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Posts
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Joined
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I still think level 50s need their own search tab in the level menu instead of 41 to 50.
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The score so far from my council mission is;
Run 1: 4 for my Tank, 1 for my controller
Run 2: 2 for my Tank, 1 for my controller
Run 3: 1 for my Tank, 2 for my controller
Note: the Tank is doing all the work. =P
Run 4: 3 for my Tank, 1 for my Blaster
Run 5: 2 for my Tank, 1 for my blaster -
I ran a council mission set +4 +8, giving me level 53 mobs, after clearing the map the mission owner got 4 Shards, and my helper got one shard. They do drop, but just not commonly.
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What Mystic said, A base built on the hero side is only good for the hero side(Heroes and Vigilantes).
Even though Vigilantes can enter the villain side of the game, the game considers them heroes in the mechanics of bases(and Ouro).
So the base that you are building will only be able to have hero side ports. -
For those that don't know, if the global chat server is down the email is down as well.
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a bonfire is under the red stuff in that pic giving the smoke effect.
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No, you will have to promote them to Superleader again when you both are on at the same time.
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There are some Tip missions and Praetorian missions that has wave after wave of ambushes in close timing.
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In the desk tab, the grey counters, rustic counters, etc. If you want something that looks like hardword floors bookshelves are the deal.
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If you have more questions, join Basebuildersinc. (Period is needed) in-game. We can try to answer in there as well. =)
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Also in-game join the global chat channel Basebuildersinc. you can ask all types of base/game related questions there. The period at the end needs to be included. =)
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That woud require a complete overhaul of the base system, which will "never" be done. I know I would love to be able to use every available square.
never in quotes because they say never to say never. =P -
Base raids don't exist at the moment so you don't have too. =)
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Click the friends button on the main chat widow, click on the drop down list, look for Global Ignore, click it, and your friends name should be there(their global name). Right click it and unignore it.
The email you will have to petition for it, but they might not be able to get it. -
Thanks for the input Doomguide. Will look into it.
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Quote:1) From what I have seen in my missions that I dual-box is that one mob can drop something to each character in the mission.Does each mob have a chance to drop an item per person involved in killing it?
If an item is dropped for a person who isn't able to take it {full storage, for example}, is it passed on to another person?
Do the answers to the questions above apply equally to all types of drops - inspirations, salvage, tips, etc.?
2) If your inventory is full that drop(and you will never know btw) is dust in the wind. Meaning that when your inventory is full you don't receive notification of drops to that character.
3) Yes, it is across all types of drops. -
Hi All, Thank you for your time to look at this. I'm semi ok at building defense based scrappers, but the resistance based scrapper builds seem to elude me. Any suggestions would be welcomed.
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
TBA: Level 50 Science Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Electric Armor
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Havoc Punch -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(3), Mako-Dmg/Rchg:50(9), Mako-Acc/EndRdx/Rchg:50(13), Mako-Acc/Dmg/EndRdx/Rchg:50(27), Mako-Dam%:50(37)
Level 1: Charged Armor -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(3), RctvArm-EndRdx:40(5), RctvArm-ResDam/EndRdx/Rchg:40(43)
Level 2: Lightning Field -- M'Strk-Acc/Dmg:50(A), M'Strk-Dmg/EndRdx:50(5), M'Strk-Dmg/Rchg:50(9), M'Strk-Acc/EndRdx:50(15), M'Strk-Acc/Dmg/EndRdx:50(27), M'Strk-Dmg/EndRdx/Rchg:50(37)
Level 4: Conductive Shield -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(7), RctvArm-EndRdx:40(23), RctvArm-ResDam/EndRdx/Rchg:40(43)
Level 6: Build Up -- Rec'dRet-ToHit:20(A), Rec'dRet-Pcptn:20(7)
Level 8: Swift -- Run-I:50(A)
Level 10: Thunder Strike -- M'Strk-Acc/Dmg:50(A), M'Strk-Dmg/EndRdx:50(11), M'Strk-Dmg/Rchg:50(11), M'Strk-Acc/EndRdx:50(15), M'Strk-Acc/Dmg/EndRdx:50(31), M'Strk-Dmg/EndRdx/Rchg:50(37)
Level 12: Static Shield -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(13), RctvArm-EndRdx:40(23), RctvArm-ResDam/EndRdx/Rchg:40(43)
Level 14: Health -- Numna-Regen/Rcvry+:50(A)
Level 16: Grounded -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(17), RctvArm-EndRdx:40(17), RctvArm-ResDam/EndRdx/Rchg:40(39)
Level 18: Chain Induction -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(19), Mako-Dmg/Rchg:50(19), Mako-Acc/EndRdx/Rchg:50(25), Mako-Acc/Dmg/EndRdx/Rchg:50(31), Mako-Dam%:50(39)
Level 20: Energize -- Mrcl-Heal:40(A), Mrcl-Heal/EndRdx:40(21), Mrcl-EndRdx/Rchg:40(21), Mrcl-Heal/EndRdx/Rchg:40(25), Mrcl-Rcvry+:40(31), Mrcl-Heal/Rchg:40(39)
Level 22: Stamina -- P'Shift-End%:50(A)
Level 24: Boxing -- Acc-I:50(A)
Level 26: Tough -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(29), RctvArm-EndRdx:40(34), RctvArm-ResDam/EndRdx/Rchg:40(40)
Level 28: Lightning Reflexes -- Run-I:50(A), Run-I:50(29)
Level 30: Weave -- Ksmt-ToHit+:30(A), LkGmblr-Rchg+:50(34), LkGmblr-Def:50(34), LkGmblr-Def/EndRdx:50(40)
Level 32: Lightning Rod -- M'Strk-Acc/Dmg:50(A), M'Strk-Dmg/EndRdx:50(33), M'Strk-Dmg/Rchg:50(33), M'Strk-Acc/EndRdx:50(33), M'Strk-Acc/Dmg/EndRdx:50(36), M'Strk-Dmg/EndRdx/Rchg:50(40)
Level 35: Hasten -- RechRdx-I:50(A), RechRdx-I:50(36), RechRdx-I:50(36)
Level 38: Confront -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(42), Mocking-Taunt/Rng:50(45), Mocking-Acc/Rchg:50(46)
Level 41: Focused Accuracy -- GSFC-ToHit/Rchg/EndRdx:50(A), GSFC-Rchg/EndRdx:50(42), GSFC-ToHit/EndRdx:50(42), GSFC-Build%:50(46), GSFC-ToHit:50(50)
Level 44: Physical Perfection -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(45), P'Shift-EndMod:50(45), P'Shift-EndMod/Rchg:50(46), P'Shift-EndMod/Acc:50(50)
Level 47: Laser Beam Eyes -- Thundr-Acc/Dmg:50(A), Thundr-Acc/Dmg/EndRdx:50(48), Thundr-Dmg/EndRdx/Rchg:50(48), Thundr-Dmg/EndRdx:50(48), Thundr-Acc/Dmg/Rchg:50(50)
Level 49: Conserve Power -- RechRdx-I:50(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 2: Ninja Run
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Set Bonuses:
Mako's Bite
(Havoc Punch)- MezResist(Immobilize) 3.3%
- 20.1 HP (1.5%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Charged Armor)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Lightning Field)- MezResist(Sleep) 1.65%
- 0.95% Resistance(Fire,Cold)
- MezResist(Stun) 1.65%
- 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
- 1.88% Defense(Melee), 0.94% Defense(Lethal), 0.94% Defense(Smashing)
(Conductive Shield)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Build Up)- 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
- 20% Perception
(Thunder Strike)- MezResist(Sleep) 1.65%
- 0.95% Resistance(Fire,Cold)
- MezResist(Stun) 1.65%
- 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
- 1.88% Defense(Melee), 0.94% Defense(Lethal), 0.94% Defense(Smashing)
(Static Shield)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Grounded)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Chain Induction)- MezResist(Immobilize) 3.3%
- 20.1 HP (1.5%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Energize)- 2.5% (0.04 End/sec) Recovery
- 25.1 HP (1.87%) HitPoints
- 5% Enhancement(Heal)
- 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
- 1.88% Defense(Psionic)
(Tough)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Weave)- 10% (0.56 HP/sec) Regeneration
- 15.1 HP (1.12%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Lightning Rod)- MezResist(Sleep) 1.65%
- 0.95% Resistance(Fire,Cold)
- MezResist(Stun) 1.65%
- 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
- 1.88% Defense(Melee), 0.94% Defense(Lethal), 0.94% Defense(Smashing)
(Confront)- 1.8% Max End
- MezResist(Held) 2.75%
- 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
(Focused Accuracy)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
(Physical Perfection)- 12% (0.67 HP/sec) Regeneration
(Physical Perfection)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.87%) HitPoints
(Laser Beam Eyes)- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
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Code:
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This is the build I'm working on right now. Might need a few tweaks when I19 goes live though. -
You could do the Respec missions there is a level 24+ one in Independence Port, the level 34+ one in Founder's Falls, or the level 44+ one in PI. If you do one of these you will need to go see Jack Wolfe in Galaxy City to use it. You will need a team to do this.
Another way is to buy a respec recipe off the market and craft it. I have never used one this way so I'm not sure on it's use you might need to see Jack Wolfe or you might be able to just type /respec to use.
One more way is to wait for I19 to be released and wait for the freespec we might get with it.
Hopefully someone will know what the contact names are I seem to always forget them. -
When you switch from hero to villain your hero contacts are still there, just not accessable. So when you go back to hero your contacts will still be your contact.
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Maybe sewer walls and floor if your are going for a now-a-days look, Tech if you think future look, even Arcane if your going for the past look.
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