DMystic

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  1. Longbow are not affiliated with the UN.

    and I think a lot of "looking the other way" is happening.
  2. Quote:
    Originally Posted by GreenFIame View Post
    Not really since Arachnos first Attack Paragon City first, which cause the heroes to lose there powers, read Coh comic's by Top Cow call Hard Crash. The first Time Lord Recluse and the other Villains first Show up and don't forget them Attacking the The prison, The Zig and freeing all the bad guys there.
    All of which happens after Statesman's attack on the Isles.(technically this was the end of beta event, but it made it into cannon when we still had the Paragon Times.)
  3. Quote:
    Originally Posted by Golden Girl View Post
    They wear the Armored Spider Bras of Evil - there's no way they could be on the right side of the law
    But they have the Buttcapes of Justice.
  4. Using that rationale the same can be said of the Widows in Arachnos.
  5. Quote:
    Originally Posted by Golden Girl View Post
    Longbow are justice - but they do get a bit carried away from time to time
    Except that they're not.
  6. Quote:
    Originally Posted by Golden Girl View Post
    Justice has no borders
    Same rule applies to Longbow.
  7. Quote:
    Originally Posted by Golden Girl View Post
    Recluse needs to get over himself - he really does
    While that may be true, Ms.Liberty needs to learn she has no business outside of Paragon.
  8. Actually Arachnos isn't hostile towards the US. They're hostile to Marcus Cole,the Freedom Phalanx and Longbow.
  9. Wyvern are a separate faction that do not claim any ties to any significant groups in Paragon.(Yes they were founded by Manticore, but they are in no way official)

    Freedom Corps are a local organization for Paragon.Since Longbow is a division of Freedom Corps they;re presence in the Rogues Isles is largely illegal except for Nerva.

    Which is why that one arc Red side where it ends with an attempt to capture Crimson is so important. Longbow knows there presence is illegal and if Arachnos had the slightest proof of illegal incursions there would be hell to pay.

    As for Arachnos in Faultline, if I remember right Archnos only spawns past the dam which may be considered outside territory similar to Nerva, and in the underground tunnels which would constitute covert ops(like Longbow in GV)

    I also believe Sirens is a contested territory.
    Bloody Bay is outside US as is Warburg.

    EDIT:
    For Ironblade above

    The UN recognizes the Isles as a sovereign nation ruled by Recluse.

    This is why Longbow crosses a line that leads to the brink of open war.
  10. So both parts of Posi combined give 26 Merits?

    That's actually disturbing. Not because of the number but because that's very close to what the LRSF gives.
  11. You are aware that Statesman's attack on the Rogue Isles is part of the canon right?

    You know the one that happened October 26, 2005.(Before CoV released)The one that had no legal jurisdiction. The one That Recluse is using as an excuse for the Arachnos attack on the Zigguraut.
  12. So when I had a Ta/Archery Defender, I was the only defender on the team, and someone asked where the heals were, So I said "Sorry, I don't have the Heal Arrow yet."

    Personally I've never looked a for a healer, and empath is actually the last set I look at when seeking a defender.
  13. Problem with Stalkers not being knocked out of Hidden is the effects being Hidden has on Stalkers attacks.

    Now if Hidden were somehow separated from Stealth suppressed...
  14. Is Superior Invis a toggle or a click?

    Because I think that will make a difference.
    Considering Hide is a Toggle with an End Cost of 0 that could even out the 50' difference in PvE.
  15. many times when the Faultline revamp gets brought up people suggest that there should have been a SF allowing Villains to indirectly participate.
  16. The argument here isn't so much I've done everything, it's more along the lines of I barely have a path from 1-50,as a result I've done every thing there is 10 times over,I would like something new, please work on a secondary path, and fill in the obvious gaps.
  17. That's a valid point Primal, But I think if we removed all the filler from Blue Side there would still be 2 complete and different paths from 1 to 50 whereas Villains always had the one.Not counting TF's which are a potential 3rd


    Quote:
    Originally Posted by Golden Girl View Post
    Yeah - consipracies are kept secret
    So it's a plot or a scheme then?
  18. If the RWZ wasn't Co-op the game would have lost a third of it's playerbase.
    When i10 came out many Villain only players were incredibly frustrated with the games direction. If RWZ were Hero only I odubt they would have stuck around.
  19. DMystic

    Best Finale Map?

    Faultline Dam

    Possibly the Shard type maps
  20. I share zamuel's concern, however I'd like to point out that the Devs have stated that the Posi TF was always intended to be 2 parts.

    As for the Dev's hate villains thing that discussion has been going on for a long time and I've actually kept a decent record....

    Issue 6 and 7 were not purely CoV content.

    Issue 6- added 3 zones to heroes and 1 new enemy faction
    Bloody Bay, Sirens Call, and Warburg where heroes could fight Arachnos enemies for the first time.

    Issue 7- added 2 new Zones
    Recluse's Victory and Grandville. It should be noted that Grandville contains a large portion of the Villain content.

    Issue 8- was mostly Hero content as I don't think Vet rewards can really be marketed as Content. Yes Vet rewards are nice but are they really content?

    Issue 9- was mostly even

    Issue 10- while the content released is available to both sides the mission text is heavily slanted towards the mindset of a hero. The power players in I10 (Rikti and Nemesis) have almost no presence on the red side and often times the content runs counter to already existing things on the Red Side.

    Some examples which may contain SPOILERS
    Towards the end of Levantera's arc we learn the Rikti are actually Humanoids modified by an alien race. Many Villains already knew this from working with Timothy Raymond who's a 30-34 contact (in other words before we can even enter the RWZ there's a good chance Villains will know the truth about Rikti.)

    In the Welcome to Vanguard mission we're told to rescue Longbow PoWs. Now I don't know about you but my Villain would never do such a thing no matter how much is at stake because of all the trouble Longbow caused him. But we're told "I don't care about your past with them your saving those PoWs" This is basically a slap in the face to Red Side players.

    Additionally in Serpent Drummers Arc one of the missions is to be a bodyguard for the Traditionalist Peace Treaty. Excuse me but I was a retainer for Ambassador Kuhr'Rekt last I checked he was a Restructurist. Which reminds me if the Traditionalists are negotiating with Vanguard(which is a UN supported organization, and last I checked the UN acknowledges Recluse as the ruler of the Rogue Isles) and Recluse is secretly negotiating with the Restructurists why are the Isles being bombed?

    End I10 SPOILERS

    its things like this that make people say that I10 wasn't really for villains. It was designed for Heroes and villains were allowed to play along.

    Issue 11- is probably the most even issue, although my main gets little use from Flashback since I've done most of the story arcs anyway. My only issue with Ouroboros is the Lazarus TF. There is very little reason given for a villain to want to overthrow the 5th. Yes there is content but very little of it gives villains consideration.

    Issue12- is slightly worse than 11 was IMO. Although I do enjoy the content, and it is good content, very little motivation is given for why a villain would care about Cimerora. However Darrin Wade’s arc is very good and I wish more contacts were written the way Darrin was. I‘ve leveled a VEAT to 30, and the arcs aren’t that interesting.

    Issue 13- is a bit disappointing Villains were given 3 new arcs the two from Arlia are alright and it is nice to have something to do in Cimerora that doesn’t involve saving people I care nothing about. The other one Dead Mans Deck was certainly fun although I think with different zones involved and an altered ending it could easily be a hero arc.
    Heros were given 5 new arcs. 2 from Daedalus, and 3 from Mercedes Sheldon. As I haven’t run these yet I can't say anything about the quality.

    Issue 14- Mission Architect-completely even here.

    Issue 15- there’s very little for me to complain about here. However I think overall the Hero TF might be easier and I believe it has a better Merit reward for no really justifiable reason.

    Issue 16- Power Customization- even for both sides.

    Issue 17- I believe this issue is fairly even, although I haven’t finished the Villain arcs, and didn’t get the chance to run the Hero ones.
  21. I don't think the Placate Idea would work well considering the LGTF can be done by mixed teams.

    After all most Villains wouldn't care they'd off him anyway.
  22. DMystic

    Feature, or bug?

    It's possible they were hit with a stun from your EM attacks.

    Stun reduces NPC movement.
  23. DMystic

    Incarnates?!?

    I doubt it'll be tied to god directly but if it is I'll be selecting Banjo
  24. Don't forget those things that were impossible were when we only had the 15 devs.
  25. I had decided to delete one of my level 50's. So i used the attachments to send all the nice Io's he had to my other characters.

    Thanks to the plethora of Vetspecs I have nothing got overlooked.