Candlestick

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  1. Quote:
    Originally Posted by Starflier View Post
    Yeah, can't think of a 'bad' combo off the top of my head.

    Kinetics/Energy Blast is a solid example of bad synergy with a knockback-filled blast set paired with a melee-centric primary. Even so, the character can function well once you grasp when to use your attacks.
    *shrug* my first 50 was Kin/Nrg defender, and I had absolulety zero issue working with the knockback. In fact, it worked very well, providing my Kin added damage mitigation.
  2. Quote:
    Originally Posted by Tatara View Post
    Both kin and rad cor can do very well in means of buff/debuff and synergy with a brute.
    I would recommend /stone if your friend is willing to roll a kin with SB.
    I would disagree with /Stone. It is complete overkill. /Stone is good if you plan on being a tank for 8 man teams fighting +4's or something. Not for a duo. Duo, I would go with something that is moderately tough, and has good damage output.
  3. Quote:
    Originally Posted by Quixotik View Post
    Yes, I know. They rarely change anything. HoB works ok if you are surrounded.
    Which you should be, since it a PbAoE. Jump into the mob, and fire it. It's not difficult.
  4. Awesome, thanks DSsorrow, that gives me alot more direction for where I should aim.
  5. So I decided to roll a SR scrapper for the first time. Fire/SR.

    My goal of course, is to boost up his survability, and recharge, to make him into the ultimate killing machine.

    Here is the build I came up with(Dream build of course)

    For total Defense with this, he is at..
    Ranged-44.6%
    Melee-38.3%
    AoE-37%

    Should I be switching around a few sets and focus more on Melee def, rather then ranged? How about AoE? Does it need to be as high as the rest, or would something like 34% work fine?

    Hero Plan by Mids' Hero Designer 1.707
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Scrapper
    Primary Power Set: Fiery Melee
    Secondary Power Set: Super Reflexes
    Power Pool: Fitness
    Power Pool: Speed
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Fire Sword -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(3), Mako-Acc/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(5), Mako-Dam%(7)
    Level 1: Focused Fighting -- LkGmblr-Rchg+(A), LkGmblr-Def(7), LkGmblr-Def/EndRdx(9), LkGmblr-Def/Rchg(11)
    Level 2: Cremate -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(13), Mako-Dmg/Rchg(15), Mako-Acc/EndRdx/Rchg(15), Mako-Acc/Dmg/EndRdx/Rchg(17), Mako-Dam%(17)
    Level 4: Focused Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(9), LkGmblr-Def/EndRdx(11), LkGmblr-Def/Rchg(13)
    Level 6: Build Up -- RechRdx-I(A), RechRdx-I(19)
    Level 8: Hurdle -- Empty(A)
    Level 10: Practiced Brawler -- RechRdx-I(A), RechRdx-I(19)
    Level 12: Hasten -- RechRdx-I(A), RechRdx-I(21)
    Level 14: Super Speed -- Clrty-Stlth(A)
    Level 16: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(21), RgnTis-Regen+(23), Numna-Heal(27)
    Level 18: Fire Sword Circle -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(23), Sciroc-Dmg/Rchg(25), Sciroc-Acc/Dmg/EndRdx(25), Sciroc-Dam%(27)
    Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(29), P'Shift-EndMod/Acc/Rchg(29), P'Shift-Acc/Rchg(31), P'Shift-EndMod/Acc(42), P'Shift-End%(43)
    Level 22: Quickness -- Empty(A)
    Level 24: Dodge -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/Rchg(31), LkGmblr-Def/EndRdx(46)
    Level 26: Incinerate -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(33), T'Death-Dmg/Rchg(33), T'Death-Acc/Dmg/EndRdx(33), T'Death-Dmg/EndRdx/Rchg(34), T'Death-Dam%(34)
    Level 28: Agile -- LkGmblr-Rchg+(A), LkGmblr-Def(34), LkGmblr-Def/EndRdx(36), LkGmblr-Def/Rchg(43)
    Level 30: Lucky -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(36), LkGmblr-Def(36), LkGmblr-Def/Rchg(43)
    Level 32: Greater Fire Sword -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(37), T'Death-Dmg/Rchg(37), T'Death-Acc/Dmg/EndRdx(37), T'Death-Dmg/EndRdx/Rchg(39), T'Death-Dam%(39)
    Level 35: Evasion -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(39), RedFtn-EndRdx/Rchg(40), RedFtn-Def/EndRdx/Rchg(40), RedFtn-Def(42), RedFtn-EndRdx(50)
    Level 38: Elude -- RechRdx-I(A), RechRdx-I(40)
    Level 41: Focused Accuracy -- GSFC-ToHit/EndRdx(A), AdjTgt-ToHit/EndRdx(42)
    Level 44: Laser Beam Eyes -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/Rchg(45), Thundr-Acc/Dmg/EndRdx(46), Thundr-Dmg/EndRdx/Rchg(46)
    Level 47: Energy Torrent -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Knock%(48), Ragnrk-Dmg(50)
    Level 49: Physical Perfection -- Numna-Heal(A), Numna-Heal/EndRdx(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit
    Level 6: Ninja Run
    ------------
    Set Bonus Totals:
    • 15.5% DamageBuff(Smashing)
    • 15.5% DamageBuff(Lethal)
    • 15.5% DamageBuff(Fire)
    • 15.5% DamageBuff(Cold)
    • 15.5% DamageBuff(Energy)
    • 15.5% DamageBuff(Negative)
    • 15.5% DamageBuff(Toxic)
    • 15.5% DamageBuff(Psionic)
    • 3.75% Defense(Smashing)
    • 3.75% Defense(Lethal)
    • 3.13% Defense(Fire)
    • 3.13% Defense(Cold)
    • 8.75% Defense(Energy)
    • 8.75% Defense(Negative)
    • 7.5% Defense(Melee)
    • 13.8% Defense(Ranged)
    • 6.25% Defense(AoE)
    • 52.5% Enhancement(RechargeTime)
    • 67% Enhancement(Accuracy)
    • 9% FlySpeed
    • 180.7 HP (13.5%) HitPoints
    • 9% JumpHeight
    • 9% JumpSpeed
    • MezResist(Held) 12.1%
    • MezResist(Immobilize) 14.3%
    • 8.5% (0.14 End/sec) Recovery
    • 74% (4.14 HP/sec) Regeneration
    • 3.78% Resistance(Fire)
    • 3.78% Resistance(Cold)
    • 3.13% Resistance(Negative)
    • 9% RunSpeed
  6. Candlestick

    Demons/Storm

    My Demons/Storm is sitting at 24 right now, and I am loving it.

    I just respecced into Hurricane and Snow Storm(Ditched the one whip I had, and Hell on Earth.

    My survivability skyrocketed. I went from desperately healing my Demons with o2 all the time, to pretty much only using it once in a while. Hurricane is synergies perfectly well with Demons. Just need to tap the mobs with them and their acc plummets.
  7. Quote:
    Originally Posted by Shadowsylph View Post

    A real question mark is how much impact the Lethal damage of those two sets affect its damage output vs. Fire/Smashing of FM.
    It is VERY significant difference. Lethal is by far the most resisted damage type in the game. Post 30's, nearly all mobs have some lethal resistance. Fire on the other hand, is one of the least resisted damage types in the game, even less so then Psi, and Toxic(I'd have to double check Toxic, but last I checked, many mobs actually have resist to it).

    For anyone who is curious, here is the link to the damage resistance table created by Culex. It's very informative of just how resisted Lethal really is.

    http://boards.cityofheroes.com/showthread.php?t=115749
  8. Candlestick

    DB/??

    DB/WP is extremely good, as it has very few click powers, good mitigation, and endurance recovery.

    Steer clear of DB/Dark unless you have tons of money to blow on it. DB/Dark is incredibly endurance intensive.

    Super Reflexes, Inv, and Electric are also great choices. I'm not a fan of /Regen or /Fire because you will be redrawing alot.
  9. Well the best corrupter set for teaming with brutes is Kinetics. Speed Boost is pretty much the best buff a brute can get.

    If you don't want to make a corrupter with Kinetics, then idealy the brute should be end efficient. Electric and Willpower are the two most end efficient(other then energy aura) powersets for brutes. For brute primary, ensure the brute has AoE attacks to hold aggro, as well as speed things up. Electric melee is pretty fantastic here, since it gets it's AoE early. Other sets like SS, Stone, and well, pretty much everything else work well to, just make sure you pair it with a secondary that gets a taunt Aura fairly early on, otherwise he will have difficulty holding aggro.

    For non-Kinetics corrupters, Pain, Thermal, Sonic, and Cold work very well. The debuff sets, like Dark and Rad can work well to. They don't help out the brute as much, but they help the corrupter more.

    Primary for the Corrupter should be an AoE set that doesn't cause tons of knockback. Fire, Radiation, Dual Pistols all work very well here.
  10. Anyone have good results with proccing out Earth powers with damage procs? I'm especially looking at proccing out Earthquake, Quicksand, and Stone Cages.
  11. Quote:
    Originally Posted by Postagulous View Post
    There are 9 billion threads on this. Consensus seems to be that being able to choose your bullets changes things a pretty good deal. And no, it's not a turd.
    General Consensus on DP.

    It's decent. Not great, not terrible, decent. Which, IMHO, is a good thing. Good AoE, decent single target, with a bit of flexibility in damage types. Very long animations though.
  12. I don't consider there to be PvP in this game anymore, so I can't answer the second part of your question. However for the first, there are a couple good Blapper sets.

    /Nrg is the "go to" blapper set, and has a couple good utility powers, as well as good blaps like Bonesmasher and Total Focus.

    /Elec has similar Blaps to nrg, but rather then stuff like Boost Range and Power Boost, Electric has Power Sink, which gives it some really, really good endurance management.

    /Fire is Blapping for crazy people. It's single target damage is not as good as Elec or Nrg, but it has AoE Blaps, which do very, very good damage. Firesword Circle is one of the most powerful attacks in the game. Fire is also great because you get all your good powers by level 16!


    Now for primaries that mesh well with Blapping...

    Nrg-Good all-around damage, and the knockback is fantastic for keeping you alive.

    Fire- Fast activating, highly damaging. Fire is just good. Little damage mitigation, but great damage.

    Sonic- Good single target damage, and some nice utility stuff, as well as -Resistance.

    Ice- Good single target damage, and has holds.

    Radiation- Has both good AoE and Single target, and meshes pretty well with blapping, especially since Irridate is a PBAoE.


    I don't recommend any weapon sets that require redraw. Electric Blast is decent, but really only when paired with /Elec manipulation. Psi blast ain't bad either.

    My favorite Blapper right now? Rad/Fire. Melee AoE blapper. It's not for the faint of heart.
  13. Hey, I'm trying to find the numpad bind that selects a teammate, and then buffs them. In my case, my thermal shields.
  14. Candlestick

    AoE lawnmowers

    Quote:
    Originally Posted by James_Donner View Post
    SS/Fire/Mu Brute. and for th guy who asked why Freezing rain over tarpatch, if your taking more than 15 sec to mow through a group your aren't doing it right.

    For everyone saying anything else. Darks heal is to slow, Rage makes buildup look childish, scrappers don't have fury, tanks do less damage than scrappers, and squishiees get squished to much. When it comes to pure killing speed. The brute has 1. Fury, 2. Rage 3. Fiery Embrace 4. Healing Flames. 5. Burn.

    You run almost as much damage as a ss/shield 90% of the time but your AOE's are up 3 times as fast. A lot of builds can kill blindingly fast but they may be limited to minions and or LT. Brute kills them all, including the bosses and has the HP and Res to stand in and take it while the AOE's do their thing.

    For Duo farming, twin fire kins, For teams, Fire/Rad + Fire/Kin and whetever you want cause everything is gonna die fast.

    SS/Shield is better, and so is SS/Elec.

    Just sayin.
  15. Quote:
    Originally Posted by magikwand View Post
    I disagree that the claws/wp is "tougher" than the fire/sd. A fire/sd will run circles around the claws/wp if he is built right. Capped defense, +dmg aura, and Fiery melee being such a potent set that is not resisted by many enemy groups, I think the f/sd would be better in most situations.

    ITF gives both SD and WP problems. Defense debuffs are rampant, but sd has more debuff resistance built in than WP does.

    If you factor in all the IO;s that makes Shield Tough, Willpower becomes Invincible.

    Seriously. A heavily IO'ed out WP brute will pretty much just NOT die.
  16. *shrug* That's the exact same reason why I LOVED my Fire/Regen. Because he wasn't some boring run in and mash button scrapper. He was rewarding to play because I could kite around and have fun with him.

    And his damage was amazing.
  17. My Stone/Inv's build has been slowly getting more and more outdated. I'd like to revamp him and make him better suited for dealing with RSF's, and tanking him out.

    Here is what I have so far built out. Any pointers?


    Villain Plan by Mids' Villain Designer 1.707
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Brute
    Primary Power Set: Stone Melee
    Secondary Power Set: Invulnerability
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Speed
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Stone Mallet -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(5), Mako-Acc/EndRdx/Rchg(50)
    Level 1: Resist Physical Damage -- ResDam-I(A), S'fstPrt-ResDam/Def+(34)
    Level 2: Heavy Mallet -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(9), Mako-Acc/Dmg/EndRdx/Rchg(9), Mako-Acc/EndRdx/Rchg(50)
    Level 4: Temp Invulnerability -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(11), ImpArm-EndRdx/Rchg(11), ImpArm-ResDam/EndRdx/Rchg(13), ImpArm-ResDam(40), ImpArm-ResPsi(40)
    Level 6: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(36), Dct'dW-Heal/Rchg(37), Dct'dW-Heal/EndRdx/Rchg(37), Dct'dW-Heal(37), Dct'dW-Rchg(39)
    Level 8: Fault -- Amaze-Stun(A), Amaze-Stun/Rchg(13), Amaze-Acc/Stun/Rchg(15), Amaze-Acc/Rchg(15), Amaze-EndRdx/Stun(17)
    Level 10: Build Up -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
    Level 12: Hurdle -- Empty(A)
    Level 14: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(17), Numna-Heal(19), Mrcl-Heal(50)
    Level 16: Unyielding -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(19), ImpArm-EndRdx/Rchg(21), ImpArm-ResDam/EndRdx/Rchg(21), ImpArm-ResDam(43), ImpArm-ResPsi(43)
    Level 18: Seismic Smash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(25), Mako-Acc/EndRdx/Rchg(25), Mako-Acc/Dmg/EndRdx/Rchg(31)
    Level 20: Stamina -- P'Shift-End%(A), EndMod-I(27), EndMod-I(27), EndMod-I(29)
    Level 22: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(29)
    Level 24: Super Jump -- Empty(A)
    Level 26: Hasten -- RechRdx-I(A), RechRdx-I(31)
    Level 28: Invincibility -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(31), LkGmblr-Def/EndRdx(33), GftotA-Def(33), GftotA-Def/EndRdx(33)
    Level 30: Resist Energies -- ResDam-I(A), ResDam-I(34)
    Level 32: Resist Elements -- ResDam-I(A), ResDam-I(34)
    Level 35: Tough Hide -- LkGmblr-Def(A), LkGmblr-Def/Rchg(36), LkGmblr-Rchg+(36), DefBuff-I(40)
    Level 38: Unstoppable -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(39), ImpArm-EndRdx/Rchg(39), ImpArm-ResDam/EndRdx/Rchg(46), ImpArm-ResDam(46), ImpArm-ResPsi(48)
    Level 41: Gloom -- SipInsght-%ToHit(A), SipInsght-Acc/Rchg(42), SipInsght-ToHitDeb/EndRdx/Rchg(42), SipInsght-Acc/EndRdx/Rchg(42), SipInsght-Acc/ToHitDeb(43)
    Level 44: Dark Obliteration -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(45), Posi-Dmg/EndRdx(45), Posi-Acc/Dmg/EndRdx(45), Posi-Dam%(46)
    Level 47: Taunt -- Empty(A)
    Level 49: Super Speed -- Empty(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Fury
    Level 6: Ninja Run
  18. Quote:
    Originally Posted by Garent View Post
    It would need to have a very different effect in pvp.
    Nobody cares.
  19. Their both good combos, but they do different things.
    Fire/Shield does *tons* of damage, especially when IO'ed out. Conversely, it is frail, and you will need to invest in IO sets in order to bring up its damage mitigation to a decent level.

    Claws/WP is much tougher then Fire/Shield, and requires very little in the way of IO's to be effective. It deals good damage, but not as much as Fire/Shield. However, Claws/WP is significantly tougher then Fire/Shield.
  20. Quote:
    Originally Posted by Angelwing View Post
    To appeal to players who don't care whether their power takes 5 years to activate or not, probably. Speaking for my own server, there are a lot of them.

    They also probably want to make the set thematic, otherwise they'd get complaints about how ugly it is.
    If they wanted to make it Thematic, they would make it super fast... Thats the whole reason many of us play Kinetics anyways!
  21. Quote:
    Originally Posted by Quatermain View Post
    What happened to the fire/ss?
    Still got it, works fine, just wanted a change for a bit, and see if I can't eak out a bit more performance.
  22. Quote:
    Originally Posted by Frosticus View Post
    I think a better comparison point for sonic is thermal. Thermal is imo a much better overall set than sonic.

    Even on controllers which can make use of disruption field while solo I still feel thermal is a better set.

    Thermal defenders will be very good too and should be pretty popular, if popularity is any indication of prowess in this game.
    I disagree with Thermal being better.

    #1. Sonic has superior +Resistance, thanks to Sonic Dispersion
    #2. Sonic has superior -Resistance, thanks to Sonic Siphon and Disruption Field. It's hard to argue against how incredibly effective Disruption Field is on a Tank/Brute/Scrap. Melt armour is good, but Disruption Field is on all the time, requires no hit check, and will generally catch more mobs.
    #3 Liquefy is just fantastic. It's an incredibly powerful Control as well as Debuff power.

    And finally, and the most important one... It doesn't have INCREDIBLY LAG INDUCING OMGIHATEU graphics. Every time Healing Flames goes off, I swear my PC dies a little bit more.

    Thermal has some great stuff, but the Graphics alone make me dislike teaming with them, as well as the typically "healer mentality" that comes with them.
  23. Quote:
    Originally Posted by Schlu View Post
    Thankyou... your help is much appreciated.

    Now I have to get Rage back into the build and make it perma... this won't be easy because my brute's build is very tight. -.- and I thought i was finished... xD.

    Have fun!
    Rage is incredibly easy to Perma. If you have any global +recharge, 2 slots is all it needs.