ClawsandEffect

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  1. Quote:
    Originally Posted by ClawsandEffect View Post
    That is HILARIOUS coming from the person who once told me that it was obvious she was a hero, because she dressed like one.

    If that's not a textbook case of "associating physical appearance with morality", I don't know what is.

    Hypocrisy is funny.


    Quote:
    Originally Posted by Golden Girl View Post
    How you dress is not the same thing as how you look.
    Say what?

    That makes no sense AT ALL.

    The clothes you are wearing is one of the main things that determines your physical appearance.

    You told me that everyone should assume you are one of the good guys because of your clothing, which is a factor in your physical appearance.

    That would be associating someone's morality with their physical appearance, no two ways about it.

    I also note that you did not deny saying that. Too late to try denying it now, since responding to my post the way you did is as good as an admission.

    Then you come in this thread and say it is offensive to make assumptions about someone's morality based on their physical appearance.

    That makes you a hypocrite. End. Of. Story.
  2. You're playing a character whose primary means of healing themself is passive regeneration, and you didn't slot either of the powers that increase that. Probably not the best idea.

    You can save a few slots by swapping the Gaussian's set in Tactics for 2 Rectified Reticle and a generic end reduction. You can then put the Chance for Build Up in Blinding Feint, where you will be guaranteed to get some use out of it when it fires. I've found that 75-80% of the time my build up proc goes off when I'm not in a position to take advantage of it, so I moved them to powers where I will be sure to get the benefit from it every time, like Blinding Feint or Follow Up.

    Ablating Strike will accept the Achille's Heel CHance for -Resistance, which will help your DPS against a single hard target, or even just against bosses.

    Try to get more defense enhancement in Indomitable Will. It provides Psi defense. There's no sense in leaving a hole in your defenses that you don't have to leave.
  3. Quote:
    Originally Posted by Golden Girl View Post
    You're missing the point - the ofesnive part is associating someone's physical appearance with their morality.
    Think of the different ways that can - and has been - interpreted.
    That is HILARIOUS coming from the person who once told me that it was obvious she was a hero, because she dressed like one.

    If that's not a textbook case of "associating physical appearance with morality", I don't know what is.

    Hypocrisy is funny.
  4. I have to chuckle at the irony of people complaining about the difficulty of something that was specifically designed for the players looking for more of a challenge.

    Yes, it's hard. It's supposed to be. If everything related to Incarnates was just as easy as everything else in the game, there would be no point to it even existing.

    If you want to spend all your time clubbing baby seals (or the CoH equivalent), there is plenty of stuff to do already. So why are you crusading to have the difficulty lowered on the content that was designed from the beginning for those who want more challenging stuff to do?

    You want easy? You have TONS of easy. Don't crap on the people who wanted more challenging when they finally got it after years of waiting.
  5. Quote:
    Originally Posted by Tenzhi View Post

    If the missions one can acquire solo are relatively consistent in difficulty, when there is one that is inconsistent the problem lies with the content.
    That is called "evolution". This is just the first part of the Incarnate content, future content will be just as hard, or harder. It is intended for high level characters that have already reached the peak of their power, and it is intentionally more difficult than "standard" content.

    If the game stayed stagnant, like you want it, it would start bleeding off subscriptions as new games come out that offer new features and new challenges that players here might like better. It has been proven that an MMO that refuses to change with it's playerbase will fail more often than not.

    This is the end game content that everyone and their grandmother has been requesting for literally YEARS now, if it were no different than the stuff we already had, what would be the point of even doing it?



    Quote:
    As I understand it, the other Incarnate stuff thus far is made up of TFs which necessitate teams. The solo difficulty shouldn't be ramped up to appease the elitists and masochists.
    So, because YOU don't like content being more difficult, the entire game should NEVER change, EVER? Thankfully the devs do not share that viewpoint. The devs are also not marketing this game to only one person, they are marketing it to the widest range of players they can. A large number of people have wanted more challenging content in this game for a long time, so the devs responded to that and gave it to us, as well as a means of making our level capped characters more powerful.

    If you're this bent out of shape NOW, I can only imagine the temper tantrum you're going to throw when the next part of the Incarnate content is released and it's even harder than this.

    Also worth noting: The solo difficulty has not been ramped up, because this stuff you're throwing a fit about is purely optional. It is just like IOs, PvP, Task Forces, and anything else in the game. There is nothing at all that says you HAVE to do this. So, if you think it's too hard....don't do it.

    You should probably just save yourself the hassle and just ragequit now, because the Incarnate content is NOT going to get any easier just because YOU want it to be.

    Seriously, I have never seen anyone complain as much about something they claim to enjoy as you do. You seem to think the devs are obligated to change the entire game just to make YOU happy. News flash: They aren't.
  6. I would pause at 15 instead of 14, so you can run both Posi and Synapse.
  7. Quote:
    Originally Posted by tektronics View Post

    1. Slotting just Kinetic Combat in Slash and Swipe makes your accuracy pretty crappy, you would probably be better off just going for melee defense instead of S/L and skipping out on Kinetic Combats.
    Actually, a /Regen benefits more from S/L defense than from melee.

    I'll explain: The most common defense debuff in the game by far is machine gun fire, which is flagged Ranged/Lethal. If you focus on melee defense, you end up with little or no defense against machine guns. Since /Regen has no defense debuff resistance at all, if a few guys start shooting you with machine guns your defense is going to completely disappear in a hurry.

    Slotting for S/L defense will slow that down a little bit. By no means will it prevent it completely, but if you just have melee defense any enemy group that has a lot of machine gun users (Council, 5th Column, Crey, Longbow, Malta, etc.) will render your melee defense you worked so hard at getting completely useless.

    That said, I would look into getting a little more accuracy in those attacks. If you're at or near level 50 you can slot a single Nucleolus HO in there to cover the lack of accuracy, and it will ED cap damage as well.

    Quote:
    2. Somebody correct me if I'm wrong but doesn't the Panacea bonus of 7.5% recharge count the same as the lotg +rech, if so you are way over the rule of 5.
    You're wrong.

    It isn't the percentage of the bonus that matters, it's the name of the bonus. In this case, LotG +Recharge is listed as LotG +Recharge. A 7.5% bonus from another source is listed as a Huge Recharge Bonus. End result, you can have 5 LotGs AND 5 7.5% bonuses and it won't put you over the cap. Now, if you were to slot 6 LotGs or 6 7.5% bonuses, THAT would put you over the cap.
  8. Quote:
    Originally Posted by Gaidin View Post
    You make some good points, but I think the reason I completely ignore it for positional defense builds is because of the poor enhancement values. I like Eradication for typed defense builds, but generally only use four pieces for the end, +HP, and N/E Def and use the remaining two slots in the power to frankenslot for good enhancement values.

    The other thing is that Oblits offer 5% recharge and 9% Acc, both of which make it the preferred set for PBAoE's because I'm usually seeking a high-recharge attack chain with 95%+ Accuracy (The 3% dam boost is nice, but not a decisive factor for me). It's hard to beat Oblits when it offers so much.
    The enhancement values aren't THAT bad. As I mentioned, it has better recharge enhancement than Scirocco's, so it's a better fit for Dark Consumption.

    The 1.8 max end and 2.25% max HP are what make it a win in my book for an SR, both of those things are things SR wants. I'm planning on swapping around my slotting on my DM/SR brute for that exact reason (and frankenslotting Gloom with 3 Thunderstrike/3 Devastation)

    I don't fight more than +2 uplevel very often, so I'm not particularly pressed about to-hit versus +4s. And I already hit the 5-cap on 5% recharge bonuses elsewhere (one of which is coming from a set of Oblits, 2 Red Fortune, 2 Crushing Impact)
  9. Quote:
    Originally Posted by Tenzhi View Post
    If I have to resort to extreme measures in order to complete the encounter, I think it's more than reasonable to say the encounter is too hard. Indeed, I would say it's the very definition of "too hard." And for a solo encounter, anything that goes beyond my normal powers and inspirations is an extreme measure.

    I just took out Trapdoor no more than a half hour ago, solo, with a defender. I did not use anything on him beyond my powers and a few inspirations.

    I used a temp power to help take out the Honoree (Amy's Ward, Honoree hits like a truck), but otherwise got through the entire arc just fine, while solo, on a defender. The character in question is moderately IOed for ranged defense and end recovery, but is by no means uber.


    Quote:
    The last time I had this sort of problem was back when the Patron arcs made you fight AVs and I had to ask for help. That has been the only time in all the time I've played where I started a team. I believe I was grumbling in threads about it for quite some time before I got worked up to the point of doing that. And then, of course, they changed the way it worked.



    "Pretty empty" isn't empty enough. I made that mistake before, and I won't repeat it. I absolutely will not engage or be engaged in PvP.
    Well, if part of the game requires things you flatly refuse to do for any reason, I guess you aren't going to get to enjoy that part of the game, are you?

    Yes, there are things in the game that you are going to need help for, it is the nature of any MMO. CoH is better than most in that you can solo a large percentage of the content, but you still occasionally need help. If you refuse to ever ask for help for any reason, the problem lies with you, not the content.

    You won't set foot in a PvP zone, you won't put together a team, and you think using a temp power means the encounter is "too hard". If you think THIS is too hard, you're going to have a very rude awakening in the near future I think, because future Incarnate stuff is only going to get harder. The game should NOT be made easier to appease those players who think asking for help is a bad thing.
  10. Quote:
    Originally Posted by TwoHeadedBoy View Post

    But anyways, if anyone can explain this to me it'd be great. Thanks for your help.
    Well, if you just started playing within the last couple weeks, you wouldn't know this.

    With the release of Issue 19 a power pool that probably 95-98% of the characters in the entire game had was made into an inherent ability. Since this affected such a huge proportion of the characters they handed out free respecs for people to use to take advantage of the new feature. (Since you had to respec in order to get it as an inherent)

    Since we could have 2 builds they handed out one, and then another a week later. Well, now we can have 3 builds (another feature of the new issue), so they somewhat unexpectedly gave us a THIRD respec. That's probably the one you noticed you had.

    Any time the developers change anything about how powers work in an issue they pass out free respecs with it. And everyone gets one, whether the change affects them or not, because it wouldn't be fair to just hand them out to characters affected by the change (and it's a lot easier to just give one to everyone than to try to give them only to characters with specific powersets)
  11. Kinetics is an awesome set to have on your team.

    I personally detest actually playing them myself, but I would never disparage the set in the hands of someone who knows how to really use it.
  12. Hmm, you should slot Blazing Aura with something else. Obliteration is a great set for PBAoE attacks (and slotting it in Shadow Maul is a good move), but at level 50 it only gives you 18% end reduction. Not a huge deal for an attack, but in a relatively high cost damage aura you'll probably want a little more end reduction than that. I always shoot for at LEAST 40% end reduction in my damage auras, preferably closer to 60% if I can do it without gimping accuracy and damage.

    Multistrike might be a better bet there.
  13. If you guys ever wander over to Pinnacle to do this I have a Rad/Sonic and a Dark/DP that would be interested in coming along.
  14. The chest slider is not intended to reflect real life. It is intended to reflect comic books.

    If you flip through any comic book that features female superheroes or villains, you will surely notice that not a single one of them has body proportions that could be described as "realistic". I don't see too many women in real life that are 6 feet tall with the body of an Olympic gymnast, coupled with a pair of bosoms that you would have to custom order brassieres from Victoria's Secret to fit.

    Case in point: Power Girl. She has an awe inspiring chest, which she uses to her advantage by intentionally wearing a low cut top and clobbering her male opponents when they get distracted by her cleavage.

    It's not so much that they are trying to appeal to a male audience as it is they are trying to accurately reflect the media they drew the vast majority of their inspiration from, which predominantly features female characters that stretch the borders of credulity as far as their physical appearance is concerned.

    The only female character I can think of off the top of my head that was NOT built like a teenage boy's fantasy was Jubilee.....but she was thirteen at the time.

    You would be hard pressed to find a female character in ANY media that isn't cast or drawn to someone's ideal of what a woman should look like.
  15. Quote:
    Originally Posted by Gaidin View Post

    When soft-capping an SR, you'll be looking at using IO sets that give set bonuses that increase the positionals first and not those that increase typed defense first. You used a few Kinetic Combats and a set of Eradication - these are not as good as using Obliteration(melee), Scirrocco's Dervish(Aoe), Multi-Strike(a little each of AoE and Melee), Mako's Bite(ranged), Touch of Death(melee) for attacks, for example.
    I actually kinda like Eradication for positional softcapping. If you 6 slot it you get: 1.8% max end, 1.56% ranged defense, 2.25% Max HP, a useless debt reduction, and 3.13% AoE defense. So, for 1 more slot, you get the same AoE defense as Scirocco's, and a little bit of extra ranged defense as well. You ALSO get more max end and max HP. Makes sense to spend one more slot to get the same benefit as another set, plus other useful bonuses.

    For a DM/SR I would put that set in something like Dark Consumption if I could afford to burn the slots. Obliteration and Scirocco's will give better enhancement values, so I'd use Eradication in something I don't plan on using that frequently.

    Edit: Now that I think about it, Eradication gives better recharge enhancement than Scirocco's, which makes it better for a power like Dark Consumption, where accuracy and damage don't matter as much.

    I concur that Kinetic Combat is bad for positional defenses though.
  16. Quote:
    Originally Posted by Savos View Post
    They already did this (partially) by granting the fitness tree to everyone. I doubt the developers rebalanced all the sleep powers in the game to account for this though. Why do you think support will now be able to just ignore mez anyway? At best they can get some resistance, but since you keep forgetting (although now you at least put both in your statements...) that resistance does not equal protection, thus you still get hit with it for some number of seconds.

    One other thing since you think you "need" -10 protection, try turning off your mez toggle/click and pick up Acrobatics (a paltry -2 hold only protection) and just run that for a bit and see how often you get held. Still going to get stun/sleep though you rarely get held even with such little protection, especially since you get some crazy high resistance to go with (which no current melee mez protection power provides that I know of).

    Also, to flip an earlier comment around, why keep mez at all if 40%+ of the characters can completely ignore the mechanic already?
    I am very well aware of the distinction between protection and resistance. You keep making the mistake of thinking that YOU are the ONLY person I have been addressing this entire time. You have been talking about getting resistance, other people have been talking about getting protection. But of course your ego doesn't seem to allow for the possibility that I may not have been talking to you specifically.

    In this particular case, I AM talking to you, so I'm going to address your resistance concerns.

    If support got resistance to mez....it would solve nothing. Do you understand how much resistance to mez you need to even notice that it's there? It works just like recharge in your powers. You get 100% reduction on your recharge rate and it recharges in half the time. So, the 20% resistance that the Aegis unique should be granting you will reduce a standard 8 second hold by a whopping .8 seconds. That's less than a full second, can you honestly say you would even notice a reduction of duration that was less than a second?

    Actually, go ahead and give support ATs 20% resistance to mez. It will have no noticeable effect and you'll have gotten what you wanted.
  17. Quote:
    Originally Posted by Hot_Head_Mike View Post
    Fixed it last night and that infamous message is back. We pay a monthly fee to play this game and one of there services is to keep the game going. Yet they can not seem to perform this task.
    It's a mistake that happened in a file somewhere......on a weekend when no one is in the office to fix it. I'm quite confident it will be fixed by around 8 AM Pacific time Monday morning. Something like this is going to be priority #1 when everyone shows up for work Monday.

    There was another guy posting a thread threatening to ragequit because a file got screwed up. Seriously, it was just a file that got borked......it does happen occasionally with computers. If it persists after the weekend maybe then you can start getting bent out of shape, until then, be patient and see if they fix it.

    Again, it is a mistake that happened on a weekend when none of the programmers are around to fix it. If none of the staff tried to log in on their personal account over the weekend they may not even KNOW about the problem yet.
  18. Quote:
    Originally Posted by ryancowboy6 View Post
    No response from server..try another or try playing this one later. How about no payment or try collecting my money from someone else!
    Oh noes!

    Something stopped me from logging in!

    Who cares what caused it! The only answer is......RAGEQUIT!!!!!

    I had the same problem, it ran 2 patches, and fixed some files, once it verified the files I got in just fine.

    Seriously, dude. The client/server communication had something screwy going on with it, and it was easily fixed.

    Threatening to ragequit over this is just....well....childish.
  19. People are going to keep whining about how unfair it is that melee characters get mez protection and resistance while support doesn't, no matter how much logic is thrown at them.

    One last time: Support can prevent mez from happening, melee cannot.

    Therefore, melee gets passive protection, and support does not.

    It is balanced well enough, and it is NOT going to change just because a few people don't like it. The devs have been happy with how it works for 6+ years, and haven't gone to any great lengths to alter how it works. What makes you think they are going to change it now....just because some people complained in a forum thread?

    ANY changes the developers have EVER made to how the game actually works have been the result of in-house research. I guarantee the developers have looked into the mez protection/resistance issue and came to the conclusion that they are happy with how it currently stands.

    You can say "Oh, they gave us power customization after they said no." or "They merged the markets after they said no" all you want, but the fact of those things is: They do not affect the balance between the various ATs.

    Giving mez protection or resistance to archetypes that do not currently have it will have an unbalancing effect on just about every aspect of the game. They will have to adjust the frequency and magnitude of every mez effect in the game so those support ATs can't just ignore the mezzes that they aren't supposed to be ignoring. That will change how missions, TFs and street sweeping all work.

    You can't just say "Oh, hit a button and give support ATs passive protection or resistance." I don't know how it works exactly, but it can't be that easy.

    Also, no one has yet suggested any way to actually give support ATs mez protection/resistance. If you think it should be an inherent power, that wouldn't be fair. Why should support ATs get something as an inherent auto power that melee has to spend a power pick and burn endurance to get?

    The underlying point is that the whole thing is working as intended, and is highly unlikely to be changed just because a few people are bent out of shape about it.
  20. If you make the enemies TOO smart it would make tankers completely redundant.

    I commonly wonder why entire groups of enemies will attack the guy they can't hurt while a squishier character blasts the crap out of them.

    So, if you make them smarter, don't make them so smart they realize that beating on the tanker while the rest of the team kills them isn't a good idea.
  21. Your thread title and OP are flawed.

    Both assume that everyone accepts Stone Armor as being the best tank, and there is no such consensus.
  22. Quote:
    Originally Posted by Johnny_Butane View Post
    Lastly, there's Positron. After seeing what his idea of "epic" endgame and giving 'moar power' to players involves: Triple digit faceplants, legions of purple mooks, more demonic spiders and old NPCs elevated up even further above player characters.

    Indeed, that is the greatest joke here of all. Too bad I'm not laughing at it.
    Yep, you're absolutely right. Giving more power to the player characters definitely should NOT come with increased difficulty of the things that require that new level of power. End game content should be stuff we can blow through with little or no effort so we can glory in our invincibility.

    Yes, I'm being sarcastic, in case you didn't pick up on it.

    Don't worry, it shouldn't be too long before some intrepid players figure out how to game this content and trivialize it just like everything else that's been released in the last few years.

    Remember how hard the ITF was when it was first released? All those teams that failed it because Nictus Romulus was deemed "too hard to beat" by a lot of people? I do, and look at it now, people are running a TF that used to take 2-4 hours with only about a 50/50 chance of success in 20 minutes.

    I wasn't around when the Eden trial was released, but I've heard it used to take forever to get through it. People learned how to game it, and now it's 15 minutes tops.

    The re-introduced CoP trial? That was hard at first, now it's 20 minutes.

    Kahn started as a difficult TF, now it gets blasted through in a half hour.

    Successful Master runs of the STF and LRSF are almost common now, and they take maybe an hour to do normally. Those were both insanely hard when they were first released.

    If the devs DON'T make something insanely hard, the players will trivialize it just like they've done with everything else that was supposed to be challenging. Just speaking for myself, I'm happy the devs are stepping up what they are throwing at us. It would get boring really quick if we got all this new power and the content was the same old "gather a team with lots of debuffs and AoEs and blast through it in 30 minutes" that the previous "challenging" content has become.
  23. Quote:
    Originally Posted by Diethylamide View Post
    Don't get me wrong there are tons of things they got right. That are amazing but why bring in new stuff if the old stuff isn't fixed or working right..
    Because if they spent all their time fixing old stuff that isn't working properly, we would get no new content for years at a time.

    It is actually fairly common for a bug fix to create a seemingly unrelated bug to pop up elsewhere. So, they'd fix one bug that made a new one, and that fix would make a new one, and THAT fix would create a new one, and so on.

    And as far as PvP goes, they DID fix it once, as per the request of the PvPers. The problem was, what the devs felt was needed and what the players felt was needed were 2 different things.
  24. Quote:
    Originally Posted by Samuel_Tow View Post
    You can abandon missions from the Missions menu. there's an "Abandon" button next to "Select Task." I'm not sure if that works if your current mission is already selected and spawned, however.
    Nope, you have to reset it first.

    If you reset your mission then the Trapdoor mission should be able to be abandoned just like any other mission. I don't know if my experience has been different than others', but I've never been able to abandon an active mission, I always had to reset it before it would let me.
  25. Quote:
    Originally Posted by Wavicle View Post
    EVERYTHING ELSE has ways of preventing the mez or did you just not read even the last page of the thread?
    No, he's been reading it. He's just got his mind made up that it isn't fair that an AT designed to work better on teams doesn't get passive mez protection like an AT that is designed to solo better.

    Myself and several other people have listed numerous ways that a defender or controller can prevent a mez from happening in the first place, but since it isn't 100% all the time effective it's not good enough for him.

    We've also mentioned that scrappers and tanks don't have 100% effective infallible mez protection either. If something stacks enough mezzes (like the huge groups of Green Ink Men that spawn in Talos Island for example), that melee character is done.

    Arcanaville explained why it is the way it is better than I can, so I'm not going to bother going into it yet again.

    But what it boils down to is: It IS balanced, whether you think it's fair or not.

    I don't think it's particularly fair that defenders can buff their teammates and debuff the enemy better than my scrapper can.

    But you know what? I deal with it. Maybe you should too.