Is Rage bugged?
Nope
	Ok, I must have either imagined that post then, or somebody posted it in a d00m thread.  Good to know, thank you 
Also...did not know you could avoid Hastens crash.  Then again I can never get that perma.
        
	If they ever "fixed" Rage to make sure it got the defence crash regardless of stacking, it'd break every defence-based character with SS. There'd be an uproar if they did that.
Castle won't "fix" that bug until he gets a chance to revamp the entire Rage power. Which, honestly, could be never. He's got more important things to do. The power is doing fine as is.
        
| If they ever "fixed" Rage to make sure it got the defence crash regardless of stacking, it'd break every defence-based character with SS. There'd be an uproar if they did that. Castle won't "fix" that bug until he gets a chance to revamp the entire Rage power. Which, honestly, could be never. He's got more important things to do. The power is doing fine as is. | 
Yes this means that stacking rage would be a bad idea in general since now foes will hit you more often.
I am an ebil markeeter and will steal your moneiz ...correction stole your moneiz. I support keeping the poor down because it is impossible to make moneiz in this game.
| AFAIK Rage has a defense debuff that is set to DOES NOT STACK FROM SAME CASTER as well as UNRESISTABLE . I don't see how making it stack would break defense toons, since the whole point of the crash is to represent ...a  crash. Yes this means that stacking rage would be a bad idea in general since now foes will hit you more often. | 
Defensive Primaries are at a disadvantage if they do not double stack crash since they would be hit with -20% defense (IIRC). Going from 45% Def to 25% is rough.
A regen or resistance based tanker would not feel the -def from the crash as much, if at all.
I think that's the point the previous poster was trying to convey.
| Currently if the player stacks Rage, they can avoid the -Defense portion of the crash (but still get hit with -damage and -endurance).  Defensive Primaries are at a disadvantage if they do not double stack crash since they would be hit with -20% defense (IIRC). Going from 45% Def to 25% is rough. A regen or resistance based tanker would not feel the -def from the crash as much, if at all. I think that's the point the previous poster was trying to convey. | 
	Hmm does it? Lets see, assuming an Ice tank with 45% s/l def and a fire tank with 50% s/l res.
Assuming even con minions hitting for 100 smashing per hit:
((50-0) * 1) = 50% * 17 * 100 = 850 damage with 0 res and 0 def
((50-45) * 1) = 5% * 17 * 100 = 85 damage for the ice tank
((50-0) * 1) = 50% * 17 * (100-50) = 425 damage for the fire tank
((50-45+20) * 1) = 25% * 17 * 100 = 425 damage for the ice tank
((50-0+20) * 1) = 70% * 17 * (100-50) = 595 damage for the fire tank
((50-45+40) * 1) = 45% * 17 * 100 = 765 damage for the ice tank
((50-0+40) * 1) = 90% * 17 * (100-50) = 765 damage for the fire tank
It appears one crash is worse for a non tough fire tank than it is for an ice tank and a double stacked crash is equally bad. Against +con foes I'd imagine it is much worse for defense toons, but it's not like there arent things you can do to mitigate a crash (inspirations, heal powers, timing crashes to not be in mid fight).
        
I am an ebil markeeter and will steal your moneiz ...correction stole your moneiz. I support keeping the poor down because it is impossible to make moneiz in this game.
| Hmm does it? Lets see, assuming an Ice tank with 45% s/l def and a fire tank with 50% s/l res. Assuming even con minions hitting for 100 smashing per hit: ((50-0) * 1) = 50% * 17 * 100 = 850 damage with 0 res and 0 def ((50-45) * 1) = 5% * 17 * 100 = 85 damage for the ice tank ((50-0) * 1) = 50% * 17 * (100-50) = 425 damage for the fire tank ((50-45+20) * 1) = 25% * 17 * 100 = 425 damage for the ice tank ((50-0+20) * 1) = 70% * 17 * (100-50) = 595 damage for the fire tank ((50-45+40) * 1) = 45% * 17 * 100 = 765 damage for the ice tank ((50-0+40) * 1) = 90% * 17 * (100-50) = 765 damage for the fire tank It appears one crash is worse for a non tough fire tank than it is for an ice tank and a double stacked crash is equally bad. Against +con foes I'd imagine it is much worse for defense toons, but it's not like there arent things you can do to mitigate a crash (inspirations, heal powers, timing crashes to not be in mid fight). | 
Also, since you're using final tohit instead of raw mitigation, the increased incoming damage may be lower on the Fire Tank than computed. For example, a +1 boss will be over capped on chance to hit, only allowing for a 32.86% damage increase.
[edit: Actually, it might happen with mitigation too. Sorry, I'm not thinking straight. Ungghh.]

I only ask because I could swear I read a post somewhere that the defense debuff being avoided by stacking rage was being fixed...
I hope I'm wrong, but my search-fu is weak and I can't seem to find it.