Cyber_naut

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  1. Quote:
    Originally Posted by Werner View Post
    I'm pretty sure it'll be fine. I have almost exactly the same net endurance recovery on mine, and the AoEs are slotted almost exactly the same (the only difference is an extra slot for a proc in both Fire Sword Circle and Fire Ball). Things die so fast and so many blues rain down that I have no problems, even with Carnies.

    I WAS worried about it when I put the build together, and my back up plan was to replace my procs with endurance reduction if necessary. But it wasn't necessary.
    You mention 'so many blues rain down', and while that is certainly true solo, its not nearly as true on a large team (although on a large team you usually will have buffers). So as this guy says he wants to run this toon on teams, does your build require popping lots of blues? I'm curious because I've got a fm/sd too and wondering if I'm overkilling endurance reductions. But even on my build, I need a blue every once in a while when dropping fast paced aoe on everything.
  2. Quote:
    Originally Posted by Zombie Man View Post
    They held it back because no new content, not because the mechanics was too little.

    Ah, so what happened to the rares from the last version, were they dropped or just not revealed yet?

    Also, I remember seeing other abilities like procs that could be added to powers in the last beta forums, was that for higher incarnate levels that were leaked or someone just imagining things?
  3. List of Boosts:

    Cardiac (Common) - 33% EndRedux
    Cardiac Radial (Uncommon) - 33% EndRedux / 20% Damage Resist
    Cardiac Core (Uncommon) - 33% EndRedux / 20% Range

    Musculature (Common) - 33% Damage
    Musculature Radial (Uncommon) - 33% Damage / 33% Def Debuff
    Musculature Core (Uncommon) - 33% Damage / 33% Immob

    Nerve (Common) - 33% Acc
    Nerve Radial(Uncommon) - 33% Acc / 20% Def
    Nerve Core(Uncommon) - 33% Acc / 33% Hold

    Spiritual (Common) - 33% Recharge
    Spiritual Radial (Uncommon) - 33% Recharge / 33% Healing
    Spiritual Core (Uncommon) - 33% Recharge / 33% Stun



    That's it? Those are the only options? I thought they held this back because the first try was 'underwhelming'? Were there only 6 choices in the gr beta?

    Thanks to the OP for putting this together though. If not for guides like this I'd have no idea what was going on in this game.
  4. You'll have end issues when you start unleashing your aoe carnage. To avoid that problem you need more end reduction in FSC and fireball, imo.
  5. Ha, no, I've been thinking of making a fire corruptor but noticed nobody mentioned thermal which looks good, why does it not go with fire?
  6. Quote:
    Originally Posted by Megajoule View Post
    I actually have a somewhat different problem with GMs, in that they're set up so that they simply can't be defeated by any amount of force if you don't have a debuffer on the team. I still remember an incident shortly after GMs were buffed, because the Devs wanted to make defeating them a "zone event" - we had an entire zone's worth of players beating on Babbage, just like they wanted, and it didn't matter - his health bar didn't even flicker for ten minutes. When I finally gave up and swapped to my Rad, he went down within two. "All or nothing," "bring a (X) or you just can't do it" is bad game design, IMO.
    I completely agree with you in that it seems sadly imbalanced that something so valuable (and in many cases necessary) in defeating the games biggest challenges, -reg, is only available to a select few builds.

    On the plus side, from what I read about the old incarnate stuff, before it was yanked, one of the powers you could add appeared to be -reg. So if that option is still present in the new incarnate system, it will open up this resource to everyone and when people are building teams, maybe your non rad at won't lose his or her spot on the task force or GM team.
  7. Quote:
    Originally Posted by Megajoule View Post
    I recently soloed EB Recluse on a brute of mine. Since the whole point of that arc is to show that you are capable of defying and defeating Recluse yourself, mano a mano, teaming would have cheapened it for me.
    This is a great point. And it brings up what most players want - the ABILITY to reach the top ranks of superheroes/supervillains. Most players don't want to play a game as robin sidekicked to batman, they want to be iron man. It shouldn't be easy to solo av's or heroes, and it isn't. And as others have noted, those who can do it, aren't breaking the game via ridiculous rewards for the effort put in, the reward is pretty much the accomplishment and nothing more.

    So to answer the original question, imo, eb's, avs and gms should all be soloable given enough effort, but it should be pretty difficult, and it is. Those who don't want to solo them, don't have to. It's a win/win situation. I've soloed av's and I still prefer to team, so it's not like the current situation is going to destroy teaming. And with the coming incarnate abilities, the lower level av's (and while technically incarnates will be lvl 50, incarnate levels are basically additional levels of power) will be easier to defeat, but I'm pretty confident the new content will provide higher level av's and other threats to provide greater challenge - in fact the devs have pretty much said as much.
  8. Subjective Feedback: For the love of all that is holy PLEASE change the Kinetic Melee sounds. I've got over 20 fifties, so I've played this game a ton, and this is the first powerset where I've had any issue with sound effects. My biggest issue with them is the 'gleeking' atari 2600 sound effect you hear with each attack, if that were removed I'd be ok with them. I'm not as hateful of the 'racecar' swoosh effect as many seem to be, but perhaps a less racecary swoosh could be found. BUT this is a melee set in a superhero game, so the end of each attack should be somewhat forceful and booming, perhaps more of a 'crack!' than a 'boom!' though.
  9. Quote:
    Originally Posted by GhoulSlayer View Post
    1. The alpha slot which is part of the incarnate system is not a temp power.
    2. Good stalkers are always welcome when I do LRSF. It's the ones that suck who get the pity spot.
    3. I regularly run the silver mantis SF. A good team can run it in about 45 minutes and it gives the most merits you can get on red side 42. I run LGTF in about the same amount of time for 37 merits. Itf gives out 26 merits and can be run in less than 30 minutes.
    I agree with you on all points. But on the merit point, I think the guy you quoted was rightly concerned with the low merit rewards being handed out recently (see cathedral of pain trial). If this task force requires incarnates, and is very difficult, then time to complete should not be the only consideration in determining merit rewards.
  10. Quote:
    Originally Posted by Johnny_Butane View Post
    Playing devil's advocate: How is that really any different than needing to be an Incarnate to beat the badguys?

    If you're a swordsman, you're not beating the badguys by virtue of your superior melee abilities and swordsmanship; it's because of whatever magical or technological MacGuffin the TF or SF requires.

    For most characters, the Incarnate powers shown don't really build on your character's theme, unless in the case of Judgement you happen to be using an elemental themed powerset like fire, ice, electriciticy or darkness.

    I don't really see the difference, besides one being permanent and other other not. Neither is really going to feel like a power or ability intrinsic to your character, depending on what your character is supposed to be, and will be just as alien and arbitrary as someone handing your time-transposed bone club wielding caveman a blinking ray gun and telling them they'll be using it to defeat whatever the threat of the day is.


    .
    I think theres a big difference between needing a special energy weapon vs. needing to be at a certain level of power. These task forces are, or should be, more about needing the game's 'supermen' and 'hulks' vs the game's 'antman's' and 'wasps', rather than just bring anything but make sure they're armed with the anti-praetorian death rays.
  11. Quote:
    Originally Posted by Johnny_Butane View Post
    The key world there is "being seen as". As opposed them actaully being more powerful. Meaning it's more of a story thing.

    There's nothing that's been shown of the first five levels of the Incarnate system that suggests to me that all Incarnate players will be able to go toe to toe with Statesman and Recluse in RV, or solo them in their native form as level 54 AVs. Unless of course, the other 9 slots come with a level shift like the Alpha's ultimate menifestation, but there's nothing contrete to suggest they will.

    That being said, they could save a lot of time and just make the entire Incarnate system a simple text box that pops up every once and a while that says "You are now more powerful than Statesman and Lord Recluse!" and call it a day.

    The bottom line for me is if the game mechanics, mission design and power design still enforce that you're not their peer, then it really doesn't matter what the flavour text says. Heck, you can already pretend to be more powerful than them in AE, so you don't have to wait for the Incarnate system to pretend in the rest of the game


    .
    I have some characters that can already stand toe to toe with statesman and recluse, it wouldn't take too much from the incarnate system for these characters to flat out beat them. And the devs have pretty much stated that what we've already seen of the incarnate system wasn't 'epic' enough, which is why they pulled it, and we only saw the first of ten levels. So I see no reason to believe they're talking about only being perceived as more powerful and not actually more powerful than game lore characters.

    Having said that, if you're correct in your guess that this is just wordplay, and that the incarnate system won't actually allow characters to eclipse game characters in terms of actual gameplay ability, then the dev was being incredibly deceitful and it's a lame *** move and cheesy marketing gimmick that will lose them customers.
  12. Quote:
    Originally Posted by ChaosExMachina View Post
    That was the scene where the movie jumped the shark. Up to then it had enough good to make some of the bad palatable. And from there it became a TV movie but with somewhat better effects, culminating in aliens killing the villain for no reason of any sort and a random secret base implosion.

    There are stupid scenes even in the last crusade (its own secret base implosion chief among them), but they generally served some sort of plot purpose, had better acting, were counteracted by more positives, or at least were not THAT stupid. The monkey army was among the most ridiculous movie scenes I have ever encountered, and I like camp and don't require movies to make sense.



    George Lucas is creative and underrated, but to BE creative you need to have a kind of openness that makes editors important. I don't mean some sort of executive meddler, who is almost always worse, but at least a trusted collaborator who isn't a yes man.

    Exactly. There are many ridiculous scenes in all the movies, but fonzi suddenly turning into tarzan and employing a monkey army was WAY beyond any of them and just plain dumb. And I don't have a problem with the movie being about aliens and I don't have a problem with the actor who played mutt. There were other scenes that were pretty ridiculous, the fridge scene for one, but the monkey one was, again, just plain dumb.

    Another poster suggested it's the same as the ark scene where it was melting off peoples faces, but it's just not. The arc scene is different in that we accept that the supernatural exists in these movies, and the arc is explained to have supernatural powers, so when its opened and starts turning nazis into butter, its obviously a hard scene to accept in the real world but it works in a movie where you accept the supernatural. But when a kid greaser suddenly has the agility of tarzan, for no explainable reason even inside a movie where we accept the supernatural, and can command an army of monkies, again with no explanation as to how even inside of a movie where we accept the supernatural, then you go from 'hard to believe' to just plain dumb.

    And I agree that lucas is a creative genius overall, hell, he created some of the best movies of all time in star wars and indiana jones. But that doesn't mean he doesn't have some really bad ideas, that can be negated with the right collaborators (see empire strikes back).
  13. "We don't want players to be overshadowed by iconic figures like Statesman or Lord Recluse. In the Incarnate system, players will embark on the path that will end with them being seen as more powerful than the current iconic figures in the game"

    Holy crap a dev who actually understands what the players want to be able to achieve. Bonus points for not making the task forces eight hours long or ridiculously hard to set up and coordinate (assuming what was said is correct). Bravo.
  14. Quote:
    Originally Posted by Defenestrator View Post
    If I hadn't been at this movie with other people, I would have walked out of the movie and asked for my money back at this point. Seriously.

    You summed up my thoughts as to why this doesn't work at all. Throw in all the other just utterly stupid things leading up this point of the film, and this was just a big bag of fail (though you forgot the inclination of the monkeys to suddenly launch an unprovoked surprise attack on Cate Blanchett).
    The ridiculous use of monkeys as an attack force was implied when i refered to them as an 'army'... lol. Ya, there is ridiculous, which can be acceptable up to a point if the rest of the movie is good, then there is just plain stupid ridiculous, which is what that scene was.
  15. Quote:
    Originally Posted by Mr_Squid View Post
    No, I just honestly don't see what the big deal is.

    Edit: Seriously, someone explain to me why everyone loathes this scene. I mean yeah it's stupid, but it's not like there's never been stupid scenes in the Indiana Jones series before (That dumb banquet scene in Temple of Doom, surviving falling out of a plane in a raft, surviving a tank falling off a cliff with zero explanation, every Willie Scott scene in Temple of doom...actually in retrospect, let's just say half the scenes in Temple of Doom). But why this particular scene?
    Because it's by FAR the most ridiculous, impossible and just plain dumb looking scene in any of the movies. Some greaser kid suddenly learns how to swing from vines through a ******* jungle, gathers an army of monkeys, then somehow manages to catch up to a speeding caravan of motor vehicles. There are pleny of other ridiculous scenes in that particular movie, and in temple of doom as well, but this scene is by far the worst of them.

    And yeah there are other ridiculous scenes including improbably meal selections and unlikely survivals from falls, but they just don't compare to fonzi turning into tarzan, imo. It took the stupid meter that used to go to ten, and made it go to eleven.
  16. Quote:
    Originally Posted by Candlestick View Post


    HAVE YOU ALL FORGOTTEN!?
    One of lucas' dumb ideas that required filtering, lol...
  17. I don't have any problem with shia the actor like some, but regardless of how you feel about him, he wasn't the problem with Indy 4, some of the writing and scenes were the problems with indy 4. This franchise needs a george lucas filter if it has any chance of successfully continuing. And I don't mean to be too critical, because the guy is very creative, but some his his dumber ideas can crush a movie, and need to be filtered out.
  18. Great episode. I know this show gets a lot of **** from some people, probably the comic book purists (and that's fine), but I think they've done a pretty damn good job, especially when you compare it to some of the movies. The ending was nicely done and just about had me chucking the controller through a wall. I'd love to see this show continue on as a Superman show.
  19. Cyber_naut

    CoP reward buff

    Quote:
    Originally Posted by Castle View Post
    I just tested this internally.

    Defeating the Aspect and selecting Reward Merits gave me 21 merits, which is what it should be doing, and should have been doing since launch. Repeating the CoP within 24 hours reduces the reward to 10 Merits.

    EDIT: As for why we don't put a hard limit on repeatability, such a thing would dramatically reduce the number of potential participants, due to lockout conflicts.
    Setting the reward at a pitiful 21 merits for a tf that requires 3 teams and careful team planning is severely reducing the number of potential participants, due to not wanting to go through the PITA of just setting one up. I play this game a lot, and I've gotton on this TF once since release, and had one other opportunity. The incentives to play this TF are clearly ridiculously too low.
  20. Cyber_naut

    SD Defense

    Quote:
    Originally Posted by Werner View Post
    I'm sure the devs understand that soloing on +4x8 is not the norm. That capping or nearly capping DDR on a Shield Defense is not the norm. That even the soft cap is not the norm, probably even on level 50 Super Reflexes characters.
    When I see their recent moves in praetoria and in tip mishes, I'm not so sure that they do understand that. Why on gods green earth did devouring earth need a buff vs. defense based toons? I'm not certain on malta, but they seem to have turned my defense based toons into highly heated butter armor as well.

    Every other group you run into at lvl 50 on a io'd out toon should NOT make you feel like a lvl 3 blaster with a damage aura.
  21. Cyber_naut

    SD Defense

    Quote:
    Originally Posted by Olympus_NA View Post
    I've been playing my MA/SD scrapper for a while now and still don't seem to be able to get my defense high because I get hit all the time. Note I am no good with numbers here so I don't even know how to know if I have defense cap T.T I have all the SD defensive powers, all with either 3 defense or resistance SO's, I also have Tough and weave slotted as previously. Am I missing something or is this the defense a lvl 34 SD scrapper will have?

    I think the two replies you got should answer your questions about what softcap means.

    But I think this shows a misconception about SD, and defense in general, in that it creates some sort of invulnerable character or an I win button. Defense only becomes really effective at or near the softcap, and is usually only achievable late game or by eating insps. Even then, some stuff will get past your defense, and when most of your mitigation is defense, you drop pretty quickly.

    I hope when the devs skim threads like these they realize they're reading posts primarily from some of their better players, who know how to maximize their abilities, and don't feel they need to cripple defense. After playing through praetoria and tip mishes, and also seeing how they under-reward in TF's like the CoP, it seems they are balancing the game by looking at what the top end players are doing, and imo, that's a bad stategy.
  22. Quote:
    Originally Posted by Reverence View Post
    Unfortunately, if you don't have great burst damage on your farming scrapper, you'll never keep up with a farming brute. The main reason being, you don't have a lot of time to wear down the mob as a scrapper before they start running away from you. Of course this isn't an issue for a brute with their level of agro.
    Not true at all on a shield scrapper.

    Elec/SD or Fire/SD with fire or mu epic powers get my vote for best aoe scrappers. Other combos are in the same neighborhood, but they fall behind in either their ability to hold aggro or their survivability. And I know this is about aoe, but sometimes you want some single target damage, and spines is painfully defficient there.

    And a fire/sd or elec/sd will keep up with or surpass any farming brute.
  23. Best episode of the series, by far. This is how they should move forward, and this type of work could make for a great Superman series after Smallville is over. But then they show the previews for next week, and I bet they go back to the same old nonsense and lois will get amnesia after becoming egyptian lass.
  24. Cyclones read my thoughts about the mu powers, he must be one of those he-seers...