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Quote:Absolutely ridiculous argument."If I put" is where the disconnect happens. To put an Invention enhancement in there, I first need to obtain it. If I decide to obtain one that's even slightly rare, then that becomes a non-repeatable task, in that repeating it is too much of a PITA for me to want to repeat.
Your desire to repeat something has nothing whatsoever to do with your ability to repeat it. I said it was repeatable, nowhere did I mention whether or not you wanted to repeat it, because there is no correlation between the two.
I could say: "I don't want to go to work today, so therefore I am unable to", and it would make just as much sense.
There is nothing physically wrong with me, my vehicle is in perfect working order, and I have nothing I need to do today that is more important than earning a living, therefore my ABILITY to go to work is unaffected. The fact that I don't WANT to has no bearing on it at all. -
Quote:STOP THAT THOUGHT PROCESS RIGHT THERE!!!Well, there is no way I am not taking OG, and as for ST, yeah it looks awesome, but it is still a long recharge rez. I have decided I would rather stay alive longer than have a cool rez. I could always skip Slash though......
NO, I SAID STOP IT!!!
Now that I've got your attention, and maybe frightened you a little in the process. (if so I didn't mean to, honest)
DO NOT skip Slash, it is the second best single target attack you have available to you, and the only attack of any kind that you can slot the Achille's Heel -Res proc in. Pretty much every single target attack chain I've ever seen a Claws scrapper use included Slash.
The Achille's Heel proc will help out your damage in any long fight versus a single target more than any other single IO you could possibly slot. I
I'll explain why: It reduces your targets damage resistance every time it fires, which means ALL of your attacks for the next ten seconds will do more damage, as opposed to a damage proc, which will deal extra damage only when it fires from the one attack it's slotted in.
Furthermore, if you happen to be on a team at the time, all THEIR attacks against that target will do more damage too. It's a 20% resistance debuff, which is resisted by their damage resistance. (I know, it's kinda contradictory, but that's how it works. Works the same way for you, if you have damage resistance it will resist debuffs) If they have no damage resistance to begin with, it is a flat 20% damage increase. It gets more complicated when you factor in resistances, but it will ALWAYS be a positive damage gain when it fires. (meaning no matter how much resistance they have, it will always do SOMETHING)
The ability to slot that proc is reason enough in my book to take Slash. The fact that it is one of your better attacks is nice as well. Combine the ability to slot the AH proc with the fact that it is one of your better attacks, and the idea of skipping it starts to look kinda foolish.
Sorry if I seem like I'm being hard on you, but I will NEVER agree that skipping Slash is a good idea, in any circumstances. -
Just be glad it's as simple as Talk to trainer, get new power.
If it were anything like it would be in the real world it would be:
Talk to the trainer and demonstrate your competence with the new power. The trainer then signs a piece of paper stating that you are competent with the new power.
But it doesn't end there!
Then you have to take that piece of paper to the proper office for processing and submit to a psyche evaluation to prove that you're mentally stable enough to be wielding said power. (you didn't REALLY think they were going to let just anyone who can hit a target run around with an assault rifle, or other destructive abilities, did you?)
Provided you passed the psyche profile, you then get to wait 7-10 business days for your application to be processed and approved by the appropriate authorities. Then, once it's approved, it needs to go BACK to the original office to be processed again, and put into the database.
Once all that is done, you will then be issued a new Hero ID card that states you are now Security level 2 and have been deemed trustworthy enough to use the power "Fire Blast" in a public location.
And you'd have to do that EVERY time you gained a level.
Still think talking to a trainer and getting a new power is silly?
Seriously, if Paragon City's government is ANYTHING like a real world government the red tape and bureaucracy you'd have to wade through to be a hero would be mind numbing. I'll stick with "Talk to trainer, get new power", thank you very much -
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I reiterate my earlier point:
POWER thinks this is a bad idea.
Does anything else really need to be said?
The fact that Power doesn't like this idea is enough to convince me that it is very possibly the worst idea ever conceived of in the history of the forums. (Seriously, have you SEEN some of the stuff that guy has come up with?!) -
You have to click on the mission you want to set first, and THEN the select task button will appear at the bottom of the window. It's not just sitting there all the time.
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Quote:Then i will make the suggestion that they not end sessions like that
Then you would have the problem of missions taking up space that were logged out of 5 years ago. The computer has no way of knowing that the player that had that mission quit playing 4 1/2 years ago. As far as it's aware, that player could log back in any minute to finish their mission. That would be a HUGE amount of storage space that would be delegated to missions that will never be completed. There's no way it could be selective about it and only keep missions that were just logged out of, it would have to either save it forever, or not at all. At least no easy way I am aware of.
It deletes the instance as soon as there is no one ONLINE that is connected to it, meaning it is their active mission at the time. If you set it up so that when no one is actively running the mission it keeps the status of it, you would probably have the side effect of not being able to reset or switch a mission if it's too difficult or has a bug that prevents you from completing it. Since it would save your mission progress, that mission would ALWAYS be considered the active mission.
Say you run across a bug in a mission that prevents you from completing it, and it's an undroppable mission (missions that grant badges can't be dropped). Currently, you can just log out and back in to reset the mission, and go do something else. If it saved your mission at it's current point...you'd be completely screwed and be stuck there until a GM got around to your problem (which can be anywhere from a few minutes to several hours).
The investment < return point mentioned earlier means, basically, that the devs would spend more time and money on this than they would get any return out of. It doesn't make much sense to spend $100 on making something and then sell it for $15, you'd go out of business in a hurry if you did that. The amount of money they would spend on the technology and programming to make this possible (with all of the probable negative side effects associated with it) would FAR outweight the money they would make by having done it. It's not an issue for the overwhelming majority of the playerbase, so the devs are very unlikely to spend the huge some of money it woulod take to make just a few people happy. -
Quote:And a Thaumator is what exactly? It sounds like a device to regulate a furnace, or monitor the temperature of a turkey.Nothing personal, but they're not all that obvious because quite frankly... they suck

One man's trash... and that's the problem.
You think MY names suck. I looked at your signature, and most of the names I saw in there I thought were unoriginal, and well....sucked.
But, they are all names that were not taken when we tried them. And all 3 of the names I mentioned were my first attempt at naming the characters in question. And no matter what we may think of each others names...we are the only person known as that on whatever server they are on.
The problem arises when 600 people ALL want to be Firedude.
I absolutely despise the idea of being Firedude@Claws and Effect, because it's clunky and looks like crap. Also, the name on the screen is what people verbally address you as. Every time I saw that I would think: "Oh yay! Firedude at Claws and Effect is here to save us! Whatever would we do without Firedude at Claws and Effect?!"
There are a limited number of heroes in comics that share a name with another hero. The various members of the Green Lantern Corps comes to mind immediately. The thing there is, it is understood that the Green Lantern Corps is made up of representatives of different worlds across the galaxy, and they are all tied together through that. They aren't a completely random bunch of people that coincidentally all decided to call themselves Green Lantern.
Other characters are iconic because they are the ONLY one there is.
Which of these sounds like it would have more impact if you heard someone say it:
Oh, no! It's Batman!
-or-
Look out! It's one of the Batmen!
Criminals are afraid of Batman because of the mystery surrounding him. If there were guys named Batman on every street corner, there would be nothing special about him, so they wouldn't be any more afriad of him than your average police officer. It would have the effect of "Oh, another Batman? Anybody can be a Batman, no big deal, just shoot him and let's get outta here."
Unique names are what prevent you from being just another guy in tights and a cape. If I were committing a crime and was confronted by Mystic Lord, I might be a little apprehensive about it, wondering what this guy can do. If I were confronted by 9 guys ALL calling themselves Mystic Lord...I'd probably laugh at them and escape while they were arguing about who had the name first. -
You missed my second post Steampunkette, in which I explained better what I meant.
He's not showing you how to use your powers. He's there to make sure that you know what the hell you're doing with your powers.
You can't walk into a DMV and say "Hi, I know how to drive, and I own a car, can I have my license now?". You have to PROVE that you know how to drive within the governing body's minimum safety requirements. Why should getting a Hero License be any different?
It's a city that issues a license to be a hero, and that city is liable for any damage a hero they gave a license to does. You can be damn sure they are going to make sure anyone they give a license to is competent enough to not incinerate 100 innocent bystanders in a fight with a villain. Imagine the lawsuits that would happen if a licensed hero destroys a mile long section of the train tracks, sending hundreds of people plunging to their deaths.
Sure, you might be 1,000 years old and have had the ability to set things on fire with your mind since birth....but it's highly doubtful anyone is just going to take your word for it and hand you a license, and all the police powers that go with it. -
Names gotten recently:
Pyrohemia - a fictional medical condition in which your blood is combustible on contact with air. Pyro means "of or related to fire". Hemia is a suffix that refers to a blood condition, ("emia" is also used, as seen in leukemia) The character is a mutant whose blood is flammable. Fire/Regen scrapper.
.40 Caliber Cure - A Dual Pistols/Dark Miasma corruptor who sees himself as a hero. His handguns fire .40 caliber bullets and he considers himself the "cure" for crime, so he is .40 Caliber Cure.
Hallowed Point - A play on "hollowpoint" which is a type of bullet. Hallowed means sacred or worshipped. It is also a song by the metal band Slayer. Dual Pistols/Mental Manipulation blater.
Names aren't that hard to come up with if you think outside the box a little bit. All 3 of those names are good ones, and not at all obvious to most people. -
Quote:Trademark is the term governing the look or likeness of a character.
Copyright is the term used for a body of work, such as a book or a song.
They are similar in that they are both meant to protect intellectual properties, but they differ in what exactly they are applied to.
It is a LOT easier to win a trademark suit than a copyright sut most of the time, as it is more clear cut as to when a trademark has been violated. -
They wouldn't have to turn it in....it'd be forcibly removed until they prove that they have earned the right to be called "scrapper".
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Questions like this always remind me of the player who named their Kinetics/Energy Blast defender "Force Kin"
It got generic'd for being offensive (if you don't get why it was considered offensive, say it out loud and slur the words together). I kind of feel bad for that player, because I can completely believe it not being intentional. -
Quote:Even that can be a stretch; how does Back Alley Brawler know how to train my Dark Defender on how to forcibly summon a soul from the Netherworld?
Me: Hey there Back Alley Brawler. I know I'm strong enough to force a soul from the great beyond into helping me for a while, but I need to know how.
Him: . . . .I punch things kid. Punch them hard. So....punch the universe?
Me: Ok then, never mind. Hey there Castle; I need to know how to yank a soul against its will from the netherworld to help me in combat.
Castle: I'm a mutant that can shoot things with fire. Well, I can also heal you with this tricorder thingie I got. Does that help?
Me: Right. Ok, Mynx? Can you hel-
Mynx: Get away from me! The Furries will find me if you stick around me too long! Shoo, shoo!
Me: o_o;
Kinda missed my point there.
He's not showing you HOW to do it. He's simply making sure that YOU know how to do it competently.
I look at it as like going to get a drivers license. The person riding in the car with you isn't teaching you how to drive, they're just making sure that you know how to do so wthin a certain criteria of safety. You can't just say "Hi, I know how to drive, can I have my license now?" and expect them to just hand you one.
Think about it. This is a city where people are given a license to be a hero. Do you REALLY think they're just going to take your word for it that you know what you're doing? No, they are going to make you pass some kind of test so they have documented proof that you can summon a being from the netherworld without innocent bystanders getting killed/eaten/sucked into the abyss because you did it wrong.
It is safe to assume that all the trainers are qualified to judge whether you are competent enough to use a power you developed on your own without endangering the public. A driving instructor doesn't necessarily have to know how to drive a manual transmission to be able to tell if you can or not, do they?
THAT'S way you go to a trainer to level up. It's not learning how to do stuff, it's to gain clearance to use your new abilities while you're out among the general public. -
Quote:No.
No. No. No.
I'm not going to accept that because a tech hero has been around since the 70's he can train every person in the whole game in every power regardless of source, method of application, or character's understanding. I'll tell you what. Let's find a Cop who's been around since the 70s. Now let's have him teach a class on being a Cop to all the Psychic Detectives, Forensic Analysts, K9 Trainers, and Computer Technicians. And he'll train them -all- in how to do their jobs in the way they are individually supposed to do it which he has never in his life done.Quote:Training someone to do something you've never in your life -done- is a stretch. Your problem, my answer to it.Quote:And as far as the trainer debate goes: Just because you learned how to throw a fireball doesn't mean you know how to effectively use it in combat.
I know how to fire a gun, but that doesn't mean I would be an effective member of a special forces team, because I have never been trained to use a gun in a combat situation.
The trainers aren't teaching you how to throw a fireball, they're teaching you how to throw a fireball in combat. As far as they're concerned, a fireball is no different than a gun. Their job is to teach you how to use the tools at your disposal in a combat scenario.
The trainers aren't teaching you how to throw a fireball, they're teaching you how to use it effectively. Just because you know how to do something doesn't mean you automatically have the knowledge to apply that skill to a situation where people's lives depend on you doing it correctly.
Just because I know how to shoot a gun does NOT make me a soldier. As far as a trainer is concerned, a gun and a fireball are the same: They are both weapons which can kill innocent people if used recklessly. Their job is to make sure you have a proper understanding of tactics before they send you out with a deadly weapon.
It is perfectly logical that any city that has people running around with these kinds of abilities would want to ensure that they know what the hell they're doing with them.
You say training someone to do something you've never done is a stretch.
So, you're saying back Alley Brawler has never FOUGHT before? Now THAT'S a stretch. -
Quote:This speaks VOLUMES about how bad of an idea this is: Even POWER thinks it's a bad idea.I bet ouit of ALL of my ideas this is the worst.... Hey wait, this not mine... Please yell at him bad ideas is my job. There is no point in being level 50, like 90% of poeple would do it, then there will be barely any teams at all from level 1-48.
So, NO, NO, NO, infinity times NO, and no LOL.
For those that don't know, Power has a reputation for spewing out bad ideas incessantly. It's gotten to the point that it's almost more endearing than annoying (almost). The fact that HE thinks this is a bad idea says a lot. -
I fall into the "competent" tank category. I can hold agro reasonably well, and I know what my job is. But I'm a natural scrapper player, so tanking just doesn't come as intuitively to me.
I can scrap like nobody's business, but I can be overwhelmed if I'm trying to tank on a fast moving team. I know my weak points as a player, one of them is that I am not an especially good tanker. I'm also a HORRIBLE Empathy/Thermal/PainDom player, I don't even play those sets anymore because I suck so bad at it.
Sadly, the two best tanks I've EVER teamed with no longer play
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I like the fact that Ninjitsu has a lot of skippable powers, making for very loose builds. 4 out of 9 powers are completely skippable, if you decide you don't want the stealth power on a scrapper version it would be 5 out of 9 that are skippable.
Smoke Flash, Blinding Powder, Caltrops, and the Elude clone (Kuji-In Retsu?) are all skippable powers. Since the powers would probably be reordered to put Ninja Reflexes and Danger Sense at tier 1 and tier 2, you could skip the stealth too.
Hmmm.....Fire/Ninjitsu scrapper sounds fun. -
I'm going to take some ideas from that build (even though it's already pretty close to what I do with Regen) and use it for my Fire/Regen (currently 39)
Major difference I'm planning on: I'm taking Stamina, as I am planning on taking Blaze Mastery for concept and the ability to get another 20% recharge out of sets I would be unable to slot without the 3 powers I'm taking from the pool.
Solid build there Umbral. -
Well, Sonic/Energy is a set that really gets some mileage out of the melee attacks. Especially with Siren's Song added in the mix. If the mob is sleeping you can beat them to death one at a time without danger to yourself.
Other than that it looks okay on my quick skimming, I'll take a more in-depth look later when I'm not heading out the door to work. -
Horrible, horrible, horrible idea.
People would pay for an instant level 50 and wander around for a while, having NO idea what they're doing, and they'd be saying "Where's the CONTENT to this game? There's no raids? Where do I PvP? ZOMGWTF!!! Why do I suck in PvP?!! This sucks, I quit!"
Then they tell all their friends "Don't play City of Heroes, that game sucks, there's nothing to do in it!"
All because NCSoft offered an autolevel feature.
I would however, be okay with it on test, and ONLY on test. You cn't transfer a character back to the live servers after leveling on test, so it probably wouldn't hurt anything. -
Quote:Well, I don't think this is the first thread on the subject of Invention Origin enhancements that you've posted in fairly extensively. I could be wrong, but I remember you discussing this before this particular thread. Especially since when I first saw the thread I was expecting to see a reply from you on the first page.That's a pretty cavalier way to look at the process of learning things, though. I've spent a total of, what, a couple of hours on this whole thread?
On the cavalier way of learning things. I never studied or read up on IOs, I just looked at them when they dropped for my various characters. Took me all of 15-20 seconds per IO, and over time I gradually learned more or less what they all do. I never said "Ok, today I'm going to learn about IOs"
Actually, it is perfectly repeatable. If I put IOs in a character, and you then put exactly the same enhancements in a character with the same powersets, they will perform identically.Quote:I hate working with systems that lack repeatability and uniformity, and Inventions is exactly this.
Similarly, if many people all equip exactly the same enhancements on exactly the same powersets, it can be said to have uniformity, as many people attained the exact same performance using the exact same things.
What seems to be tripping you up is the variety of things you can do with Inventions, and the fact that you can achieve the same goal in several different ways. -
Sam, just to play Devil's advocate here:
In the time you have devoted so far to arguing AGAINST IOs, you could have learned how to frankenslot your powers effectively.
You're ALREADY spending the time on it, except you're spending that time explaining why you won't use them. Think about how much time you've spent writing all the posts you have written on this subject. You could have learned the ins and outs of frankenslotting in less than that, and probably had it done on a few characters.
You say you refuse to spend time on IOs. You already have. -
Quote:No, that wasn't my stance.Well, if your stance is "Your argument is beneath me." then yeah, end of argument before it even began. And as you may have noticed, this isn't an argument to begin with.If you're of the stance that "I'll do whatever I like no matter what the game says." then you are well free to do so and no-one can really say anything about it. But when you start ignoring everything you may as well just discount setting altogether and do whatever.
You can make a hero villain-side. You can make a villain hero-side. You can make a father of the Statesman, a god of the old world, Neo in the Matrix, the grandfather of time and whatever else you please, and, really, why shouldn't you? But for those of us who DO try to stick to settings at least somewhat, there is an argument to be had as to the extent of what fits and what doesn't. Because trying to experience the stories kind of requires that you acknowledge the setting exists.
I was responding more to Scythus on this one than you. I don't have any real problem with your viewpoint.
My point was: there are many ways you could create a character in the Rogue Isles that is technically a hero. Undercover agent trying to take down Arachnos from the inside. Vigilante who thinks heroes are too soft on criminals, using lethal force where another character would not. Android with a programming glitch, or who was reprogrammed by a villain. Someone who is out to take down a particular character who resides in the Rogue Isles.
My issue is with a blanket statement saying "You are in the Rogue Isles, therefore, being anything but a villain doesn't make sense", because it just flat out isn't true. I have experienced the storyline, and I saw places for different character types to fit within it.
Batman has been considered a villain by law enforcement at various points in his career. The Punisher is considered a villain even by other heroes most of the time. Deadpool is whatever he wants to be whenever he wants to be it. There are many character types that the goody two shoes Paragon City hero setting just doesn't fit. If you want to play an anti-hero the Rogue Isles is just a better fit for it.
And as far as the trainer debate goes: Just because you learned how to throw a fireball doesn't mean you know how to effectively use it in combat. I know how to fire a gun, but that doesn't mean I would be an effective member of a special forces team, because I have never been trained to use a gun in a combat situation. The trainers aren't teaching you how to throw a fireball, they're teaching you how to throw a fireball in combat. As far as they're concerned, a fireball is no different than a gun. Their job is to teach you how to use the tools at your disposal in a combat scenario. -
So, the crux of the argument is that because the text in the game says so, it HAS to be true?
Didn't think that many people actually READ the text, to be honest.
My characters are what I decide they are. Not what NCSoft or other forum posters decide they are. If I want to play a hero character in the Rogue Isles, I will, and nothing anyone says is ever going to convince me that I'm wrong for doing so. If I want to play a villain character in Paragon City, I will do that too. There is precedent for that one in current comics: Norman Osborn's Iron Patriot persona. The comic reader knows he's a villain, and the heroes opposing him know he's a villain. But the general public is convinced he's a hero.
End of argument as far as I'm concerned.
