Clouded

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  1. My namesake is a Dark/Sonic Defender that I've re-built a few times over the years but I think I have decided on a build but would like some feedback to see if I could squeeze out an addition 3% ranged defense somewhere (without the PvP IO) to hit the ranged def softcap.

    I'm currently running 42% Ranged Defense and easily softcapped when DN is toggled, but I don't want to rely on that power.

    I team exclusively on this hero and I would like to keep my power picks as is.

    Here is my current build on Live:

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Level 50 Magic Defender
    Primary Power Set: Dark Miasma
    Secondary Power Set: Sonic Attack
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Dark Mastery

    Hero Profile:
    Level 1: Twilight Grasp -- Nictus-Acc/EndRdx/Rchg(A), Nictus-Heal(3), Nictus-Heal/HP/Regen/Rchg(3), Nictus-Acc/Heal(5), Nictus-Acc/EndRdx/Heal/HP/Regen(5), Theft-Acc/EndRdx/Rchg(7)
    Level 1: Shriek -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/Rchg(9), Thundr-Acc/Dmg/EndRdx(11), Thundr-Dmg/EndRdx/Rchg(11)
    Level 2: Tar Patch -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
    Level 4: Scream -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Acc/Dmg(15), Thundr-Dmg/EndRdx(15), Thundr-Dmg/Rchg(17), Thundr-Acc/Dmg/Rchg(17), Thundr-Dmg/EndRdx/Rchg(19)
    Level 6: Howling Twilight -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(21)
    Level 8: Swift -- Run-I(A)
    Level 10: Darkest Night -- HO:Enzym(A), HO:Enzym(21), HO:Enzym(23)
    Level 12: Howl -- Posi-Acc/Dmg/EndRdx(A), Posi-Acc/Dmg(23), Posi-Dmg/EndRdx(25), Posi-Dmg/Rchg(25), Posi-Dmg/Rng(27)
    Level 14: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(27), Mrcl-Rcvry+(29), Mrcl-Heal(29)
    Level 16: Combat Jumping -- Krma-ResKB(A)
    Level 18: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(31)
    Level 20: Stamina -- P'Shift-EndMod/Acc(A), P'Shift-EndMod(31), P'Shift-EndMod/Rchg(31), P'Shift-End%(33)
    Level 22: Shadow Fall -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(33), RctvArm-ResDam/EndRdx/Rchg(33), LkGmblr-Def(34), LkGmblr-Def/EndRdx(34), LkGmblr-Def/EndRdx/Rchg(34)
    Level 24: Fearsome Stare -- N'mare-Acc/Fear/Rchg(A), N'mare-Acc/Rchg(36), N'mare-EndRdx/Fear(36), Abys-Acc/Fear/Rchg(36), Abys-Acc/Rchg(37), Abys-EndRdx/Fear(37)
    Level 26: Hasten -- RechRdx-I(A)
    Level 28: Assault -- EndRdx-I(A), EndRdx-I(37)
    Level 30: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(39), GSFC-ToHit/Rchg/EndRdx(39), GSFC-Rchg/EndRdx(39), GSFC-ToHit/EndRdx(40), GSFC-Build%(40)
    Level 32: Dark Servant -- HO:Lyso(A), HO:Lyso(40), HO:Lyso(42)
    Level 35: Screech -- Stpfy-Acc/Stun/Rchg(A), Stpfy-Acc/Rchg(42), Stpfy-EndRdx/Stun(42), Stpfy-Acc/EndRdx(43), Stpfy-Stun/Rng(43), Stpfy-KB%(43)
    Level 38: Maneuvers -- RedFtn-Def(A), RedFtn-Def/EndRdx(45), RedFtn-Def/Rchg(45), RedFtn-EndRdx/Rchg(45), RedFtn-Def/EndRdx/Rchg(46), RedFtn-EndRdx(46)
    Level 41: Vengeance -- LkGmblr-Def(A), LkGmblr-Def/Rchg(46), LkGmblr-Def/EndRdx/Rchg(48)
    Level 44: Oppressive Gloom -- RzDz-Acc/EndRdx(A), RzDz-EndRdx/Stun(48), RzDz-Acc/Stun/Rchg(50)
    Level 47: Dark Embrace -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(48), S'fstPrt-ResKB(50)
    Level 49: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Vigilance



    <font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data into Mids' Hero Designer to view the build |
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    I'm hoping some fresh eyes would help me find the additional 3% ranged defense to complete my softcapped build while maintaining the current power selection.

    Thanks!
  2. Dang, that must have been a "Doh" &lt;facepalm&gt; moment fo sho.
  3. Post deleted by Moderator 08
  4. Have you provided testing feedback to show the drops rates are low?

    Also, keep in mind some of these patches occur days, if not weeks, in advanced. So this new patch could have been done earlier this week or last week.
  5. [ QUOTE ]
    [ QUOTE ]
    DUAL MEH!

    [/ QUOTE ]

    Clouded meet Clouded

    [/ QUOTE ]

    OMG, there's two of me?!
  6. They're not going to "just change it" unless you (meaning testers) provide some feedback showing the changes are needed. That's the way it works.
  7. Clouded

    My Post Count...

    I agree with the ebil burning eye.
  8. [ QUOTE ]
    [ QUOTE ]
    It does not matter one whit whether or not what Twixt was doing was "against the game zone mechanics or rules." What matters was that people did not find it enjoyable or even amusing. These sort of behaviors are only [marginally] forgiveable if they are funny.

    [/ QUOTE ]

    Did Twixt design the mechanics and rules for PvP in CoX?

    No. He followed the mechanics and rules available to him so it becomes the players problem for not accepting these mechanics and rules.

    It's a QQ situation for these players.

    Don't like how PvP works then leave.

    Don't like the chat then /ignore.

    Don't like the mechanics then complain to the Devs and not blame Twixt for playing the game, following the rules, doing some research on a particular topic and making observations.

    [/ QUOTE ]

    You must be daft because I can't understand for the life of me why you are defending a person that clearly manipulated their research to suit their hypothesis. [censored], that's giving him credit for even ESTABLISHING one before he began playing the game.
  9. QR

    It's simple really. These Players are looking for the path of least resistance and AE farming is just that.
  10. [ QUOTE ]
    [ QUOTE ]
    If people quit because they now have to level up to 10 without AE, then let them leave. It takes 2-3 hours to hit level 10 doing sewers and/or missions. On CoV, I think it's even easier with the bank farm given from Mongoose.

    [/ QUOTE ]

    NCsoft just won't allow that. Not with a retail box out Clouded. Let's face reality here.

    [/ QUOTE ]

    Prehaps you are taking my response to someone else as a suggestion. My comment was in direct response to his "people will quit" theory.

    [ QUOTE ]

    This is the same business that wouldn't allow our dev team to put a patch (publishing freeze) to get rid of obvious exploits which they forced them to release issue 14 with live btw, because of some arbitrary anniversary.

    [/ QUOTE ]

    I don't care for conspiracys, and this has nothing to do with my post.
  11. [ QUOTE ]
    Thunderstrike uses the exact SAME animation and does a lot less damage. Only 58% as much damage Yes that means TS is not a very good attack anymore for anyone wondering.

    [/ QUOTE ]

    Um, isn't Thunderstrike an AoE?
  12. If people quit because they now have to level up to 10 without AE, then let them leave. It takes 2-3 hours to hit level 10 doing sewers and/or missions. On CoV, I think it's even easier with the bank farm given from Mongoose.
  13. It should be called Conserve Energy and supply a +HP/heal component similar to Dull Pain along with the endurance discount.
  14. Energy Transfer's animation was increase to 2.67s and Total Focus stun magnitude was decreased to 3. Barrage's recharge/end was increased as well as the damage, the overall DPA for the attack is still poor.

    I can't say much for stone melee.

    DM was improved in various ways, the animations were increased a littled but this had more to do with standardization of animations and not a nerf. Siphon Life is now a great attack and should be part of any attack chain. Midnight Grasp's damage is now front loaded with some minor DoT. I think Soul Drain was buffed too, I believe it receives a higher damage buff with less enemies then before but I don't know the specifics.
  15. [ QUOTE ]

    Is Touch of Fear worth taking?

    [/ QUOTE ]

    It will depend on your playstyle, but on my Dm/Regen Scrapper I dropped it and haven't missed it since. It only slowed down my attack chain.

    [ QUOTE ]

    Also, I plan on using just SO's until I hit the early 40's or so, is it better to slot for defense or resists in my defense set?

    [/ QUOTE ]

    I use SO's until 27, then I slot level 30 Common IOs and strategize my Set IO build. That way when I get a drop, I already know if I should keep it or sell it.

    WP is a mix of def, resis and hp/sec. You should begin by 3 slotting armors (mind over body, indomitable will and hightened senses) with 2 def or resis (depending on the power) and 1 end red. Later add a 4th slot (mid-late 30s) and place another def or resis.

    High Pain Threshold should get 3 Heal IOs right away and then 1-2 resis as you level up.

    [ QUOTE ]

    How should I slot RttC?

    [/ QUOTE ]

    Since your primary is DM, you can slot additional -tohit in RttC for some additional mitigation. Get 6 slots here ASAP and try a mish-mash of SOs/IOs. Heal enhancements are the most important, followed by end red and -tohit. I would try 3 heal, 1-2 end red and 1-2 -tohit debuffs for SOs/Common IOs.

    [ QUOTE ]

    BTW, Siphon Life is effing awesome!

    [/ QUOTE ]

    Hell ya it is!
  16. Clouded

    My Post Count...

    /e randomthought

    Emo bears are a scary sight.
  17. [ QUOTE ]
    Guys? You REALLY just do NOT get it. ANY of it.

    Suffice it to say if the changes make more happy then the changes accomplished their goal. After all? If you don't know what you missed out on then it really doesnt't matter. Does it?

    [/ QUOTE ]

    How about you explain yourself/position without the vitrol and adolecent insults?
  18. It seems you are being obtuse to what others are saying. They aren't telling them to play as they do, but rather "take some time and level outside AE to check out all the wonders this game has to offer."

    If you can't see the difference then you are being subjective and aren't looking for a discussion.
  19. Clouded

    Mistrust

    Wow, don't fall from the high horse or you might fall in your own hypocrisy or [censored].
  20. C'mon Frost, you trying to hard to find something hidden in Castle's words or agenda. Let it go.
  21. The OP does bring up a good point.

    Drugs are bad.
  22. QR

    Fire/SR

    This combo is absolutely sick solo. Spend some inf to get SR soft-capped and it becomes easy pesy.