Clouded

Renowned
  • Posts

    2153
  • Joined

  1. I think the OP has reached his "New Thread" quota for the day.
  2. Clouded

    Servers are up!

    Quote:
    Originally Posted by skullman View Post
    still no energy mele for scrappers?!!
    They got ELECTRIC Melee, not energy melee.
  3. I'm planning on /EA as well since it's one of the only brute secondaries I haven't played past level 22 (the other two are stone and shields).
  4. Quote:
    Originally Posted by Golden Girl View Post
    They probably want to test it on their computers first, to make sure it's running properly, to avoid a nerdrage storm

    Pffft, that's unpossible! Nerdrage storms always develop after a new issue. :P
  5. QR

    This is great. I love reading about everyone's background/story for their handle.

    Since I have a second account...I'll go again!!

    I like to say "rawr." When I level, when I do something good, something bad (which is more often), when I'm being mean and realize it...etc.

    In the spirit of the word I made it my second account handle, RawR.
  6. Clouded

    Is Rage bugged?

    Quote:
    Originally Posted by Lohenien View Post
    AFAIK Rage has a defense debuff that is set to DOES NOT STACK FROM SAME CASTER as well as UNRESISTABLE . I don't see how making it stack would break defense toons, since the whole point of the crash is to represent ...a crash.

    Yes this means that stacking rage would be a bad idea in general since now foes will hit you more often.
    Currently if the player stacks Rage, they can avoid the -Defense portion of the crash (but still get hit with -damage and -endurance).

    Defensive Primaries are at a disadvantage if they do not double stack crash since they would be hit with -20% defense (IIRC). Going from 45% Def to 25% is rough.

    A regen or resistance based tanker would not feel the -def from the crash as much, if at all.

    I think that's the point the previous poster was trying to convey.
  7. Quote:
    Originally Posted by dave_p View Post
    Please convince me otherwise--you'll make me very happy if you can.
    I don't care enough to convince you one way or the other. I'm not here to champion ELM as some uber set. I've already stated the ST damage is not great but it's not crap either, and I tend to let my experience ingame dictate my responses about sets. Not some numbers on paper.

    Play or don't. <shrugs>
  8. I foresee many posts this week with the following...

    "CoH is dying cause I can't find any teams! Everyone is in the tailor!!!"

    "CoH is dying cause I can't find any teams! Everyone is soloing with the new difficulties!"

    "CoH is dying cause I can't find a level 35-50 team! Everyone is in AP, PO, Mercy, Cap etc!!"

  9. Like most of you reading this I have a forum handle. I've had this same handle since I joined way back when. Like some of you, I've seen other posters handles and thought, "Hmmm, I wonder where he/she/it came up with that clever name?"

    So, here's your chance!

    Tell us about your forum handle!

    Where did you come up with it?
    Have you always used the same one?
    How about on different boards?
    etc
    etc

    Me?

    I bought CoV way back when and after a few failed characters and different servers I settled on Freedom and my main Clouded Electron (a Elec/Dark Brute). My current global at the time was Lord Thalium. I decided to change my global since I found it terribad (terrible + bad). My first request was Clouded Electron which was not available so I abbreviated it and came up with Clouded. After a few months of running around I stumbled onto the forums and registered right away with the handle of Clouded.

    Not the most exciting story but a story none-the-less! I use "Clouded" at nearly every forum or community site I join (Co, SW: TOR, etc).

    So, tell us about your forum handle!
  10. ELM/Stone is a popular set on CoV for Brutes since you get max survivability and a few AoEs for teams.

    I think the same set, but reversed, could work over here as long as the player knows Big Orange Numbers will not be produced. I didn't get the chance to test ELM much for tankers but I'm guessing powers like TS and LR have a nice Gauntlet component that will be great for maintaining aggro (possibly jacob's ladder as well).
  11. Quote:
    Originally Posted by Dominicus_Saxon View Post

    Fitness -
    Swift - 1 run
    Health - 4 health
    Stamina - 6 end mod
    Anything over 3 slots of the same enhancement is generally considered a waste due to ED. Unless the # above corresponds to # of slots for IOing your hero. If not, then I would take a few slots from Stamina. 3 level 40-50 End Mod IOs will be all you need (likewise with health).

    Quote:
    Originally Posted by Dominicus_Saxon View Post
    Super Strength -
    Jab - 1 dmg
    Punch - 3 dmg, 2 acc, 1 att rate
    Haymaker - 3 dmg, 2 acc, 1 recharge red
    Knockout Punch - 3 dmg, 2 acc
    Hand Clap - Disorientate
    Taunt - Taunt
    Hurl - 3 dmg, 1 acc
    Footstomp - 3 dmg, 1 acc
    If this were my build, then I'd slot a few more end reductions into KO Blow and Footstomp since both can be a drain (hur hur) on your endurance.

    I typically slot my attacks; 1-2 ACC, 2-3 DAM, 1-2 END RED

    Quote:
    Originally Posted by Dominicus_Saxon View Post
    Willpower -
    Mind Over Body - 6 dmg res
    Fast Healing - 4 heal
    Rise To The Challenge - 5 to hit debuff
    Quick Recovery - 6 end mod
    High Pain Tolerance - 4 dmg res
    Indomitable Will - 3 def buff
    Resurgence - 1 att rate
    Ok, here is where some serious changes are needed.

    MoB: 3 Dam Res, 1 End Red
    FH: 3 Heal IOs
    RttC: 3 Heal IOs, 1-2 End Red, 1-2 -tohit debuffs
    QR: 3 End Mod IOs
    HPT: 3 Heal IOs, 1-2 Dam Res IOs
    IW: 1-2 Def IOs, 1-2 End Red IOs

    I also notice you didn't have Strength of Will. This is a nice power to grab in case the poo hits the fan. 1-2 Dam Res is decent slotting.


    I hope that helps.
  12. Quote:
    Originally Posted by dave_p View Post
    I wanted to make this thread earlier, but have been out of the game for a month. Now that also means I have yet to test anything on Test, but at least using Stoney's Mids' numbers, Elec Melee damage looks absolutely anemic, at least for DPA. LR is awesome, of course, but recharges too slowly as a regular part of an attack chain (tho it synchs nicely w/BU). CB & HP are both utter crap, JL is worse than Frost and is narrower to boot and while I only have expericnce w/TS on my Defender, I recall the splash damage was mostly useless, and its full damage DPA is pretty pathetic. CI is difficult to factor into, but w/it, LR, JL & TS, I'm thinking the AoE damage will be good to very good, but ELM's ST damage is worse than Ice Melee at this point, and that's just pathetic.

    Again, this is all on paper and using unconfirmed numbers. I'm still waiting for Test Sever to synch my account status, but I'm hoping I16 hits live this week and I can do some more testing, but my Elec/Elec tank is looking decidedly less tasty than he did a month ago. Hope I'm wrong.
    If I were looking for a ST damage heavy set then I wouldn't be taking Electric Melee. If I were looking for a great AoE/team heavy set, then I would consider taking Electric Melee.

    The damage isn't anemic nor is CB/HP utter crap.
  13. Quote:
    Originally Posted by EnigmaBlack View Post
    Only change I would make to travel powers is to make them inherent, then adjust the vet reward

    Wait, aren't you the same person that wants Stamina/Health inherent also?
  14. Clouded

    can my corr tank

    Quote:
    Originally Posted by Smurphy View Post
    You guys keep saying a lot of silly things splitting hairs on the definition of Tanking.
    Are you new to the internet?

    Quote:
    Originally Posted by Smurphy View Post
    The actual City of Heroes "Tank" archetype can't do anything about those outrageous examples you guys came up with too. The actual City of Heroes archetype "Tank" also can die in 1 shot.
    Well, a Tank could Taunt the mob and direct the flow of carnage away from the teammates by turning the critter's backs to the team. It's not very difficult and is a direct result of Tanking.

    Of course a Tank in CoX cna be one-shotted. I was merely tossing out a rhetorical question to show doing so was a poor attempt at proving a poor point.

    Most Corrs can be built, with IOs, to become very sturdy and surviable but I wouldn't suggest they could Tank. And by "tank," I mean match the aggro control and survivability of the average, same level, same IOed Tank AT.
  15. Clouded

    can my corr tank

    What if the first shot kills the team?
  16. Quote:
    Originally Posted by Fusion_7 View Post
    Question: Other than getting the Ouroboros Transporter by accessing it from another player and then traveling to Ouroboros to get the Transporter, is there any other way be it through a contact or other means that you can obtain one or do you just need to ask someone to plant one down so you can use it?

    Check out this thread: http://boards.cityofheroes.com/showthread.php?t=190297
  17. Quote:
    Originally Posted by Neg_rogue View Post
    I know, right? When you can't beat em', ignore em'! Such a nice feature
    Nah, reading through the thread it seems Nether likes to ignore those he has already beaten but are delusional and think they have a strong position.
  18. Quote:
    Originally Posted by NuclearMedicine View Post
    Anyways, anyone else planning on such modifications to suppress their yearning for different "not currently offered" set?
    Kinda. I'll be making a Radiation/Fire Blaster and tinting the Fire Melee attacks greenish. He's not a tank, but I'm doing pretty much the same thing.
  19. QR

    Short answer: it depends.

    On my /SR Brute, I went for Melee Defense first and then added Ranged/AoE until I was all set.

    On my /EA Brute, I'll hit up S/L first and exotic damages second.

    Most damage being trown (yes, trown) at your tank with have a smashing or lethal component in the damage type. Having 45% S/L defense allows any attack (melee, ranged, AoE), that contains S/L, to be checked against your soft cap.
  20. Quote:
    Originally Posted by Mighty_Pain View Post
    Then, since most of these Giant Monsters blueside that are the object of such envy just... wander around until they despawn, one has to ask... what would be the point?

    The reward vs. the risk on those things got nerfed badly some time ago, and show no signs of being rescinded.
    GMs grant 2 Merits. I think that's a nice reward for 5-15 mins worth of button smashing. Get a team together and you can clear out a bunch of GMs easily.
  21. Clouded

    Plan for respec

    I've seen much worse snark than what you've posted here. I gave you some positive rep to help offset the negative. Good luck with the respec!
  22. My experience with ELM is from Brutes as well and overall the set is fairly balanced now that Chain Induction got a revisit awhile back. For teams, the set really shines when you can drop BU + LR + TS and JL helps with the AoE damage. Conversely I find the set to be "ok" when solo. It lacks the ST heavy hitter and using TS on 1 enemy is not a very efficient use of endurance.

    Teams = goooooooooood
    Solo = ok
  23. Clouded

    Plan for respec

    It usually refers to someone being rudely sarcastic or disrespectful with another poster.

    I don't remember being snarky, why do you ask?
  24. Clouded

    Plan for respec

    Quote:
    Originally Posted by Torroes_Prime View Post
    any suggestions? I originally took Web envelop to get Focused accruacy cause I was having a hard time with hitting targets that were +2 or better or EB/Av class. Since I started getting set bonuses I've found I don't use focused accuracy. So I'm going to drop that.

    I'm on the fence about taking Web Envelope. It's a descent single target immob, but the only things I don't kill in 3 hits are Bosses with Immob protection, EBs and AVs which Web Envelope isn't going to help me deal with anyway. So that's 2 powers I can drop, sadly the game won't lets me skip taking powers at those levels.
    I was sorta joking. If it were me, then I might pick up Swift or Superspeed for added movement.

    Quote:
    Originally Posted by Torroes_Prime View Post
    I gotta ask why. In my current build I barely use Mind over body as is. The only time I use it if I'm facing an AV or if I've managed to agro a 8-man teams worth of baddies.
    Even if that's the case it's still vastly superior to Combat Jumping, even for just an IO Mule. You'll have to confirm but you'll probably get more HP/sec by slotting MoB with Titanium Coating (3 slot) then you would with Serendipities small regen and +HP bonuses.

    I team quite often and with I16, when I'm not teaming I'll have the difficulty set for 8 player team. So building towards max survivability has always been a trend of mine which is why I recommend slotting MoB over CJ.