Fire/Shield critique


Cyber_naut

 

Posted

Heya Scrapper forumers!
I'm fairly new so no one here knows me, but I stalk the forums reading other peoples threads. =P
Basically i have this i18 build and I know i19 is comin up and all but for now my build is set at this

I was looking for a critique on what I could maybe change in order for my build to better support what I am trying to do as a Fire/Shield Scrapper.

What I had planned on was being a fairly capable farmer as well as AV soloer. I want her to be team friendly so I can run TFs and the works.
Lastly I want her to be at the maximum potential she can be, this is my only character so I will be focusing money into her build and yes I know it is an expensive build.
Thanks in advance to all who offer their opinions. =)

Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
w: Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Fire Sword

  • (A) Touch of Death - Chance of Damage(Negative)
  • (19) Touch of Death - Accuracy/Damage/Endurance
  • (21) Touch of Death - Damage/Recharge
  • (21) Touch of Death - Damage/Endurance
  • (31) Touch of Death - Accuracy/Damage
  • (31) Touch of Death - Damage/Endurance/Recharge
Level 1: Deflection
  • (A) HamiO:Enzyme Exposure
  • (3) Luck of the Gambler - Defense
  • (3) Luck of the Gambler - Recharge Speed
  • (17) Steadfast Protection - Resistance/+Def 3%
  • (50) Gladiator's Armor - TP Protection +3% Def (All)
Level 2: Battle Agility
  • (A) HamiO:Enzyme Exposure
  • (7) Luck of the Gambler - Defense
  • (7) Luck of the Gambler - Defense/Endurance
  • (13) Luck of the Gambler - Recharge Speed
Level 4: True Grit
  • (A) Numina's Convalescence - Heal
  • (5) Numina's Convalescence - Heal/Endurance
  • (5) Numina's Convalescence - +Regeneration/+Recovery
  • (13) Regenerative Tissue - +Regeneration
Level 6: Cremate
  • (A) Mako's Bite - Accuracy/Damage
  • (9) Mako's Bite - Damage/Endurance
  • (9) Mako's Bite - Damage/Recharge
  • (11) Mako's Bite - Accuracy/Endurance/Recharge
  • (11) Mako's Bite - Chance of Damage(Lethal)
  • (19) Mako's Bite - Accuracy/Damage/Endurance/Recharge
Level 8: Swift
  • (A) Run Speed IO
Level 10: Active Defense
  • (A) HamiO:Membrane Exposure
  • (46) HamiO:Membrane Exposure
Level 12: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (15) Luck of the Gambler - Defense
  • (15) Kismet - Accuracy +6%
Level 14: Super Jump
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (43) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (46) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 16: Health
  • (A) Miracle - +Recovery
  • (17) Miracle - Heal
  • (40) Miracle - Heal/Endurance
Level 18: Fire Sword Circle
  • (A) Armageddon - Chance for Fire Damage
  • (27) Armageddon - Damage/Recharge
  • (34) Armageddon - Accuracy/Recharge
  • (40) Armageddon - Damage/Endurance
  • (43) Armageddon - Accuracy/Damage/Recharge
Level 20: Stamina
  • (A) Performance Shifter - Chance for +End
  • (23) Performance Shifter - EndMod/Recharge
  • (23) Performance Shifter - EndMod
  • (34) Performance Shifter - EndMod/Accuracy
  • (36) Performance Shifter - Accuracy/Recharge
  • (37) Performance Shifter - EndMod/Accuracy/Recharge
Level 22: Against All Odds
  • (A) Endurance Reduction IO
Level 24: Build Up
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (33) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (40) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 26: Incinerate
  • (A) Hecatomb - Damage/Recharge
  • (27) Hecatomb - Accuracy/Damage/Recharge
  • (29) Hecatomb - Accuracy/Recharge
  • (29) Hecatomb - Damage/Endurance
  • (31) Hecatomb - Chance of Damage(Negative)
Level 28: Hasten
  • (A) Recharge Reduction IO
  • (33) Recharge Reduction IO
  • (33) Recharge Reduction IO
Level 30: Boxing
  • (A) Accuracy IO
Level 32: Tough
  • (A) Aegis - Resistance/Endurance/Recharge
  • (37) Aegis - Resistance/Endurance
  • (43) Aegis - Endurance/Recharge
Level 35: Shield Charge
  • (A) Obliteration - Chance for Smashing Damage
  • (36) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (36) Obliteration - Accuracy/Damage/Recharge
  • (37) Obliteration - Damage/Recharge
  • (39) Obliteration - Accuracy/Recharge
  • (50) Obliteration - Damage
Level 38: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (39) Luck of the Gambler - Defense
  • (39) HamiO:Enzyme Exposure
Level 41: Char
  • (A) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (42) Basilisk's Gaze - Endurance/Recharge/Hold
  • (42) Basilisk's Gaze - Accuracy/Recharge
  • (42) Basilisk's Gaze - Recharge/Hold
Level 44: Fire Blast
  • (A) Apocalypse - Chance of Damage(Negative)
  • (45) Apocalypse - Damage/Endurance
  • (45) Apocalypse - Accuracy/Recharge
  • (45) Apocalypse - Accuracy/Damage/Recharge
  • (46) Apocalypse - Damage/Recharge
Level 47: Fire Ball
  • (A) Ragnarok - Chance for Knockdown
  • (48) Ragnarok - Accuracy/Recharge
  • (48) Ragnarok - Accuracy/Damage/Recharge
  • (48) Ragnarok - Damage/Recharge
  • (50) Ragnarok - Damage/Endurance
Level 49: Phalanx Fighting
  • (A) Luck of the Gambler - Recharge Speed
------------
Level 1: Brawl
  • (A) Accuracy IO
Level 1: Sprint
  • (A) HamiO:Microfilament Exposure
Level 2: Rest
  • (A) Recharge Reduction IO
Level 1: Critical Hit
Level 0: Ninja Run

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Posted

Looks like a solid build, if you can afford it. More resistance would help though. Enhance Deflection and True Grit if you can find slots for it. Also, Grant Cover is needed if you want to cap DDR.


 

Posted

You'll have end issues when you start unleashing your aoe carnage. To avoid that problem you need more end reduction in FSC and fireball, imo.


 

Posted

Quote:
Originally Posted by Cyber_naut View Post
You'll have end issues when you start unleashing your aoe carnage. To avoid that problem you need more end reduction in FSC and fireball, imo.
I'm pretty sure it'll be fine. I have almost exactly the same net endurance recovery on mine, and the AoEs are slotted almost exactly the same (the only difference is an extra slot for a proc in both Fire Sword Circle and Fire Ball). Things die so fast and so many blues rain down that I have no problems, even with Carnies.

I WAS worried about it when I put the build together, and my back up plan was to replace my procs with endurance reduction if necessary. But it wasn't necessary.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
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Posted

Quote:
Originally Posted by Werner View Post
I'm pretty sure it'll be fine. I have almost exactly the same net endurance recovery on mine, and the AoEs are slotted almost exactly the same (the only difference is an extra slot for a proc in both Fire Sword Circle and Fire Ball). Things die so fast and so many blues rain down that I have no problems, even with Carnies.

I WAS worried about it when I put the build together, and my back up plan was to replace my procs with endurance reduction if necessary. But it wasn't necessary.
You mention 'so many blues rain down', and while that is certainly true solo, its not nearly as true on a large team (although on a large team you usually will have buffers). So as this guy says he wants to run this toon on teams, does your build require popping lots of blues? I'm curious because I've got a fm/sd too and wondering if I'm overkilling endurance reductions. But even on my build, I need a blue every once in a while when dropping fast paced aoe on everything.