-
Posts
2571 -
Joined
-
I actually chuckled, thanks for passing that on.
The only thing it needs to be a bit more applicable to CoH is a place for Those Who Would Cry DOOOOOOOOOOOOM. -
<-------------------------43 right thurr
I think the youngest player (that I know of) that I've played with was like ten? She was playing with a parent in e PuG I was in in the Hollows, most likely on another parent's account because she was running a squiddie. She was pretty cute; her Keldian(sp?) kept saying "meep!" and I'd go "Hm, must be squid-talk." -
Quote:I was thinking this would be the case as well and I made a lowbie villain's arc because snakes get old. It's been up for like two weeks now (I think) and it's not been played once. :PAll those posts from people "looking for lowbie-friendly arcs 'cause I'm sick of Mercy and papers," as well as arcs advertised as such do show that it is being used by people who care about content...
On the other hand, even if it never is, guess what? Now I never have to fight snakes again.
I think a lot of what's slowed down AE play is the whole perception that's "it's lousy XP so no one's interested so I'm not going to bother either" (sort of like how 'lolstalkers' still exists even if wrong). The doom-criers sort of provided something of a self-fulfilling prophecy on this one. -
Quote:Well we've been told that GR is going to have some stuff in to semi-equate to furthering a toon, but I cannot for the life of me see them make it "necessary" to have purples for that, there just doesn't seem to be enough in the game for that. And imagine the rageposting!Also, if more difficult content is down the pipe, purples may be necessary to overcome them.
-
The last time I tried to play my 8-track of Kraftwerk's ManMachine, I found it was so old and heavily-played that an entire upper tonal range was simply just gone from it. Yes, this was only about 5 years ago.
I keep looking to get it on CD, but I never think to just order it online. I hear that's something you can do with a computer these days. -
Quote:Ghosts were scarce last year due to some glitch. Hopefully they've taken care of that for this year. The fact that they're going to be testing this event is already a good idea.It seems every year they add more stuff... it's gotten to the point that unless you play a ton during the time of the event it will likely take more than that one year to achieve all of the different badges and such. My main redside badger is still in need of Ghosts and a few other things from last year... we shall see what exactly got added.
-
Quote:Same here. Some (a lot, really) of those complainers haven't been here long enough to know that population always feels a tad "droppy" when school starts up, after the summer madness. And every year this has to be pointed out to a new crop of newbies. I learned my lesson the first year, lets hope the newest ones do too.Actually, I've had an easier time finding a team since i16. FAR easier than for the last several months. I can even whip up teams on REDSIDE, that's how good it is these days!
-
Quote:I agree and wonder why they haven't been more on the ball about it. The only thing I can guess is they're really working their buns off on GR. Still, you'd think they might be able to "take a break" at 3 PM on Friday and run one or two...Devs' Choice is a pretty quick way to get some "new" officially-sanctioned content into the game on a regular basis
...then again maybe they are and they haven't found anything good yet. :P -
My first two arcs listed in my sig might interest you. They're open-ended on the required level, but higher levels are best for them, and since you're near 40, sounds like this would be the right time.
They're both pretty solo-able as well.
-
Quote:Who's taking out that clutter though, the original posters? I don't see that happening; what I see happening is that a ton of broken, forgotten-tests and abandoned arcs are always going to be sitting there. Those people have moved on to other stuff in the game and won't bother to stick their heads back in the AE building to clean up after themselves.I don't think anything needs to be fixed. It works just fine for what it was intended to be... an addition *to* the game and not a replacement *for* the game.
With the changes made, I think we slowly see the garbage taken out and the creative mission creators slowly return now that thier arcs won't get burried in the prior morass of min-max farms and exploits.
Once the clutter is gone, I forsee the raating system and Dev's Choice both getting thier fair chance to be evaluated for they're effectivness.
As time goes by, creative arc-posters might be able to shoulder their way above some of that - my first arc (see sig and help me shoulder more!) routinely gets at least one random play every week or so now because (I would suppose) it's broken the "100 plays" barrier (and maintained a good rating too). This random-play rate might improve over time, but the chances of me ever hitting 1K plays (much less say 300) is pretty slim unless some dev takes a liking to it or Venture attacks it ("h please oh please...) or something else out of the ordinary happens to me.
This will be the case for anything published except for those lucky few who really got noticed somehow by being anointed by the devs (who seem to be AWOL on this Dev's Choice thing), blessed by being members of huge SG networks, published to at least some acclaim during test, etc.
Don't get me wrong, I'm happy to have over 100 plays on one of my arcs, but I realize that getting crazy numbers like "999+" or even 1K are pretty much just lotto-ticket dreams. Maybe you do too, I guess it depends on what threshold you want to set success at. -
You could do worse than to give the first two listed in my sig a shot. =)
The first one, TOO MANY BUNNYGIRLS!! might be a tad easy (although the one chance I had to play it with a team it felt otherwise to me), although the last mish does have four placed bosses.
The second arc, A.E.'s Premium Quality Mission, should prove to be more of a challenge, but not due to any AVs or EBs; the custom group in the final mish is kinda tough.
Both are better for toons at higher levels (such as yours), are humorous in nature and sit currently at 4 stars with 107 and 52 plays, respectively. I hope you enjoy them if you do play! -
Quote:All that and more! I can very vaguely recall having heard about Watergate when that was going on, not that I was old enough to know what the heck it was all about. I can recall laughing at Chevy Chase falling down on SNL.... which you switched by *getting up and using the blasted dial.* (And potentially tweaking to fine-tune.) "Remote control?" That was you, when your dad/brother/etc told you to get up and change the channel for them.
<-- remembers cable TV being new. ("More than six channels including PBS? Who woud've thought?")
<-- Remembers MTV actually playing music.
<-- remembers getting the Atari 2600 when it was new. (TWO joysticks, paddles and Combat, plus that fake woodgrain. yeah!)
<-- PONG console.
But I can't recall where I put down my wallet... :P -
I'd go with my Fire/Traps Corr that I've IOed like mad to softcap defense on, he can really dish out the AoEs and come away relatively unscathed for it. My Bots/Storm was pretty hellish too and I just have her slotted with generics. If I had the patience I might someday IO her as well.
-
-
I think some of the AE babies came away from the AE farms with some crazy notions that ordered from the full wrong-menu of wrong-appetizers, wrong-soups-or-salads followed by a three-course wrong-meal and finished off with a decadent dessert of nut-sprinkled wrongness and cheap instant coffee. I've run across a player or two who NEVER wanted to team with a mastermind EVER, seen a thread about a player who was telling the poster that Dark Miasma and Storm Summoning were fairly useless sets, etc.
-
I come up with a new character idea/costume that I find more compelling - probably just due to its newness - about every three weeks or so. This is why I only have one 50 on either side (red/blue) and many stalled out, usually in the 20-33 range. I love each and every one of them and do sometimes go back to them and play them for a bit, but...
-
The other day I'm on a PuG and we jet off to some smaller island in Talos I think it was and then stand around the door into the mission, waiting for the last guy to show up. I saw some dark indistinct shapes just down the beach so I targeted one and saw it was a red-con DevEarth, a RazorVine or something.
So a couple of minutes later talk comes up about how long everyone's been in the game. I mention I've been here for a few years and click to brandish my Black Wand as proof...
You can see where this is going, right?
Fortunately we were able to take him and his friends down pronto anyways, but I still felt pretty stupid. -
After posting a similar query in another thread, I was told that creating a good lowbie arc does have a point:
you yourself can run it with every new toon you make and avoid the doldrums of running through the same old lowbie missions for the fifty-umpty-jillionth time.
Even if no one else ever plays, you've already done yourself a favor.
So I made mine and have been using it and so far I'm happy with it.If anyone's curious, it's the third one listed in my sig.
-
I hit a hole while working on my latest arc (see sig! SEE SIG!!
).
I was using that "move to next goal" or whatever they call it button on the editor screen and suddenly I was falling down, down... my toon was a lowbie but fortunately already had her raptorpack so I hovered up and took a few screenshots, something I always do when I fall through a map.
One of those screenies was my desktop for a while. -
Quote:The female character equivalent to the Evil Goatee is the Leather Catsuit. If your character is already in a Leather Catsuit, or something similarly form-fitting, then the evil equivalent will still be leather, but show a lot more skin. Just like if your male character already has a goatee, the evil counterpart will have long hair, and wear a lot of decorative spikes.
Good catch, hadn't thought of that yet! Another possibility is they look much more goth like in general.
One of my few female heroes (one of my few heroes period, really) is a sort-of ghost; lots of grays and shades of blue. Her evil self then would need to really look dead - circles-under-eyes, white white wild hair, buckleboots, more torn clothes, etc. And striped stockings. -
Quote:That was something that occurred to me, in some vague subconscious way, as a possible way to MAKE SURE the darn thing saved each and every time, not just sometimes. It'd be nice if you didn't have to jump through such hoops, huh?It happens if you're doing multiple changes, and republishing often.
In order to avoid this problem, you have to:
1: Make your changes, hit "republish and exit."
2: Wait for the "blah blah blah has been updated" message. This may take a minute.
3: Hit the "search" button to refresh the "my published stories" window. This step is important; if you don't do it you will be editing the version of the arc from before you republished, and will revert the edits you made.
4: You can now hit "Edit" again, and all the changes you made in the previous edit SHOULD stick. Rinse, repeat.
Thanks for the tip, I'll go with that from now on. -
Just a quick note that I've updated some of the text in Day Job Hell and spell checked it to boot. I had some problems with some of my changes not actually saving so let me know if you see anything that looks odd or doesn't seem to line up story-wise, etc.
The player who gave it 3 stars didn't leave any feedback sadly or I'd be happy to address it here or consider making changes. Kind of depressing getting "only" a 3 compared to the 4s and 5s I'm used to on my first couple of arcs, but I guess you can't please everyone. Still, it would have been nice to know what they didn't like about it. Then again, the changes I made that didn't save could have made the whole thing look sloppy too.
At least that's fixed now. -
Here's my problem, maybe someone can shed some light on it:
I recently published my third arc and here and there I've been going through and making changes, correcting spelling, etc. At least I was right after I published it. Then I got sidetracked for a couple of weeks...
Today when I went back to it I saw that a few of my changes hadn't been saved afterall. As I recall, I made them in stages, "change this dialogue and text, save; change that dialogue and text, save", etc. So I can't say for sure, but it looks like only some of the changes didn't save while others did. I know that each time I hit save that I waited until I saw the "arc has been republished" message came up in my chatbox before I went in and started making more changes. I was doing that way to be sure and save my work in small steps so if my power went out or something that I wouldn't lose an hour's work
So what's going on with this, anyone know? It's pretty frustrating to have to go back and alter stuff twice in a row and not see it show up. Plus knowing that people might see my unrefined work and think "this stuff is sloppy." :/ -
It was mildly amusing. At least he didn't give his toon one of those braindead names like KICKUDUDE or S U P E R G U Y.
-
Curse you devs! I have like 30 alts "I care about" and only so many hours a day to play! How in the black blazes can I be expected to get them all these badges?! Just tell me that, I dare you!
Really, this is suggesting that there's going to be some new content (oh noes!) and that's always a good thing as it fits my play style. For a few weeks I concentrate on one thing, such as leveling toon X, then I switch to something else such as writing a new arc (see my sig, see my sig!!), then on to another thing, like working all my "important" toons through a holiday event.