves, then it's only pluses.

    Quote:
    Can probably be summed up by if you buy it nao or nearly nao, flippers are a great boon, the amount flippers suck is in proportion to the patience of the buyer.
    True. Then again, people pay extra in real life, too, to get their stuff ASAP (express mail, anyone?), so I don't know why the concept is so hard to grasp in-game for so many people.
  3. Quote:
    Originally Posted by eryq2 View Post
    How does the flipper make things worth buying/ selling? The ONLY reason i buy stuff is for the IO's that i want. It has NOTHING to do with making a buck. So, the flipper hurts people like me then, right? Because all he has really done is raise the price of that item that i wanted... (if i buy his and someone who had listed it cheaper)
    But for what reason do you sell stuff? To make a buck. Just like pretty much everyone else.

    Flippers make stuff worth selling. If I know a common salvage has 0 bidding and 1k for sale, I'll just delete it while doing missions to make space for more valuable salvage. If, however, I know that its price range is 50k (what the flipper and patient people pay) to 100k (what everyone else pays), I'll keep it and post it for sale. And increase supply.

    They raise the lowest amount of inf people will get from selling the item and decrease the highest, all while ensuring that there'll be a steady supply. I call this a win, because I'd rather pay a slightly elevated price if I know I can get the item whenever I want, rather than sometimes pay a low price, sometimes an outrageous price (say, 500k-1mil for a common) and sometimes not get one at all.
  4. Sometimes due to lag the market doesn't register your bids. Happened to me a few times.
  5. Quote:
    Originally Posted by Another_Fan View Post
    I urinate on their hope
    To be honest, that's their own damn fault. If you list an item at 1 inf you should be prepared to see it sell for 1 inf and not complain.
  6. Quote:
    Originally Posted by runt9 View Post
    I thought that buying Prestige was completely and totally illegal and against all rules in City of Heroes... Not to mention, you ARE spitting in the faces of people out there who are playing the game to see the numbers accumulate the fun way, and I'd honestly be pretty disheartened to find out you are cracking up the list on Virtue without actually playing the game the normal way, instead paying for all of your prestige. I mean, are you really doing this JUST to piss off people? If so, you're going to achieve it quite easily. And I'm sure you don't care because this game doesn't mean the same thing to you as it does to most of the players in the top SGs. But hey, nothing I can say will do anything to change your mind, and I'm sure you're actually going to be feeding off of this...
    Quote:
    Originally Posted by runt9 View Post
    I did read it. I read all 5 pages of it. I did that AFTER reading this one. I understand the logic behind all of this now. I also had another large wall of text written, but it decided not to post.

    To sum it up... I don't like it. It's being done specifically to prove that INF doesn't mean anything and you want to burn it away. I just don't like it. It makes me wonder why I even play this game if there are people out there that are specifically trying to piss people off. I realize that people don't like Unknown Heroes. I realize people don't like EverStryke. I realize that the marketeers don't like RPers. But why? WHY must you do this? It just makes me feel bad. I play the game to have fun, and I like seeing the numbers go up just for playing the game. I am going to be quite disheartened to see you at #1... But like I said, nothing a 5 month veteran with 40-some-odd posts can say will change anything on your mind. I just figure I need to put my thoughts out here... You won't hear anyone else in my SG say anything because they're not a part of the forums... I guess it's stupid for me to even care, but whatever... I don't want this to seem like a rant, so much as just opening my thoughts. A rant would be me getting angry. I'm just a little... upset. I wish you guys the best though, and I hope you enjoy your newfound way to burn off extra INF. I just wish it wasn't Virtue... I guess...
    I loled at this. Even though I can't be a part of this scheme (EU and US servers on different lists... *grumble*) I think it's great. It seems to me that the only thing that counts for fun to you is the amount of prestige your SG has. Each to their own, but I wouldnt mind one bit if someone took my SG's position on Union (we're currently 3rd, I believe). As has been said, it's only measuring e-peens with a poor ruler.

    Besides, why does it make you feel bad if other people throw away their influence?
  7. DSorrow

    Why scrappers?

    Quote:
    Originally Posted by Amy_Amp View Post
    Depending on what kind target it is and what attack the scrapper is using.
    Any target where DPS matters. That is, anything above a minion. My Scrappers can generally wipe out minions with two AoEs with or without critting.

    Quote:
    Originally Posted by Warkupo View Post
    Just to nitpick a little, I find that I actually have a harder time keeping up Fury on a Team that is steamrolling because I dont' have as much time to fight things to build Fury, and because enemies are dying to fast to hit me enough to give me fury. You can only be the first one to the spawn so often, after all.

    Unless by "Steamrolling" you meant "Not standing around after every spawn, recounting the days past adventures fondly.", in which case nevermind~

    Brutes tend to do better on... Not as good teams because they have time enough to build Fury so they can make up the difference on teams that are lagging behind.
    That's exactly the kind of teams I mean. "Ok guys, no one is hurt but let's sit here and spam healing aura for a bit before moving on."

    Anyways, at their respective damage caps, a Scrapper will do more damage than a Brute. That means in a team where you have a Kin or loads of other sources of +Dam, a Scrapper will pull ahead. Then again, a Brute will pull ahead on survivability due to higher HP and Resistance caps.
  8. DSorrow

    neverselling ice

    Quote:
    Originally Posted by Arbegla View Post
    And i thought it was weird when my NMI sold for 4 million the other day, even though i only list commons at 300, uncommons at 1200, and rares at 6000.. (slightly above vendor prices, so i always make a profit)

    Granted, i buy salvage for much higher then i sell it for, so i guess i'm just throwing more money into this machine? Does that make me anti-ebil? Or does my purple'd out warshade disqualify me?
    Your purpled WS only disqualifies you if it wasn't purpled casually.
  9. DSorrow

    Why scrappers?

    Let's compare 10% crit to Fury.

    Scrappers have 1.125 melee scale and Brutes have 0.75. Fury adds 2% damage per point, 10% Crit adds a flat 10% to damage. Assume both have 95% Damage slotted in their powers. How much Fury does a Brute need to equal Scrapper damage?

    1.1 * 1.125 * (1 + 0.95) = 0.75 * (1 + 0.95 + 0.02 * Fury)
    (1.1 * 1.125 * 1.95) / 0.75 = 1.95 + 0.02 * Fury
    0.02 * Fury = ((1.1 * 1.125 * 1.95) / 0.75) - 1.95
    Fury = 50 * (((1.1 * 1.125 * 1.95) / 0.75) - 1.95)
    Fury = 63.375%

    So, a Brute needs 63% Fury to equal a Scrapper's damage output if they are using otherwise a completely identical build. In teams Scrappers often do better damage because they benefit a lot more from damage buffs and they don't need a steamrolling team to keep Fury up.
  10. I'm not delaying any of my builds unless the changes would be very expensive (= PvP IOs). I do plan them with inherent Fitness in mind, though.
  11. Dunno if it'll really work all that simple. Not only because I think it won't be easy to set it up to show on the website, but also because prices fluctuate constantly so I don't think it'll be of much help either.
  12. I don't even dare think what I could do with 19 extra slots (IOs...). That said, I wouldn't mind if the forms came with 2 or 3 base slots in each power, that way the extra slots would only benefit those who really need it (those who use forms), and wouldn't be that gamebreaking.
  13. Defeat all, glowie hunt or hostage rescue on any huge map.

    The cake layer cave isn't that bad if you have vertical travel and no pets.
  14. Say again?

    From what I understand, OP wants players with accounts older than 4 years get rare drops from every level 4 boss they defeat and that they earn quad xp and triple inf. And he claims everyone would support this.
  15. Quote:
    Originally Posted by plainguy View Post
    I'm misunderstanding the thread ? I am pretty sure the title makes it clear.. Do you know what a black hat is ?
    But did you actually read the contents of the thread? The title is one thing, but what's behind it is what matters in the end.

    Quote:
    They clearly talk about buying up IOs and selling them at a MUCH higher price.. They discuss about buying up 1 IO out of a set and then reselling them for a much higher price.. They also discuss about just deleting the IOs.
    Tell me something... If you buy a recipe, what does it matter what you do it with after that? If you put it in a character's build, it is no longer in circulation. If you delete it, it is no longer in circulation. If you put it for sale and someone buys it, it was put there at a fair price.

    Quote:
    Here is the deal. I play 2x a week. for about 4 hours a day.. Over 5 years I picked up maybe 5 or 6 purple IOs.
    I play about as much as you do and have got about as many purples.

    Quote:
    When someone is selling Obliteration IO for 50 million.. To a player like me it might as well be 1 billion.. I just tried my chance to get a Obliteration IO from rolling silver rolls which gives me a 50% chance to get a rare from table A and rolls from table B.. Since both tables had Obliteration IOs I gave it a shot.. I tried to roll for lower levels since it was slightly cheaper. After spending 6000 tickets I didn't get a single Obliteration.. I did get a crap load of turtle something from the slow set. 6K worth of tickets is about a months worth of work.. Pretty much all down the tubes.
    Random rolls are random. Besides, getting 6k tickets takes me about an hour. Maybe less. I haven't really played AE much, but I'd guess it takes me about 10mins to clear a mission for 1.5k tickets. If you play 8 hours a week (2x 4h), you're saying it takes you 32 hours to get those tickets (I assume work = wasting your playtime, that's how I see it anyway). If you're not spending all the playtime in a given month for those tickets, they are not a "month's worth of work".

    I'd also say that the "last 5" prices at the market often represent the "buy it NAO" price. You can easily get the items for less than half of that if you're patient. If you're not, well, then it's your own fault.

    Quote:
    I can not afford persay to waste my time playing wall street game when I want to play city of heroes.. I do sell some stuff, but again I do not have 10 hours in a day to research what the latest and greatest IO is going to be. Or what electric characters IOs I should buy out and flip for a much higher price..
    You have no time for the markets, but you have time for farming/collecting tickets? That's quite funny, because marketing is far more efficient. Besides, it doesn't take "10 hours a day" to research the markets. Exaggerating to get your point across (which is, I don't like markets) isn't really a good way to go about reinforcing your argument. I spend 10-20 minutes a day at the market at the beginning of each play session. This has enabled me to completely IO out multiple characters (many have 5x LotG +rech or purples) and have multiple billions of influence on hand.

    I used to farm, then I discovered the markets and abandoned farming. While marketing may be boring (I don't find it boring nor fun), at least the boredom doesn't last as long as with farming.

    Quote:
    TF give you 25 Merits, I might be able IF I am lucky ( and that is a BIG IF ) do 2 a game session. The reality is I might get in 1 a session. So that is 50 Merits a week. If I was lucky enough to get into 1 TF per session It would cost me 1 MONTH to be able to pick up a LOTG recharge. Just ONE LOTG. I'm not even talking about purple sets here.. Forget about Purple sets for this discussion..
    I've always thought it's a waste of time to use merits to buy specific items. It's much better to roll them, sell the drops and use influence to buy that stuff. Sometimes you get lucky and sometimes unlucky, but I have the feeling that on average it's more profitable than buying the items you want to. On the other hand, I can see the appeal for goal orientated people to know exactly how far they are from getting their LotG.

    Quote:
    The real reality is I don't get into a TF every night I play. Unless maybe if I hang out with my Kin every night. But as many I want to play other toons also. Those other toons don't get invited as much as my Kin persay. So I might, which as of this writing I don't, but I might get 200 merits a month if I put mind to trying to accomplish something. Again do you think that is right or fair ? Hey I understand you, you have much more time to play then me. So you can do all these things. I don't straight and simple.
    I think it's completely fair. People who put more time into the game get better rewards, straight and simple. I haven't been able to do many TFs (I've done maybe 2 or 3 in the past month) recently because of my finals, but somehow I've managed to buy 3 LotG +rechs and other rare stuff to enhance my alts.

    Putting some effort into understanding the markets goes a long way. You don't need to know economics (never studied or had interest in it). I just do it because it lets me do what I want (make super characters) while avoiding boredom (farming). Overall enhances my game experience because the pros outweigh the cons by far.

    Quote:
    But when I do run missions I do get salvage. I can afford 1 million to 2 million a week to buy some salvage.
    8 hours of play gets you around 1-2 million? Whoah. Play your 50s a bit more and you'll see a lot more influence. Even the "worst" 50 can earn a baseline of 1mil/hour with the best of the best getting as much as 30mil/hour from drops only (at vendor prices). Playing a 50 for one hour should easily get you a few million. 500k from defeats and 500k-few mil from recipes, common lvl 50 recipes sell for around 100k each at vendors. Then if you get lucky and score a rare you'll easily get a few million in the market.

    Quote:
    Why can't a average player get the chance to have some decent stuff as well. Why is it required I need to go to the market to buy IOs.
    Not required. It's just a whole lot faster to trade your unwanted stuff for someone else's unwanted stuff. You can play the game and eventually you'll get all the items you need, but it'll most probably take much longer than using that time to earn the influence to buy them from other players. I don't know how you define "average player", but we play about as much (I play around 1h a day), and I can afford just about anything on the market.

    Quote:
    TIP system. Okay Every 10 missions I get a Hero / Villain Merit. Which I can use every 20 hours. First off I have done these missions as mentioned on -1 +1 setting. Let me just say even at that setting these missions do not take minutes as described. Especially ones like the one where you need to do the 3 escorts out of the mission. So again I am compelled to do 5 hero / villain merit missions when several of my toons in attempt to farm some tickets for the following week when I can turn some in.
    Which is why you need to learn to know which tips to avoid and which ones to pick. When you learn to know the tips, you can cherrypick those that suit you best.

    Quote:
    I know all this stuff seem trivial when you have all the time in the world to spend. But many don't.. Why can't I use the items that drop for me in the normal course of game and convert them to what I want. At least now I am not pegged to running 5 hero / villain missions on my toons then trying to get a TF/SF. Selling the IOs I don't need. Figure out if I can make more selling them crafted or uncrafted. Move stuff around from toon to toon.
    But you can do just that. You convert your unwanted drops into stuff you want by selling the drops on the market and then buying what you want. If the stuff you want is more expensive than the stuff you get, you're just unlucky and we can't do much about that. Also it takes a whole 10 seconds to figure out if you can make more selling them crafted or uncrafted, just search for the item at the correct level and see if the difference in price is more than about 3mil.

    Quote:
    You know those Orange con Pacing of the turtles, I don't need them. And they sell for garbage. So for the amount of time I spent on the obtaining those tickets I feel cheated. I feel like I'm a hamster on wheel with no reward at the end. And its a bit disheartening and a bit of BS for spending 6k in tickets and getting nothing out of it that I can use on any toon. Or sell for any real value so I can buy something I can use.

    Now if I could break them down into some sort of salvage to make another IO or build up my supplies towards making that IO I might need. Then at least I feel I have gotten something out of them. At least they went towards something I can use or eventually use. But as of now I got junk for a lack of a better word.
    Bold added by me for emphasis. Sell the stuff and build up influence to buy what you want. The markets already work almost exactly like the system you want to implement.


    Quote:
    The simple thing your missing is you have to either run AE missions or Do TF / SF every game session. Why should I have to do either or both or any. Why can't I obtain what I want through normal game play of running radio missions or doing the many, many story arcs the game has to offer.
    I don't know what you're doing, but I don't do TFs even every week. Most of my characters level up by doing story arcs and saving up the merits for level 50. At level 50 I roll them and can often afford the whole build with the money from the rolls. I often also do some low level marketing while leveling up and get a few hundred mil doing that.

    Quote:
    What your saying is the AE system and TIP are part of the normal game play. They are absolutely not, they are additions, but not part of the regular game play. Otherwise it wouldn't matter if you were doing a hero or vigilante mission for the TIPS, but it does. You can't be screwed by doing a radio mission or story arc mission. AE missions are in a building in certain zones. You don't leave the building. IF that is what this game is about then might as well get rid of the zones and have you just log into that building after creating your toon. So again AE is not standard game play.
    AE and Tips are just a good way to get rares for those who won't bother to put in some effort to learn a more efficient way. If you don't want to learn that easier way, it's not someone else's fault that you can't make as much money as they can.

    Quote:
    Story arcs a flawed as I mentioned. If you help a player do 8 out of 9 missions for a story arc you get ZERO credit.. Even if you have the contact or could get the contact. You would have to do all 9 missions all over again.
    This is something that annoys me, too, but the easiest way to go around it is to also start the missions yourself when you start helping someone with the contact. If they have already done the first mission, but don't want to help you complete it so that both of you will get rewards, they're obviously not worth the help.

    Quote:
    Again a to a Billionaire a million is not a lot. I think that is the way many of you guys are thinking about this. Hey dude, every night when you get on do this and this and leave the weekend to doing this and this. Well if I could get on every night then maybe it would be good.
    You don't need to do stuff every night to get influence from the markets. Just read some of the guides and you'll learn. Then again, if you choose not to learn the lack of influence evidently doesn't bother you that much.

    Quote:
    I could understand if someone feared that a player might flood the market with IOs and lessen the value of a IO, thus preventing you from making billions. Then just tag the IOs created by players as not trade able or sell able.
    That's not at all one of my worries. What I fear is that the system many players already find complex will become even harder to understand if you add "disenchanting" to it. I think if this was implemented, the "junk" would disappear. Every rare would now be a possible component to a more valuable rare: most pieces would just be valued relative to how many of them are needed to craft the most expensive thing. You know, if you needed 5 Pacing of the Turtles to craft a LotG and the LotG cost 100mil, you'd have the Pacings go for 10-20mil a piece because of that and people would start complaining again.

    Sorry if this comes across snarky.
  16. Could someone confirm or correct these?

    If I move my villain to rogue status he can:
    • Get redside dayjob badges.
    • Get missions from redside contacts.
    • Get paper missions.
    • Join hero TFs, but will only be awarded the badges once he turns hero.
  17. DSorrow

    neverselling ice

    Quote:
    Originally Posted by Coyote_Seven View Post
    I wouldn't exactly call it 'free'. More like, 'just a little bit of your time and some patience are required'.

    I suspect that the majority of the players of this game are a lot younger than you or I (not that I'm attempting to guess your age mind you, but you seem rather intelligent), and thus impatient. Tomorrow doesn't exist for them and they are a bunch of whiny little Veruca Salts; they want it now! They're the ones who blast through the game's content in a race to get to level 50. The ones who loved to farm the heck out AE. They're twitchy and they can't stand still. If this was a single player game, they'd have figured out what cheat codes gave them all the loot long ago!

    Luckily, I think most of them will outgrow that stage.
    I think age has squat to do with this. I made my first billion through the markets when I was 16. Instead of complaining about high prices I decided to do something to be able to afford those prices and this is the source of the problem. You encounter a problem and either choose to whine about it or solve it. The easiest solution is to open fire with your QQ-cannon and blame faceless entities for ruining your game by taking away the purples you "need".
  18. I'm actually quite happy they changed this. I only ever toggled on Sprint when I needed the stealth, and it annoyed me that my character was still stealthed even though I had just turned my "Stealth" off.
  19. DB/Elec is actually surprisingly survivable when built that way. At least mine is.

    I went for Soul as my PPP to get Shadow Meld and the strategy I'm basically using is popping SM and then jumping into the spawn and draining them of endurance with Power Sink. Combined with my ~30% S/L Def (without SM) and good Resistances, I don't die very often. I should probably add that slotting EndMod in Lightning Field helps a lot, because its ticks help keep the Endurance down so that they don't get to attack me often.

    I'm usually soloing at +1/x6.
  20. The Gunslingers have Accuracy bonuses and Gun Drones have way higher ToHit (I think a 25% bonus) than regular.
  21. I'm not sure why it wouldn't be possible to just add a "killzone" to the empty space in each map. Then again, if the killzone is misplaced it'll kill spawns that are placed correctly...
  22. I'm all for buffing PBs, might actually make me want to play mine. Currently I just hate the fact that they are the weakest of all the EATs (IMO).
  23. DSorrow

    neverselling ice

    So all this time I've been replacing my Nevermelting Ice every day in order to avoid health issues, I've been living in a lie?!
  24. DSorrow

    neverselling ice

    I'm wondering what's up with the recent influx of new players posting all kinds of nonsense on the boards.

    So far we have had at least the following three... I haven't really kept up with all of them, only the most funny ones deserve to be mentioned.

    1) Multiple new guys complaining about the market, have the system explained to them, and still continue complaining.

    2) At least one conspiracy theory about the game's population.

    3) Someone claiming that they need billions of inf in order to use their slots.